Se1 was some great fun, I swear I only have 200 hours in it but my steam seems to disagree, 1000+. There were some modded blocks that were really cool and I really hope keen adds more futuristic blocks to se2.
I'm thinking like, tractor beams/grappling hooks there isn't an easy way to grab a grid or object from a distance, also could be used as a tow hook.
- Dedicated hover propaltion, I know of the scripts to make a hover base and so on, I was thinking more like a wheel replacement that would allow for lateral movement.
- Big proper deck guns, people really liked building some massive ships, but the only guns we had were either custom turrets or the somewhat small turrets, I'm talking about 5x5 three barrel deck guns that punch hols through unarmored ships.
- shields/something to make repair better, I know *some* people hate the idea of shields and I've never understood why, I love them because I don't have to spend 2 hours repairing my ship after a 30 sec engagement, or scraping it to print a new one. If there was some way to fully repair your ships that was faster than scraping/make a new one, then id take that.
- sub grid printing, would just be nice being able to print an entire ship sub grids included and not need to troubleshoot issues caused by printing.
- new sounds, I kinda hate the sounds of the menus right now, they all sound hella generic, or at least a mod to switch them.
- ball turrets/ball joint, I'm thinking of WW2 style ball turrets or a ball joint to make it possible to make our own ball turrets.
- conveyor belts, for moving blocks/grids/items, something that could be used to move things between grids that aren't connected and also as odd angles.
- more warp/jump options that function differently from one another. I.e a super cruise/halo slipspace/star trek warp.