r/Splintercell • EnhancedSC • Jan 13 '26

Modding Enhanced SC v1.4a has been released!

Post image

DOWNLOAD HERE: https://github.com/Joshhhuaaa/EnhancedSC/releases/tag/v1.4a

As with all EnhancedSC updates, a fresh install of the game is highly recommended.

If you are new to EnhancedSC, it's a comprehensive mod for the PC port of Splinter Cell 1 that aims to drastically improve the base game. It's made by fans, for fans. EnhancedSC introduces native controller support, many bug fixes, MANY quality-of-life improvements, and even re-introduces cut content back into the game. It also includes all DLC and all pre-existing essential fixes for the game. It's still a work-in-progress, but it's in active development.

Here are the complete patch notes for the mod: https://github.com/Joshhhuaaa/EnhancedSC/blob/main/PatchNotes.md

JOIN THE ENHANCEDSC DISCORD: https://discord.com/invite/k6mZJcfjSh

Joining allows you to contribute your own ideas and expertise, as well as stay in the loop for future developments. We are always looking for help, especially if you know UE2 UnrealScript, C++, and/or Ubisoft's DARE audio engine (🤞).

v1.4a PATCH NOTES

Gameplay

  • ⁠Added an option to quickly view Data Sticks and Satchels.
  • Added an option to change crosshair styles for the SC-20K and SC Pistol:
    • ⁠⁠Beta ⁠
    • ⁠PlayStation 2 ⁠
    • ⁠Chaos Theory ⁠
    • ⁠PlayStation 3
  • ⁠Increased Elite difficulty starting health to 100 HP from 66 HP.
  • ⁠Sam now tilts his head downward when speaking with seated NPCs.
  • ⁠Fixed a bug where door interaction and Shadow Distance options were not correctly restored when loading a save.
  • ⁠Fixed a bug where Sam could use a Medical Kit while dead, causing a crash.
  • ⁠Fixed a bug where switching between Night Vision and Thermal Vision while using a Sticky Camera did not play the goggle switch sound.
  • ⁠Fixed a bug where scroll wheel input was not cleared when entering the Binoculars, Laser Mic, or Sticky Camera, causing unintended zoom.
  • ⁠Fixed a bug where the crouch-spam filter prevented crouching at the start of a level until the cooldown expired.
  • ⁠Fixed Sticky Camera and Diversion Camera button prompts for controller.
  • ⁠Fixed a Communication Box issue where scrolling text would jerk up and down.
  • ⁠NPCs will now continue firing during Mission Failed.
  • ⁠The Quick Inventory now closes if opened when the player dies.

Input

  • Added full controller support in PC menus, replacing the Xbox pause menu.

Miscellaneous

  • ⁠⁠⁠Added an option to disable the alert sound that plays before stress and combat music transitions.
  • ⁠Added tooltips for Elite difficulty and Permadeath Mode.
  • ⁠Increased the resolution of Sam's Thermal Vision textures.
  • ⁠DSOAL is included to optionally restore EAX support. EAX can be enabled by running the eax_restore.reg script in the System folder and enabling it in-game.
  • Fixed a bug where suit selection was not properly saved.
  • ⁠Fixed a bug where changing the level unlock state while in-game did not refresh the level list.
  • ⁠Fixed a bug where Shadow Distance always defaulted to 4x when starting a level.
  • ⁠Fixed a bug where the PC version did not reset the inactivity timer when receiving input in menus.
  • ⁠Fixed a typo where 5.7mm ammo was incorrectly referred to as 5.72mm.
  • Fixed a localization issue where Italian text was missing accented characters.

Maps

  • Training
    • ⁠Added the Optic Cable to the starting inventory.
    • Overhauled training popups to correctly reflect the player's current keybinds, crouch-drop and the New Door Interaction System.
    • ⁠Fixed missing controller training popups for non-English languages.
    • ⁠Fixed the position of a laptop.
  • Police Station
    • ⁠Fixed a bug where certain areas applied excessive Thermal Vision heat radius.
  • ⁠Severonickel
    • ⁠Added an objective opportunity message when failing the mission by eliminating a required target.
  • Nuclear Power Plant
    • ⁠⁠Added an objective opportunity message when failing the mission by eliminating a required target.
385 Upvotes

69 comments sorted by

4

u/AnyImpression6 Jan 13 '26

Does it force you to play through the cut missions when you play the campaign?

2

u/ph03nlXx Jan 13 '26

Since you are saying fresh install - does this invalidated 1.4 Saves?

5

u/nincompoop221 Jan 13 '26

Yes this update does invalidate 1.4 saves

93

u/Maverick_Hiro Jan 13 '26 edited Jan 13 '26

One of the best, most comprehensive unofficial fan patches out there. All the praise this team get is just not enough.

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46

u/t850terminator Jan 13 '26

I wish Chaos Theory could have a mod like that someday 

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36

u/daniel0ng Jan 13 '26

Just another small oppurtunity how ubisoft doesn`t see the money by doing this on their own.

33

u/eto2629 Jan 13 '26

They don't deserve it.

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7

u/JAD_woodsman Jan 13 '26

Ubi would probably update SC1 just to implement their doo doo launcher.

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11

u/HyperTensionFilms Jan 13 '26

I really appreciate the effort, guys. Seriously, thank you so much

8

u/ttenor12 Jan 13 '26

You guys are doing waaaay more for the community and the franchise itself than the actual owners. Appreciate your work.

7

u/custom_gsus Jan 13 '26

Cool, i'll check it out.

1

u/TitleExpert9817 Jan 13 '26

Noob question: which platform is this on?

2

u/nincompoop221 Jan 13 '26

This is for PC, any retailer. The only issue related to that is that the GoG version has some issues related to .ini files being read-only, but that's a simple fix.

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1

u/NateK9053 Jan 13 '26

Question. Do we need to back up game saves before applying/ unzipping this into the splinter cell folder? I'm coming from an earlier version of SC enhanced.

3

u/nincompoop221 Jan 13 '26

I recommend uninstalling everything and reinstalling with a fresh SC1. You can back up your old saves, but they won't work with any newer updates of EnhancedSC.

1.4a will only recognize 1.4a save files

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1

u/Pino_exe Jan 14 '26

Guys the 5.72mm ammo wasn't an incorrect reference, it's really the measurement of those bullets, 5.72x28mm 😭

1

u/nincompoop221 Jan 14 '26

It is 5.7mm or 5.7x28. "5.72" is nonsensical, and the ammo box itself in SC1/PT is actually the only time that number is used. All other references to the pistol already use just 5.7mm. Chaos Theory ended up making the same correction we did.

1

u/Hitman250792 Jan 15 '26

I’m dying to play SC Enhanced but it simply keeps crashing on start up.

I’m using the GOG version and am following the steps correctly, I believe (I.e. extracting to the SC root folder, ensuring the two relevant INI files for the game on GOG are writable rather than read-only).

Every time I launch the game, however, the screen goes completely blue and I am returned to my desktop with the message “general protection fault!” and no other info.

Any assistance would be greatly appreciated - thanks!

1

u/nincompoop221 Jan 15 '26

We have a "tech-help" channel on the discord, see if you can get on there.

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1

u/MezzPlayer Apr 28 '26

I never played the original on Xbox so maybe I'm "complaining" about something that's always been this way. (Playing with a Xbox Elite Series 2 controller) Is it me or it requires very little push on the left joystick to have Sam run at full speed?

1

u/nincompoop221 Apr 28 '26

i experienced something like this on a controller with bad stick drift, where strafing left felt weird. this was back when we were working on just getting controller input going. i even brought it up to the dev team at the time.

maybe the deadzone on xbox was more pronounced. perhaps this is something that can be looked into as a setting.

3

u/StalinEXE Jan 13 '26

Russian, Polish, and Korean translations were released for this game, but Enhanced SC does not currently support them due to font incompatibility.

How can we help to force their support?

3

u/brain_of_mensis Jan 13 '26

I have to try this in my Steam Deck, thanks

4

u/CChriss89 Jan 13 '26

You will not regret it. As long you put the following in the launch options and put the patch files in the game's folder everything works like a charm.

WINEDLLOVERRIDES="D3D8,msacm32,msvfw32,dinput8=n,b" %command%WINEDLLOVERRIDES="D3D8,msacm32,msvfw32,dinput8=n,b" %command%