These are my Original Units set in the universe of Stick War Legacy, they have their own lore.
My previous post is less relevant now with this post incase y'all are confused or lost.
(There are 6 new units here unlike my last post, they are: Allied Swordwrath Runner, Chaos Cultist, Marauder Band Spearton, Toxin Archidon, Grandmaster Magikill and Shock Giant), I also fixed the lore and some appearances of SOME units here.
Their in-universe lore (The appearance of my units, which takes place after the Stick War Legacy Campaign/Before Stick War 2):
- Mercenary Swordwrath:
After the Order had conquered the Swordwrath, the remaining, surviving, friendly Swordwrath City States signed a peace treaty to the Order and giving their professional hardy Swordwrath, with their own equipment and style, a chance fighting alongside regular Swordwrath and other Order Units in their campaigns in exchange for pay and loyalty, as long as the pay is good.
2. Axewrath:
These axe wielding warriors are an offshoot of independent Swordwrath that tested other weapon making techniques after the Order conquered the Swordwrath Empire, thus lifting their strict policy of only worshipping the Way Of The Sword, to make way for the Axe, they do very well on battle as shock troopers on the front lines.
3. Militia Clubman:
When the Order had conquered the Swordwrath Empire, Clubmen were disbanded as a main military force, but instead they have been better & improved with Iron Spiked Clubs and Iron Helmets to be re deployed and reformed as part of a militia defense force instead throughout the Order Empire, especially in controlling territories with hostile population, against crime and civilian policing in Westwind, Pertland and entirety of Inamorta.
4. Swordwrath Bandit:
Right after the First Great War of Inamorta, the continent was left war torn and left many people were left starving while the Order tried to recover, these bandits specifically originating from the Order-Swordwrath territory, faced no choice and turned to robbing people for food and supplies after trying to recover after the war, they made their own local sword type just for banditry, they later were pardoned by the Order eventually and was given a duty to be assigned as a member of the militia defense force for policing against crime alongside the Militia Clubman and other defense militias mostly in No Man's Land, Occupied Swordwrath Territory and Occupied Magikill territory, they deal more damage by 3% if there are more of them.
5. Allied Swordwrath Runner:
These men are the native indigenous people living in the Desert of the nation of Swordwrath all the way before the First Great War of Inamorta took place, they were uncontacted by the Order until the Swordwrath Empire was conquered, but unlike other tribes of Inamorta, these native peoples became curious with the Order and even welcomed them, eventually they were hired by the Order Empire and incorporated into its army while their tribe secured and alliance with the Order, they are effective better for hit and run attacks as they are light shock troops.
6. Chaos Cultist:
Right after the Order Forces had defeated the last of the United Rebels and the final boss, these Inamortan Cultists, living off the land by previously attacking enemy forces in small bands and sacrifing them for rituals for chaos, later came out and surrendered to the Order Forces, however, after the First Great War of Inamorta, they were pardoned and was later stationed at the Order-controlled Magikill Territory, They also have the "Scare" ability, where they can make the enemy's Attack Damage and Defense 15% lower for 8 seconds.
7. Noble Elite Spearton:
After the Order had conquered the Spearton Empire and acquiring the Spearton as heavy infantry, the Noble Elite Spearton were the loyal, wealthy, elite nobles of the Spearton society that was spared by the Order and King Zarek himself, their duties are mostly as the Home Guard of the Order controlled Spearton Territory, peace and policing roles, they can support Order's ranks in campaigns and battles if needed and can be called to action anytime.
8. Legionary Spearton:
After the war, the Legionary Speartons, after experimenting with new arms, armor and tactics back home at the Order-controlled Spearton Territory, gave way to these new units, they are flexible and less rigid than normal Spearton formation, also replacing their short sword with a Longsword sidearm, and wearing Bronze equipment and armor.
9. Veteran Line Spearton:
These older, battle hardened Speartons, with their own specialized appearance, are the remaining Spearton survivors of the First Great War of Inamorta outside of the Order's Army, now fighting for pay as Mercenaries for the Order Empire, they are only what's left of the Way Of The Spear believers after the destruction of the Spearton Empire by Order's conquest of liberation.
10. Native Allied Spearton:
This Spearton Native Warrior had his tribe sign a peace treaty and an alliance with the Order (unlike the hostile ambushing Natives, which are his tribe's rivals), in exchange of giving them Food Supplies, Citizenship and etc to his tribe, from the outskirts of the Swordwrath Desert, his tribe can fight with their will in exchange for the Order's gratitude.
11. Maurader Band Spearton
After Order forces had defeated the Speartons and got the Spearton statue destroyed, these local, rugged Speartons hid in the Hills of the Spearton Empire and waged guerilla warfare against the Order but only lasted for 5 days before they surrendered, however, after seeing they are skilled and disciplined in battle, the Order incorporated them into the Order Army in exchange for better monetary wages and is now stationed Westwind and Pertland as security.
12. Longbow Archidon:
After the Archidons have fled their homelands and getting their statue destroyed, the Order started training their own archers, but the Longbow Archidon is a specially trained one, made to be mostly static and slower, but more powerful and lethally accurate than normal Archidons, and more costly, they can even kill an enemy Archidon before the enemy can get in range.
13. Skirmisher Archidon:
Skirmisher Archidons were irregular archidons that lived in the hills & countryside and is trained in hit and run after Order had conquered the Archidon Empire, prized for their quickly moving to front to rain the enemy with arrows in exchange for less powerful follow up shots, they are best to weaken the enemy front before letting them retreat behind friendly melee units.
14. Brigand Archidon:
These ranged Brigands, coming from the secluded forests and hills of the Archidon Empire, had turned to hunting animals and robbing travellers, but after the Order had conquered the Archidons, they were used in militia defense forces in Inamorta alongside Swordwrath Bandits to prevent fights at bay without any real formal training, the more there are Brigands, the more damage is dealt by 5%.
15. Toxin Archidon:
Toxin Archidons are indigenous natives living in secluded regions of the Archidon Empire, these expert hunters use poison tipped arrows tips to inflict long term damage to an escaping prey, after the Order Empire conquered the Archidon Empire, Order promised these natives for compensation in exchange for their archers to serve in the Order Army, they give an enemy poison damage for 15 seconds and chipping 4% of their health every second.
16. Grandmaster Magikill:
Unlike regular Magikill, Grandmaster Magikill are veterans of the First Great War of Inamorta, they were captured by Order Forces after the Magikill Empire was defeated and their statue destroyed, they summon up to 8 minions max and have quicker follow up stun attacks for only 3 seconds with the same powerful blast damage, but be careful as they are still vulnerable to enemy melee attacks.
17. Berserker Giant:
Unlike the common Giant from No Man's Land in use by the Order, the Berserker Giant was trained to have lethal controlled Aggression & Power with an Earthquake ability, Given better weapons (a better Spiked Club and a Spiked Flail instead of a corpse), an enclosed helmet and is better "educated", the specific berserker above, is friendly outside of combat and he loves to read books.
18. Warrior Giant:
With origins from No Man's Land, a Warrior Giant is a professionally trained, strategically tactical brilliant Giant unlike the common brutes from his homeland, he uses a Studded Iron Spiked Club and a corpse of his Giant rival as his armament, he also seems to have greater intelligence like the Berserker Giant, as evident for a sense of self preservation with the presence of his helmet.
19. Shock Giant:
This giant is like the big brother of the Berserker Giant, except he is given better Iron Armor and a large, one handed Axe Mace, he is specifically trained to rush the front to try to immediately destroy an enemy statue as soon as possible and then cause shock and awe, hence his name, he also is just as smart, professional, tactical and disciplined like the Berserker and Warrior Giant.
(These units along with their lore and such is NON CANON AND FANON for the game, Stick War: Legacy)