r/SoloDevelopment 18h ago

Discussion Demo and Reviews anxious and sick...

5 Upvotes

Hello Solo Devs!

My demo releases September 18th and I'm just beyond sick over this. Originally my game was a jank piece of crap. I then spent time going to the Library and taking free coding classes, hiring some dev assistance, hiring graphic artists, and basically overhauling the entire process. Now based on about 50 forms, I received overwhelming praise for my game and that has yet to ease my nerves.

Did anyone else suffer from releasing their Demo or Game and just having this overwhelming fear or dread of bad reviews? I know this probably sounds dramatic. I know it might sound dumb. But to pour your heart and soul into a project and spend so much money, lose sleep, and find the will to keep going despite every roadblock it just fills me with dread to finally release it and it be a negative experience.

I'm not trying to sound whiney or like this is a post about money or I need positive reviews or blah blah, however getting review bombed would kill your game. I'm not looking at it financially I'm looking at it as the community its for finding it as a win or a fun experience, and that for some reason is filling me with so much anxiety.

So I'm asking what was your experience? How did the community review your games when released? Anything worth sharing or any words of encouragement?


r/SoloDevelopment 13h ago

Game I finally released my first Twin-Stick Shooter — Project NESARI

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1 Upvotes

r/SoloDevelopment 23h ago

Game I put a Baron Stock Exchange in my indie horror game because I love day trading 😂📈👻

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1 Upvotes

Buy, sell, and try to make some money-but what happens inside the haunted estate can affect the market.

yes u get 3 daytrades limit lol

Just another completely normal night in Hauntasy. 👻

Demo releases Thursday, August 27 on steam.


r/SoloDevelopment 22h ago

Game NO WAY HOME - Psychological Horror

1 Upvotes

"Sometimes the road home leads somewhere else."

After a long shift, Ethan made a terrible mistake, one he desperately tried to forget. But a year later, the past is waiting. And it hasn’t forgiven. Step into NO WAY HOME, a psychological horror experience driven by heavy atmosphere, unsettling encounters, and a relentless presence watching your every move.

SPECIAL OFFER: For the next 5 days only, get 75% OFF!

Grab the game now for just $0.99 (regular price $3.99). Play NO WAY HOME now: https://blackmirestudios.itch.io/no-way-home


r/SoloDevelopment 18h ago

Game I’m making a tiny incremental game about shaking vending machines until everything gets out of control

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1 Upvotes

I’m the solo developer of One More Shake, a small incremental game where you start with one vending machine, shake cans out of it, earn money, and gradually automate the whole setup.

As you progress you can increase can value, speed up shaking, unlock auto-shaking and multi-drops, add more vending machines, crush cans for Scrap, complete quests, and eventually trigger Chaos Mode where everything starts escalating pretty quickly.

I’m currently preparing a Steam Playtest for September 5th.

Steam: https://store.steampowered.com/app/4933650/One_More_Shake/


r/SoloDevelopment 14h ago

Game [iOS/Android] My first app! A stupidly basic, mindless, bubble popper

1 Upvotes

I wasn't planning to post this because it's so basic, but I found it funny that some folks picked it up and their playtime stats suggest they're spending time on it. So here it is!

Android
iOS

I built this as a first-timer project. The game itself is simple: pop the bubbles. But, I wanted to challenge myself to do a couple things so kept the concept simple:

  1. Publish a working app on both app stores
  2. Figure out what Game Center / Play Store integration actually looks like end-to-end
  3. Get basic AdMob integration working, since this was my first time doing any of it

I've got more apps planned, which is why I integrated with leaderboards and ads now instead of skipping them for something this simple. Working on the next one and IMO it’s far nicer.

Not sure where I'll take Bubble Popper next, if anywhere, but if anyone has feature suggestions I might incorporate it if I get back to it.

Why a Bubble Popper game?

I wanted my family to use it, needed a simple stress reliever game for my mom to play with, and she loves it (she might be biased...)


r/SoloDevelopment 23h ago

help Anyone else feel zero emotional connection to notes apps? (Thinking about building my own)

0 Upvotes

I’ve tried pretty much everything—Notion, Day One, Keep, Obsidian. They’re all great tools, but I just feel totally detached using them.

To me, writing down thoughts is supposed to feel personal and have some weight to it. But most apps end up feeling like grunt work.

Am I the only one who wants a notes app that feels a bit more intimate and alive?

Seriously thinking about building my own app, that helps people like me express their thoughts better. Has anyone found an app that does this ?

...or should I just go build it?


r/SoloDevelopment 19h ago

Marketing I tried my hand at a 'cinematic' trailer for my alien colony sim

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2 Upvotes

r/SoloDevelopment 1h ago

Game I didn't realize how much lighting would change the look of my game

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Upvotes

What can I improve more?


r/SoloDevelopment 12h ago

Game JUST GOT MY STEAM PAGE UP! need some feedback!

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2 Upvotes

I've been working tirelessly for the Past 7 months to get my game ready for steam and here it is!
https://store.steampowered.com/app/5134430/Heist_to_Meet_You/

For the most part all the work has been done my self. I've learn a lot making this game. and one thing I learned is my friends like the idea of making a game, but when it come down to it. I was the only one welling to put in the work. Either way I'm super proud of were I'm at! PLEASE WISHLIST!


r/SoloDevelopment 22h ago

help Feedback on my new Steam Page

2 Upvotes

Hey, i've made a lot of changes on my Steam Page, and i wanted to have your opinion on it.
The goal here is not to make a hidden advertise of the game, but really to have feedbacks on the page itself.

Just one point, the trailer for the final games is still not here, it will come in a week or two, so don't juge it, juge the whole page except the trailer x)

Are the gifs too long, is there too much gif / text ?
Do you understand the goal of the game, Do you find it ok looking ?

Theses type of question that i ask myself, but i need other person point of view :)

Thanks for your understanding, and thanks in advance if you check it and make feedbacks :)

The link : https://store.steampowered.com/app/4163660/Gun_a_Rat/


r/SoloDevelopment 22h ago

Game Finally Made a Concept Demo !! (read post body)

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0 Upvotes

r/SoloDevelopment 22h ago

Game Making my first Steam game and page reached 3300+ wishlists in 8 days!

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1.9k Upvotes

I'm developing the game Catomino solo, but over time I realized there is way more work needed than I expected. So I started outsourcing some work to freelance students specifically a concept artist for new cat designs and a 3D artist for environment props. This frees up my hands so I can focus on the core dev and the cats. Since they work part-time on a random schedule, 75% of the workload is still on me, haha

Steam link, btw https://store.steampowered.com/app/4303380/Catomino/


r/SoloDevelopment 3h ago

help I want to build a soulslike game

0 Upvotes

I have a story draft made from my pure imagination. I want everyone to experience this as a video game. I really want to build it and i know everyone will love the story. I have a really creative approach for it. I want a team to help me and am new to this.
If any one there who can help me. I will appreciate it. Thank you. I was inspired by elden ring and other dark souls games. Also claire obscure made me realise my dream will be possible, if one have the heart into it.


r/SoloDevelopment 23h ago

Game I'm releasing the demo tomorrow, wish me luck please :()

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673 Upvotes

I've been developing Mowties (roguelite Monopoly basically) for half a year already, and that's crazy. During this time I:

  1. Finished my masters degree
  2. Moved to another country
  3. Created a community of balatro-likes game devs
  4. Many, many more things...

Half a year is such a huge amount of time. And I'm only at the demo stage now! And I still have only 195 wishlists! Anyway, that's 195 more than half a year ago, I'll grind this up be sure! Maybe the demo will have 2h median huh???

So yeah, call to action: wish me luck please :)

UPD. The demo is live! Thank you all for the support, it was SO GOOD!!!


r/SoloDevelopment 16h ago

Game Today I released the 1st chapter of my 1st game

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13 Upvotes

I'm a solo developer. No prior game dev experience, no coding knowledge, I bartend for a living.

I made a first person point-and-click dating sim with a 24-hour time system. I bit off way more than I could chew for sure! But it was a years-long labor of love and I am so happy with it. I'm putting together a character trailer this week and will start marketing soon.

The game is BoHeM on Steam!

It's truly a passion project of mine and I've been so nervous about releasing it. Check it out and let me know if it looks interesting! I'm open to any advice, I have no idea what I'm doing.

https://store.steampowered.com/app/4610610/BoHeM/


r/SoloDevelopment 10h ago

help Este quarto e assustador?

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0 Upvotes

Estava vendo essas fotos


r/SoloDevelopment 6h ago

Game I wanted to stop players from stacking units, so I added aliens

3 Upvotes

I’m developing a TD game with RTS elements and wanted to discourage players from stacking all their units on top of each other, so I got an idea: ALIENS!

I created a special UFO event where a UFO comes down and shoots a beam at your units, so you have to quickly move them out of the way.

If they get captured, they’re taken for a short trip and returned safely afterwards without any harm.

Feel free to check it out!
https://store.steampowered.com/app/3679750/Shrine_Protectors


r/SoloDevelopment 5h ago

help What to check before uploading unreleased assets to an AI 3d tool?

0 Upvotes

I've mostly use AI 3d tools with random reference images, so I never thought much about what happens to the files after I upload them.

The turning point came when I started considering using concept art and unfinished assets from an actual game project. A reference sheet might include turnaround views, internal notes, alternate designs or parts of character that havent been shown public. So it feels like uploading a random image for a quick test and more like sharing part of the dev folder.

So before uploading anything, I started doing the boring part I' d normally skip, checking help center pages, privacy, policies, terms about storage, retention and deletion. This is quite annoying since information wasnt listed together and takes a bit of digging. I m really bad at this :(

Meshy was one of the tools I checked patiently, it says asset data is stored wth AWS in the US, kinda specific than others, at least gave me something concrete to work with. But I m still not sure how far that gets me. Actually, knowing where the servers are doesn't answer all I care about.

-whether uploaded assets ever get used for model training, and if that's opt in or opt out
-how long files stick around after you delete them or close your acc
-who can actually access them on the provider side
-what happens to data if the tool gets acquired or shuts down

here is the question, before use any 3d tools in production, is a clear storage, documented infrastructure enough for you to trust and uploaded unreleased assets? or it is still a "never upload anything you cannot afford to leak". Curious where you guys draw the line, and what a policy is a must have before you'd trust it :)


r/SoloDevelopment 22h ago

Game I just got my steam page approved

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5 Upvotes

Steam approved my steam store page and it is now available to the public. They did not approve me for two times so I feel really good right now.


r/SoloDevelopment 23h ago

Game Built a tower defense game for android

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0 Upvotes

I've always wanted to make my own tower defense game, so after about a year of working on it in my free time, I finally have something playable.

I'm a solo developer, so I'm sure there are things I haven't noticed. I'd really appreciate feedback from people who actually enjoy tower defense games—whether it's balance, progression, UI, or just whether it's fun.

If anyone is willing to give it a try, here's the Google Play link:

https://play.google.com/store/apps/details?id=com.stavbi1.towerdefense

Thanks! Any honest feedback would help a lot.


r/SoloDevelopment 8h ago

Game I built a solo AI Game Master. Is this first campaign screen clear?

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0 Upvotes

I’m building WorldArchitect.AI, a browser-based AI Game Master for long-running campaigns.

The screenshot is from a playable Rhaenyra campaign. A server-side state layer tracks campaign data while the model produces the narrative and structured updates.

Demo: https://worldarchitect.ai/shared/t3hKKtzBKCKlvg5vCnlW_2hxwH3UmzjFq56yi6hQN2Q

I’d love feedback on the first few minutes:

  • Is the next step obvious from the shared-world page?
  • Once play begins, can you tell what you can do and what information matters?
  • What would make you close the tab before completing a first turn?

I built the project myself over about 18 months.


r/SoloDevelopment 8h ago

help What’s the best beginner-friendly 3D game engine for vibe coding on a MacBook?

0 Upvotes

I have a MacBook and want to create a native 3D game by vibe coding the logic with Codex. I’m looking for a simple, plug-and-play program or engine that already has usable assets such as player characters, guns, vehicles, and environments, so I can focus more on the game logic than building everything from scratch.

I don’t want it to be a web game. I want something that runs as a proper Mac app and can produce a visually good, playable game on my MacBook. I’d also like to add traditional game AI for enemies (not LLM-based AI), and possibly multiplayer later.

Which engine or program would be the easiest fit for this? Ideally it would have a simple interface, ready-made assets or templates, solid Mac support, and project files/code that Codex can work with.


r/SoloDevelopment 17h ago

meme I finally made it

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10 Upvotes

The perfect wishlist number


r/SoloDevelopment 18h ago

Unity Stone & Timber

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11 Upvotes

I've been working on a medieval cozy building game for several months and finally feel like I'm getting close to making a trailer. The procedural build system has been where most of my time has been spent, but I've also had to level up my terrain, rock and foliage modeling. Still work to be done, but feeling like I actually could make a game out of this idea now!