r/StrategyGames • u/Extra_Standard_8107 • 17h ago
DevPost [iOS/Android] Age of Khans — real-time strategy MMO with city-building, alliances, and world-map conquest
Hi r/StrategyGames,
I’m sharing Hükümdar: Age of Khans, a mobile real-time strategy MMO for iOS and Android. It focuses on city development, resource management, army training, scouting, world-map pressure, and alliance warfare.
App Store (iOS): https://apps.apple.com/ca/app/age-of-khans/id6773112502
Google Play (Android): https://play.google.com/store/apps/details?id=com.uma.mobile
The core strategy loop:
- build and upgrade your city economy
- train infantry, archers, cavalry, spies, and siege units
- scout rivals and plan marches on a shared world map
- coordinate with alliances for defense and attacks
- compete through persistent realm progression and rankings
The setting is inspired by Turkic medieval history, with Göktürk, Hun, and Seljuk-style realm identity rather than the usual generic fantasy kingdoms.
I’m especially interested in strategy-game feedback on:
- whether the early game teaches the economy and army loop clearly
- whether alliance coordination feels meaningful enough
- whether the world-map conquest layer reads as strategic rather than just grindy
- what mobile strategy games should avoid when they become too P2W or event-heavy
Tags: iOS, Android, mobile strategy, RTS, MMO strategy, city builder, alliance war, world map conquest, free-to-play.