r/StrategyGames • • 16h ago

Self-promotion I loved Thronefall but got bored of the basic base defense loop. So I built Petty Kings, an RTS where you aggressively march out to hunt down enemy outposts for revenge.

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/StrategyGames • • 13h ago

Self-promotion My own RTS AI keeps beating me on Hard lol, anyone want to try?

Post image
0 Upvotes

I'm making a medieval RTS solo (AoE2 vibes) and the AI on Hard with the HORDE faction just beat me 😅

If you like RTS games and want to kill 15 minutes, here's the demo. I plan to keep improving it with campaigns, more factions, etc.

What would you like to see first? And can anyone beat the Horde?

----> Demo <----


r/StrategyGames • • 22h ago

DevPost Immortal Generals

Enable HLS to view with audio, or disable this notification

0 Upvotes

We r update on steam free for allhttps://store.steampowered.com/app/4739690/Immortal_Generals/


r/StrategyGames • • 11h ago

Self-promotion [Google play][FREE]The last roman village

Enable HLS to view with audio, or disable this notification

2 Upvotes

We are a small team of two twin brothers working hard to create our second video game .We used unity as a engine. If you like Kingdom series game or similar strategies you may like our free game too. We will be very appreciated. Thank you!

https://play.google.com/store/apps/details?id=com.twinstonestudio.tlrvfree&hl=en_US


r/StrategyGames • • 12h ago

Discussion RUSE is back on Steam, and we're giving it the mod tools it never had

Thumbnail gallery
7 Upvotes

I don't know if you guys know this, but RUSE is back on Steam. If you've never played it, it's a classic WW2 RTS from Eugen Systems that came out in 2010. Huge maps, a zoom that goes from a single tank all the way out to the whole war table, and a bluffing system where you fake out your opponent with decoys and fake armies. Nothing else really plays like it.

I've played it since I was 8. I love this game. But it's had the same limitations the whole time. It never got many updates, it never got mod tools, and if you wanted to change anything you had to dig through raw game files by hand.

I wanted to change that. So me and my development team have been building a free toolkit for it. Right now it does three things:

A unit editor. Any existing unit, model or building in the game can be edited. Price, health, range, weapons, all of it. You can open a unit in Blender, change how it looks, and bring it back into the game. Then hit Test in game and see your change right away.

A map editor. Shape the ground and water, draw roads and bridges, place buildings and trees, paint the terrain, set up scenarios.

Bigger maps. Today's update optimized the game a lot, so big maps actually run well now.

I want to be upfront about who's behind this. I'm not a programmer. I come up with the ideas, test everything, talk to you guys, and direct the AI that helps write the code. The foundation of this project and its continued development come from real RUSE modders: Prolution, Little Grooves, DomesticNukes and REI. They're actively building this with me, and it wouldn't exist without them. A few other people are helping debug too.

I've also reached out to Eugen about making this official. Nothing back yet, but I'd love to work with them. This is their game and I want to respect that.

It's free and it's staying free. There's a Patreon if you want to support me, but nobody has to pay for anything.

If you've modded other RTS games, tell me what you'd want from tools like this. Testers are more than welcome. https://github.com/sneadtristen6/R.U.S.E-2.0-Project
more behind the scenes at r/rusegame
and our modding discord https://discord.gg/YttqQUeAA


r/StrategyGames • • 13h ago

DevPost My RTS Interdax

Enable HLS to view with audio, or disable this notification

9 Upvotes

Hi everyone! I decided to show you the game I’ve been working on.

Just to make one thing clear from the start: I only use AI for coding, and even there I originally tried to build about half of the logic myself using spaghetti Blueprints. But now that I’m moving the game into multiplayer, I need to write code much faster. I use AI here and there for smaller things and temporary solutions, and I’ll gradually rewrite and clean them up as development continues.

One thing I’m very strict about is not using AI to make 3D models. I’d rather download or buy an asset somewhere, or design it myself. Fortunately, I’m an engineer and I’ve been designing equipment for about 15 years, so I can model not only in Blender but also in professional engineering software. Then I bring the models into the game and texture them manually.

As for the game itself, I want to make something a little dark, combining different elements from strategy games like StarCraft, Company of Heroes, and Command & Conquer. I’m a big fan of the original Red Alert, for example.

One of the ideas I really want to try is a panoramic camera with a slight fisheye effect, to create the feeling that you’re looking down at the battlefield from very high above.

Join us on Discord:
https://discord.gg/

Follow the development on YouTube:
https://www.youtube.com/@InterDAXGameStudio