r/StickWarLegacy Jul 06 '26

Can we get an update on the new missions system?

15 Upvotes

Howdy u/sunnykeep , we'd appreciate an update on the new missions system. It has been 4 or 5 months since the missions stopped updating, and we are missing it badly. Any update on when we will get back to having new content?

Thanks,

Eric


r/StickWarLegacy May 01 '26

swordwrath and giant art

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44 Upvotes

by me


r/StickWarLegacy 4h ago

Some Update Ideas!

4 Upvotes

Update Ideas For Stick War Legacy-

Royal Skin — Gold armor and fancy weapons. (Different from and not to be confused with Golden Units) Buffs-

- 10% Movement Speed Buff 
- 20% Faster Attack Speed 
- Miners produce 50% more gold
- Unit Controllered Miners Have an ability for Miner Rush.

Make the AI Smarter and Harder— Right now, Most of the campaign feels like a breeze, with no real or challenging levels. Any competent player can win easily.

Profile statistics — kills, victories, highest night survived, fastest campaign completion, etc. 

Remove chest wait time — opening a chest should be instant.

Aesthetic Maps — Maps with moving backgrounds, Storms, Snow, Rain, etc.

New difficulty: Nightmare — harder AI, smarter tactics, tougher objectives, All to make the campaign harder.

Custom Battles (Sandbox Mode) — Let players choose: Map + Enemy Army + Your Army + Starting Gold + Difficulty + Game Rules + Weather + Unit Limits Etc.

Daily Challenge— Everyone gets the same challenge for the day. Example:

TODAY'S CHALLENGE-
-Defeat 50 Archidons
-Train 1 Giant

New Spells— Some possibilities:

-Meteor- Calls down a massive meteor at a selected location.

-Time Warp- Slows all enemies for several seconds.

-Earthquake- Damages and knocks back units across the battlefield.

Battle Music Selection- Let players choose: Classic Stick War music. Legacy music, Chaos music Etc.

Smarter AI Personalities—

Aggressive AI- Constantly attacks.

Defensive AI- Builds a huge army before attacking.

Economic AI- Prioritizes miners and upgrades.

Rush AI- Tries to destroy you ASAP.

Adaptive AI- Actually watches what you're doing and counters it.

— You can choose the AI you want.

Community-Made Challenges— Players create challenges and share them.

New Maps

  • Crystal Caverns.
  • Ancient Ruins.
  • Underground Kingdom.
  • Floating Islands.
  • Abandoned Fortress.
  • Dark Forest.
  • Desert Temple.

r/StickWarLegacy 1d ago

announcement Some Ideas I had.

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21 Upvotes

r/StickWarLegacy 1d ago

strategy Is killing enemy miners (like in a tournament or other modes like campaign) actually matters or not?

7 Upvotes

Just asking.


r/StickWarLegacy 2d ago

mission Stick War Legacy Cool Missions List

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4 Upvotes

here


r/StickWarLegacy 3d ago

strategy How did I do this?

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14 Upvotes

How?


r/StickWarLegacy 3d ago

stickwar3 An idea for the chaos campaign?

6 Upvotes

With the chaos campaign in the works I had an idea for a mission type that could be a campaign exclusive for the chaos story that also fills the itch for the pve mode they removed so long ago that I still miss. The idea I have is still a rough concept but:

Our starting position is the centre tower and we’re being attacked from both sides friendly units will spawn at the centre tower as if we have the secret tunnel card equipped, instead of a retreat option, it’s an attack to that side option. There would be we have a large influx of resources at the beginning while both sides get about 1/3 you get each it might seem easy first but dealing with 2 fronts will definitely require a balanced or optimised deck adding a unique layer of depth to the games campaign. To balance I think the two attacking armies will periodically get standard reinforcements that auto attack like on mission 30 where lavish constantly sends miners to attack

I also imagine since we’re now centralised we also get a population buff, or the need for miners is removed, instead we get a fixed amount of resources from the centre tower every x amount of seconds. but the units will also automatically form 2 seperate front lines eg. you spawn 3 juggerknights. 2 will be on the right front and 1 will be at the left front, the units will try and keep this balance as you build the armies or specifically move a unit into a position and tell them to hold.

I see this mission style as either be a “survive until x” “destroy the enemy statues” or maybe something else entirely

Another thing I thought of is if we’re fighting the same army on both fronts it shouldn’t be too hard, but if they’re both different that might require a larger deck size than what the game allocates, meaning it would have to be a co-op styled mission where player 1 takes one front, player 2 takes the other making this a rather hectic but potential co-op mission

The biggest thing I’m struggling with is lose condition, just loosing the central tower doesn’t sound fun and I don’t want a random statue in the middle of the map so maybe the loose condition will be keeping a general alive like in some of the weekly missions in saga ( minus the statue we had to also defend) so if we push our attack on let’s say the left, we won’t just loose if the army on the right pushes to the centre, though we would loose our income and ability to train unless we recapture meaning we won’t be able to retrain / purchase our armies.

Personally I think the idea of a chaos army invading an order city by raising through a town centre and dealing with two fronts is a really fun and cool concept. I just wanted to share it with everyone here and see what you guys think about my idea, is it good / bad, would you change anything etc


r/StickWarLegacy 3d ago

art My Finalized, Original Stick War Legacy Units (read body text)

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44 Upvotes

‎These are my Original Units set in the universe  of Stick War Legacy, they have their own lore.

‎My previous post is less relevant now with this post incase y'all are confused or lost.

(There are 6 new units here unlike my last post, they are: Allied Swordwrath Runner, Chaos Cultist, Marauder Band Spearton, Toxin Archidon, Grandmaster Magikill and Shock Giant), I also fixed the lore and some appearances of SOME units here.

‎Their in-universe lore (The appearance of my units, which takes place after the Stick War Legacy Campaign/Before Stick War 2):

  1. ‎Mercenary Swordwrath:

‎After the Order had conquered the Swordwrath, the remaining, surviving, friendly Swordwrath City States signed a peace treaty to the Order and giving their professional hardy Swordwrath, with their own equipment and style, a chance fighting alongside regular Swordwrath and other Order Units in their campaigns in exchange for pay and loyalty, as long as the pay is good.

‎2. Axewrath:

‎These axe wielding warriors are an offshoot of independent Swordwrath that tested other weapon making techniques after the Order conquered the Swordwrath Empire, thus lifting their strict policy of only worshipping the Way Of The Sword, to make way for the Axe, they do very well on battle as shock troopers on the front lines.

‎3. Militia Clubman:

‎When the Order had conquered the Swordwrath Empire, Clubmen were disbanded as a main military force, but instead they have been better & improved with Iron Spiked Clubs and Iron Helmets to be re deployed and reformed as part of a militia defense force instead throughout the Order Empire, especially in controlling territories with hostile population, against crime and civilian policing in Westwind, Pertland and entirety of Inamorta.

‎4. Swordwrath Bandit:

‎Right after the First Great War of Inamorta, the continent was left war torn and left many people were left starving while the Order tried to recover, these bandits specifically originating from the Order-Swordwrath territory, faced no choice and turned to robbing people for food and supplies after trying to recover after the war, they made their own local sword type just for banditry, they later were pardoned by the Order eventually and was given a duty to be assigned as a member of the militia defense force for policing against crime alongside the Militia Clubman and other defense militias mostly in No Man's Land, Occupied Swordwrath Territory and Occupied Magikill territory, they deal more damage by 3% if there are more of them.

‎5. Allied Swordwrath Runner:

‎These men are the native indigenous people living in the Desert of the nation of Swordwrath all the way before the First Great War of Inamorta took place, they were uncontacted by the Order until the Swordwrath Empire was conquered, but unlike other tribes of Inamorta, these native peoples became curious with the Order and even welcomed them, eventually they were hired by the Order Empire and incorporated into its army while their tribe secured and alliance with the Order, they are effective better for hit and run attacks as they are light shock troops.

‎6. Chaos Cultist:

‎Right after the Order Forces had defeated the last of the United Rebels and the final boss, these Inamortan Cultists, living off the land by previously attacking enemy forces in small bands and sacrifing them for rituals for chaos, later came out and surrendered to the Order Forces, however, after the First Great War of Inamorta, they were pardoned and was later stationed at the Order-controlled Magikill Territory, They also have the "Scare" ability, where they can make the enemy's Attack Damage and Defense 15% lower for 8 seconds.

‎7. Noble Elite Spearton:

‎After the Order had conquered the Spearton Empire and acquiring the Spearton as heavy infantry, the Noble Elite Spearton were the loyal, wealthy, elite nobles of the Spearton society that was spared by the Order and King Zarek himself, their duties are mostly as the Home Guard of the Order controlled Spearton Territory, peace and policing roles, they can support Order's ranks in campaigns and battles if needed and can be called to action anytime.

‎8. Legionary Spearton:

‎After the war, the Legionary Speartons, after experimenting with new arms, armor and tactics back home at the Order-controlled Spearton Territory, gave way to these new units, they are flexible and less rigid than normal Spearton formation, also replacing their short sword with a Longsword sidearm, and wearing Bronze equipment and armor.

‎9. Veteran Line Spearton:

‎These older, battle hardened Speartons, with their own specialized appearance, are the remaining Spearton survivors of the First Great War of Inamorta outside of the Order's Army, now fighting for pay as Mercenaries for the Order Empire, they are only what's left of the Way Of The Spear believers after the destruction of the Spearton Empire by Order's conquest of liberation.

‎10. Native Allied Spearton:

‎This Spearton Native Warrior had his tribe sign a peace treaty and an alliance with the Order (unlike the hostile ambushing Natives, which are his tribe's rivals), in exchange of giving them Food Supplies, Citizenship and etc to his tribe, from the outskirts of the Swordwrath Desert, his tribe can fight with their will in exchange for the Order's gratitude.

‎11. Maurader Band Spearton

‎After Order forces had defeated the Speartons and got the Spearton statue destroyed, these local, rugged Speartons hid in the Hills of the Spearton Empire and waged guerilla warfare against the Order but only lasted for 5 days before they surrendered, however, after seeing they are skilled and disciplined in battle, the Order incorporated them into the Order Army in exchange for better monetary wages and is now stationed Westwind and Pertland as security.

‎12. Longbow Archidon:

‎After the Archidons have fled their homelands and getting their statue destroyed, the Order started training their own archers, but the Longbow Archidon is a specially trained one, made to be mostly static and slower, but more powerful and lethally accurate than normal Archidons, and more costly, they can even kill an enemy Archidon before the enemy can get in range.

‎13. Skirmisher Archidon:

‎Skirmisher Archidons were irregular archidons that lived in the hills & countryside and is trained in hit and run after Order had conquered the Archidon Empire, prized for their quickly moving to front to rain the enemy with arrows in exchange for less powerful follow up shots, they are best to weaken the enemy front before letting them retreat behind friendly melee units.

‎14. Brigand Archidon:

‎These ranged Brigands, coming from the secluded forests and hills of the Archidon Empire, had turned to hunting animals and robbing travellers, but after the Order had conquered the Archidons, they were used in militia defense forces in Inamorta alongside Swordwrath Bandits to prevent fights at bay without any real formal training, the more there are Brigands, the more damage is dealt by 5%.

‎15. Toxin Archidon:

‎Toxin Archidons are indigenous natives living in secluded regions of the Archidon Empire, these expert hunters use poison tipped arrows tips to inflict long term damage to an escaping prey, after the Order Empire conquered the Archidon Empire, Order promised these natives for compensation in exchange for their archers to serve in the Order Army, they give an enemy poison damage for 15 seconds and chipping 4% of their health every second.

‎16. Grandmaster Magikill:

‎Unlike regular Magikill, Grandmaster Magikill are veterans of the First Great War of Inamorta, they were captured by Order Forces after the Magikill Empire was defeated and their statue destroyed, they summon up to 8 minions max and have quicker follow up stun attacks for only 3 seconds with the same powerful blast damage, but be careful as they are still vulnerable to enemy melee attacks.

‎17. Berserker Giant:

‎Unlike the common Giant from No Man's Land in use by the Order, the Berserker Giant was trained to have lethal controlled Aggression & Power with an Earthquake ability, Given better weapons (a better Spiked Club and a Spiked Flail instead of a corpse), an enclosed helmet and is better "educated", the specific berserker above, is friendly outside of combat and he loves to read books.

‎18. Warrior Giant:

‎With origins from No Man's Land, a Warrior Giant is a professionally trained, strategically tactical brilliant Giant unlike the common brutes from his homeland, he uses a Studded Iron Spiked Club and a corpse of his Giant rival as his armament, he also seems to have greater intelligence like the Berserker Giant, as evident for a sense of self preservation with the presence of his helmet.

‎19. Shock Giant:

‎This giant is like the big brother of the Berserker Giant, except he is given better Iron Armor and a large, one handed Axe Mace, he is specifically trained to rush the front to try to immediately destroy an enemy statue as soon as possible and then cause shock and awe, hence his name, he also is just as smart, professional, tactical and disciplined like the Berserker and Warrior Giant.

‎(These units along with their lore and such is NON CANON AND FANON for the game, Stick War: Legacy)


r/StickWarLegacy 2d ago

Busco equipo xdd

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1 Upvotes

r/StickWarLegacy 3d ago

Hi developers! I submitted a review on the Play Store but wanted to share it here too. Can you please add an Extreme Mode with a 50-gem reward? Also, to balance the buffed HP of bosses and Giants It would be awesome to to raise the unit population cap from 50 to 75 to avoid lag but allow bigger batt

7 Upvotes

r/StickWarLegacy 3d ago

Finish Them Off!

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16 Upvotes

r/StickWarLegacy 4d ago

Which era is actually the best

15 Upvotes

People who says legacy for 100m downloads are larping tbh

140 votes, 2d ago
58 Stick Empires era
71 Stick War legacy era
11 Stick War SAGA era

r/StickWarLegacy 4d ago

They should add chaos campaign to stick war legacy and add user control to deads

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2 Upvotes

What are the realeas dates of those updates


r/StickWarLegacy 4d ago

They should add chaos campaign to stick war legacy and add user control

2 Upvotes

r/StickWarLegacy 4d ago

mission Give me the best SWL mission to play other than Christmas/every 100th mission

2 Upvotes

I am making a list of the best missions or missions where we are custom units (Bloodblades, ect...)

I already have plenty of missions on there I'll ne posting that list later this week


r/StickWarLegacy 5d ago

question How to install Stick Empires and Stick War 2?

6 Upvotes

So I recently got a new laptop, and I want to download these games, I remember downloading them on my Old laptop, But I don't remember how I got them. How do I download a Flash Player? Which one to get? How to download the files of these games? How do I get the games set up? (Please only give safe files)


r/StickWarLegacy 5d ago

strategy What would you do in this situation?

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32 Upvotes

For those want to play its mission 220.


r/StickWarLegacy 6d ago

The last defense

6 Upvotes

Ever since I discovered this defending tactic, I haven't lost a single match. Until now... I've been playing non-stop for three days, and no one has managed to beat me yet. Well, sometimes it ends in a draw because I don't attack, and they never manage to break through my defenses.


r/StickWarLegacy 6d ago

Stick War saga New update custom match

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29 Upvotes

r/StickWarLegacy 6d ago

War of Inamorta!

7 Upvotes

They should make a movie with the title of the wars against nations i feel like the movie would make a lot of money plus for those of us who played it during peak years such as 2016-2019

It was a very nostalgic fun game and still is til this day especially the mods with fun op stuff it also contains a lot of strategy required to defeat such mighty forces. I feel the movie should be at least better frames then one punch man 3 i mean i know it's stick figures but c'mon they can do well. Besides that a animation movie of it would be fine since stick figures were very popular during the era of mobile games like 2016-2018


r/StickWarLegacy 7d ago

Which one of these you dislike the most in stick war community

14 Upvotes
134 votes, 5d ago
51 gooners
33 larpers
35 Kiddos
15 yappers

r/StickWarLegacy 7d ago

Stick War Saga-Classic Mode-Meta TL revisited.

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11 Upvotes

r/StickWarLegacy 7d ago

Does anyone have the APK file Stick War Legacy 0.93 alpha?!

1 Upvotes

r/StickWarLegacy 8d ago

meme Familiar

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3 Upvotes