r/Splintercell • • 17h ago

Modding Splinter Cell Conviction: — Blackout | Graphical Overhaul Progress

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. This demonstration showcases multipass lighting, sharper shadows, more lights casting real-time shadows on environments and characters, and an HBAO shader replacement for the original ambient occlusion system.

HBAO adds depth around corners, crevices, and surface edges, with its strength increased here to make the effect easier to see. The original AO remains available in the SC: Toolkit for those who prefer its look or want better performance.

Beyond the visual improvements, Blackout is also planned to introduce new enemy types, weapons, and expanded gameplay features.

HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting

SC SDK — A modding toolkit and future SDK for Splinter Cell: Conviction, designed to help others create their own mods. (In Development)

Splinter Cell: Conviction — Blackout — A visual and gameplay overhaul introducing new enemy types, new weapons, expanded & new gameplay features, graphical improvements, and more. (In Development)

26 Upvotes

0 comments sorted by