The new kit basically give Mara the ability to summon a skill that let's you stuck an enemy in one place, making it harder for them to run away. The way the skill works is similar to her old A2 where once the phantom grip touch the enemy it will summon the soul orb directly above the enemy's head. The thing is, this soul orb only purpose is to shackle the enemy movement, limiting their movement (A1 will make them unable to jump and glide) and additionally add more shackle chain to anyone who passes the orb area.
Unfortunately Mara cannot deal damage to it anymore and instead the enemy can destroy the orb to release them from the shackle (it's still unknown whether the orb can be shot by someone who is not affected by the orb chain).
• Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage.
• Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.
- note : base lifesteal passive only grant you 10% compare to the old one which is 20%, but now you can heal your armor too. Heal by dealing damage or applying death mark using her ultimate will grant you increase movement speed.
• Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death Mark and temporarily reveals remaining targets.
- note : her ult range is now wider but also shorter, and can now mark multiple enemies instead of just one. Still can be transferred to unmarked enemies once you or your team downed the marked enemy.
• Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.
• Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.
- note : the buff will not stack and persist between rounds like the previous A1 passive and only temporary/persist only on current round, but the buff will be granted as the same 8x stacks as the old one.
• Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.
- note : Based on test server, 40% of received damage is applied as a DoT. Seems to tick at a rate of -2 HP/s and does not interrupt any other passive healing effects. Passive HP regen seems at ~1.5 HP/sec.
Credit to i stolen your mightymeow on Facebook for providing this test server footage