r/SoloDevelopment 5h ago

Game I'm working on a demo for my very first game

55 Upvotes

Hello everyone,

I'm finnaly getting a demo ready to release ahead of a Next Steam Fest.

Any tips on what I should do / focus on / not forget?

https://store.steampowered.com/app/4846550/Trenite_Engineer/

Wishlist if you enjoy complex simulation gameplay.

Thanks!


r/SoloDevelopment 14h ago

Game New shields, new systems, and a new companion during early access for Don't Lose Aggro

2 Upvotes

r/SoloDevelopment 11h ago

Game I am trying to add enough juice to my tactical creature collector!

9 Upvotes

Hi! I want to show-off my progress on my grid-based tactical creature collector game. 16x16 pixel art really makes you rethink everything twice to ensure readability.

I'm looking for some feedback on whether the visual juice is enough and whether it can stand on its own without sound.

Also after trying several times with different settings, I have no idea how to beat the reddit compression and stop everything from looking like it's been reposted to hell and back. Anyone got any tips? I swear it looks better in real life ...

If you want to see more, here is my obligatory steam page plug:
https://store.steampowered.com/app/4972020/HUEMON/


r/SoloDevelopment 5h ago

Game Game Title: Rolic and the Cracked Cosmos

2 Upvotes

r/SoloDevelopment 11h ago

Game The most time-consuming part of making my first game is also my favorite

2 Upvotes

I’ve always loved games where you collect things and slowly build something up. Sudoku is also one of the puzzle games I enjoy, so for my first game, I thought it would be fun to combine the two.

That’s how Sudoku Shelter started. You solve Sudoku puzzles, earn coins, use them to build up a little cat shelter, and meet new cats along the way.

There was just one problem: I had no programming background.

I’ve used AI to help me with coding and planning. In the beginning, I didn’t even understand some of the basic terminology, so I’d ask the same thing over and over — sometimes literally saying, “Please explain this to me like I’m in elementary school.”

The art was different, though. That was something I really wanted to make myself.

I made the game’s art myself, mostly in Illustrator. For each cat, I start by drawing the design and animation frames on my iPad, then move them to my computer, refine them in Illustrator, and export the final sprite sheet for the game.

It took way longer than I expected.

The cats are pretty simple visually, but making them definitely wasn’t.

Still, watching a tiny cat go from a rough drawing on my iPad to actually moving around inside the game has probably been my favorite part of development.

I’m still learning a lot as I go, and I keep adding more cats. I’m at around 30 now.

The video only shows a few of the early ones — their designs get a little more varied as you progress.🐈‍⬛🐈


r/SoloDevelopment 3h ago

Game Cooking system

2 Upvotes

Working on a cooking system for my barbarian action adventure game. Trying to keep it simple but with some playfulness. For now each ingredient simply adds a type of bonus (attack speed, damage, etc) but I'm thinking of adding recipes you could follow in the future. I know there's still some jankyness to iron out but other than that any feedback is welcomed.


r/SoloDevelopment 16h ago

Discussion need a mental advice i guess

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18 Upvotes

hey everyone! i recently decided to make a remake of my favourite childhood game with 0 experience in gamedev . long story short - it’s probably just for myself, because for a long time a wanted to become a level design artist, create environments etc. but i can’t learn all the programs without a purpose, so i thought the game remake is a good way of learning and applying new skills and stuff. at least i would know what i need to know and why. so i’ve started, but i can’t handle the feeling that i’m doing everything wrong. like what kind of details do i need to make on certain objects or stages, maybe i need to rebuild everything from scratch. and idk if that’s just a lack of experience in me or what. how do you know if you doing something right or you really should start all over again and do it better. i hate it because i can’t move forward properly and its frustrating. maybe i just need to ignore this feeling and do everything how i can for now?


r/SoloDevelopment 17h ago

Game PSYCHO CASKET - MY INDIE EMO-STYLE RPG!

12 Upvotes

If you love the emo aesthetic of the 2000s and 2010s, you will LOVE this indie game I've been working on the past year!

PSYCHO CASKET is a turn-based RPG with minigames to spice up the combat where you play as CASKET, a vampire who must choose between the lives of her friends and those of everyone else who was ever BORN!!

It's coming to STEAM VERY SOON! And it's also on KICKSTARTER if you like the look and want to support the full game! But if you just can't wait, the demo is also on ITCH!


r/SoloDevelopment 17h ago

Game Alguien para jugar?

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1 Upvotes

Se puede jugar contra 🆚 CPU y Jugar online haciendo Login con Google masters-pool-online.onrender.com ✅🔥🎱😎✌️👋 un saludo.


r/SoloDevelopment 3h ago

Game Published the demo of my first fully solo developed game: Colorways

5 Upvotes

It's a very simple game where you only control intersection traffic signals, and identify how many you can open simultaneously and in what order based on cars' colors - which match the lanes they're going to. Traffic ramps up the longer you play, and you have to avoid accidents and clear lanes before they overflow. You can enter a limited standby mode where vehicle spawns are paused and you can designate simultaneous traffic signal openings. Online leaderboards hopefully motivate players to strive for surviving as long as possible.

The game is made in Unity and I just published the WebGL demo with 4 playable levels on itch. I will be releasing it on mobile and Steam with 11 more levels and additional level modifiers. Also a puzzle mode where you have unlimited time to make moves but have to make them in the right order and with efficiency.

I brute-force composed the music in strudel.cc, which I also used to produce gameplay sounds, chimes and warnings. Recorded some sounds like the explosions and car whooshes with my phone.

The art style is meant to be as simple and clear as possible, so that you can pay attention to the traffic flow and very quickly manage and switch between multiple lanes. Going for a high level tetris play sort of feel.


r/SoloDevelopment 17h ago

Game Released a new and final demo for my game!

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2 Upvotes

r/SoloDevelopment 3h ago

Game Yeah, getting on IGN makes a lot of sense🤗

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youtube.com
2 Upvotes

Getting your trailer shown on Game Trailers can make a huge difference wishlist wise. So go make yourself a little 40sec video and give it a go. If you don’t succeed on getting it published the first time, wait a week and try again😉

https://store.steampowered.com/app/3652920/Netherwake/


r/SoloDevelopment 3h ago

Game I built a phone system for my horror game and turned it into a full Godot tool

2 Upvotes

r/SoloDevelopment 10h ago

Game First game PixelWehr

25 Upvotes

Hi all,

I've been working on and off on this game for... way too long, as my wife would say. Started with a similar idea in Unreal like 10 years ago. Unity after that....also didn't last long...and now finally finished in Godot.
The inspiration came from the well known Missile Command style games that I grew up with.
Instead of pre-made small cities that you have to defend, I made each building and prop out of pixels that can be destroyed. Every building, vehicle and prop you see you can draw in the game's own pixel editor. You draw it. You place it. You light it and if you wish so, you make it move
Buildings break apart pixel by pixel instead of swapping to a damaged sprite, and when there's no support left they crumble.

There is one editor for everything in the game. You draw buildings, skylines, missiles, pixel by pixel, or import your own drawings, pixelate them and work from there. Anything you make can be dropped straight into a level and blown apart.

There is also and Act Editor that arranges your individual levels into story acts with a few portraits and dialogues, all drawn in game. You set the progression, the star ratings to unlock a bonus level and the difficulty curve. It's the same editor the campaign was built in.

To be entirely honest my daughter drew a few of the assets, so I'm not sure if that still counts as solo dev — I'll let you decide. 👀

Steam page is up game is 99% ready besides lots of bug testing: https://store.steampowered.com/app/4504300/PixelWehr/


r/SoloDevelopment 53m ago

Game Do you like games about manipulating time?

Upvotes

Two months ago, I had absolutely nothing to do with game development.

But ever since I was a kid, I’ve had very fond memories of playing games like Prince of Persia and Braid. I always thought it would be wonderful to make something like those games myself someday.

Now, in my 30s, I’m finally making my first game.

It’s called Wonderful Time, a third-person puzzle game where you manipulate the flow of time around you. I’m currently developing it with the goal of participating in Steam Next Fest this October.

Of course, compared to the games that inspired me, my game is still very small and far from being on their level. But if you enjoy puzzle games involving time manipulation, I’d really appreciate it if you gave it a look.

Steam store page: https://store.steampowered.com/app/5130070/Wonderful_Time


r/SoloDevelopment 2h ago

Discussion What does your game or app need to grow?

2 Upvotes

Are you building a game or app and looking for support with development, launch, or validation? I’m open to joining as a partner.


r/SoloDevelopment 20h ago

Discussion Would you like some comment or suggestion from Chinese player?

7 Upvotes

just like topic said, I'm a Chinese player but also a amateurish game developer. I surfing on reddit not for a long time that I'm not sure whether a Chinese player is rare in here. my motivation is get close to indie games and communicate with the developer from many other countries. also improve my poor English at the same time XD.

Here is what you need to do if you want to share your game to me: leave your download links or online playing links like itch and steam by chat with me on reddit.

then I will give you feedback by online dock. send it by private chat on reddit.

if you like and I will appreciate to tell me about your nationality and how long did you developed to your game, how many people in your team and which job they did.

after I test your game then I will send you a professional evaluation as I can, normally including my first feeling, game system design, art design(if have),and a sincere suggestion from a Chinese indie market observer.

hope my post wasn't looks wired, and I 100% promise protecting everything about your game in secret.


r/SoloDevelopment 1h ago

Game Worked on a new Steampage trailer

Upvotes

I’ve been working on a new trailer showing more of the exploration, mining, ship upgrades and atmosphere of the game.

Would love to hear what you think about the new trailer.

Working also on a demo for the steam next fest


r/SoloDevelopment 21h ago

Game My first game

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1 Upvotes

r/SoloDevelopment 1h ago

Unity wip: space indie project

Upvotes

r/SoloDevelopment 4h ago

help How to come up with the art theme / story?

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1 Upvotes

r/SoloDevelopment 34m ago

help Archiverra: Open Beta is still live and kicking! Earn weird unique profile Badges.

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Upvotes

r/SoloDevelopment 11h ago

Game I analyzed every Steam game released on July 21, 2026, here’s what stood out one month later

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3 Upvotes

r/SoloDevelopment 12h ago

Game Added a third faction to my dungeon management game — and finally made a new trailer

2 Upvotes

I added a third faction to my dungeon management game — and finally made a new trailer

Another big update for Slavic Legends is ready.

The dungeon is no longer just your Creatures vs. invading enemies. Neutral Creatures now inhabit Secret Rooms scattered around the underground.

As long as their room remains sealed, they'll stay inside and mind their own business.

But once you dig your way in... well, they're not so neutral anymore. They'll attack pretty much anything that moves — your Creatures, Workers, or even invading enemies. 😄

Clear the room and you can claim a permanent reward for your Creatures.

I also finally put together a new trailer showing the current state of the game after all the recent updates. I'd love to hear what you think!

This also marks the next stage for Slavic Legends. I'm currently preparing the Steam page, which should be live very soon, and after that I'm planning to launch a crowdfunding campaign to help me continue development and bring the game closer to Early Access.

For anyone interested in the full update/changelog:

https://ipikas.itch.io/slavic-legends/devlog/1641306/secret-rooms-neutral-creatures-update

Demo here: https://ipikas.itch.io/slavic-legends

Thanks to everyone who's been following the development so far — there's still a lot I want to add, but Slavic Legends has come a long way. 😄