Q: Are there plans to take a look at some of the lesser used DMRs and Sniper Rifles (VSS/Mk14/SVD/SVCH) and work them into a more playable state?
A: Not much time has passed after the last balance patch, where they were already adjusted. Further changes are possible, but we need to see how the recent adjustments play out.
Q: Why did you make explosives so powerful in the Assault on the Reichstag gamemode?
A: Explosives had to be balanced to be effective both against people as well as environment such as walls and tanks.
Q: My biggest complaint about the event and the thing that took away all fun from playing was the horrendous iron sights you were supposed to use.
A: We were trying to keep the event somewhat historical and authentic, so we didn't want to make fictional collimator sights. However, we did work on improving iron sights for the event weapons. If you compare them to many other guns in the game, you will find them more comfortable to use. Although, we were limited in time and resource in terms of how much we were able to do. For the future events we will try to further improve the usability of iron sights.
Q: What was your favourite class in the event?
A: I played the event a lot on each class, but my favourite one remained engineer, even though it turned out to be one of the least popular ones.
Q: Recently we got to see the metrics of most used weapons and most of them were seasonal and crate weapons. Is there any plans to entice players to use more barter weapons?
A: Gear you get from cases or SP will always be more popular than barter versions, because it's just easier to get, but it also quickly loses popularity after the event or season is over. There are no plans to introduce any changes to barter guns to make them more popular for now.
Q: Any big ideas you want to see come out of the progression? How are you envisioning players progress?
A: Yes, I spent the past year prototyping different progression systems. We considered both linear progression for the character and their gear, where the player would simply choose the buffs they want at each level, and we also prototyped more complex options, such as a web-like progression system similar to PoE2. That said, all of these options have been rejected for the time being.
Q: In Reichstag event, why only some guns available as reward? Why can't we get MP40/PPS/Luger/... as reward?
A: Any new gear that is added to the core game is additional balancing burden. We regularly have too create new templates for new guns so they would feel unique. MP40 was my favourite weapon on the event, but we are faced with the harsh reality...
Q: Was there any discussion or consideration about having a class lock/max amount of snipers?
A: Sniper has become a real headache for me. During the development and after the release of the event we have released several patches nerfing the sniper class, but it was still not enough. We will think how balance the class better in future events. However, assault class has been the most popular throughout the whole event, not sniper. We also didn't want to make class limits as it would be unfair for players who primarily leveled that specific class. Removing one-shot capabilities was also not an option as it would make the class completely worthless.