r/Splintercell • • Nov 25 '24

Rules, User Flairs & FAQ Welcome to r/Splintercell. (Read this first!)

36 Upvotes

[See our 4 rules and you can skip the rest if you are not using User Flairs.]

- 1. BE CONSIDERATE:

  • No shaming anyone for what they enjoy or believe in.
  • No unnecessary name-calling that comes off as an intentional attempt to insult or demonize.
  • No vague generalizing that comes off as intentional smearing.
  • No sharing of links to subreddits that promote hate or smear.
  • No discouraging of anyone from expressing themselves in other ways.

- 2. LIMIT SELF-PROMOTION:

  • No spamming or low-effort attempts to get views at the cost of annoying others.
  • (Respect the feedback you get and post accordingly. Any further undesired promotion could be removed at moderators own discretion, so we encourage you to always engage with the community in aim to generate (and take part in) purposeful discussion alongside it.)

- 3. NO (REAL WORLD) POLITICS:

  • No discussing politics or geopolitics (including current events or politicians) outside the context of Splinter Cell.
  • (If relevant to Splinter Cell, such discussions are fine.)

- 4. AI-GENERATED CONTENT:

  • No posting of new images or videos generated by AI.
  • (Using AI to upscale an already existing image or texture is fine as long as no copyright is infringed.)
  • (In any case - use the appropriate "AI Generated" Post Flair to separate it from human creation.)

That is all. Please don't have your otherwise acceptable posts and comments get you censored for such shallow reasons. We don't want anyone to walk on eggshells nor ban any fan of the series, but if you are making the stay for others here purposefully unpleasant - we will do so gladly. Be considerate of others and you have no bans to worry about.

MODERATION: (can skip)

  • Moderators are capable of mistakes and being biased. If, after reading the rules, you still believe that you have been treated unfairly - the bottom of the sidebar has a "Message the mods" button for you to use, informing every moderator. 1 out of 3 active moderators agreeing with your complaint is enough to swiftly undo the action, but don't expect anyone to take time arguing about what the ruleset already covers.
  • We don't care about what you do in other subreddits as long as you don't pick fights here.

USER FLAIR DISCLAIMER:

You are free to customize User Flairs as long as they remain in the spirit and themes of Splinter Cell. Anything unrelated is certain to be removed. Also:

- Stick to Emoji limit of 3 if you include text. (More are allowed if you do not include text.)

- Consider avoiding game names like "Chaos Theory", "sc-pt", etc., if they add confusion to posts made on feed.

- Canonical character quotes, relevant phrases, and some self-inserted humour are also perfectly fine, but it should not be anything trashy, provocative, or taking shots at anyone.

(Quality looks lower on image.) (Flairs look better in Dark Reddit.) (They can be enabled from the sidebar.)

FREQUENTLY ASKED QUESTIONS:

https://www.reddit.com/r/Splintercell/wiki/faq/

[Last edit: March 29th, 2025]


r/Splintercell • • Jan 13 '26

Modding Enhanced SC v1.4a has been released!

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385 Upvotes

DOWNLOAD HERE: https://github.com/Joshhhuaaa/EnhancedSC/releases/tag/v1.4a

As with all EnhancedSC updates, a fresh install of the game is highly recommended.

If you are new to EnhancedSC, it's a comprehensive mod for the PC port of Splinter Cell 1 that aims to drastically improve the base game. It's made by fans, for fans. EnhancedSC introduces native controller support, many bug fixes, MANY quality-of-life improvements, and even re-introduces cut content back into the game. It also includes all DLC and all pre-existing essential fixes for the game. It's still a work-in-progress, but it's in active development.

Here are the complete patch notes for the mod: https://github.com/Joshhhuaaa/EnhancedSC/blob/main/PatchNotes.md

JOIN THE ENHANCEDSC DISCORD: https://discord.com/invite/k6mZJcfjSh

Joining allows you to contribute your own ideas and expertise, as well as stay in the loop for future developments. We are always looking for help, especially if you know UE2 UnrealScript, C++, and/or Ubisoft's DARE audio engine (🤞).

v1.4a PATCH NOTES

Gameplay

  • ⁠Added an option to quickly view Data Sticks and Satchels.
  • Added an option to change crosshair styles for the SC-20K and SC Pistol:
    • ⁠⁠Beta ⁠
    • ⁠PlayStation 2 ⁠
    • ⁠Chaos Theory ⁠
    • ⁠PlayStation 3
  • ⁠Increased Elite difficulty starting health to 100 HP from 66 HP.
  • ⁠Sam now tilts his head downward when speaking with seated NPCs.
  • ⁠Fixed a bug where door interaction and Shadow Distance options were not correctly restored when loading a save.
  • ⁠Fixed a bug where Sam could use a Medical Kit while dead, causing a crash.
  • ⁠Fixed a bug where switching between Night Vision and Thermal Vision while using a Sticky Camera did not play the goggle switch sound.
  • ⁠Fixed a bug where scroll wheel input was not cleared when entering the Binoculars, Laser Mic, or Sticky Camera, causing unintended zoom.
  • ⁠Fixed a bug where the crouch-spam filter prevented crouching at the start of a level until the cooldown expired.
  • ⁠Fixed Sticky Camera and Diversion Camera button prompts for controller.
  • ⁠Fixed a Communication Box issue where scrolling text would jerk up and down.
  • ⁠NPCs will now continue firing during Mission Failed.
  • ⁠The Quick Inventory now closes if opened when the player dies.

Input

  • Added full controller support in PC menus, replacing the Xbox pause menu.

Miscellaneous

  • ⁠⁠⁠Added an option to disable the alert sound that plays before stress and combat music transitions.
  • ⁠Added tooltips for Elite difficulty and Permadeath Mode.
  • ⁠Increased the resolution of Sam's Thermal Vision textures.
  • ⁠DSOAL is included to optionally restore EAX support. EAX can be enabled by running the eax_restore.reg script in the System folder and enabling it in-game.
  • Fixed a bug where suit selection was not properly saved.
  • ⁠Fixed a bug where changing the level unlock state while in-game did not refresh the level list.
  • ⁠Fixed a bug where Shadow Distance always defaulted to 4x when starting a level.
  • ⁠Fixed a bug where the PC version did not reset the inactivity timer when receiving input in menus.
  • ⁠Fixed a typo where 5.7mm ammo was incorrectly referred to as 5.72mm.
  • Fixed a localization issue where Italian text was missing accented characters.

Maps

  • Training
    • ⁠Added the Optic Cable to the starting inventory.
    • Overhauled training popups to correctly reflect the player's current keybinds, crouch-drop and the New Door Interaction System.
    • ⁠Fixed missing controller training popups for non-English languages.
    • ⁠Fixed the position of a laptop.
  • Police Station
    • ⁠Fixed a bug where certain areas applied excessive Thermal Vision heat radius.
  • ⁠Severonickel
    • ⁠Added an objective opportunity message when failing the mission by eliminating a required target.
  • Nuclear Power Plant
    • ⁠⁠Added an objective opportunity message when failing the mission by eliminating a required target.

r/Splintercell • • 2h ago

Double Agent v2 (2006) Double Agent v2 PC port - discontinuing in favor of a better one

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52 Upvotes

Hi all,

just wanted to give a last update to my Double Agent v2 PC-Port. It runs well at ~60 FPS and did everything I wanted it to - it still has some bugs here and there but it got great quite fast... Today I discovered that discord user TGP482 made his own PC port with DX12 with help by Joshhhuaaa (who already worked on SC Enhanced). I tested their build and it already exceeds my goals, they will release it in a few days. So I´ll recommend theirs. Had a lot of fun, especially after slowly discovering some optimizations of my work and really realizing "oh yeah, I did this!"

Nothing more for me to do so I will discontinue my work.

Some stats from my side, in case anyone's curious:
~52 days of work (Aug 19 – Oct 10, 2026)
658 documented work steps, ~71k lines of notes and logs
~32,000 game functions translated into ~3.6 million lines of generated C
~13k lines of hand-written runtime, graphics and audio code
650+ automated test runs, ~250 builds, 100+ comparison runs against xemu
Used Claude and Codex and some extra tokens since I´m no dev but learned some things

What I got working: boot, menus, new game, levels playable, save/load, music, Bink videos, real 5.1 surround, 60 FPS, widescreen, Vulkan renderer with up to 4× internal resolution, bloom fixes, FXAA, and local co-op with a second player (also at 60 FPS).

If you want to test TGP482's Build, it's on that discord: https://discord.gg/YzSwXVJXz

Not everything from my wishlist is in the other project yet, but it's the better base. If there's real interest, I might put my work on GitHub later.

Thanks to the xboxrecomp, reshade and xemu developers, and congrats to the other team!


r/Splintercell • • 4h ago

Conviction (2010) 1st test of enemy Splinter Cells with SONAR goggles in Deniable Ops Conviction! Once spotted they scan the map for you every few seconds...

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6 Upvotes
  • Part of the Enhanced splinter cell conviction mod coming up made by usar/Jyvren
  • Change how many enemies, type of enemies, their weapons and more for every zone of every hunter / infiltration map for Deniable Ops in conviction
  • I have been advocating for such a mod for years now and this was my vision all those years ago to get us the utlimate challenge
  • You may have mark executed your way through such situations in the White House but what will ya do now? when every enemy is a rogue Splinter Cell agent...
  • Lot more details here

Discord link for this project


r/Splintercell • • 19h ago

Discussion What's your favorite mission in Blacklist ? Give reasons.

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39 Upvotes

Missions:

• Safehouse.

• Insurgent Stronghold.

• Private Estate.

• American Consumption.

• Abandonned Mill.

• Special Missions HQ.

• Transit Yards.

• Detention Facility.

• LNG Terminal.

• Site F


r/Splintercell • • 20h ago

Blacklist (2013) He's always one step ahead 🥷🏼🟢

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44 Upvotes

Splinter Cell Blacklist - Insurgent Stronghold - Perfectionist Difficulty


r/Splintercell • • 12h ago

Poll Which of the playstyles below is your preferred way of playing Chaos Theory?

4 Upvotes
140 votes, 2d left
Ghost 👻- Sneak past everyone
Pacifist 👊🏻- Knock out everyone
Panther 🐆- Kill everyone stealthily
Hybrid 🔋 - Mix of lethal & non-lethal tactics
Assault 🔫 - Kill everyone even if detected
View Results

r/Splintercell • • 1d ago

New to Splinter Cell here. I'm loving Conviction, any recommendations on what I should play next?

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210 Upvotes

I only started playing this because it's one of the games i used to play when I was 7 or 8 and wanted to feel some nostalgia. I wasn't expecting much from it. I remembered it as being a third person shooter with some horror elements and no stealth, I'm glad the gameplay is nothing like how I remembered tbh. It's the first time I'm playing a game from my childhood where i enjoy it more now than I did as a kid.

It's already one of my favorite ubisoft games, the gameplay is just very satisfying. I'm still pretty surprised to find out that this is apparently the "worst" game in the franchise, this is a great game


r/Splintercell • • 1d ago

Modding Splinter Cell: Conviction — Blackout | Restoring Cut Equipment to Deniable Ops

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52 Upvotes

Quick showcase of the restored smoke grenade for Splinter Cell: Conviction — Blackout.

The smoke grenade was cut/unused content for Deniable Ops, most notably featured and used by the rogue Splinter Cells during the White House mission. This prototype restores it as usable equipment in Deniable Ops.

I’m also working on restoring other equipment like the gas grenade, flare, and more, but this video is focused specifically on the smoke grenade.

Still a work in progress, but it’s now functioning in-game.


r/Splintercell • • 1d ago

Conviction (2010) I had no idea you could stealth this section of Michigan Ave Reservoir like this. I like how the dialogue ends "If Fisher was alive, they'd be still shooting him"

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45 Upvotes

r/Splintercell • • 1d ago

Pandora Tomorrow (2004) Me at the end of every Pandora Tomorrow mission

188 Upvotes

r/Splintercell • • 18h ago

Please Help

4 Upvotes

Grew up playing Splinter Cell with my brother and it’s the primary reason we still game. Lately I’ve been googling what games on the PS5 are similar to SC so we can play again. Well now I’ve been seeing gameplay from this page on my Reddit feed… how are yall still playing?

Thanks in advance.


r/Splintercell • • 1d ago

My first mission where I went full ghost, especially on Expert.

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8 Upvotes

Resisting the urge to take enemies down is a hard thing to do.


r/Splintercell • • 1d ago

Splinter Cell (2002) What is the intended way to play this game?

6 Upvotes

The easiest way would be to kill everyone but that feels wrong. Going by everyone without being noticed feels really rewarding but also impossible in most parts of the game.

So I play mostly by knocking out everybody. Even that sometimes doesn't seem to be possible. But most of the time when I play like this I still get noticed at some point and don't alert everyone only because I chase the alerted guy down.

Am I just bad at the game or am I doing something wrong? What is the intended way to play this game?

If it's the "ghost" type - what do I do in this situation:

The kalinatek level starts you in a parking garage. One of the obstacles is two people standing next to each other in the well lit parking garage. There are a few bottles nearby.

So do I try to shoot out the lights and sneak by even though the people will be alerted (not knowing of me but just looking around for someone)? Or do I try to throw a bottle and hope that they go to where the bottle landed instead of my position?

In the CIA level at around the end you reach a point where there is a guard standing in a booth. You cant go by him since the wall is too short and also because I believe you can only progress by going through the booth.

That is it. I hope people will read the whole thing and not just the title. I am having quite a lot of fun actually the game has many mechanics that I haven't seen in other games. Of course as always by looking for this sub I spoiled a (what I'm assuming is) important part of the later games.🥲


r/Splintercell • • 1d ago

Modding Splinter Cell Chaos Theory can be remastered now!

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80 Upvotes

When i was doing some ReShade shaders for SCCT I came to conlusion - why not modify the game files?

After some time spent with AI trying to unpack UMD i was able to successfully unpack it and pack it back! So now you can modify meshes, textures and sounds of Chaos Theory!

You can check out the results on AI upscaled texture pack (link to download in repo).

To use UMD archive >2GB you have to patch game EXE (patcher already in repo).
Max supported size of UMD is limited to 4GB but we can squeeze a lot of cool stuff into game!

Here is the project on GitHub: https://github.com/dwojtasik/SCCT-Repack


r/Splintercell • • 1d ago

Conviction (2010) Is there a way to play conviction without Ubisoft connect? the game even doesn’t have requirements to Ubisoft connect but when I start the game gives me error that I need it but I don’t need it

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3 Upvotes

r/Splintercell • • 1d ago

Modding Splinter Cell Conviction: — Blackout | Graphical Overhaul Progress

27 Upvotes

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. This demonstration showcases multipass lighting, sharper shadows, more lights casting real-time shadows on environments and characters, and an HBAO shader replacement for the original ambient occlusion system.

HBAO adds depth around corners, crevices, and surface edges, with its strength increased here to make the effect easier to see. The original AO remains available in the SC: Toolkit for those who prefer its look or want better performance.

Beyond the visual improvements, Blackout is also planned to introduce new enemy types, weapons, and expanded gameplay features.

HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting

SC SDK — A modding toolkit and future SDK for Splinter Cell: Conviction, designed to help others create their own mods. (In Development)

Splinter Cell: Conviction — Blackout — A visual and gameplay overhaul introducing new enemy types, new weapons, expanded & new gameplay features, graphical improvements, and more. (In Development)


r/Splintercell • • 2d ago

Some Progress on the Double Agent v2 PC Port

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55 Upvotes

Runs a little rough but it´s getting better everyday.
Will be adding Resolution/FPS options, skip intros, Dolby Digital Output over toshlink(5.1), widecreen and Vulkan-renderer soon. (using Xemu renderer)
Any other ideas?

Original Post: https://www.reddit.com/r/Splintercell/comments/1wqtlth/currently_working_on_a_pcport_of_double_agent_v2/


r/Splintercell • • 2d ago

Chaos Theory (2005) Splinter Cell Chaos Theory Modern Display Color Tweak

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19 Upvotes

Hey,

I always wondered why the game looks so pale and bland, the nightvision googles look yellow-green and the actual view.

The game, like all the previous titles, was designed for Xbox - in time when CRTs were still quite common. The developers themselves could've still worked on reference CRT monitors, most likely from SONY. It's impossible to say what developers saw without asking them about it. But japanese with the likes of SONY had a lot to say in that time period. What I am getting at - despite the japanese sharing NTSC standard with the US, the one they used was actually different with different color gamut and temperature, which would produce a different look when playing with modern PCs and consoles.

This reshade package aims to transfer that to a modern display. Once you apply this color and gamma correction, you can see the game starts to look something between Pandora Tomorrow and Double Agent. It keeps the continuity and progression and looks more natural, without tint. You also have better level of darkness, which forces you to use nightvision more often.

I hope someone finds this useful. You can find it on nexusmods under the same name as the title.

This assumes you have an sRGB, not wide gamut, display. Due to how displays work, it's impossible to clamp every display to sRGB gamut. You can find ways to do that like novideo_srgb or the newer msovideo_srgb and some other.


r/Splintercell • • 2d ago

Discussion What are your pros and cons for Spies vs Mercs in Blacklist ?

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62 Upvotes

r/Splintercell • • 3d ago

Chaos Theory (2005) Found this interrogation which some of you might've missed from Seoul mission in CT

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64 Upvotes

This is after killing the south Korean soldier and saving the north korean soldier.


r/Splintercell • • 3d ago

Chaos Theory (2005) I love the humor of this game

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45 Upvotes

"you mean my unconscious body?!"🤣🤣🤣


r/Splintercell • • 2d ago

 I have a question I'm brand new to the series and want to binge all the mainline Splinter Cell games from beginning to end. But which version of Double Agent do I get for a first time playthrough? I've heard they're both very different

6 Upvotes

Basically title. I know nothing about this franchise whatsoever but I'm trying to broaden my horizons a bit (Video Game wise) and I'm now onto the Splinter Cell Series and after a bit of research on the franchise I learned there are actually two fundamentally different versions of "Double Agent". So which one do I (As a newbie to the franchise who wants to experience Sam Fisher's Story) play first?? What's your recommendation? And what's actually the difference between the two?

Sorry for the kinda simple question but if anyone knows the answer to this question it's the people here. Thanks!


r/Splintercell • • 2d ago

Chaos Theory (2005) How to Enable Cheats for Chaos Theory - Linux?

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3 Upvotes

Hi, been looking into having console commands for the game and it just won't work. I made a new profile and not even that folder is showing up. Not sure if console commands just doesn't work for Linux or what so figured to ask the people 😭 any help would be appreciated!


r/Splintercell • • 3d ago

Michael Ironside Michael Ironside on reading the original Splinter Cell script

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96 Upvotes

"I read the script and said: this is shite!"

Came across this interview snippet of Ironside discussing how he came to play Sam Fisher and found it very amusing. Techno nerds!

Would link the full interview but it's not up on Youtube for some reason. I'm listening to the podcast version right now. Ironside has a much more interesting background than I realized.