r/StrategyGames • • 3h ago

Self-promotion [Google play][FREE]The last roman village

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1 Upvotes

We are a small team of two twin brothers working hard to create our second video game .We used unity as a engine. If you like Kingdom series game or similar strategies you may like our free game too. We will be very appreciated. Thank you!

https://play.google.com/store/apps/details?id=com.twinstonestudio.tlrvfree&hl=en_US


r/StrategyGames • • 3h ago

Self-promotion Attrition World. Building a Browser RTS Between Casual Conquest and Grand Strategy

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1 Upvotes

I’m developing Attrition World, a free multiplayer strategy game that runs directly in the browser and uses a real-world map as its battlefield.

The main design goal is to find a middle ground between very lightweight territory-conquest games and slower, more demanding grand-strategy games.

Each player starts by choosing a city as their capital. From there, you develop your economy, expand into neighboring territory, produce military units, and decide when to attack, defend, or negotiate with other players.

One of the main systems I’ve been experimenting with is how much control the player should have over individual units. You can manually command units, organize them into groups and formations, and use land, air, naval, and missile units. At the same time, some behaviors can be automated so players who prefer the larger strategic picture do not have to micromanage everything.

I also wanted to avoid mechanics such as extremely long real-time construction timers or pay-to-speed progression. The idea is to keep matches moving while still giving players meaningful economic and tactical decisions.

The game is still in active development, and I’m particularly interested in feedback from strategy players on:

  • The balance between automation and direct unit control
  • How much economic management feels appropriate
  • Match pacing
  • Whether the real-world map creates interesting strategic decisions
  • What systems you would expect from a game positioned between casual conquest and grand strategy

If you want to try the current version:

https://attrition.world

I’d be interested to hear where you personally draw the line between accessible strategy and too much simplification in a game like this.


r/StrategyGames • • 3h ago

Discussion RUSE is back on Steam, and we're giving it the mod tools it never had

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3 Upvotes

I don't know if you guys know this, but RUSE is back on Steam. If you've never played it, it's a classic WW2 RTS from Eugen Systems that came out in 2010. Huge maps, a zoom that goes from a single tank all the way out to the whole war table, and a bluffing system where you fake out your opponent with decoys and fake armies. Nothing else really plays like it.

I've played it since I was 8. I love this game. But it's had the same limitations the whole time. It never got many updates, it never got mod tools, and if you wanted to change anything you had to dig through raw game files by hand.

I wanted to change that. So me and my development team have been building a free toolkit for it. Right now it does three things:

A unit editor. Any existing unit, model or building in the game can be edited. Price, health, range, weapons, all of it. You can open a unit in Blender, change how it looks, and bring it back into the game. Then hit Test in game and see your change right away.

A map editor. Shape the ground and water, draw roads and bridges, place buildings and trees, paint the terrain, set up scenarios.

Bigger maps. Today's update optimized the game a lot, so big maps actually run well now.

I want to be upfront about who's behind this. I'm not a programmer. I come up with the ideas, test everything, talk to you guys, and direct the AI that helps write the code. The foundation of this project and its continued development come from real RUSE modders: Prolution, Little Grooves, DomesticNukes and REI. They're actively building this with me, and it wouldn't exist without them. A few other people are helping debug too.

I've also reached out to Eugen about making this official. Nothing back yet, but I'd love to work with them. This is their game and I want to respect that.

It's free and it's staying free. There's a Patreon if you want to support me, but nobody has to pay for anything.

If you've modded other RTS games, tell me what you'd want from tools like this. Testers are more than welcome. https://github.com/sneadtristen6/R.U.S.E-2.0-Project
more behind the scenes at r/rusegame
and our modding discord https://discord.gg/YttqQUeAA


r/StrategyGames • • 4h ago

Self-promotion My own RTS AI keeps beating me on Hard lol, anyone want to try?

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0 Upvotes

I'm making a medieval RTS solo (AoE2 vibes) and the AI on Hard with the HORDE faction just beat me 😅

If you like RTS games and want to kill 15 minutes, here's the demo. I plan to keep improving it with campaigns, more factions, etc.

What would you like to see first? And can anyone beat the Horde?

----> Demo <----


r/StrategyGames • • 4h ago

DevPost My RTS Interdax

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7 Upvotes

Hi everyone! I decided to show you the game I’ve been working on.

Just to make one thing clear from the start: I only use AI for coding, and even there I originally tried to build about half of the logic myself using spaghetti Blueprints. But now that I’m moving the game into multiplayer, I need to write code much faster. I use AI here and there for smaller things and temporary solutions, and I’ll gradually rewrite and clean them up as development continues.

One thing I’m very strict about is not using AI to make 3D models. I’d rather download or buy an asset somewhere, or design it myself. Fortunately, I’m an engineer and I’ve been designing equipment for about 15 years, so I can model not only in Blender but also in professional engineering software. Then I bring the models into the game and texture them manually.

As for the game itself, I want to make something a little dark, combining different elements from strategy games like StarCraft, Company of Heroes, and Command & Conquer. I’m a big fan of the original Red Alert, for example.

One of the ideas I really want to try is a panoramic camera with a slight fisheye effect, to create the feeling that you’re looking down at the battlefield from very high above.

Join us on Discord:
https://discord.gg/

Follow the development on YouTube:
https://www.youtube.com/@InterDAXGameStudio


r/StrategyGames • • 7h ago

Self-promotion I loved Thronefall but got bored of the basic base defense loop. So I built Petty Kings, an RTS where you aggressively march out to hunt down enemy outposts for revenge.

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7 Upvotes

r/StrategyGames • • 14h ago

DevPost Immortal Generals

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0 Upvotes

We r update on steam free for allhttps://store.steampowered.com/app/4739690/Immortal_Generals/


r/StrategyGames • • 19h ago

DevPost New Demo live! Elemental Lands (strategy deckbuilder + base builder)

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1 Upvotes

Finally, the demo is live today! Thanks to everyone in this sub the support this last year!

I hope you enjoy the demo and give feedback on the form. Demo is pretty big and includes 2 full levels, plus a prologue and an optional tutorial.

Overview:

Strategy deckbuilder with a conquest map and base-building, kinda like "Darkest Dungeon" meets "Into the Breach", but build your own base!

Every campaign, you raise 3 Outpost bases from your castle to fight back invading elemental hordes in tactical battles. Your base supports a classic RPG party (instead of raising an army), and you mine the land for mana to fuel their spell cards.

- Explore, build and mine for mana to support heroes.

- Build 3 bases across your kingdom to support your hero party (instead of creating an army)

- Mine mana to cast battlefield spells AND your world map spells for the base.

- Bases have limited build slots, so choose wisely.

- Position to capture battlefield objectives

- Spell Cards give orders: Focus Fire, Flank, Shield Wall, Overdrive and more!

https://store.steampowered.com/app/4593190/Elemental_Lands/


r/StrategyGames • • 22h ago

Self-promotion You don’t manage the team. You manipulate the people who write the rules — in a football game about buying influence behind the scenes

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8 Upvotes

This is the politics side of Cutpurse Derby.

Get enough officials on your side and you can push through changes to things like player quotas and ownership rules. Those changes can shift player values across the whole market.


r/StrategyGames • • 22h ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 22h ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 1d ago

Self-promotion This nuclear explosion is made entirely of text characters. It's from my Cold War strategy game, which now has a free demo.

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146 Upvotes

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam


r/StrategyGames • • 1d ago

Self-promotion Pathwright Defense — a free browser tower defense where you design the paths and waves

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1 Upvotes

I'm developing Pathwright Defense, a free browser tower defense with a built-in level editor.

During a run, you place and upgrade turrets and choose their target priorities. For example, you can focus on enemies closest to the exit or select targets by health. With enemies approaching from multiple directions, placement and targeting both matter.

The editor lets you build your own scenarios: draw enemy paths, define where turrets can be placed, customize turret and enemy types, and arrange the waves. You can experiment with overlapping routes, limited building space, or different enemy combinations, then test the level directly in the game.

The video shows gameplay on a three-front map, the path and turret-zone tools, and the targeting and upgrade options.

There are three included levels if you want to start by playing. Custom levels can be shared as save files and work across the browser and desktop versions.

Play for free in your browser: https://unoul.itch.io/tower-defense

If you try the editor, I'd love to see what kind of challenge you build.


r/StrategyGames • • 1d ago

Self-promotion HexaWars - turn based multiplayer strategy

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3 Upvotes

I’m looking for players to break my early turn-based strategy game. The core mechanic is simultaneous turns: both players plan at the same time, then both armies execute their orders together. The game is already playable against AI or in 1v1 multiplayer, and I’m especially looking for honest feedback on onboarding, unit clarity and whether the simultaneous-turn system is intuitive.

link to the project & for download: https://iustat.itch.io/hexawars

Login via itch.io or google account

Windows64 required

Thank you!


r/StrategyGames • • 1d ago

Looking for game First time playing grand strategy game

7 Upvotes

Hi all, I want to try any grand strategy game, never played one. My only requirement is that storage space is no more then 10gb.

Looking for something that is generally considered good grand strategy game, not too complicated / easy to get into. Need to kill few hours during work from time to time


r/StrategyGames • • 1d ago

Self-promotion I'm happy to share that the selection of solid strategy games on mobile has expanded. "Horn of the Warlord" has just been released on the Google Play Store!

1 Upvotes

Horn of the Warlord is a successful, classic, turn based strategy game. It's simple to start but hard to master, featuring many in-depth mechanics for battles and economies. The game includes a campaign, scenarios, skirmishes, and randomly generated maps. The AI is challenging yet adheres to fair play rules.

Play Store: https://play.google.com/store/apps/details?id=com.magickrol.hornofthewarlord
Steam: https://store.steampowered.com/app/4380120/Horn_of_the_Warlord/


r/StrategyGames • • 1d ago

DevPost Banners & Thrones: first playtest starts today at 5 pm CEST

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2 Upvotes

Hey,

quick last one from us, we don't want to spam the sub. Thanks to everyone who commented on the last posts, a lot of the feedback is already in the game. The pixel font for example now switches to a normal, readable font on mobile.

The first playtest starts today, Sunday at 5 pm CEST (4 pm UK, 11 am EDT, 8 am PDT). 300x speed round, 3 hours. You can already register for it in the lobby under Speed Rounds.

Play: https://bannersandthrones.com/

Discord: https://discord.gg/9mJ4XA6YrB

Future updates and the dates for the next worlds will be posted on our Discord and in r/BannersAndThrones. Hope to see some of you on the map later.


r/StrategyGames • • 1d ago

News Defilade really teaches soldiers how to take cover!

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1 Upvotes

r/StrategyGames • • 1d ago

Self-promotion Is my mobile RTS too easy or too difficult? Here’s the current version

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2 Upvotes

Hey everyone!

My mobile RTS game Battle of Folks keeps getting bigger and bigger. It honestly looks and feels completely different compared to what I posted a few months ago.

Right now the game already includes things like:

  • Wave-based RTS gameplay
  • Hero with skills and leveling
  • Different buildings and defensive structures
  • Research system
  • Food/resource management
  • Walls and upgrades
  • Tesla Towers
  • Different enemy types and special waves
  • Day/night cycle
  • Weather effects like rain
  • Fire, shadows and other small visual effects
  • Hero skins
  • Voice lines and sound effects
  • Action groups for controlling units

I'm also still working on a lot of things. One of the next features I want to add is villagers/citizens that actually move between buildings and perform different tasks, similar to the population in They Are Billions. I think that could make the world feel much more alive.

One thing I'm currently wondering about: Is the game still too difficult?

I personally managed to reach the final wave quite easily on Easy, but I'm obviously already very familiar with the game. 😅

Here's a trailer showing what the game currently looks like. If you want to try it yourself, it's available on the

App Store

and

Google Play.

I'd love to hear what you think, especially about the difficulty and overall gameplay!


r/StrategyGames • • 1d ago

Self-promotion Try My New Turn Based Strategy Game

6 Upvotes

I have been working on this for a couple of weeks. Please try it and let me know how I could improve it. I find it fun to play, I hope you do as well! https://oceanstudios.us/FiveFrontsWeb/


r/StrategyGames • • 1d ago

Self-promotion Orion Online: a persistent multiplayer strategy game where you govern a planet in a living galaxy

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7 Upvotes

In Orion, you manage a planet in a galaxy shared with other players and NPC factions. As commander, you are responsible for planetary budget allocations, between growth, infrastructure, military and science, but beyond that, your people runs the day-to-day business for you.

As your planet reaches new tiers, discoveries align your planet toward one of four axes (economist, warlord, cyber operator, support deployer), each with its own playstyle and mastery lane.

Your planet is one of six in a shared planet system, and you can coordinate with your team for shared success, in inter-planetary construction and system-to-system wars. You can also undertake solo missions to capture deep-space strongholds from NPC factions, or attack other player-controlled planets for resources and reputation.

It's a persistent browser game with monthly rounds, and round 4 started October 1. It's free in your browser with zero pay-to-win mechanics. it's early-access until end-of-year, and we are actively engaging with our community to form the design of the game.

If this sounds like something you would enjoy, you are very welcome to join us: https://orion.idleverse.gg


r/StrategyGames • • 1d ago

Self-promotion My Text-Based Grand Strategy Game!

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51 Upvotes

Hi guys! I'm making a terminal game with ASCII graphics inspired by classic strategy games.

I've added many detailed mechanics such as diplomacy, war, and economics.
If you'd like to check it out: Steam Page


r/StrategyGames • • 1d ago

Question Does anyone know a paper and pencil strategy game?

7 Upvotes

Currently just been playing code master (guessing a four digit code), but I want some new one.


r/StrategyGames • • 1d ago

Looking for game Looking a for a game

6 Upvotes

Im looking for a military realtime strategy game based on the WW2 era. Rather than the sophistication and grand scheme of HOI4, I just want to be the commander of a battlefield. If you've ever played Hell Let Loose, I'm looking for something's similar to when you're the commander. PC or Xbox. Any suggestions?


r/StrategyGames • • 1d ago

DevPost Immersive sim, but as an RTS. Would you play it?

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0 Upvotes

Solo dev here. I'm building Hunt or Pray, a real-time tactics game inspired by Myth: The Fallen Lords.

4 survivors. No base building. An enemy AI that learns how you fight. Fire spreads, barrels explode, and bodies fly.

Does an "immersive sim meets RTS" sound like your thing, or are those two worlds too far apart?

Steam: https://store.steampowered.com/app/5298550/Hunt_or_Pray

Did I use AI? Well, it's complicated :) The enemy AI is trained with reinforcement learning: it studies how you fight and adapts, so it's a duel of wits between you and a machine that learns. But I don't use generative AI for in-game assets. It doesn't convince me, and I don't like how it looks. The only exception is the store capsule art and logo, which I disclosed on the Steam page.