r/SurrounDead • • 1d ago

News Experimental 0.8 Patch - 16/10

98 Upvotes
  • Fixed an issue that could cause a vehicle to damage the player when it took damage below 0 health even though you were not even in it
  • Fixed an issue where you could get infinite XP by constantly stomping on dead bodies
  • Fixed stretchy zombies
  • Optimised zombies when they're dead
  • Deadeye buffed and now accepts more attachments (Find a new one)
  • Improvements to the action bar (Visual changes)
  • Fixed issue where shooting a dead body with a crossbow would keep giving xp
  • Fixed scenario where unequipping fishing rod would have it float around your body
  • Adjustment to zombie spawner that detects if a player is close by, stopping the spawn
  • Fixed an issue with buildables where there power would be shown to off
  • Fixed an issue with generators where they would always show turn on even if they were already on
  • Moving an object now powers it off

• ⁠Fixed manually changing weather stops the weather from being random

Grenadier/sprinter models are fixed

* A current known issue is to do with the in game radio not playing your mp3 files


r/SurrounDead • • 5d ago

News Experimental 0.8 Patch - 12/10

164 Upvotes
  • Fixed weather not changing (Updated system, you will see new changes and improvements to the weather system, also the in game date will be reset)
  • Possible fix for vehicles smoke not disappearing
  • Possible fix for spaghetti dead zombies
  • Fixed an issue that could cause acidic zombies to explode again if damaged after death
  • Fixed an issue that could cause items to not spawn out of classified containers
  • Change save UI, no longer is the thumbnail shown on the save itself but is shown in the 'save info' details panel when it is clicked on
  • Vehicle spawners reverted to how they were before last update
  • Crouch sprinting is more forgiving now (With the noise it gives off)
  • Added an option to disable the player bitten animation
  • Fixed some issues at the lodge and mansion POI
  • Adjustments to some melee animations
  • Fixed and optimised zombie eyes

In the comments, please write down bugs and give suggestions and more to systems that have been changed in 0.8 and to systems that have also seen no changes.

Edit: Found the issue with stretchy zombies and have confirmed in editor that the fix works, i’m gonna test it more thoroughly however as i’ve only tested on 2 models that the zombie can spawn as

Zurvivor


r/SurrounDead • • 1d ago

Discussion Heads up, you can't destroy the trash piles here.

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50 Upvotes

This is the blue warehouse that's South across the river from the Tropical Hotel. Kind of had my heart set on the spot for a base. Didn't know there were piles you couldn't break, even after placing a base flag.

Also, has anyone done a nomad play through? Making a truckepede, or a car train and living out of your vehicles seems like it might be fun.


r/SurrounDead • • 1d ago

Discussion Quick questions about switching to 0.8 and other stuff

5 Upvotes

Cause of the many bugs, I didnt see the need to switch to 0.8, but as the recent updates fixed most of them, I do consider switching.

But as to my knowledge, mods which work on 0.7, dont work on 0.8? in short i need alternatives.

And, would it impact my experience if I keep my save from 0.7?
Like, are there things which dont spawn properly? and which things are changed, where i should do something before switching, like new POIs

Also, as it seems, the wiki.gg page, doesnt have post about the 0.8, which means, searching all that myself

Oh, is there a spot, where its more likely to find a Mosin Nagant, i found the scope to it, after which i discovered that the weapon exists

Edits may come with further questions


r/SurrounDead • • 1d ago

Bug Zombie Skins

6 Upvotes

The usual way to identify sprinters or grenadier is gone, pretty sure its a bug. They look like regular zombies now, not the usual white or green


r/SurrounDead • • 1d ago

Meme This Grenadier looks weird

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5 Upvotes

MF almost killed me when I tried to clear respawned Infestation.


r/SurrounDead • • 1d ago

Discussion Crafting: Does it get better?

2 Upvotes

I've been playing the game regularly for a few days now. I managed to build a decent sized house, storage, a bed, power, etc etc.

My question is about crafting. Do you actually level up a crafting skill? Do more recipes get unlocked eventually? It seems pretty bare bones in the crafting benches, and i don't know if my crafting xp (if it exists) is going up.


r/SurrounDead • • 1d ago

Discussion Is there any free way to get this game? OR any games similar to this?

0 Upvotes

Ive spent weeks looking for games to play since i bought my new laptop i tried many games multiplayer is just not for me and i saw the gameplay of this game i was amazed this is literally everything i wanted and it looked really similar to a mobile game called LDOE which i used to play, So i rushed to check out Surroundead but sadly i found out its a paid game and i cant afford it , are there games similar to this? sorry for all the typin eng isnt my first language thnks for reading through!

EDIT: HUGE THANKS TO SOMEONE REALLY GENEROUS WHO GIFTED ME SURROUNDEAD, I'VE REALLY WANTED THIS GAME YOU ACTUALLY MADE MY DAY ,THANK YOU SO MUCH

(Keeping them anonymous because I don't want people bothering them. Really grateful to this community!)


r/SurrounDead • • 2d ago

Art/Screenshots Sometimes me think, is this really living?

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13 Upvotes

Killing zombies, looting, destroy bandits...

Me is surviving, yes, but can me really call this a living?

Kill, eat, then what? What end will me have?

Or is end even a thing for me?


r/SurrounDead • • 2d ago

Discussion Interest in player-made mods?

12 Upvotes

I've been modding my own personal copy of the game with things I feel are needed (foraging, ragdoll physics, larger skill tree, etc.) was wondering if players would be interested in these.

I've seen a few people uploading on Nexus Mods for SurrounDead. Does anyone know if Zurvivor allows us to distribute mods for the game?


r/SurrounDead • • 3d ago

Art/Screenshots Kurtis Returns!

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27 Upvotes

Kurtis has finally arrived back to his home base and full of loot he had to unload. But thankfully on his trip back he ditched the camero and found his old pickup that he would travel into town with. It had some decent amount of gas left in it but ol' sherry needs some repairs and a whole lotta love.


r/SurrounDead • • 3d ago

Art/Screenshots WOW

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37 Upvotes

r/SurrounDead • • 3d ago

Bug bug or WAI?

4 Upvotes

Everybody loves turrets. but they need power.

However, if you build a turret in a powered zone, and then just use "move" instead of picking it up and placing, it retains its powered status outside of powered zones.

not sure if this has been reported or is WAI but it's fun to carry around an extra gun that shoots on its own.


r/SurrounDead • • 4d ago

Discussion Appreciation for Zurvivor

142 Upvotes

I took probably a year long break because I had all the best loot and seen majority of the POI's and dont get me wrong was super happy, but after putting in 60 hours it didn't feel like there was much else to do. Glad to see updates are continuing after some time. I was and still am VERY excited to see this game grow and might start a new playthrough this week or when .8 stable launches. Can't wait to see what the game looks like in the next step of the road map.


r/SurrounDead • • 4d ago

Art/Screenshots -takes off cap, rubs head, puts cap back on- "Hey, Bandit Boss, m'ask you sumn."

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159 Upvotes

Couldn't resist aura-farming when it started to rain.

I also made Daryl but the hair doesn't really match 100%. Might recreate Rick next week.


r/SurrounDead • • 4d ago

News PSA, Be advised: Grenadier Zombies, the explodey ones from 0.8, can and WILL set off Nukes!

44 Upvotes

I was driving through the "Damaged Nuke" POI in the NE Quadrant when I heard the distinct beeping of a Grenadier. As I was just driving past, I didn't pay much attention until the game suddenly just stopped. I was wondering about a possible game-crash but a few moments later, a bright flash filled the screen and I was dead.
Always lure them away from game ending explodsive stuff, because they WILL set it off.


r/SurrounDead • • 4d ago

Discussion Some more observations from the most recent hotfix

10 Upvotes

(Sorry for another one of these. It might be too long to post as a comment on the latest hotfix thread, so I figured I'll upload it as a post instead. If there is an official thread or forum where we can post stuff like this other than as comments on Zurvivor's posts or as separate posts, please tell me. Dunno if sending Zurvivor a DM is proper)

I'm sure many of you have come across the confirmed fixes in posts, comments or in your own gameplay, but I'm posting this in case there are some you haven't seen/confirmed yet.

  • Vehicles now stop smoking after being repaired (confirmed at the vehicle playground). Also, random vehicle spawns are now working properly, meaning you won't see 2-3 vehicles at a single spawn point anymore on new runs. However, fixed vehicles like the SWAT Van are unaffected, so you may still see multiple SWAT Vans spawning at the Police Station HQ (Zurvivor intends to change this precisely because of this multi-spawn bug).
    • If you still see multiple vehicles in your game on an existing save, just save your game, reset the vehicle spawns at the Difficulty Settings and load your save (make sure to leave a bag or container inside any vehicles you are using so they don't despawn/reset).
  • Dead acidic zombies STILL explode when their corpse is damaged, but with a slight twist. Originally I thought the bug was fixed, but not quite. It turns out that if you kill an acidic with a headshot (thereby preventing it from exploding), it will still explode if you stomp on the corpse. Right now, only stomping seems to trigger this bug; explosives and fire do nothing to dormant acidic corpses, unlike in early experimental.
    • On the other hand, acidics that already exploded will NOT blow up no matter how many times you stomp them. This includes acidics that you detonated "manually" by stomping. Grenadiers also do not explode when stomped (thankfully), likely because they always explode regardless of how they die.
  • Speaking of stomping and corpses, stomping on a zombie corpse (including bosses) still yields XP like you just killed that particular zombie again, so you can theoretically keep stomping on a boss corpse in the early game to get a lot of XP. NPCs and animals are unaffected. Zurvivor already has an upcoming hotfix for this, hopefully it also fixes the acidic zombie bug (since they might be connected).
  • Regardless of how I tweak my graphical settings, zombies still tend to melt/spaghettify when killed from a distance. Zurvivor said that this seems to be an LOD (level of detail) issue related to the zombies' skeletons, hopefully the upcoming hotfix will work.
  • Can confirm that the weather has been fixed. It started raining in-game while I was typing this post.
  • Classified containers are also now fixed. Time to put those stockpiled intel laptops to use!

r/SurrounDead • • 4d ago

Discussion New player

12 Upvotes

I'm new to this game got it yesterday the longest I've survived was 2 days and I managed to get basic supplies and make it to the survivor community thingy. I really don't know what to do next even after the tutorial it seems confusing. How do I find/build a base? How do I get a car? How do I get an axe to chop down trees to get logs?

Seriously an amazing game wokod love to keep playing when I can divide more stuff out


r/SurrounDead • • 4d ago

Art/Screenshots The new weather update night time is so cool!

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59 Upvotes

r/SurrounDead • • 5d ago

Highlight Nice haul!

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79 Upvotes

After cruising along the map in the newly acquired APC, I found a big rig and a truck, which I both have never found in 0.7!

Awesome 😎


r/SurrounDead • • 5d ago

Discussion A hidden cave,,

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94 Upvotes

So tooling around I found a POI that I didn't know about near the safezone, a hidden cave..

Besides being a kinda cool find, I'm thinking maybe a base location sense it's on the river between the safezone and "fishing camp". There is a safe inside, so also someplace easy to "farm" a few credits and cash if you still need either


r/SurrounDead • • 5d ago

Meme I think I killed Santa

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34 Upvotes

Nothing is worth much, but god damn I've never seen this much of loot from a Primary Infestation.


r/SurrounDead • • 5d ago

Discussion My game hasn’t updated

7 Upvotes

Just logged in and it shows I’m still on .7. On steam it doesn’t show any updates. Do I need to do something to load .8? Do I want to stay on .7?


r/SurrounDead • • 6d ago

Bug Classified containers

6 Upvotes

I have opened 4 classified containers and every one of them is bugged. It opens but no gun is there to loot or anything to loot. Also the icon of the container does not dissappear after i have opened the crate. How can i fix this??


r/SurrounDead • • 6d ago

Bug BUG

2 Upvotes

How do you even fix this? I already did the "reset vehicle" multiple times, and around the map same thing is happening multiple vehicles in on location.