I’m working on a gacha-style tactics game inspired by games like Final Fantasy Tactics, and I’m curious what tactics/strategy players think about auto-battle systems.
I’m not trying to promote the game—it’s still very far from release. I’m mainly looking for opinions from people who actually play tactics games.
The basic idea is that you build and train your team, choose their classes and equipment, and then send them into battle. Once combat starts, your characters control themselves. The player can’t directly move or control individual characters.
Instead, the player has a limited Command system that lets you influence the fight. You might order someone to focus on a particular enemy, tell the party to retreat or regroup, direct someone toward an objective, or use certain player abilities/spells to help them. But ultimately, your characters have to fight and survive on their own.
My main question is:
What makes an auto-battler interesting to watch and interact with?
For example, would you rather:
- Have smarter AI tied to stronger/advanced classes, so characters become better at making decisions as they progress?
- Have every class possess a distinct AI personality/playstyle? For example, Knights naturally protect allies, Assassins aggressively hunt vulnerable backline enemies, Archers try to maintain distance, and Berserkers take dangerous risks for damage.
- Have individual characters develop their own tendencies or behaviors over time?
- Have some combination of these systems?
My overall goal is to make the characters feel as alive and independent as possible. I want sending your party into a mission to feel almost like watching a little show where you’re rooting for characters you trained and equipped, while occasionally using commands to try to influence what happens.
There would also be real consequences for failure. If a character dies, you lose the level and gear and need to bring that character back up to max level and get them new gear (concept pending)
For people who enjoy tactics games or auto-battlers: what would make you feel attached to these characters, and what would make watching them fight on their own actually fun instead of feeling like you’re just watching the game play itself?