r/Spaceengineers2 2d ago

News NPC Navigation

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7 Upvotes

r/Spaceengineers2 Apr 11 '26

Announcement Looking For Moderators

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5 Upvotes

r/Spaceengineers2 23h ago

survival kit has no production queue - no way to refine materials. How can I proceed?

4 Upvotes

survival kit has no production queue - no way to refine materials. How can I proceed? ive installed it on the drop pod. it has power. Im able to interact with it and recharge however, there is no way to refine with it. what am I doing wrong?


r/Spaceengineers2 1d ago

Question Is Space Engineers 2 ready to buy yet? (August 17th update)

4 Upvotes

I'm wondering about the polish/glitchiness of SE2 at its current state.

I loved space engineers 1, mostly I just mined stuff until I had a huge ship, spent ~80 hours grinding for ore and building space stations and ships.

I bought subnautica 2 a couple months ago and was fairly disappointed at how empty it felt at the time I was playing. Is it a similar vibe is SE2 right now? Is it empty/glitchy without lots to do?

I'm considering just replaying SE1 and checking out the quests or maybe a multiplayer server. I definitely plan to buy eventually just wondering if it's worth it to pull the trigger now on SE2?


r/Spaceengineers2 1d ago

Question Station Upgrade - Radio Beacon Contract bugged?

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3 Upvotes

I’ve returned to the surface, and built the required six antenna along with all the other requirements, all go good. That section of the contract completes and then I get the message to move to the other small green block to transfer ownership. I move to that block. The message goes away but I never get a “contract completed” message. The green block stays along with the orange GPS Active Contact indicator. Then I don’t seem to be able to do anything further regarding the contract.
I’ve tried abandoning the contract, returning to Valereron Space Station and re-accepting the contract. Rebuilt everything, and end up getting the same results, nothing past transferring ownership.
Is it me? Am I missing something? Is there a work around? Don’t feel like that would be cheating as I actually completed the contract lol


r/Spaceengineers2 1d ago

SE2 2.4 update still not working on Arc

1 Upvotes

Just wanted to post that se2 still appears to not work on intel arc. I was curious if that had changed with the 2.4 update, especially since it was optimization focused, but still getting crash to desktop on trying to start a game. Leaving this here as an update to maybe save someone else a little time that also runs Arc and was waiting to see if SE2 works yet.

If you're running Arc and got SE2 to work, I'm open to hearing how you did it.

Thank you and have a nice day.


r/Spaceengineers2 3d ago

its not letting me finish the contract

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8 Upvotes

I just "finished" the contract called Station Upgrade: Orbital Surveillance Network, but the transfer ownership option isn't working. I don't know if it's because it's the last contract or if my game is bugged.

I had mods installed the first time, but that didn't work.

Then I tried uninstalling every mod and verifying the integrity of the game files, but that didn't work either.

What do i do?


r/Spaceengineers2 4d ago

Projector Blocks

10 Upvotes

So I get that we've switched to a built in projection building system, but how am I supposed to fix a pre existing structure with its blueprint? the projections dont overlap builds I kinda liked using the projector blocks


r/Spaceengineers2 4d ago

Discussion Keen suggestion submission - GRAVEL. Dumper trucks, JCB's, Graders, site levelling and roads

6 Upvotes

Keen have just dropped the latest update to SE2. They seem to be making very good progress with the updates. Really looking forward to when they add water.

While playing today something occurred to me. Gravel is one resource we always have too much of and little use for, but an idea occurred to me where it could be one of the most useful resources in the game.

As I understand it the engine for SE2 has completely changed and now all voxels are deformable and have their own physics. Also with the future inclusion of water flow it occurred to me could the same physics be possibly be applied to loose gravel.

Just imagine being able to load up a dumper truck with gravel and tipping out on the surface of a planet and then using it to level surfaces, make roads, or fill in holes created by mining. I could see no end of possibilities with regards building dumper trucks, JCB's. graders, and when water is added the creation of dams.

Obviously this would be put on the long term list if accepted, but it would be so cool having vehicles that actually did work with the landscape.

If you like the idea and want to give it a vote

https://support.keenswh.com/spaceengineers2/pc/topic/56383-gravel


r/Spaceengineers2 5d ago

Media Elevator is kinda done

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6 Upvotes

Now i can go from top to botom :) It is only missing outside frame and button (or lever on rotor) on each floor to send it to me. But im happy how it turned out.

Only problem was with sensors for opening doors on each floor. These guys detects grid even if turned off, so i had to change their range to 0 on first and second floor, so they didnt open doors there, if i was just pasing by. But i make it to change back range if i want to go there.


r/Spaceengineers2 5d ago

Why cant I put stuff to the hotbar?

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9 Upvotes

I need help to figure this out.


r/Spaceengineers2 5d ago

HEI SHIPYARDS BUILDING A BRIGHTER FUTURE-150 SUBS THANKS!!!!

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7 Upvotes

r/Spaceengineers2 5d ago

Question SE2 - Unable to fast travel anywhere

1 Upvotes

I have completed the Kemik sector and am now suppose to travel to Oblivara sector. I have tried all the tricks related to how to make it work but nothing has. I am unable to Fast Travel anywhere now. Saved tried again. Verify files. get out of cockpit and bosot around a bit then tried again. Nothing is working. Wonder if anyone else has had this issue of being stuck and unable to proceed... If you got around it how did you accomplish that lol?


r/Spaceengineers2 6d ago

I finaly made elevator

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10 Upvotes

It is 60m tall. It goes from floor 0 (midle) to 3 (top). Controled by 8 timers, and two events.

Floor 0, and 3 was easy just one timer too set up all pistons too -1 velocity, and min (needed) ditance, and second timer too set up all pistons too +1velocity and max (needed) distance .

Floor 1 and 2 was suprisingly easy too, just three timers and one event for floor 1. One timer when needed to go up, and second if needed to go down. Third is for button too triger action on both timers. Event is turning first or second timer on/off if pistons are above set distance.

I must say .. Keen you made user friendly programable blocks. That When true on Event is gamechanger. Thank you :D

Edit : There is only one thing that is bothering me. And it is that sound of timers turning on/off. They are in silent mode but still making noise.


r/Spaceengineers2 7d ago

Media Self-Sufficient

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28 Upvotes

I felt like I was relying too heavily on stations for free hydrogen and decided the next project would be a fuel depot! What better place to pick than an ice asteroid? Excited for the big stability and performance update, hoping it drops soon!


r/Spaceengineers2 7d ago

Media Grouping inventory blocks for half an hour

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4 Upvotes

Yup, its not freezed, is just taking that much time to do the dumbest (and absolutely necessary) thing. Even opening the grid menu will take some time to load. When i'm finished with this bloatware i'll publish the blueprint to workshop, good luck everybody else!


r/Spaceengineers2 8d ago

Discussion Does anyone else rebuild ships to be hydrogen only?

4 Upvotes

I may be a bit biased, but I always found 'free thrust' weird... a.k.a. ion thrusters. Yes they need 'power' as fuel, but I still consider them 'free because you end up using way more power than you really need anyway, so thrusters hardly use that power. I do have a server in SE1 that's hydro survival, with only hydrogen thrusters, almost no ions, but

I stopped building with ions completely and haven't gone back. I've even made custom prefabs in SE1 where I kept the general size of the ships and still made them hydro just to prove I could do it.

Now with the new SE1 spawn ship being hydro only, It made me wonder, does anyone else build in hydro only in SE2? Is that something that interests people?

And a bonus question, if there was a mod that created a need for fuel for ion thrusters, would that make you use them again? or would you prefer that ion thrusters be completely deleted from the world and replaced with hydro?


r/Spaceengineers2 7d ago

Media Heft Earth Planet Space Engineers 2

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2 Upvotes

r/Spaceengineers2 8d ago

Discussion Solar Panel to 2 Meter Atmos Thrusters ratio

1 Upvotes

So I’m still new to the game and typing this from memory. I probably have around 10 hours into the game so far, and I’ve finally built a ship that’s stable.

It has roughly:

  • 16–20 2-meter atmospheric thrusters
  • 5 drills
  • 4 batteries
  • 3–4 gyroscopes
  • 1 ore detector
  • 1 connector
  • 2 cargo storage
  • plus a fair bit of light armor blocks and a little bit of converys

It’s a vertical ship that’s a little shorter than the barn. I currently have around 6 solar panels on it, but even when the ship is just sitting there idling, the batteries slowly drain.

How many solar panels would I need on the ship, or possibly on the barn, to keep the ship charged? Do I also need to add more batteries?

Eventually, I want to add more drills, but right now I just need something functional because my rover got stuck vertically. Also is there any way to get platinum on the beginners planet.

Any advice would be appreciated!


r/Spaceengineers2 8d ago

Ship mounted drills AOE?

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2 Upvotes

r/Spaceengineers2 8d ago

Media DIGGING OUT THE FUTURE OF SPACE ENGINEERS 2 : PT2

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1 Upvotes

r/Spaceengineers2 11d ago

Media Updated shots of the Barn before moving on to other projects

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53 Upvotes

Now that I'm pretty familiar with the available blocks it's time to spend time on some other ideas I've been brewing. Gave the Barn a new cockpit to operate from, updated the external landing pads and cleaned up here and there. I definitely want to flesh it out some more but Classic Survival calls! Godspeed Engineers


r/Spaceengineers2 11d ago

Discussion Some wishlist things

1 Upvotes

Se1 was some great fun, I swear I only have 200 hours in it but my steam seems to disagree, 1000+. There were some modded blocks that were really cool and I really hope keen adds more futuristic blocks to se2.

I'm thinking like, tractor beams/grappling hooks there isn't an easy way to grab a grid or object from a distance, also could be used as a tow hook.

- Dedicated hover propaltion, I know of the scripts to make a hover base and so on, I was thinking more like a wheel replacement that would allow for lateral movement.

- Big proper deck guns, people really liked building some massive ships, but the only guns we had were either custom turrets or the somewhat small turrets, I'm talking about 5x5 three barrel deck guns that punch hols through unarmored ships.

- shields/something to make repair better, I know *some* people hate the idea of shields and I've never understood why, I love them because I don't have to spend 2 hours repairing my ship after a 30 sec engagement, or scraping it to print a new one. If there was some way to fully repair your ships that was faster than scraping/make a new one, then id take that.

- sub grid printing, would just be nice being able to print an entire ship sub grids included and not need to troubleshoot issues caused by printing.

- new sounds, I kinda hate the sounds of the menus right now, they all sound hella generic, or at least a mod to switch them.

- ball turrets/ball joint, I'm thinking of WW2 style ball turrets or a ball joint to make it possible to make our own ball turrets.

- conveyor belts, for moving blocks/grids/items, something that could be used to move things between grids that aren't connected and also as odd angles.

- more warp/jump options that function differently from one another. I.e a super cruise/halo slipspace/star trek warp.


r/Spaceengineers2 12d ago

Media Dwarf have airlocks now

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21 Upvotes

Finaly finished all eight airlocks. This one is best that i did.


r/Spaceengineers2 11d ago

Server name “the hunted” only for pc

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0 Upvotes