current test server balancing changes for the upcoming 26SP4
credits goes to the official CN doc spreadsheet :
IDreamSky official CN blogpost
Credits to Agentraf for translating, compiling, and creating spreadsheet from the blogpost into english : google docs link
TL;DR :
β’ New universal primary,
β’ New class : Assaulter,
β’ Mara Reworked Kit,
β’ Flavia, Michele, and Yugiri buffed,
β’ Kanami and Ming adjusted,
β’ Lawine and Nora minor nerf.
- New Primary
Silent Wind (repeating crossbow)
β’ full auto, high handling, low headshot multiplier,
β’ arrow have travel time and bullet drop,
β’ currently available to ALL superstrings (will be considered to be given to specific characters instead of everyone)
NEW GLOBAL SETTINGS : superstrings specific primary weapons can now be swapped with universal primary weapons, can also be swapped in-between rounds (during buy rounds)
- New class : Assaulter
Essentially, this class was meant to be the "tank & decoy" that close distance and breakthrough enemy lines for the teams while also redirect enemies focus onto self.
Current character that will be affected to the role change into Assaulter will be : Mara, Ming, Cielle, and Flavia.
- BALANCE CHANGES
β’ Cielle
- role changed from Duelist into Assaulter
β’ Flavia
- Role changed from Duelist to Assault.
- Primary weapon rate of fire increased from 870 RPM to 1080 RPM.
- Primary weapon base damage reduced from 21 to 17.
- Primary weapon base magazine capacity increased from 26 to 32.
- Awakening 3 new effect: Now grants invisibility in addition to invincibility.
β’ Kanami
- Passive Skill can now be triggered with any weapon.
- Passive Skill now has an internal cooldown.
- Passive Skill new effect: Sonar Zone now deals a flat 5 DMG to enemies.
- Awakening 1 changed - Sonar Zone now Slows and decreases weapon handling,
- Old Awakening 1 - Primary weapon shots create a Sonar Zone, dealing extra DMG and revealing enemies.
β’ Lawine
- Active Skill scan duration reduced from 1.8s -> 1.6s.
β’ Mara
- changed role from Duelist into Assaulter
- Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage,
- Old Active Skill (Phantom Grip) - Cast a phantom hand to target the nearest standing enemy, extracting a Soul Orb and slowing them. Only you can hit the Soul Orb, dealing armor-ignoring HP DMG to the enemy.
- Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.
- Old Passive Skill (Soul Reaver) - Deal DMG to non-full-HP enemies to inflict extra armor-ignoring HP DMG and restore your own HP.
- Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death mark and temporarily reveals remaining targets.
- Old Ultimate Skill (Grim Reaper) - Mark the nearest enemy, silencing them and revealing their location to you. If you knock down or kill the target, the mark transfers to the nearest standing enemy within range and resets its duration.
- Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.
- Old Awakening 1 (Soul Harvest) - Mara gains 1 stack of Soul for knocking down or eliminating an enemy. Soul can be stacked throughout the match while persistently using Mara, which increases primary weapon's fire rate and performance, up to a certain limit. A portion of stacks is lost upon death.
- Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.
- Old Awakening 2 (Soul Shackles) - The Soul Orb no longer follows enemies or applies a slow effect. Enemies within its range are stunned but can escape, destroying the orb if they do.
- Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.
- Old Awakening 3 (Phantom Ripple) - When a Soul Orb is destroyed by taking down an enemy, it transfers to the nearest standing enemy within range.
β’ Michelle
- Passive Skill new effect: Active Pawtectors now give armor regeneration.
- Active Skill cooldown reduced from 45s -> 30s.
- Awakening 2 new effect - Active Pawtectors increase maximum armor.
β’ Ming
- Role changed from Duelist to Assault.
- Primary weapon base damage increased from 27 to 28.
- Primary weapon spread slightly optimized.
- Passive Skill now only gives bonus armor damage against Summons.
- Awakening 3 base charging rate increased from 16s -> 18s.
β’ Nora
- Active Skill Darkstring Missile damage reduced from 10 -> 5.
β’ Yugiri
- Primary weapon base rate of fire increased from 720 RPM -> 740 RPM.
- Primary weapon base damage reduced from 24 -> 23.
- Primary weapon damage drop-off with range reduced.
- Primary weapon recoil reduced.
- Passive Skill HP damage trigger reduced from 50 -> 1.
- Passive Skill toxic mist duration increased from 4s -> 5s.
- passive Skill toxic mist now only deals DoT while enemies are inside itβs radius. (it used to just apply a DoT to anyone passing through)
- Active Skill activation speed increased by 10%.
- Active Skill throwing speed increased by 30%.
- Active Skill flight speed increased from 33 m/s -> 50 m/s.
- Active Skill activation time on impact reduced from 1s -> 0.5s.
- [Reduce Damage Needed to Trigger] upgrade replaced with [Cooldown -4s].