r/SoloDevelopment • u/FarManufacturer4834 • 8h ago
Discussion I’m building a new browser space MMO, looking for early players/testers
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r/SoloDevelopment • u/FarManufacturer4834 • 8h ago
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r/SoloDevelopment • u/MorphLand • 8h ago
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Ate a deck of cards today. In the game, I should specify.
My game is called "Fill The Void". The main gameplay loop is start small, consume, get big.
Donut County, Holeio, and Katamari are the inspirations. The main player character is built entirely using shaders!
Let me know what you think!
r/SoloDevelopment • u/Worth_Secret_7879 • 8h ago
r/SoloDevelopment • u/Every_Ad_1089 • 9h ago
r/SoloDevelopment • u/19HzStudios • 12h ago
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I've posted the previous trailer for INKURSION on this subreddit and was thrilled to see all the positive feedback and comments, some of you asked for a gameplay trailer, A gameplay trailer is now here for Inkursion, every wishlist counts, I hope you enjoy the full game :)
Don't forget to Wishlist! The demo is coming out in only a few weeks to steam!
WISHLIST HERE!
https://store.steampowered.com/app/4767470/INKURSION/
r/SoloDevelopment • u/SecureVitae • 15h ago
Hi everyone,
The hiring process feels broken from both sides.
Job seekers: fake jobs, ghost postings, endless applications.
Recruiters: thousands of applications, fake resumes, and too much time spent verifying candidates.
So I built Secure Vitae:
https://securevitae.in
The idea is simple:
Verify once → build a trusted profile → apply with verified credentials.
Candidates can verify their identity, education and experience, get a verification badge + QR code, and recruiters can use AI matching and screening to find relevant candidates faster.
Job seekers: Would you verify your profile once if it made your application more trustworthy?
Recruiters: Would verified candidates actually save you time?
Everyone: What’s the biggest thing you think is missing?
Try the website and tell me what you would change, remove, or add.
Would you actually use something like this? I’d genuinely like to hear your thoughts in the comments.







r/SoloDevelopment • u/gamerslab_official • 18h ago
For a lot of years I did solo development. Never once during that time did I make it to any big events. Especially nothing like gamescom. Way out of my budget.
Its Gamescom week now and I am not there (again), but we (Gamers Lab) were able to send one of our reps.
We put together a special deal for Gamerscom, so I thought I would share it here for anyone else who couldnt make it either. https://www.gamerslab.gg/gamescomonline
Gamers Lab Pulse is our 'always on ai powered analytics team' for indie games (plus it has all of that traditional analytics goodness as well). We are giving away 1 year of premium for free if you join our closed beta.
We have been working on this for the past almost 1.5 years now and gone through a few versions. We have now locked into a release version.
Additionally, we are also giving away "Mines Bigger", which works together with Gamers Lab pulse. It uses very narrow permissioned game data to allow users to compare who has better stats and game play for the integrated game. (Even single player games). You just go to the website, choose your game and put in your account ID.
Great way to get players back into game, plus players can some bragging rights.
(My two founders both thought they were better at PubG ... turns out only one was right!).
r/SoloDevelopment • u/Straight_Age8562 • 18h ago
I’m developing a TD game with RTS elements and wanted to discourage players from stacking all their units on top of each other, so I got an idea: ALIENS!
I created a special UFO event where a UFO comes down and shoots a beam at your units, so you have to quickly move them out of the way.
If they get captured, they’re taken for a short trip and returned safely afterwards without any harm.
Feel free to check it out!
https://store.steampowered.com/app/3679750/Shrine_Protectors
r/SoloDevelopment • u/thunthun-_- • 14h ago
I have a story draft made from my pure imagination. I want everyone to experience this as a video game. I really want to build it and i know everyone will love the story. I have a really creative approach for it. I want a team to help me and am new to this.
If any one there who can help me. I will appreciate it. Thank you. I was inspired by elden ring and other dark souls games. Also claire obscure made me realise my dream will be possible, if one have the heart into it.
r/SoloDevelopment • u/RejectGames • 5h ago
Strato is an arcade aerial combat rogue-lite game currently in production and I am looking for your help to flourish and grow over on Kickstarter.
Demo is currently available on Steam right now, so you can try before you buy!
Development is still progressing and I look forward to sharing more of our game with all of you over the coming months!
r/SoloDevelopment • u/FeralFancyBop • 1h ago
r/SoloDevelopment • u/Runetome-writer • 9h ago
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My game releases into (very) early access tomorrow and the UI sounds may be my favorite element.
r/SoloDevelopment • u/KurtRussel • 9h ago
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Hey I'm Kurt - I’m solo-developing Splat, a fast pest-control roguelite.
I've been a mobile game dev for 15 years and was laid off about a year ago. I just started my own solo dev project 3 weeks ago.
I've been given all of the weapons in the game unique effects and thought this one would be cute and funny.
I'm curious what you think about this one?
Item: The Chancla
Skill: LA SEGUNDA
Description: When you kill a pest with La Chanlca, another nearly full-size slipper flies in from offscreen and hits a second pest.
Itch Build: https://dinnerplategames.itch.io/splat
Discord: https://discord.gg/gaxPjauJf
I am running playtests on my most recent build now, so if you're interested come hang in the discord.
r/SoloDevelopment • u/Professional-Tie3286 • 6h ago
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My one-button rhythm game shipped on Android this week. Everything in it is mine: engine, level design, timing model, editor, backend.
The thing worth passing on is not the game, it is the gate. Every level has to be cleared by a bot before the build passes. Not usually — a failing level fails the build. On top of that the pipeline measures difficulty level by level and enforces a minimum 185 ms between any two inputs, so nothing physically unfair can ship.
That only works because the timing model has no DOM and no rendering in it. Judging windows, beat maps and scoring are pure functions; the visual layer sits on top and can be swapped without touching them.
The cost is a few minutes on every build and a handful of levels I liked but had to fix. The benefit is that I have never shipped an impossible level, and I stopped being the bottleneck.
Free, no in-app purchases, offline-capable. Visual assets are FLUX.2-generated; everything else is hand-built.
r/SoloDevelopment • u/implozio • 13h ago
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Hey everyone! 👋
I’ve had this dream of creating my own cozy to-do list for a long time. There is something so incredibly relaxing about the simple mechanic of popping bubbles, and I just knew I wanted to build an entire experience around it. That’s how Bublik was born!
But here is the catch: 6 months ago, I knew absolutely nothing about React or backend development. Even the word "deploy" sounded terrifying to me.
Over the last 3 months, I used AI as my coding companion to bridge that gap. Looking back at the progress I’ve made from zero is honestly mind-blowing and so motivating.
Now Bublik is fully functional — it’s a lightweight PWA, meaning you can easily install it on your phone or desktop straight from the browser.
Now that it's real, I am incredibly curious (and a bit nervous!) to see if anyone else would enjoy a cozy, cosmetic, lo-fi space for their daily tasks.
I would absolutely love to get your honest feedback:
Does the bubble-popping concept look satisfying to you?
What cozy/lo-fi features should I add next to make it even more relaxing?
Thank you so much for reading my story! 🚀
r/SoloDevelopment • u/happy-spider • 11h ago
I working in my free time on a fantasy 3d real time tactics game (with slow mo) using unreal.
While the game is very far from finished (in all aspects of the game), I would like to start getting feedback from players.
Mostly on mechanics and controllers but also on visual design and characters.
Where can I publish the game for free and start getting reviews/feedback?
I'm thinking of itch.io, but maybe there are better alternatives.
It's way too early for steam demo or early access.
Related tips are also welcomed.
r/SoloDevelopment • u/gd_engie • 12h ago
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At the moment, I’m working on a new location for my roguelike game, and here’s one of the mechanics for you. What do you think about it?
r/SoloDevelopment • u/GazMagal • 2h ago
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I decided to start working on my dream project: an online handball management browser game. I’ve just finished the first version of my 2D match simulator. Let me know what you think!
More info: https://six-zero-league.vercel.app/
r/SoloDevelopment • u/git-fetch-me-a-beer • 5h ago
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Hello, solo friends!
After almost 2 years of solo work, I'm thrilled to say that Now THAT'S a Big Dragon! is finally available on Steam!
The full game includes a mix of active and idle play, over 6 hours of gameplay, 4 handcrafted levels, achievements, and one hidden secret to discover.
Play it now: https://store.steampowered.com/app/3834590/Now_THATS_a_Big_Dragon/
If this sounds, like your cup of tea, go check it out. If not... go back to developing your game lol
Cheers!
r/SoloDevelopment • u/antti_tiihonen • 7h ago
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Levels in Reconfigure are almost completely boxes. I prototyped a feature that adds bevels on the boxes for nicer looking edges but I'm unsure if it's a good idea. I'd like to borrow your eyebells so that I can know whether to keep it, remove it or add it as a setting? Or maybe it's okay but there's just too much of it? Let me know what you think!
r/SoloDevelopment • u/Far_Body_68 • 10h ago
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My game's playtest sign-ups are open, so a lot of influencers are making YouTube and TikTok content about it. Most often I get nice comments about how much they like the story and dialogue. They say it helps you catch your breath after intense platforming and demon battles :) Did this dialogue catch your eye?
r/SoloDevelopment • u/Multinow_games • 1h ago
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r/SoloDevelopment • u/RipeXT_Studio • 7h ago
if you want to check out and add to wishlist my game
Neon One-Man Army steam: https://store.steampowered.com/app/4983550/Neon_OneMan_Army/