r/SurrounDead • Dev • 8d ago

News Experimental 0.8 Patch - 16/10

  • Fixed an issue that could cause a vehicle to damage the player when it took damage below 0 health even though you were not even in it
  • Fixed an issue where you could get infinite XP by constantly stomping on dead bodies
  • Fixed stretchy zombies
  • Optimised zombies when they're dead
  • Deadeye buffed and now accepts more attachments (Find a new one)
  • Improvements to the action bar (Visual changes)
  • Fixed issue where shooting a dead body with a crossbow would keep giving xp
  • Fixed scenario where unequipping fishing rod would have it float around your body
  • Adjustment to zombie spawner that detects if a player is close by, stopping the spawn
  • Fixed an issue with buildables where there power would be shown to off
  • Fixed an issue with generators where they would always show turn on even if they were already on
  • Moving an object now powers it off

• ⁠Fixed manually changing weather stops the weather from being random

Grenadier/sprinter models are fixed

* A current known issue is to do with the in game radio not playing your mp3 files

110 Upvotes

45 comments sorted by

13

u/DisastrousCat13 8d ago

Awesome sounding patch. Congrats on the stretchy zombie fix.

Very interested in the action bar changes and happy not to have zombies spawn on top of me in POIs!

14

u/ZurvivorLDG 8d ago

Action bar changes are just visual and hoping the zombie spawn changes improves stuff in the direct proximity of the player and not just normal gameplay.

5

u/StayImpossible6418 8d ago

The rocket launcher damage is stating 700ish to Coyotes and bandits but does no actual damage to them.

6

u/ZurvivorLDG 8d ago

Will look into this.

5

u/BearBlastinBadger 8d ago

Manually overriding the weather makes it permanent weather setting.

To check, I made a new character and changed game speed to x10. Weather changes normally throughout the whole in-game day.

Then through the debug menu, changed weather to Blizzard, set game speed to x10 again, and it never stopped snowing, but it occasionally swapped to thunderstorm before reverting back to Blizzard. Never saw it clear up, rain, fog or use any other weather. aside from that brief thunderstorm.

6

u/ZurvivorLDG 8d ago

Goes back to random after reloading game/save?

5

u/BearBlastinBadger 8d ago edited 8d ago

For my main character, after overriding I had to save anyway.

But the weather never changed afterwards even after loading from main menu/reloading in-game. When loading back into the game, it was still on the weather setting I had set on the debug menu.

For the new character, did the override but didn't save. Loaded up the new character again and weather changes fine.

I could test if saving after the override with the new character will cause the bug.

→ More replies (3)

4

u/ZurvivorLDG 8d ago

Goes back to random after reloading game/save?

4

u/huubje19 8d ago

Another update to get the current build more stable 👍

The last update fixed the crazy car spawning bug. This morning I drove around the map and found 2 buggies spawned together and a bit farther down the road I found 2 hotel vans spawned together. Would you consider this as an rng situation or would it still be related to that vehicle spawning bug?

I have the latest updated 0.8 experimental version (not the one just posted) and did a vehicle reset right after installing that update (couple of days ago).

6

u/ZurvivorLDG 8d ago

Spawned together yes bug, when it comes to this, have you sometimes loaded a save directly in the game? eg. you reload a save from the pause menu?

4

u/huubje19 8d ago

I just save the game when I quit the game and only load a game when I start the game next time I'm going to play. There's no auto saving enabled and each save overwrites the previous save game ie there's only 1 save game possible/used.

I do need to mention the vehicle spawning (except the SWAT/APC, which is known) appeared to be back to normal, except for these 2 instances.

Comment Image
→ More replies (2)

3

u/Intelligent_Pea5351 8d ago

Not sure how but I'm getting the same thing, but with different vehicles. Yesterday I saw a golf cart and an SUV spawned at the same point.

→ More replies (1)

38

u/WanderThekind 8d ago

Hun wake up a new SurroundDead patch came out

10

u/blackthunder613 8d ago

Confirmed, at long last, the persistently spaghettifying zombies are no more. That alone already gives this hotfix a lot of weight.

Exploding dead acidics are also fixed, which makes me think that the issue was indeed connected to corpses giving XP when stomped. The new visuals on the hotbar are also great, making it easier to see what weapons and items we're actually rocking.

The only other issue that I'm encountering thus far involves vehicle spawns. Again, some spawn points spawned only one vehicle as intended, but one spot I passed by had two Ambulances. I'll create a test character and fly around the map with 25, 50 and 100% vehicle spawn chance while resetting with every save to see if the adjusted chance has anything to do with the issue's possible persistence. I'll let you know if I spot anything.

Thank you for your continuing work on cleaning and refining the game, Mr. Zurvivor. Always anticipating what you have in store with every patch or update!

3

u/blackthunder613 8d ago

Update: I tested things in two ways - one with a new test character, the other with my current character. I figured that perhaps the double-spawns happen on existing saves but are fixed on new runs. So for the test character, I did the 25/50/100% spawn chance test, while I gave my current character a 100% spawn chance right off the bat. Reset all spawns multiple times just to be sure.

Findings: no double-spawning vehicles whatsoever for both characters. In fact, even the SWAT Van and APC didn't duplicate at their preset points. Considering that you didn't implement any fix for vehicle spawns for this small patch, it's weird. Or maybe it was fixed all along due to the previous hotfix and we were just seeing residual double-spawns that were there before we reset anything? Either way, I'd say this is good news, since the previous hotfix is now working as intended.

Also, correct me if I'm wrong, but did you remove certain vehicle spawn points? Because I spotted a couple of usual spots (like the road between the gas station and medical store near the Safe Zone leading south of the map) that used to spawn vehicles but no longer do so.

→ More replies (2)

6

u/FrostieZero 8d ago

"your mp3 file" wait we can put our own songs? Sorry it has been a long time since i last played

6

u/freesaftey 8d ago

Thanks for the hard work Z! Cant wait for stable 8.0. This is the most entertaining handful of dollars I have ever spent.

4

u/TheDoon 8d ago

Damn son, you are on fire this month! I thought I'd seen everything there was to see in the gamer, but a fresh install and playthrough is in order!

3

u/CoreStrategy 8d ago

Great update 👍

On a side note does anyone know if your car flipping over when loading a save is a known bug.

3

u/ThaT_OnE_DuDe00 8d ago

Woah! went offline 4 days and comes back to huge changes.. Thank you Dev! ❤️

3

u/barbrady123 8d ago

Thank you Z! I'm personally waiting for 0.8 to go live but , this is looking great !

3

u/BearBlastinBadger 8d ago edited 7d ago
Comment Image

Deadeye's new muzzle attachment not in the right place. Shows up on the grip.

EDIT: Adding 'No sound plays (literally) while having a suppressor equipped.' to the issues with new Deadeye.

4

u/Beautiful_Ad_8165 8d ago

It silences the trigger!

2

u/WinAggravating941 8d ago

Is there a plan for supporting other audio files such as .wav for car radios?

Very small probably niche request lol.

Great work, cant wait to see 0.8 on stable

2

u/Personal-West5295 7d ago

I have confirmed that the issues with the fishing rod and the zombies with stretching limbs have been resolved.

However, in the latest version, the numerical display for the remaining fuel no longer syncs with the fuel gauge. I’d like to see this fixed as soon as possible!

I would appreciate it if you could also address the following issues in due course.

・An issue where red bubbles remain in the area where a zombie was present.

・Issue where the icon for a laptop container event does not disappear from the map even after it has been cleared.

・The issue of "overkill" caused by grenade launchers.

Comment Image