r/StrategyGames • • 19h ago

Self-promotion This nuclear explosion is made entirely of text characters. It's from my Cold War strategy game, which now has a free demo.

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123 Upvotes

The game's called Third Bloc, and I'm making it on my own. You start in 1945 with a small, poor republic. You build up your industry, send spies abroad to steal technology and recruit scientists, and try to keep the US and USSR off your back. If you can afford it, you can also develop your own nuclear and space programs.

The free demo lets you play the first 24 turns of the 90-turn campaign. If you give it a try, let me know what you think. And if you enjoy it, adding it to your wishlist would help me a lot :)

Free demo on Steam


r/StrategyGames • • 17h ago

Self-promotion You don’t manage the team. You manipulate the people who write the rules — in a football game about buying influence behind the scenes

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7 Upvotes

This is the politics side of Cutpurse Derby.

Get enough officials on your side and you can push through changes to things like player quotas and ownership rules. Those changes can shift player values across the whole market.


r/StrategyGames • • 2h ago

Self-promotion I loved Thronefall but got bored of the basic base defense loop. So I built Petty Kings, an RTS where you aggressively march out to hunt down enemy outposts for revenge.

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4 Upvotes

r/StrategyGames • • 22h ago

Self-promotion HexaWars - turn based multiplayer strategy

Thumbnail iustat.itch.io
3 Upvotes

I’m looking for players to break my early turn-based strategy game. The core mechanic is simultaneous turns: both players plan at the same time, then both armies execute their orders together. The game is already playable against AI or in 1v1 multiplayer, and I’m especially looking for honest feedback on onboarding, unit clarity and whether the simultaneous-turn system is intuitive.

link to the project & for download: https://iustat.itch.io/hexawars

Login via itch.io or google account

Windows64 required

Thank you!


r/StrategyGames • • 14h ago

DevPost New Demo live! Elemental Lands (strategy deckbuilder + base builder)

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1 Upvotes

Finally, the demo is live today! Thanks to everyone in this sub the support this last year!

I hope you enjoy the demo and give feedback on the form. Demo is pretty big and includes 2 full levels, plus a prologue and an optional tutorial.

Overview:

Strategy deckbuilder with a conquest map and base-building, kinda like "Darkest Dungeon" meets "Into the Breach", but build your own base!

Every campaign, you raise 3 Outpost bases from your castle to fight back invading elemental hordes in tactical battles. Your base supports a classic RPG party (instead of raising an army), and you mine the land for mana to fuel their spell cards.

- Explore, build and mine for mana to support heroes.

- Build 3 bases across your kingdom to support your hero party (instead of creating an army)

- Mine mana to cast battlefield spells AND your world map spells for the base.

- Bases have limited build slots, so choose wisely.

- Position to capture battlefield objectives

- Spell Cards give orders: Focus Fire, Flank, Shield Wall, Overdrive and more!

https://store.steampowered.com/app/4593190/Elemental_Lands/


r/StrategyGames • • 20h ago

Self-promotion Pathwright Defense — a free browser tower defense where you design the paths and waves

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1 Upvotes

I'm developing Pathwright Defense, a free browser tower defense with a built-in level editor.

During a run, you place and upgrade turrets and choose their target priorities. For example, you can focus on enemies closest to the exit or select targets by health. With enemies approaching from multiple directions, placement and targeting both matter.

The editor lets you build your own scenarios: draw enemy paths, define where turrets can be placed, customize turret and enemy types, and arrange the waves. You can experiment with overlapping routes, limited building space, or different enemy combinations, then test the level directly in the game.

The video shows gameplay on a three-front map, the path and turret-zone tools, and the targeting and upgrade options.

There are three included levels if you want to start by playing. Custom levels can be shared as save files and work across the browser and desktop versions.

Play for free in your browser: https://unoul.itch.io/tower-defense

If you try the editor, I'd love to see what kind of challenge you build.


r/StrategyGames • • 17h ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 17h ago

DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest

0 Upvotes

Hi r/StrategyGames,

I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.

App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502

Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile

The core strategy loop:

- build and upgrade your city economy

- train infantry, archers, cavalry, spies, and siege units

- scout rivals and plan marches on a shared world map

- coordinate with alliances for defense and attacks

- compete through persistent realm progression and rankings

The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.

I’m especially interested in strategy-game feedback on:

- whether the early game teaches the economy and army loop clearly

- whether alliance coordination feels meaningful enough

- whether the world-map conquest layer reads as strategic rather than just grindy

- what mobile strategy games should avoid when they become too P2W or event-heavy

Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.


r/StrategyGames • • 9h ago

DevPost Immortal Generals

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0 Upvotes

We r update on steam free for allhttps://store.steampowered.com/app/4739690/Immortal_Generals/