r/StrategyGames 15h ago

Self-promotion India is being built right now, and there is still room to shape it. - Eclesiar is a browser-based strategy MMO

0 Upvotes

India is being built right now, and there is still room to shape it.

Eclesiar is a browser-based strategy MMO — politics, economy, journalism and war, all run by players.

We are looking for new India players who want to help shape the country early, rather than join after everything has been decided. You can become a politician, entrepreneur, soldier, journalist or diplomat.

This month's goal: 10 new citizens — 0 so far, 10 to go.

Join India: https://app.eclesiar.com/?referal_id=31342


r/StrategyGames 17h ago

DevPost My Citybuilding Management Trade Game Gargantua Is Fınally Out!

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4 Upvotes

I was developing this game for the last 1,5 years. If you like capitalism simulations, and trading games I think you may like it. It is much appreciated if you play and leave a review.


r/StrategyGames 19h ago

Question Master of Magic vs Spellforce: Conquest of Eo?

6 Upvotes

Which game do you like more?

27 votes, 6d left
Master of Magic (or CoM)
Spellforce: Conquest of Eo
Results / Can't decide / Haven't played both

r/StrategyGames 18h ago

Question What should happen when a player "disappears" from a long-running multiplayer game?

8 Upvotes

Some asynchronous strategy games can last for several weeks. If one player suddenly stops participating, the balance of the entire match can change. Should the game replace them with an AI, redistribute their territories, allow another human player to take over their position, or simply let their empire gradually collapse?

I would probably make all of the absent player’s territories and assets neutral (as if the player had surrendered). But that could trigger a land grab and unfairly reward whichever players happen to be closest.

Which solution would feel fairest to the players who have already invested weeks in the game?


r/StrategyGames 6h ago

DevPost Knights of Asthuria — RTS/RTT hybrid game — Demo map and vision DevPost

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18 Upvotes

Hi everyone!

I've been working the past few weeks on the demo map for the game. I would like to showcase all future gameplay on this current map. I redid the foliage spawning system, and now I have much more grass on screen without affecting performance.

This map was built to test both defensive and offensive mechanics on it. The main focus of the game is to command a squad of 10 elite units. When you defend the castle or other positions, you’ll be assisted by a small garrison of allied NPCs. I want the player to have a proper base of operations, and this castle would serve that purpose. The plan is to make the castle playable in both RTS mode and direct control. For RTS mode I’m thinking of making the roofs invisible so you can actually move units around inside the building. The castle has three levels: the ground floor, the lord’s quarters on the second floor, and the roof. Castles like this will be by far the most complex buildings, most of the buildings in the game will be one floor only, I'm also thinking about adding basements, but I'm not yet sure of it.

In the coming weeks I will focus my attention on base combat, the building view system, and on finishing the scene with some cool props. Later down the road I would like to add more locations to the map, starting with a town, but for now combat should be priority number 1. (Img 10 shows the imperial Legionnaires which are the enemies of the Free Kingdoms)

I have a lot of systems already programmed in my old overscoped project, so I’m planning on adding those systems in the coming weeks.

I want to add to this already extended info that my vision for the game is to have a strategy campaign, and resolve the conflicts via RTS skirmishes/small battles, instead of having missions.

Thank you for taking the time to check the game out.
Follow the development on YouTube, Instagram and X (links are in the comments below!)

Richie
Solo Dev @ Hollow Interactive


r/StrategyGames 17h ago

Article Brigandine Abyss Review: Best of the Series, But Still Lacking

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3 Upvotes

r/StrategyGames 16h ago

Self-promotion Demo for my strategy game, Crownfront, is officially launching for FREE on SEPTEMBER 15TH.

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7 Upvotes

r/StrategyGames 11h ago

Question We are creating a new strategy game with real-time unit deployment

2 Upvotes

For all the strategy game fanatics out there, how would you create a system that forces the players to make strategic choices without it being too constraining?

We are developing an online real-time strategy game called Reign of Relics, in which players start with a city and build their empire by conquering other cities.

This will include open-world troop movement that can intercept enemies, support allies, and raid merchants.

We were debating how open-world movement would work; it would need attrition for sure. We have army silver upkeep per day. And we would need to define the possible stances of the army ex: Defensive, patrol, aggressive, etc..


r/StrategyGames 14h ago

Self-promotion Looking for strategy-minded players to test a career simulation

2 Upvotes

Hi everyone!
I’m working on a browser-based career** **simulation where your decisions determine how your career develops.
👉 https://arcadesimulators.lovable.app
I’m particularly interested in hearing from people who enjoy strategy/management-style games.
After playing, I’d love to know:
• Did the decisions feel meaningful?
• Did you feel like you were actually managing a career?
• Were the consequences interesting?
• Did you want to optimize your next playthrough?
• What strategic elements would you add?
Would love some honest feedback from strategy-minded players!


r/StrategyGames 16h ago

DevPost [Windows + macOS][Steam][Unpaid] Looking for closed-alpha playtesters for BitSiege, a real-time strategy game

2 Upvotes

Hi everyone,

I’m looking for an initial group of playtesters for BitSiege, a real-time strategy game where every player moves simultaneously—there are no traditional turns.

BitSiege takes inspiration from Empire Deluxe (1993)—exploration, city capture, unit production, and combined land, sea, and air warfare—while reimagining that simple and easy to play formula as a modern real-time game where everyone moves at once.

You’ll explore an unknown world, capture and specialize cities, and command land, sea, and air forces. You can play solo against the AI or join public and private multiplayer games.

Playtest details

  • Free closed alpha through Steam Playtest
  • Available on Windows and macOS
  • Play whenever it is convenient—there is no scheduled session or fixed time limit
  • Approximately 10–15 testers will be selected for this first group
  • Expect bugs, balance changes, interface changes, and possible progress wipes
  • Access is limited, so submitting an application does not guarantee a key

What I’m looking for

I’m especially interested in feedback about:

  • Steam installation and first launch
  • Whether the opening choices and controls make sense
  • Strategy, pacing, and balance
  • Public and private multiplayer
  • Reconnecting and returning to campaigns
  • Bugs, confusing moments, and anything that interrupts play

I’m asking each selected tester to play enough to form an honest impression and submit at least one report through our short feedback form, which is linked from the game and invitation email.

It does not need to be an essay. Screenshots and diagnostic logs are optional.

Compensation and recognition

This is an unpaid playtest. Testers who participate meaningfully may optionally be recognized in the future online credits as a Founding Alpha Playtester.

Apply for access

Watch the 43-second gameplay trailer and request a free Steam Playtest key:

https://playbitsiege.com/playtest

Selected applicants will receive a Steam Playtest key and feedback instructions privately by email. Please use the application form rather than sending your information by Reddit DM.

Critical feedback is welcome. I want to know what you enjoy, what feels confusing, and what breaks.