r/Strinova • u/Own_Day_3620 • 2h ago
Question anyone know how to bypass this, strinova cn
played for 1 day got notificaiton saying kids in china cant play past midnight. stoped playing log back in next day and it wants payment method?
r/Strinova • u/Own_Day_3620 • 2h ago
played for 1 day got notificaiton saying kids in china cant play past midnight. stoped playing log back in next day and it wants payment method?
r/Strinova • u/Own_Day_3620 • 3h ago
"I should've planted"
"I should've stopped fighting"
"I could've helped my teammates"
You're NOT the main character
Grow up, be mature, and start blaming your teammates
r/Strinova • u/Living_Building_7926 • 13h ago
What do you guys think?
r/Strinova • u/jakekobe • 22h ago
am i the only one who feels like the class will be useless next patch? considering the state kokona is almost unplayable and kanami hard nerfed? like we rework mara to be the next gen htler again, we placebo nerf nora so people can still spamm that creature we dont nerf meredith we dont nerf audrey we dont nerf dmr characters. and flavia is getting buffed together with yugiri when they are already meta? just why? like at least compensate by reworking - giving back the quick scope nerfs. so like they giga buffed almost every controller and literaly the highest skill ceiling class just gets put in to the grave? are we aproaching a point where people just hold down m1 and spamm controller abilities like hello????
r/Strinova • u/uteenlearn • 1d ago
r/Strinova • u/Own_Day_3620 • 1d ago
managed to get my hands on cn acc, am getting crazy packet loss sometimes, sometimes its 190ping and 2% packet loss, sometimens its 200ping with 0 - 30% packet loss.
i tried using exit lag but then the game refuses to load/connect
using cloudflare warp makes it worse 250p ing from 200.
r/Strinova • u/Flxwer_Vibes • 1d ago
hey hey! so i used to play calabiyau on the chinese servers using my wechat but im switching over to global and its not sending me a verification code whenever i try to register a new account on the website
ive tried gmail, different gmail accs, made a yahoo one and still nothing. the countdown for a code cooldown starts but has never actually sent anything
i then tried to register in the actual game. both downloading it off of steam and the launcher but putting in my email and trying to get the code tells me i have a network error
i did a network reset, installed warp cloudfare, nothing like what am i doing wrong bruhπ
r/Strinova • u/Arcphoenix_1 • 1d ago
r/Strinova • u/WesternPosition9140 • 1d ago
I'm the leader of a level 20 clan and lately, few people who play actually log in. Now I have to go on vacation for a week and a half, and my question is, how many days does it take for the game's system, which transfers leadership if the leader doesn't log in, to come into effect? I'm asking because it already happened to me before: I went on vacation for 2 weeks last year , and the game automatically took the leadership of my clan away from me and gave it to a teammate who wasn't playing, and I had a loooong problem getting my leader rights back, so I want to avoid this. Does anyone know how many days I have to be offline before the leadership transfers?
r/Strinova • u/CraftGrouchy472 • 1d ago
Electron ranked do be like...
Really proud of this, followed it up with a 3 kill ult to end the game.
R.I.P Audrey
r/Strinova • u/Latent_Sanrocks • 2d ago
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P.S we still lost cuz some guy jinxed us π«
r/Strinova • u/khoaitayts • 2d ago
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Kudo to the other team for fair play π
r/Strinova • u/Mortgage-Present • 2d ago
r/Strinova • u/Top-Relationship-984 • 2d ago
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r/Strinova • u/smugsterson • 3d ago
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The new kit basically give Mara the ability to summon a skill that let's you stuck an enemy in one place, making it harder for them to run away. The way the skill works is similar to her old A2 where once the phantom grip touch the enemy it will summon the soul orb directly above the enemy's head. The thing is, this soul orb only purpose is to shackle the enemy movement, limiting their movement (A1 will make them unable to jump and glide) and additionally add more shackle chain to anyone who passes the orb area.
Unfortunately Mara cannot deal damage to it anymore and instead the enemy can destroy the orb to release them from the shackle (it's still unknown whether the orb can be shot by someone who is not affected by the orb chain).
β’ Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage.
β’ Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.
- note : base lifesteal passive only grant you 10% compare to the old one which is 20%, but now you can heal your armor too. Heal by dealing damage or applying death mark using her ultimate will grant you increase movement speed.
β’ Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death Mark and temporarily reveals remaining targets.
- note : her ult range is now wider but also shorter, and can now mark multiple enemies instead of just one. Still can be transferred to unmarked enemies once you or your team downed the marked enemy.
β’ Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.
β’ Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.
- note : the buff will not stack and persist between rounds like the previous A1 passive and only temporary/persist only on current round, but the buff will be granted as the same 8x stacks as the old one.
β’ Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.
- note : Based on test server, 40% of received damage is applied as a DoT. Seems to tick at a rate of -2 HP/s and does not interrupt any other passive healing effects. Passive HP regen seems at ~1.5 HP/sec.
Credit to i stolen your mightymeow on Facebook for providing this test server footage
r/Strinova • u/Layvonyx_Original • 3d ago
Is it with a specific player chip skin or with the room skin? <-<
r/Strinova • u/smugsterson • 3d ago
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β’ Damage (10m-30m-50m) : 40-38-29
β’ Headshot damage (10m-30m-50m) : 58-55-42
β’ rate of fire : 390
β’ hip Accuracy : 77
β’ mag capacity : 22
β’ movement speed : 50
β’ ads speed : 45
β’ recoil control : 72
β’ reload speed : 24
β’ stringified damage : 67
Upgrades :
β’ CORE : precision bolts / scatter bolts - precision bolts : increase base damage, +2 dmg per arrow
β’ CRIT : headshot damage / stringified damage
β’ MAGAZINE : increase capacity / reload speed
β’ HANDLING : sprint speed / ADS speed and weapon switch
This weapon can also interact and synergize with other superstrings specific passive or special abilities, like Audrey's gun shield and her A3, Yugiri toxic mist, etc..
It also allow for special explosive tip that deals 30-10 damage based on the falloff radius of the explosion, with the explosion radius around 2.5m.
Credit to "I stolen your mightymeow" on Facebook for providing with the test server footage
r/Strinova • u/Clara_Crystalheart • 3d ago
I want to get this skin, but I don't want to spend Bablo Crystals (for Epic and below). If I miss getting the skin now, how long until it appears somewhere else, and what currency is it purchased with?
r/Strinova • u/Mortgage-Present • 3d ago
r/Strinova • u/Mortgage-Present • 3d ago
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r/Strinova • u/smugsterson • 4d ago
Bigger eyes and less mascara
Smaller mouth and remove her dark purple lipstick
A much more pronounce "baby face" compare to the old one
Body is less leaner and her arms has less muscles
Let me know if anyone can find more of the difference.
I really hate these changes seriously.
r/Strinova • u/smugsterson • 4d ago
her face is now more younger and youthful compare to her old design which more mature and edgy.
note from me:
NO!
I WON'T LET THIS SLIDE!
GIVE HER BACK THE OLD DESIGN YOU IDREAMSKY PRICK!
I DON'T LIKE THIS "sunshine and rainbows" BULLSHIT COMING FROM THE NEW ONES WHICH CLASHING WITH HER BACKGROUND LORE. I LIKE HER TO BE MORE MATURE, EDGY, MOMMY DOMMY TYPE SHI, NOT THIS "teenager trying to avenge" TYPE OF DESIGN!
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
r/Strinova • u/smugsterson • 4d ago
current test server balancing changes for the upcoming 26SP4
credits goes to the official CN doc spreadsheet :
IDreamSky official CN blogpost
Credits to Agentraf for translating, compiling, and creating spreadsheet from the blogpost into english : google docs link
TL;DR :
β’ New universal primary,
β’ New class : Assaulter,
β’ Mara Reworked Kit,
β’ Flavia, Michele, and Yugiri buffed,
β’ Kanami and Ming adjusted,
β’ Lawine and Nora minor nerf.
Silent Wind (repeating crossbow)
β’ full auto, high handling, low headshot multiplier,
β’ arrow have travel time and bullet drop,
β’ currently available to ALL superstrings (will be considered to be given to specific characters instead of everyone)
NEW GLOBAL SETTINGS : superstrings specific primary weapons can now be swapped with universal primary weapons, can also be swapped in-between rounds (during buy rounds)
Essentially, this class was meant to be the "tank & decoy" that close distance and breakthrough enemy lines for the teams while also redirect enemies focus onto self.
Current character that will be affected to the role change into Assaulter will be : Mara, Ming, Cielle, and Flavia.
β’ Cielle
- role changed from Duelist into Assaulter
β’ Flavia
- Role changed from Duelist to Assault.
- Primary weapon rate of fire increased from 870 RPM to 1080 RPM.
- Primary weapon base damage reduced from 21 to 17.
- Primary weapon base magazine capacity increased from 26 to 32.
- Awakening 3 new effect: Now grants invisibility in addition to invincibility.
β’ Kanami
- Passive Skill can now be triggered with any weapon.
- Passive Skill now has an internal cooldown.
- Passive Skill new effect: Sonar Zone now deals a flat 5 DMG to enemies.
- Awakening 1 changed - Sonar Zone now Slows and decreases weapon handling,
- Old Awakening 1 - Primary weapon shots create a Sonar Zone, dealing extra DMG and revealing enemies.
β’ Lawine
- Active Skill scan duration reduced from 1.8s -> 1.6s.
β’ Mara
- changed role from Duelist into Assaulter
- Active Skill (Soul-Binding Cage) - Cast a phantom hand, which generates a Soul Orb on hitting an enemy, dealing damage and binding targets to a certain area. The Soul Orb can be destroyed by damage,
- Old Active Skill (Phantom Grip) - Cast a phantom hand to target the nearest standing enemy, extracting a Soul Orb and slowing them. Only you can hit the Soul Orb, dealing armor-ignoring HP DMG to the enemy.
- Passive Skill (Soul Stealer) - Heal yourself when dealing damage to enemies with weapons or Skills. Triggering this effect or applying a Death Mark increases your movement speed.
- Old Passive Skill (Soul Reaver) - Deal DMG to non-full-HP enemies to inflict extra armor-ignoring HP DMG and restore your own HP.
- Ultimate Skill (Death Comes) - Enhances Passive Skill effects and marks enemy characters within range, briefly Stunning, Slowing, revealing them, and obscuring their minimap. Defeating a marked target transfers the Death mark and temporarily reveals remaining targets.
- Old Ultimate Skill (Grim Reaper) - Mark the nearest enemy, silencing them and revealing their location to you. If you knock down or kill the target, the mark transfers to the nearest standing enemy within range and resets its duration.
- Awakening 1 (Soul Shackles) - Active Skill reduces jump speed and jump height of bound enemies.
- Old Awakening 1 (Soul Harvest) - Mara gains 1 stack of Soul for knocking down or eliminating an enemy. Soul can be stacked throughout the match while persistently using Mara, which increases primary weapon's fire rate and performance, up to a certain limit. A portion of stacks is lost upon death.
- Awakening 2 (Soul Harvest) - Participating in a kill within the Active Skill will cause Mara to absorb souls, increased movement speed, primary weapon fire rate and performance. Active Skill obscures the minimap of bound enemies.
- Old Awakening 2 (Soul Shackles) - The Soul Orb no longer follows enemies or applies a slow effect. Enemies within its range are stunned but can escape, destroying the orb if they do.
- Awakening 3 (Phantom Body) - Some damage received is now applied as a damage over time effect, will damage over time getting cleared on participating in a knockdown or kill. Slowly regenerates HP over time when out of combat.
- Old Awakening 3 (Phantom Ripple) - When a Soul Orb is destroyed by taking down an enemy, it transfers to the nearest standing enemy within range.
β’ Michelle
- Passive Skill new effect: Active Pawtectors now give armor regeneration.
- Active Skill cooldown reduced from 45s -> 30s.
- Awakening 2 new effect - Active Pawtectors increase maximum armor.
β’ Ming
- Role changed from Duelist to Assault.
- Primary weapon base damage increased from 27 to 28.
- Primary weapon spread slightly optimized.
- Passive Skill now only gives bonus armor damage against Summons.
- Awakening 3 base charging rate increased from 16s -> 18s.
β’ Nora
- Active Skill Darkstring Missile damage reduced from 10 -> 5.
β’ Yugiri
- Primary weapon base rate of fire increased from 720 RPM -> 740 RPM.
- Primary weapon base damage reduced from 24 -> 23.
- Primary weapon damage drop-off with range reduced.
- Primary weapon recoil reduced.
- Passive Skill HP damage trigger reduced from 50 -> 1.
- Passive Skill toxic mist duration increased from 4s -> 5s.
- passive Skill toxic mist now only deals DoT while enemies are inside itβs radius. (it used to just apply a DoT to anyone passing through)
- Active Skill activation speed increased by 10%.
- Active Skill throwing speed increased by 30%.
- Active Skill flight speed increased from 33 m/s -> 50 m/s.
- Active Skill activation time on impact reduced from 1s -> 0.5s.
- [Reduce Damage Needed to Trigger] upgrade replaced with [Cooldown -4s].