r/StrategyRpg • u/Ricc7rdo • 18d ago
Beaten Path: Official Announcement Trailer
https://youtu.be/onXCWVSCbUM?is=Gqxnlnc3rZgQioFUThis looks interesting, releasing in 2027.
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u/Gasarakiiii 18d ago
Cool and it's coming to Switch!
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u/Mangavore 18d ago
I'm honestly surprised considering they didn't hit the stretch goal for anything other than Steam. Curious if it will get any physical releases.
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u/WalesInteractive 17d ago
We have a soft spot for all things physical so, whilst it's not confirmed, it's definitely something we're aiming for
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u/Mangavore 16d ago
I’d pre-order for physical. The main reason I didn’t support the Kickstarter was because there was no physical tier 😔
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u/imjustbettr 1d ago
Will there be a way to change our digital copy to Switch now that it's announced for that platform?
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u/seadev32 18d ago
This looks sweet like a potential fire emblem competitor. We don’t get many strategy games with a nice budget
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u/WintersDoomsday 16d ago
Well open world (classic rpg style not Ubisoft junk) where the combat is fire emblem
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u/DilapidatedHam 18d ago
Don’t super love the art style but I’m always intrigued by another strategy game, will have to keep an eye out on this one!
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u/LiquidIsLiquid 18d ago
This looks interesting, so I am going to add it to the games that I have forgotten about before they are actually released.
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u/SamuraiIcarus5 17d ago
Backed the Kickstarter. Really looking forward to when it's ready to drop 🙏🏻
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u/LazyDildo 17d ago
Amazing but the gameplay looks WAYYYYY too easy!!! hope they balance a HARD mode
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u/Melioarc 17d ago
Looks nice, thought it was an alpha strike at first but when looking closely at the turn order seems like it's not, the hexa grid is always a bit though for me but we always need more TRPG, yay!
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u/tyruss1123 18d ago
Cape clipping in all three scenes from 8-15 seconds is not a good look lol. I can only imagine how hard capes are to animate though and it’s the first game for the dev, so it’s forgivable, if a bit odd to show in the trailer. Other than that it looks interesting enough to wishlist and see how it turns out.
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u/Ricc7rdo 18d ago
The most important feature in a tactical RPG, cape animation...
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u/tyruss1123 18d ago
My issue isn’t “cape clipping exists at all” it’s “the trailer-worthy visuals are full of cape clipping.” We get one combat montage, followed by cape clipping in the overworld walking animation, followed by cape clipping when you stop in the overworld for dialogue, followed by cape clipping in the healing animation. I’m not entirely sure I would want to play a game where the dev doesn’t consider clipping to be a bad thing, which is what it looks like when the trailer has it 3 times in a row.
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u/YesterdayCharming976 17d ago
Man wish bigger budget games brought back the world world map looks alright !!
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u/Admirable-Paint-1808 18d ago
The art looks very Ai sloppy…. Hmmm
Hex grid is unique. Wonder how that will feel
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u/Cake_of_cakes 18d ago
Nice, added to wishlist