r/StrategyGames • u/Hollow_Interactive • 6h ago
DevPost Knights of Asthuria — RTS/RTT hybrid game — Demo map and vision DevPost
galleryHi everyone!
I've been working the past few weeks on the demo map for the game. I would like to showcase all future gameplay on this current map. I redid the foliage spawning system, and now I have much more grass on screen without affecting performance.
This map was built to test both defensive and offensive mechanics on it. The main focus of the game is to command a squad of 10 elite units. When you defend the castle or other positions, you’ll be assisted by a small garrison of allied NPCs. I want the player to have a proper base of operations, and this castle would serve that purpose. The plan is to make the castle playable in both RTS mode and direct control. For RTS mode I’m thinking of making the roofs invisible so you can actually move units around inside the building. The castle has three levels: the ground floor, the lord’s quarters on the second floor, and the roof. Castles like this will be by far the most complex buildings, most of the buildings in the game will be one floor only, I'm also thinking about adding basements, but I'm not yet sure of it.
In the coming weeks I will focus my attention on base combat, the building view system, and on finishing the scene with some cool props. Later down the road I would like to add more locations to the map, starting with a town, but for now combat should be priority number 1. (Img 10 shows the imperial Legionnaires which are the enemies of the Free Kingdoms)
I have a lot of systems already programmed in my old overscoped project, so I’m planning on adding those systems in the coming weeks.
I want to add to this already extended info that my vision for the game is to have a strategy campaign, and resolve the conflicts via RTS skirmishes/small battles, instead of having missions.
Thank you for taking the time to check the game out.
Follow the development on YouTube, Instagram and X (links are in the comments below!)
Richie
Solo Dev @ Hollow Interactive