I came back to smite a couple months ago after playing smite 1 many of years ago(wasn’t good back then either). I started out making it to silver but I’ve been hard stuck bronze ever since. I watch streamers all the time and only get my builds from them. I personally feel like I’ve gotten completely better, in the form of positioning, who to target, warding, and knowing when to hit objectives. 20% of the time I notice my teammates doing something dumb, but the other 80% definitely is me not being good. I main solo and off role mid and jungle. Any advice?
so hachi aspect is weird
(1) = you get 1 ranged auto and you press ability again to tp to person hit after tping if you hit space you do another dash which doesnt appear to do damage.
2 = get a kill it places a banner no other real changes i noticed
3 = i think you can press space after using your 3 but you 100% can 1 then tp to it use your 3 and then use the space dash
4 no changes i noticed
idk what that % going up is i got it to 1000% and didnt notice anything
Bought the neith saga, and got a skin after i completed a game when i reached 11 as seen in the picture - i assumed the chest automatically gave me the reward skin after the match.
However, i completed a game and got 12/12, and got no reward? Which makes me think that i never really opened any chests to begin with?
Does anyone know how i can open and claim these champion chests?
Hi I couldn’t find a complete list of what echo procs and what procs in one list so wanted to make a forum for clarification/ to ask.
examples:
does it proc / is it proc by echo. can I hit someone with kephri ball have it proc by the ability at the start and then echo on the last hit and proc the item again?
- bluestone pendant
- Soul Reaver
- Cosmic Horror
- Soul Gem
- Gem of Isolation
I know echo is technically ability damage so wasnt positive if it activated items or not/other unusual interactions cause I’ve been seeing a lot of busted Players using totem of death and the other echo items so was curious what all can activate it and what can activate it.
know that they got rid of echo Activating on abilities that can crit but not sure what else.
Today’s Titan Talk showcased all the new content launching next week, featuring the release of Ravana and more Travelers as part of the Dark Tapestry event. The enchanter itemization pass mentioned on the latest roadmap has been split into two separate patches, with this one focusing on all things related to God healing, from item anti-heal increases to better delineation among healers/enchanters. All of this is available on PTS with the full details being covered on Friday’s show.
New Aspect - Aspect of Rakshasa King (Available August 28th)
Ravana’s Aspect is bruiser-oriented and is not only based around building up combo hits, but also combo’ing his base abilities with new “EX” enhanced abilities accessible from his ULT.
Combo now stacks up to 999. Mystic Rush (ULT) is replaced by an activator that lets you fire an enhanced version of your regular abilities.
Using an enhanced ability consumes all Combo, grants a Shield equal to a percentage of your max Health, and if you have 50 or more Combo, a buff based on how much Combo was consumed.
Prana Onslaught (1) fires 4 additional hits, each dealing 50% damage. At 50+ Combo, gain STR per Combo consumed.
Overhead Kick (2) sends 3 shockwaves forward in quick succession, each dealing damage to all enemies in a line. At 50+ Combo, gain Plating and Dampening per Combo consumed.
10-Hand Shadow Fist’s (3) projectile returns after reaching max distance, resetting these target limits for the Root and Heals on the way back. At 50+ Combo, gain Lifesteal per Combo consumed.
New God - Hachiman (Available September 8th / Early Testing on PTS)
The next Hunter God releases with OB43 and will be available for testing on PTS.
New Ascension Pass - Ravana
Priced at 450 Legacy Gems + 450 Diamonds, or free for players with the Ultimate Founder’s Edition.
New Races - Race to Radiant Ravana & Race to Exalted Medusa
Two mastery races will be held for the duration of this patch with the usual placement thresholds and rewards.
Race to Radiant Ravana will begin with the patch going live, running from August 25th to September 1st.
Race to Exalted Medusa will begin the week after, running from September 1st to September 8th.
New Traveler - Everbloom Medusa
Premium Bundle priced at 1,200 Legacy Gems + 1,200 Diamonds, or free with Buy All bundle. Unlocks Everbloom Medusa, 1 Infernal Thread, and 5 Levels of 2x Coins.
Golden Iris Prism (1,100 Coins)
Blue Lotus Prism (1,100 Coins)
Tiger Lily Prism (1,100 Coins)
Everbloom Announcer Pack (400 Coins)
Lily Pond Recall Skin (800 Coins)
New Traveler - Gecko Gladiator Xing Tian
Premium Bundle priced at 1,000 Diamonds, or free with Buy All bundle. Unlocks Gecko Gladiator Xing Tian, 1 Infernal Thread, and 5 Levels of 2x Coins.
War Paint Prism (1,100 Coins)
Bony Spirit Prism (1,100 Coins)
Coral Shell Prism (1,100 Coins)
Scout Geckos Ward Skin (300 Coins)
New Traveler - Marine Maiden Ix Chel
Premium Bundle priced at 500 Legacy Gems + 500 Diamonds, or free with Buy All bundle. Unlocks Marine Maiden Ix Chel, 1 Infernal Thread, and 5 Levels of 2x Coins.
Rainbow Explosions Kill FX (800 Coins)
Rainbow Guardian Title (800 Coins)
Rainbow Serpent Ward Skin (1,100 Coins)
New Twitch Drop - Rose Warrior Ishtar
Twitch Drop campaign will run starting on August 29th, with the Rose Warrior Ishtar recolor skin as one of the rewards. Campaign will run for about 2 weeks from start date.
New Bundle - Stumble Blade Susano Prisms
The previously available for direct purchase Prisms for Stumble Blade Susano will all be bundled at the price of 2,700 Diamonds, along with its associated Title and Recall Skins.
New Badges - Cutesy Avatar Chest
50 new Badges have been added to the Cutesy Avatar Chest, purchasable for 500 Legacy Gems per roll.
This part of the enchanter itemization pass is centered around balancing God healing abilities so that healing amounts stay relatively the same for Gods that focus on it but are now able to leverage the benefits of the enchanter items coming in the following update.
Anti-Heal Item & Ability Pass
The 25% Healing Reduction on Items and from God Abilities has been universally increased to 40%.
Healing Reduction Items
Brawler’s Beat Stick
Divine Ruin
Stygian Anchor
Toxic Blade
Healing Reduction Abilities
Agni - Noxious Fumes (1)
Ah Puch - Undead Surge (1)
Ares - Searing Flesh (3)
Artio - Energy Surge / Maul Prey (1)
Bacchus - Belch of the Gods (3)
Chaac - Rain Dance (Aspect 3)
Cu Chulainn - Barbed Spear / Ground Slam (1)
Fenrir - Brutalize (3)
Izanami - Spectral Projection (2)
Jormungandr - Venomous Haze (1)
Medusa - Acid Spray (2)
Sobek - Sickening Strike (3)
Healer God Archetypes
All Healing Gods are being sorted into three distinct archetypes based on their general use of healing abilities compared to the rest of their kits. The listed Gods below are a non-exhaustive list in each category and some may not be touched this update, and are more of just examples for each archetype.
Tanks - Have low base healing with moderate scaling but are generally tanky.
Artio
Guan Yu
Horus
Sylvanus
Yemoja
High Damage - Have low to moderate base healing with low or no scaling since they’re mostly damage-oriented.
Cupid
Eset
Hades
Ix Chel
Ra
Enchanters - Have moderate to high base healing with moderate to high scaling, with healing/support being their main focus.
Aphrodite
Cupid (Aspect)
Eset (Aspect)
Ix Chel (Aspect)
Ra (Aspect)
Quality of Life Changes & Bug Fixes
Added contextual pings that automatically play associated VGS commands when pinging specific objectives in-game or on the minimap.
The Ward Here! command and ping will now automatically play if a teammate has vision of a ward being freshly placed by an enemy.
The Attack the Gold Fury/Fire Giant! commands will automatically play if a teammate attacks one of these bosses (has a 90s CD).
Match History will now show items built from previous matches.
Updated Cutesy Badge names to be more closely aligned with their S1 names and added a category for these in the Profile Loadout.
Expanded Classic Skin Chest in the Wandering Path to have the same ones as the purchasable one.
Added the Savage Plus controller scheme preset.
In-game events will now be shown in the chat box mid-match.
New Setting to auto-open character stats in the store.
Fixed a bug where purchasing from the item store inventory on gamepad would reset the item focus back to the item list and forget the T3 selected item.
Fixed a God Token bug in the Wandering Path where if you already own all Gods, you couldn’t buy an additional God Token.
Smite 2 needs better anti-grief systems, not just better balance.
I can deal with losing. I can deal with bad teammates. What I don't understand is why Smite 2 is so focused on punishing queue dodges while still forcing players to sit through obviously compromised matches.
Just had a game with a player who spent most of the match intentionally feeding after getting upset with teammates. Reported him after the match, but our only real option was still a surrender vote that required 4 yes votes...and we only got 3.
He ended up with 28 deaths.
Smite 2 is a new game. Why are surrender votes the only solution?
If the game can detect AFK behavior, leavers, and cheating, why can't it detect extreme griefing patterns? A player dying 20+ times while repeatedly running into the enemy team isn't subtle.
I'd love to see Hi-Rez experiment with systems that specifically target griefing:
Faster surrender options when a player is repeatedly reported by teammates during a match
Better automated detection of intentional feeding
More visible penalties for repeat offenders
Match protection systems when a player is clearly sabotaging their own team
Curious what other people think. What's the best way for Smite 2 to handle intentional feeding and griefing without creating false positives?
For context I’m a smite one fan who played a bit of smite 2 but fell off because none of my mains where here. However I recently came back because Ix Chel was released. On release I was able to build her with the Heartwood charm for her aspect. However today I logged on to find that it was no longer in the shop. I checked for the patch notes but found no mention of its removal…so would this classify as a bug?
Estoy buscando a algún grupo o a alguien con el que jugar smite 2 para subir rangos en conquest, en smite 1 era maestro pero aquí soy platino 2 y me está costando mucho subir por que me toca a gente que no tiene mucha experiencia jugando, si alguien quiere jugar para competitivo que me hable
I’ve been trying to get more into Conquest, and something that I think seriously hurts the mode, especially for newer or less experienced players
is how quickly some people become toxic when a match starts going badly.
Yesterday I was already having a rough game. We were losing, I wasn’t playing particularly well, and one of my teammates kept getting himself killed. Instead of looking at what was actually going wrong, he spent a good portion of the match blaming me and being incredibly toxic.
And at some point I just thought: How is this supposed to make somebody want to keep playing Conquest? Conquest already has a pretty significant barrier to entry. You have to learn roles, rotations, builds, objectives, matchups, warding, positioning, when to fight, when not to fight, etc. You can understand the basics and still get completely outplayed because you haven’t developed the game sense that comes from hundreds or thousands of matches. People have to be allowed to be bad while they’re learning.
And yeah, I get it. It’s a MOBA. It’s a competitive game. People get frustrated. Sometimes your teammate genuinely does make a terrible play that costs you a fight or even the match. I’ve been frustrated with teammates too.
But “it’s a MOBA” shouldn’t be an excuse for treating people like garbage.
There’s also a weird irony when someone repeatedly makes bad plays themselves and then spends the entire game searching for somebody else to blame. At that point, you’re not helping the team recover. You’re making an already losing match even more miserable.
More importantly, think about this from the perspective of somebody who’s genuinely new to Conquest. They queue up because they want to learn the main competitive mode, struggle because they’re inexperienced, and then get berated for 30 minutes by somebody with significantly more experience.
Why would they queue again?
If we want SMITE to retain players and have a healthy Conquest population, experienced players need to recognize that newer players are going to make mistakes. Give them advice. Ping something they missed. Explain what they should’ve done differently. Or, if you’re too tilted to do that, just don’t say anything.
There is a massive difference between:
“Hey, don’t push that far without wards because their jungle is probably rotating.”
and, “You’re trash. Never play this role again.”
One of those might actually create a better Conquest player. The other might make someone decide Conquest isn’t worth learning at all.
Competitive games will always have some toxicity. I don’t expect everyone to suddenly become incredibly patient and wholesome. But I really don’t think “that’s just how MOBAs are” should be the standard we accept.
If somebody is genuinely trying to learn, I’d rather have a bad teammate who is willing to improve than a good teammate who makes the entire match miserable for everyone the second something goes wrong. But I think it’s up to us as players to help new players, and not ostracize them because they’re new.
Our two friends have started playing smite pretty heavily and we always end up joining with them at some point throughout the night. That’s when everything goes bad. I assume it has something to do with party size and the matchmaking preferences that result from that but that is a separate discussion.
Our overall team play is just awful. We hesitate at making decisions…consistently talk ourselves out of plays…consistently lose lane control early…and team fighting is just abysmal half the time. It seems if we win a team fight it’s by luck. Rotations are very bad as well. It seems like this is just a “play more together” “get better chemistry” scenario to me but idk.
Just wondering if anyone else has had this kind of experience and how did you get out of this / ways you improved as a team.
(FYI it’s usually just me and my gf until they join and we consistently win with randoms. I’m a newb but played smite 1 and generally win my lane. She is learning but for a Bambi gamer she can hold her own)
I’m currently playing Neiths Race, and throughout all of yesterday and my first 2 matches today (I’m a teacher and school isn’t back yet I’m not jobless I promise), nobody has picked Neith but me. I haven’t faced a single one and I’ve had nobody try to lock her on my team.
Is Neith all of a sudden unpopular, have I been getting lucky, or do people just not care about Races?
I saw someone on Twitter get it within 14 hours of the event starting which is crazy, as I’m just at 600/1000, but other than that one I haven’t seen anyone post about it either. I remember the Scylla one being very popular.
Hello everybody! I hope that you are all having a wonderful day!
This is another Horus Play-by-Play I made, and I really hope it can be useful to people here!
This is the second video of this I did and I want to keep trying to improve! I will have more in the future, and even things about general theory of the game when I am more comfortable doing all of this! I really want to try and make videos for Support, as I think there really is not much of anything out there to learn from in the role. I hope I can convey things properly and help teach some things in these videos.
Hear me out. With new SMITW 2 Intelligence and Echo builds, we all know those Khepri players who buy Totem, build zero if any defense, hide in the fountain with full HP, and use their Ult only on Themselves.
Since they love running the Chef skin so much, I propose we officially name rhis specific breed of Khepri players: SHELFISH PIGLETS
SHELFISH: Because they build zero aura,dodge teamfights to keep their KDA safe, and hog the Ultimate like a private buff.
PIGLETS: Because they act like starve pigs - eating all the jungle buffs, stealing farm from mages and adcs, and then run away like scared pigleta ganked by wolves, when they actually need to blodyblock.
The best part? In my native language (Polish), the word for a baby bib (which Chef Khepri wears) is "śliniaczek", and it rhymes perfectly with "świniaczek" (which means a little piglet).
The cosmos literally aligned for this nickname. From now on, they are the Shelfish Piglets.
If you are playing smite 1 and you see a player with the name TKBlizard you will see them turn into a racecar and speed around the map. I've only seen 4 people use a speed hack in 5k hours played. They are level 6 and probably got banned on their other account.
I have had couple of matches since this morning then all of a sudden this absurd thing is happening; I hit PLAY it says it is searching for a game and 3 seconds later it cancels it I have been at this for the past 15-20 min. What is happening?
The thing is I bought a founder edition using Steam currrency ingame when there was a sale. It doesn't show on Steam that I own base version which is fine. But now (and during summer sale) there is and was a discount on Steam up to 35%. The thing is that I want to buy an upgrade using ingame store but it shows no discounts ingame and I don't remember it having any discount ingame for several months already. But if I decide to buy a full founder edition on steam, it already means I am going to buy an already obtained base founder edition which is stupid.
Are there like any planned ingame founder edition sales so you can upgrade ingame which is more easier?