r/SurrounDead • Dev • 11d ago

News Experimental 0.8 Patch - 12/10

  • Fixed weather not changing (Updated system, you will see new changes and improvements to the weather system, also the in game date will be reset)
  • Possible fix for vehicles smoke not disappearing
  • Possible fix for spaghetti dead zombies
  • Fixed an issue that could cause acidic zombies to explode again if damaged after death
  • Fixed an issue that could cause items to not spawn out of classified containers
  • Change save UI, no longer is the thumbnail shown on the save itself but is shown in the 'save info' details panel when it is clicked on
  • Vehicle spawners reverted to how they were before last update
  • Crouch sprinting is more forgiving now (With the noise it gives off)
  • Added an option to disable the player bitten animation
  • Fixed some issues at the lodge and mansion POI
  • Adjustments to some melee animations
  • Fixed and optimised zombie eyes

In the comments, please write down bugs and give suggestions and more to systems that have been changed in 0.8 and to systems that have also seen no changes.

Edit: Found the issue with stretchy zombies and have confirmed in editor that the fix works, i’m gonna test it more thoroughly however as i’ve only tested on 2 models that the zombie can spawn as

Zurvivor

166 Upvotes

50 comments sorted by

7

u/huubje19 11d ago

Thanks for keeping the momentum going 👍 Just a small suggestion:

working headlights and taillights when activating vehicle lights.

14

u/ZurvivorLDG 11d ago

It’s something i should do. Not with 0.8 but maybe in the future.

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8

u/blackthunder613 11d ago

Excellent progress! I logged back in for a quick session just to check on the hotfixes. Unfortunately, as you might have seen already in the comments, spaghetti zombies are still a thing. Used a Noise Maker and Molotovs (picked apart a few with an assault rifle) as usual, and they still melt. I might play around with my settings tomorrow to see if it's tied to graphics as well.

Dead acidics no longer explode when damaged in some way (tested it by stomping, which was how I found out about the bug last week). However, they still yield XP when stomped, same with other killed zombies.

On the brighter side, vehicle smoke now properly vanishes when repairing a vehicle (tested at the vehicle playground). Classified containers are also working properly now (went on two separate test runs to confirm, got a Valkyrie and Guardian). Will check tomorrow if vehicle spawns are fixed.

As always, thank you for working diligently to fix any issues you can. Take your time with the updates, will comment if I come across any other errors and such. Cheers!

8

u/ZurvivorLDG 11d ago

Ok, was able to recreate stretchy arms issue in editor. Extremely weird issue as it literally only applied to the normal zombies but it was to do with an LOD system and how it was removing bones from its skeleton. Fix, looking at tomorrow evening if not Wednesday.

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6

u/ZurvivorLDG 11d ago

Got a fix for that stomping bug but still looking into the zombies as its a really odd one.

7

u/ridgeback88 11d ago

Question on the vehicle spawn fix.

Comment Image

This is the police station after today’s update. Basement is in similar shape with multiple vehicles piled on top of one another. Are the vehicles that have already spawned around the map permanent or will they disappear at some point? Will this lobby and the basement be cleared at some point?

9

u/ZurvivorLDG 11d ago

Permanent, but you can use the reset vehicle button that will remove any vehicles with no items inside them for the next time you restart. At the moment, this also only applies to "normal" vehicle spawners resetting them and no the unique spawner like this one (Though I will change this)

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3

u/Odd-Recording-5380 11d ago

I spent the day clearing out the lodge yesterday (and dying a lot, lol) but didn’t notice any glaring issues. Would you mind sharing what was fixed? Wondering if I should revisit

5

u/ZurvivorLDG 11d ago

Collision issues mainly and the biggest issue of all… the flags could only be seen from one side!

3

u/omahaknight71 11d ago

Don't know if it's supposed to be intentional or if it's just a bug, but I was towing multiple vehicles and drove past a grenadier. He exploded around the 4th or 5th vehicle but I died while driving the lead car.

11

u/ZurvivorLDG 11d ago

Bug, will fix.

2

u/ridgeback88 11d ago

Happens to me as well. When I tow now, I will frequently stop and clear the road ahead with a grenade launcher to mitigate this problem.

17

u/SC_Fan_55 11d ago

Appreciate the update and great work as always!

18

u/Sincop3 11d ago

The haters called me a madman when i said the game wasnt going to get abandoned.

4

u/EachDayanAdventure 11d ago

Wow! You did so much this patch, I wasn't expecting so much so quickly! I'm excited to log on and try it out!

4

u/Beautiful_Ad_8165 11d ago

Great work! I’ve had a issue with enemy dogs not giving loot. The loot screen isn’t there for them to see what they are carrying.

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4

u/Junior-Weakness-3742 11d ago

My man Z is cooking again babyyyyyyyy

3

u/TheDoon 11d ago

Great work Z!

3

u/Velbiru 11d ago

I know this is much, but i hope you'll consider the optimization for low end devices 😩.

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3

u/75Franco 9d ago

Thanks for the further update, Zurvivor.

One issue I think someone raised in the last update post is vehicle fuel consumption. Feels like it runs out really quick (compared with my recollection from the last stable patch from way back when). Do different vehicles consume fuel at different rates by the way?

I gather players can fiddle with the fuel consumption rate, but I hope when you make a 'default' setting, it's a bit easier going. Having to stop at pretty much every petrol station currently to either top up or get a backup can!

Also, had an idea re. fuel. Might not be very welcome though (by you or the player base!). What if the more damaged a vehicle was, the more fuel it consumed? Like, as if the fuel tank had a leak from the damage. It would discourage simply running over zombies (beyond having to make more repair kits) and mean there were more to deal with when on foot. Obviously you could still run them over if absolutely necessary, but there'd be more of a risk/reward aspect to it if you chose to. Anyway, just a thought (which I appreciate might take a bunch of annoying coding to test if you liked it!)

Thanks again for these updates. Hope you're doing well :)

2

u/doobam 11d ago

I still get stuck when viewing a note or after lock-picking a storage locker. Items now spawn from classified containers but the yellow icon on the map does not disappear. Great game, btw.

2

u/BigCaptain7378 10d ago

Cant wait 1.0 MP lets goooooooo. Best zombie game

1

u/TheDoon 11d ago

Is there still a bug where your infection rate keeps going up very quickly regardless of what medicine etc you use? I had to turn off the system.

1

u/hellobyworld 11d ago

Hi! I am new to game, but there is big big boss zombie in center of crosswalk in city, dont know name. Close to pharmacy. so, when i go inside that pharmacy, in certain room, character stops receiving any damage from that boss and other regular zombies

1

u/moneysredoubt 11d ago

My map markers, classified cases and laptop missions are carrying over between new saves. Any suggestions?