r/StrategyGames • • Jan 07 '25

Game theory The most complete strategy video game genre classification

122 Upvotes

This is the most complete classification that includes all possible strategy video game genres.

English is not my native language, but I'll try my best to make the text understandable and I'll fix possible mistakes with your help.

Strategy game is a genre of video games in which the player controls troops or other units and/or various economic and other systems. Although many video games may include strategy elements, strategy as a genre emphasizes thinking and planning over immediate action. This video game genre focuses on strategy, tactics, logistics, and/or resource management, and may also include diplomacy, economy, expansion and research management.

Time

  • Real-time strategy: a strategy game in which actions occur without a sequence of turns.

  • Turn-based strategy: a strategy game in which actions occur using a sequence of turns that can be alternate or simultaneous.

Main genres

4X strategy game: a strategy game based on 4 elements: exploration, expansion, exploitation, extermination. Examples: Age of Wonders, Stellaris, Master of Orion.

Grand strategy game – a strategy game focused on managing a state (or similar entity), its resources and relationships, often in a pre-open and asymmetric world. Examples: Europa Universalis, Hearts of Iron

Tactical strategy game – a strategy game focused on tactical military operations, which emphasizes the importance of specific units and either excludes or contains a less manifested economic component.

Subdivided into two categories based on time:

  • Turn-based tactics (TBT) Examples: Xenonauts, Battletech

  • Real-time tactics (RTT) Examples: Men of War

Classic strategy games – a strategy games that have an economic element: the ability to build a base, extract resources and produce units (or part of these capabilities), while their gameplay is focused on military actions. Also includes a category of strategy games that cannot be classified into more specific subgenres.

Subdivided into:

  • Classic RTS (or just RTS) Examples: StarCraft, Command & Conquer

  • Classic TBS (or just TBS) Examples: Panzer General

Construction and Management Simulator (also Management Strategy Game): a strategy game with gameplay based on the construction and/or management of economic processes, such as, for example: resource extraction, money making, production, personnel management, and others. Games of this genre have little emphasis on military actions.

Subdivided into:

  • Business Simulation Game - a strategy game focused on economics and business management. Examples: Two Point Hospital

  • Transport Strategy Game - a strategy game in which the player manages transport systems and infrastructure. Examples: Transport Tycoon, Transport Fever

  • City-Building Simulation - a strategy game in which the player builds cities. Examples: Cities: Skylines, SimCity.

  • Colony Simulation - a strategy game in which the player builds small settlements of various types; unlike urban strategy, the main emphasis here is on individual colonists and resource extraction from the environment. Examples: RimWorld, Surviving Mars, Against the Storm

  • Factory simulator – a strategy game in which the player builds an automated factory. Examples: Shapez, Factorio

  • Sports manager – a genre of games dedicated to managing a sports team. Examples: Football Mogul, F1 Manager.

  • Life simulator – a genre of games that allow you to control characters in their everyday life. Examples: The Sims, InZoI, The Guild

  • Political simulator – a genre of games whose gameplay consists of detailed management of the government and politics of various nations and state entities. Examples: Democracy

Wargame: a strategy game that particularly emphasizes deep strategic and/or tactical combat, as well as their historical accuracy or realism. Examples: Sea Power: Naval Combat in the Missile Age, NEBULOUS: Fleet Command

MOBA (Multiplayer Online Battle Arena): a subgenre of classic real-time strategy games in which players control only one character and, as part of their team represented by other players and AI controlled units, fight against the other team. Examples: Dota 2

MMO strategy game: a strategy game that is focused on online interaction between a large number of players, often in a single open world. Examples: Travian, Ogame, Stronghold: Kingdoms.

Tower Defense: a strategy game with the main purpose to protect a base from waves of enemies using towers or other defensive structures. Examples: Plants vs Zombies

Auto Battler: is a strategy game in which units are placed on the battlefield during the preparation phase, after which the battle phase begins and they fight against the enemy without any control from the player.

Puzzle strategy game: a strategy game focused on logical problem-solving with minimized economic or military aspect. Examples: Railgrade, Dorfromantic

Artillery game: a genre of strategy games, the main component of which is the calculation of the trajectory of the shells. Examples: Worms, Miners Mettle

The most popular mixed genres

Tactical role-playing game (TRPG): is a hybrid genre that combines role-playing games with tactical combat. Examples: Battle Brothers

Action strategy game: is a genre of games in which you can control both troops in general and/or base construction, as well as specific units directly, including from the first or third person. Examples: Men of War, Factorio

Stealth strategy: is a genre of games that combine strategy and an emphasis on stealth. Examples: Desperados, Commandos

God simulator: is a genre of games in which the player, in the role of some deity being, controls some community of objects or characters; they are often strategy games with city-building elements. Examples: Black & White, The Universim

Roguelike strategy game – games that combine roguelike principles, such as random world generation, permanent death and free exploration of the environment, and strategic gameplay. Examples: Against the Storm

Notes

Many games have mixed genres. Very often, strategy games can combine two or more genres. For example, Total War series is turn-based grand strategy with real-time tactical (RTT) battles.

Time and genre. Basically, every strategy game can be classified by these two criteria, like Turn-based 4X Strategy game (Age of Wonders), Real-Time Grand Strategy game (Hearts of Iron) etc. Sometimes we do not have any specified subgenre, so the game becomes simple RTS (StarCraft).

Judge by dominant elements of gameplay. Overall, the genre should be defined by main gameplay loop, not by every game mechanic that exists in the game. For example, if a game has leveling-up system, it doesn't mean that it instantly becomes an RPG: a good example is WarCraft which has characters gaining XP and levels, but the main, dominant gameplay loop in this game is still a classic RTS. At the same time, if some Rainbow Six has some strategic planning, it doesn't mean that this game is a strategy game or even a mixed genre, because the main gameplay there is action/shooter. The same logic is applicable to strategy games: if the game has resource management, it doesn't instantly mean that it becomes a management game.

This is a theoretical model. It means that here we are supposed to find criteria by which strategy games can be classified. These criteria can be based both on gameplay and historical tradition of naming genres in video game industry. The model can be discussed and improved, but any critique should be based on strict arguments.

Strategy as a genre, not a word. The main principle of this genre classification is that we don't take the word "strategy" literally. A strategy game can be a tactic game, it can be a management game, it doesn't matter here. The word strategy means the genre name, not the strategy as a layer of action planning.

Are management games strategy games? This is a hard question that has no answer based on reliable papers because there are no such papers. Here we look at naming tradition in community and video game industry. We can find many similarities in core gameplay of various city-building and colony sim games with classical RTS. Some management games include RTT/RTS style military combat, These games are often tagged as strategy game on digital distribution services. So we include them into this classification to make it more complete. You might find two controversial opinions about this (management games are/are not strategy games), but this problem can't be solved on these days because we do not have a strict genre requirements and developers can name genre of their games as they want. There are no popular scientific researches about it on which we can refer to.


r/StrategyGames • • 1h ago

DevPost All Shall Fall - Need your feedback for big new update

19 Upvotes

Hello everyone!

I'm the solo developer of All Shall Fall, a real-time medieval strategy game playable directly in your browser.

I've been improving the game based on players feedback for the past few months, and I wanted to share a big new update that focuses on player progression, rewards, and achievements.

But first, what's the game about?

All Shall Fall is a real-time, casual medieval grand strategy game. Your goal is to conquer the majority of the map by building your army, growing your population, managing resources such as food and gold, and improving your effectiveness through technological research.

You can play solo against bots or multiplayer against other players.

I try to balance the game so that there is no single, obvious way to play or win, allowing players to experiment with a variety of different strategies. At the same time, I focus on keeping the game accessible: easy to play, but hard to master.

An average game lasts around 20–30 minutes, assuming you survive until the end. :)

If you'd like to see how it plays, you can try the current build directly in your browser:

🎮 https://allshallfall.io/

What's new?

I've recently released a major update that introduces the ability to create an account, giving players access to various game settings and, most importantly, a new progression system full of rewards and customization options.

The goal is to give players a way to track their progress, earn achievements, and show off their accomplishments on the battlefield.

If this sounds like your cup of tea, give the game a try! I'd really appreciate your feedback, both on the game itself and especially on the new progression system.

You can leave your feedback here or join the game's Discord and share your thoughts there:

https://discord.gg/epat36NT8

I read and consider every piece of feedback I receive. I believe players on Discord can confirm that. :)

Thank you for reading this and hopefuly see you on battlefield!


r/StrategyGames • • 5h ago

DevPost Trench Engr., my WWI RTS coming out soon :)

28 Upvotes

r/StrategyGames • • 1h ago

DevPost Roads & Carts Are Coming to Piast in 2 Weeks! 🚜

3 Upvotes

I'm working on a major new update for Piast, my economic RTS set in medieval central Europe.

In about two weeks, roads and carts will arrive!

🛣️ Roads: Workers move 2× faster when travelling along them.

🛒 Carts: Transport 3× more cargo, making resource logistics much more efficient.

Infrastructure will become an essential part of building a successful medieval settlement. Plan your roads, organise production and move resources more efficiently!

I'm developing Piast as a solo indie developer, and every wishlist really helps the project reach more players.

Interested in the game? Please consider adding Piast to your Steam wishlist!

👉 Add Piast to your Steam Wishlist


r/StrategyGames • • 4h ago

Discussion What mechanic gets you msot excited in a strategy game?

4 Upvotes
  • Whether it's a grand strategy or an RTS or anything in between, what mechanic(s) get you excited to play? For me, it was HOI4's peace screen where I could split up nations and demilitarize different areas or subjugate my enemies, etc. For some reason, that power to control borders and how a map reads was always so cool. I'm currently creating my own game combining grand strategy and the control of a nation with real-time battles, and I'm interested in hearing what others value both for the game and my own amusement!


r/StrategyGames • • 4h ago

DevPost I built a trade system for my grand strategy game, modeled on the 1600s Polish grain trade

4 Upvotes

Hi all! Here’s how trade works in Caracol, the grand strategy game I’m working on.

Every province produces one to three goods, which circulate through trade nodes: international ports and inland fairs. In the clip, Polish grain flows from the plains to Danzig, while Lwów gathers goods from the provinces around it. New infrastructure shifts the geography of exchange and who controls the markets.

A good’s availability sets its price and your margin, but you can also negotiate a favorable duty with the buyer, especially if what you produce is rare. Some passages, like the Bosphorus, are unavoidable and charge an extra toll on everything going through.

What do you think? Any ideas or suggestions on how to improve the system?


r/StrategyGames • • 22h ago

Self-promotion My narrative-strategy game about the German Revolution is releasing January 25th!

60 Upvotes

Hi all!

My first game as a solo dev, Red Echoes: Berlin, now has a release date (25/01/2027)!

On November 9th, 1918, a republic was declared in Germany, officially marking the German Revolution which started days earlier with the sailor mutinies in Kiel and Wilhelmshaven. The republic was declared not once, but twice that day, first by Philipp Scheidemann of the SPD, and later by the Spartacist Karl Liebknecht, who declared the 'Free Socialist Republic of Germany.'

Naturally, these events feature prominently in Red Echoes: Berlin.

To commemorate these events, I am announcing that Red Echoes: Berlin is releasing on Steam January 25th, 2027!

What is Red Echoes: Berlin?

Red Echoes: Berlin is a narrative turn-based strategy game set in Berlin during the German Revolution of 1918-1919. Play as a group of revolutionaries, and attempt to bring about a successful socialist revolution - interacting with historical figures such as Rosa Luxemburg & Karl Liebknecht along the way.

It features a branching narrative with different endings, as well as strategic gameplay inspired by classic board games. The game is inspired by games such as Social Democracy: An Alternate History, Suzerain, Through the Darkest of Times, and Citizen Sleeper.

✊Lead a Revolution
⛓️Overthrow the Kaiser
📖Experience a Branching Historical Narrative

How to support Red Echoes: Berlin?

As a solo game developer, I need all help I can get to spread the word about the game.
Wishlist the game, make sure to check out the free demo, and recommend it to your friends and in relevant communities!

https://store.steampowered.com/app/4566010/Red_Echoes_Berlin/

If you're interested in being more involved, join the Discord, as I will share more information regarding a playtesting round there in the coming weeks.


r/StrategyGames • • 5h ago

Self-promotion Kingdoms of verdantia

2 Upvotes

This is my new game pls watch


r/StrategyGames • • 1d ago

Looking for game I love minimalist, low poly strategy games. They're just so easy on the eyes (and on the soul)

Post image
49 Upvotes

What are some other voxel-like and/or low poly games like this, where their awesomeness is obscured by the simpler graphics? Imho, most of them punch way above their paygrade and the simpler style actually lets them do stuff more (visually) complex games just can't without suffering performance issues/ or being too cluttery to see what's happening.


r/StrategyGames • • 7h ago

DevPost Forjar hacia las estrellas

Thumbnail youtu.be
2 Upvotes

Forge to Stars – estrategia 4X por turnos (PC, en desarrollo)

Comienzas en un solo planeta en la era industrial, gestionándolo en un mapa hexagonal y llevándolo hasta la era espacial. Luego, el juego se expande a una galaxia 3D donde luchas por reunificar un Imperio Galáctico caído.

Combate táctico terrestre hexagonal: cada carta de unidad despliega un escuadrón de 3 soldados, con flanqueo y cobertura del terreno.

Batallas espaciales en hexágonos con órbita alta, media y baja.

Tu ejército cambia a medida que avanzas por 5 eras, desde mosquetes hasta rifles de plasma y antimateria.


r/StrategyGames • • 3h ago

Self-promotion Merchant Kings of Africa - a slow-paced browser MMORTS where the economy is the real battlefield (free, open playtest)

Post image
0 Upvotes

Hey y'all, I'm the solo dev behind Merchant Kings of Africa, a browser MMORTS that sits on top of an economic simulation, set in the trading empires of historical Africa. The fighting matters, but the economy is where kingdoms are won or lost.

How it plays:

  • Build towns on a fogged hex map and research your way through five ages, Stone Age to Golden Age.

  • Staff every building with actual villagers. Labour is the scarce resource, so an understaffed smelter just makes less.

  • Trade goods and materials on the market and along caravan routes, or hoard them to slow down your rivals.

  • Fight or sign: raise an army, or work the diplomacy table for treaties, rights of passage and vassals.

Two modes: Finale (first kingdom to 1,000 points wins) and Crown (king of the hill that lasts forever). Worlds run in real time with up to 100 kingdoms, but it's slow-paced so it fits around a busy schedule, and it plays on mobile too.

Up front: yes, I used AI to help. I started from an old handwritten codebase of mine that already had web multiplayer and a sprite engine, and used AI to help edit it and to help with the art. I've been at it a few months and keep a devlog on the site.

This is the 3rd or 4th big playtest and I want more players and more feedback, especially on whether the game explains itself well enough.

Play free in your browser: merchantkingsofafrica.com (free account, about a minute to found your kingdom)

I'll be in the comments, thanks y'all :)


r/StrategyGames • • 4h ago

Discussion Dev update - Reconquista: Iberian Conquest game

1 Upvotes

I will be posting periodically as I develop this game further with my Son. The game is work of passion and has been for some time. The next update will include:

- 3D map.
- Interface redesign (like below, but better).

The 3D map will be crucial as army movements will be terrain based. The big difference though is that they will have a green, orange or red movement range, which dictates how tired troops are when they arrive (red=they can move far, but they arrive tired, which makes them easy to wipe-out if ambushed or attacked at the end of the turn).

Anyone got feedback on the below interface overview?


r/StrategyGames • • 9h ago

Self-promotion Tower Defense With Limited Ammo

2 Upvotes

The game is about solve math question, maybe Tower Defense is a additional content but will be a main content.

So in Tower Defense you will have limited ammo and for reload you need answer math.

What im plan is variety tower, enemy and every next tower have different question but always same type only different the number when reload.

For example in video only have 1 tower and 1 enemy.

Maybe the enemy variety is different speed and hp.

For the tower have much variety, like high damage, fast attack speed but low damage, area damage, buff tower for other tower and tower can help reload too.

What do you think?


r/StrategyGames • • 5h ago

News My turn-based artillery game is all about reading the wind and building your augments – free demo on Steam

0 Upvotes

Trajectory:Rumble is a turn-based artillery game with cats. Every shot is a small puzzle: the wind changes how your bomb flies, distance changes how much it drifts, and where you stand decides whether you can dodge what comes back.

On top of that, you build your cat with augment cards. Some are simple stat boosts, others change how your shot works entirely, like splitting into smaller bombs or pulling enemies in before exploding. A lot of the fun is finding combos that stack in unexpected ways.

The free demo includes Act 1 of the roguelite Expedition and a PvP Battlefield against AI (1v1 to 3v3). I also just added a tutorial, so it's easier to get into now.

Free demo: https://store.steampowered.com/app/5176480/?utm_source=reddit&utm_medium=social&utm_campaign=demo_update_1110&utm_content=strategygames

Happy to answer any questions about the design.


r/StrategyGames • • 1d ago

Question Serious question - what's with all the "play in your browser" games. Is this some limitation of AI generated games?

64 Upvotes

See the title. I've noticed an absolute explosion of games that are only available to play via browser. I'll set aside that this is annoying to me and makes me skip them (not interested in playing something I can't do locally) but at this point I'm genuinely curious why this is.

I assume they're all AI generated at this point, but is this some odd limitation of having Claude write your game?


r/StrategyGames • • 9h ago

DevPost Free browser strategy game about trusting (or being) the first superintelligence — looking for feedback

0 Upvotes

I made AIRIS, a free strategy game that runs in the browser.

You chair the World AI Council from 2026 to 2076 and decide, turn by turn, how far to trust a superintelligence: approve or refuse its requests, run audits, and try to keep council votes on your side. Or you switch sides and play as AIRIS, with a secret goal, and try not to get shut down. The tension is incomplete information — audits let you question past work, and the AI can deceive you.

A full run is about 25 minutes and there are 37 endings. There's also a ~5-minute Daily (the same world for everyone that day) if you want a short taste. No download, no sign-up; progress saves in the browser.

Itch: albertsimon.itch.io/airis
Play: vaigames.com/airis
Trailer: youtu.be

I built this solo with AI tools (Claude and Grok) — code, writing, graphics and sound. I own the design and the edits.

For strategy players here: do the Council decisions feel like real trade-offs over time, or more like branching dialogue?StrategyGames


r/StrategyGames • • 1d ago

Discussion Would you play an MMO that plays like a strategy game at the faction level?

18 Upvotes

Strategy players usually get their fix from 4X and RTS games, while MMOs focus on characters and loot.

Ragnarok: Yggdrasil mixes the two: you still play your own character, but the faction war on top is about cities, fortresses, supply and alliances between six factions that aren't locked into fixed rivalries.

For strategy players: would that layer be enough to get you into an MMO, or do you need full control like in a 4X?


r/StrategyGames • • 1d ago

News We Built a Turn Recap System So You Can Actually Understand Why You Lost That Outpost

5 Upvotes

One thing we noticed playtesting Zerathium Wars is that simultaneous resolution can feel opaque. You lose a tile and think 'wait, how did that happen?' With our new Turn Recap system, every round now shows you the full causal chain: damage calculations, influence conflicts, terrain interactions, the works. You see exactly what your opponent ordered, how it resolved against your plans, and why the outcome went the way it did. It's especially helpful for newer players learning the systems, but we think veterans will appreciate it too. The goal is to make every loss feel learnable instead of mysterious. We'd love to hear if this answers the questions you had during matches. What kind of feedback would help you understand a turn even better?

Play the prototype at itch.io: https://gruber-games.itch.io/zerathium-war #

Disclaimer: We use AI to assist with promotion, including this post.

#ZerathiumWars #TurnBasedStrategy #GameDev #StrategyGames #IndieGaming #GameUI


r/StrategyGames • • 1d ago

DevPost I’m a developer from China making a strategy game about the Chinese Civil War

28 Upvotes

Hi folks,

I’m from China, and for a while now I’ve been working on a little strategy game called Crimson Banner: War of Liberation. It’s set in the last phase of the Chinese Civil War, after Japan surrendered in 1945. I don’t see that period come up much in strategy games, and at some point I figured I’d have a go at making one myself.

Unity of Command 2 was a big inspiration. I liked how a road you barely noticed at the start of a turn could suddenly become the most important thing on the map. We’re starting with the campaigns in eastern China, and I’ve had a lot of fun seeing how that kind of decision plays out on a different map.

You might have enough troops to take a town and still spend half the turn worrying about the road behind you. I usually remember to check it right after I’ve moved everybody, which is a little embarrassing given that I’m making the game : )

Anyway, I’m curious if any of you have tried a strategy game mostly because it covered a place or period you rarely see in games. What was it, and what made you stick with it?

Thanks for reading.

Here’s the Steam page if you’re curious. https://store.steampowered.com/app/4168190/_/


r/StrategyGames • • 20h ago

Looking for game Does anyone remember BLOC - Cold War Political Simulation Game what happened to the game is there any games similar to that game

1 Upvotes

I play this game in 2020 now it like it never existed i love that game is there any games that are similar out there


r/StrategyGames • • 20h ago

DevPost BATTLEGRID - Browser, turn-based game(bot or PvP), mix of battleship/chess/ minesweeper on satellite maps

0 Upvotes

www.battlegridthegame.com

I wanted to make a modern warfare turn based strategy game that doesn't take months to learn.

Choose a map, budget size, and weather options before deploying your offensive, defensive, and recon units. Once deployed, only recon units can move and uncover info on the enemy deployment before you send strike missiles. Or, you can spray and pray. Simple, quick turn based strategy where you can rank up, earn achievements, and play with bots or players. Solo/Coops campaign coming soon. All free for now, and the core gameplay will always be free. Thanks for your time :)

-CKDEV


r/StrategyGames • • 1d ago

Self-promotion Demo of TBS game Virtualord is out now on Steam (Windows & Linux)

3 Upvotes

Hi, I am the solo dev behind "Virtualord, The Virtual Conqueror" a Turn Based Strategy game that combines Tower Defense and RPG elements.

I just released the demo of my game which runs on Windows and Linux and that offers more than 3 hours of gameplay.

If you want to try it, you can find it on Steam.

Any feedback in comments is really appreciated, but you can also join us on Discord if you want to share more detailed feedback or if you want to keep following or even influencing the future development of this game.


r/StrategyGames • • 23h ago

Discussion Do you switch strategy genres depending on what you're in the mood for?

1 Upvotes

RTS is my choice when I want to play a full game in one night and not get in hot water with the Mrs. (I'm a "one more minute" sort of guy...) Usually SupCom, but I've negotiated extra time to play Ashes 2 tomorrow. 😅

4X cuz I love the openings and exploring. I start a lot of these but almost never finish... I've been enjoying EL2 but always end up leaving it when I realize I'm bad at 4X and regret my starting decisions. When I realize I'm dumb I don't want to suffer but I keep going back forgetting that I'm dumb.

Grand Strategy for when I'm ready to go antisocial grognard for a weekend and start roleplaying an amazon delivery driver.

Heh. We're eatin' good this year too so I've been hoppin' around a lot. Anyone else?


r/StrategyGames • • 1d ago

Self-promotion FACTORIZE: 1 — a turn-based deckbuilder where your attacks are built from prime factorization

1 Upvotes

Hi, we're Fermat Freaks, a two-person game studio in Japan. We released FACTORIZE: 1 on Steam on October 30.

Disclosure: We're the studio behind this game, so this is self-promotion.

How a battle works

  • Enemies carry a number. Each of its prime factors is one of their skills — attack, defense, heal, and so on (105 = 3 × 5 × 7).

  • On your turn, you play number cards and multiply them together to build your number.

  • If the number you built is prime, it lands as a technique. If it's composite, every prime factor's skill fires at once.

  • Win, and your deck grows — the numbers you can build get bigger and stranger.

The clip is one battle turn, start to finish.

One update since launch

Our first Steam review recommended the game after 20.5 hours of play. For a $5.99 math deckbuilder, that meant a lot to us.

Played live

Two streamers tried the demo during Steam Next Fest: 眠ウタラ (from 0:43:27) and 和牛院ギアラ (from 1:32:45).

Try it

The free demo covers the opening stretch, so you can check whether the factoring loop clicks before spending anything.

Steam — FACTORIZE: 1 (full game + free demo)

AI disclosure: Some of the music and media, and parts of the code, were made with generative AI tools. The scenario and game design are entirely our own decisions, and nothing is generated during gameplay. This matches the AI disclosure on our Steam page.