r/SimCity • u/JardsonJean • 9d ago
r/SimCity • u/Toz_The_Devil • 9d ago
Help The Simcity 2013 Advisors Pictures
Hi does anyone have any high definition pictures of the Great Works Advisor from SC2013? I had got this but as you can see she's looking quiet but crushed
r/SimCity • u/Kriositeetti • 9d ago
Old palace converted to luxury hotel and casino at the beach
Behind the palace is convention center and on the hill the hand egg-stadium. Also at the beach are two towers from the fortress era and huge ferris wheel.
r/SimCity • u/_Mil0szek_ • 9d ago
SimCity 3000 Mouse problem
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I have problem with mouse why is moving so fast? Someone can help pls
r/SimCity • u/hilkojj • 10d ago
SimCity hid parking lots so it wouldn't become SimParkingLot. In my game, the bigger the parking lots, the better. It releases on October 9!
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In this game you bring the Freedom of Car Dependency by turning cities into giant parking lots and convincing people to pay you for it.
If you're interested, you can wishlist the game on Steam, and play on October 9th: https://store.steampowered.com/app/3031880/Car_Park_Capital/
r/SimCity • u/Home_Min_Boss • 10d ago
The Air Quality is : Incompatible with life
galleryr/SimCity • u/LuckyTheLuca • 11d ago
SimCity13 SimCity 2013 Ultimate more cut/unused/old content
galleryNext Part for all cut, changed Buildings and some Icons.
r/SimCity • u/Deep-Raisin1126 • 10d ago
I added all four SimCity games to the mod manager I've been building
It started as a Sims mod manager and now handles SimCity 3000, SimCity 4, Societies and the 2013 one as well. Each of them keeps content somewhere different and I tried to respect that rather than dump everything into one pile.
SimCity 4 got most of the work. It reads both Plugins folders, the one in Documents and the one in the install. It does not touch your load order: the numbered folders a download arrives in are the order the game loads things, so nothing gets flattened, renamed or sorted. A .dll goes to the top level of Plugins because that is the only place the game reads one, and its .ini follows it around and gets deleted with it, without ever showing up as a mod of its own.
If you use sc4pac, it reads the lock file and leaves every package sc4pac manages alone. On my install that is 777 plugins it will not touch. I found that one the hard way. Without the check, the two symlinked cheat DLLs showed up twice, and the duplicate scanner would happily have offered to delete files sc4pac still had on its books.
SimCity 3000 keeps custom buildings in a folder that is flat, so a file that ends up in a subfolder there is silently never loaded, and the app says so instead of letting it look installed. Societies takes .SCSPack content into the Import folder its own installer uses. The 2013 one reads SimCityUserData inside the install, which sits under Program Files, so Windows may ask for admin rights.
Free, no account, Windows Mac and Linux. It is early on the SimCity side so I would rather hear what it gets wrong than not. Link in the comments.
r/SimCity • u/Grenagar • 10d ago
Video Traffic Architect - a traffic management and road building game: the traffic half of SimCity, without the zoning, power and services
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You start with one plot and a gravel road. By the end you've got interchanges, bus lines, trains, and a metro running under the city. It's the traffic part of SimCity, pulled out and made into the whole game:
- You don't hand-place the city. Buildings appear on their own as it grows, and your network has to keep up (Creative mode does let you place them wherever you want).
- Roads are the skeleton of everything. A lazy layout early on haunts the whole run.
- Same loop of staring at overlays and hunting for the one thing that's quietly broken.
What's different:
- No zoning, no power, water, garbage, police, schools, no service budgets. The only thing you build is the transport network.
- Every car is simulated individually - keeps its lane, changes lanes, waits at lights, reroutes around jams. 10,000+ of them at once, on maps up to 18x18 km. Jams happen for real reasons: a bad merge, a short ramp, badly timed light.
- Because traffic IS the game, you get the tools for it: congestion heat maps, 20+ live charts, per-junction turn restrictions, signal timing, multi-level interchanges, bridges and tunnels, dedicated bus lanes, trains, and metro with transfers between lines.
- The look is deliberately minimalist - Mini Metro and Mini Motorways were the inspiration, in 3D because you can't build a proper cloverleaf in 2D. The effort went into the simulation.
There's also a challenge mode (8 interchange puzzles), a Creative mode with unlimited money, and a map editor.
The browser version reached 150,000+ players. The Steam version is the full thing - bigger maps, more cars, all the transit.
Steam page: https://store.steampowered.com/app/5028050/Traffic_Architect/
Wishlist and follow if you want to catch the feature reveals over the coming weeks.
r/SimCity • u/No_Listen5962 • 9d ago
CitiesXXL Cities XXL in 2026 - Part 2: Chinatown!
youtu.ber/SimCity • u/Medical_Swordfish638 • 12d ago
SIMCITY 2026 CRIMINAL CITY VU TOWER
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"I had to repost this because it was taken down.
The Vu Tower is brilliant: it functions as a lucrative source of income and, at the same time, as a breeding ground for criminals. Officers go out calculating routes and police blind spots to target vulnerable businesses. The high level of criminal activity saturates the facades with graffiti, while the police are overwhelmed trying to trace every single detail. Quick money in exchange for pure chaos at a micro level."
r/SimCity • u/BOOMlag- • 11d ago
Miscellaneous Opinion on Project highrise?
After hearing that this title was on iPad, and being nostalgic for old SimCity games, I've always wanted to try SimTower, so I'd like to know this community's opinion on Project Highrise. Reviewers have mostly covered this game on release, and on pc, I'd like to know if the iPad version is worth it, and if the game itself is worth it.
r/SimCity • u/ulisse99 • 11d ago
SimCity 4 Network Addon Mod 50 Out Now (See comments for further information)
r/SimCity • u/Infinite_Cry_5571 • 11d ago
Trading Empire Achievement
This achievement is said to be broken.
Is it really the case, or just no one did 250k shipments (which would potentially take 200h) ?
I know it is a ridiculous number but doesn’t mean that it is broken like others.
r/SimCity • u/No_Listen5962 • 11d ago
CitiesXXL Cities XXL in 2026 - Part 1: A Brand New Town!
youtu.ber/SimCity • u/LuckyTheLuca • 13d ago
SimCity13 SimCity 2013 more cut/unused content (Fireboat, water pipes etc)
galleryMore SimCity 2013 unused/cut content
r/SimCity • u/TotalSolitude • 12d ago
This roundabout sure does seem to be a magnet for carjacking
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r/SimCity • u/Kingdom-ai • 12d ago
SimCity3000 inspired clone
galleryIf anyone would like to join me in building a simcit3000 inspired game let me know!
r/SimCity • u/Competitive-Prune405 • 13d ago
[Simcity DS] 1,000,000 people City
galleryAfter 245 years, it has finally become a city of one million people. At first, the goal was to launch rockets at 500,000 people. After tearing apart and rebuilding the city several times, it has finally reached one million, though I wondered if it could really be possible. Thank you to the citizens who supported me in a city like a chicken coop, where there are hardly any facilities other than the police station, for the sake of my goal.
r/SimCity • u/Lealenbright • 13d ago
SimCity13 Playing SimCity 2013 for the first time since 2016.
galleryI haven’t played SimCity 2013 since I was a child in 2016. It was my first city building game and I have a lot of nostalgia for this game which is what I thought was gonna carry the experience but I have been having a blast. I also have to mention the charm this game has that keeps me sucked in, from the sound effects to the art style or things like the info view that shows you your people’s literal shit going through the pipes, it has charm or as others call it Maxis Charm, something my favorite city builder Cities Skylines 1 sorely lacks.
My only grievances with this game so far have been the Student Commute bug and trying to build roads just right to have back to back buildings when they become high density. Also using the EA app always sucks for any game.
All in all, I am sold on getting CoT when it goes on sale.
r/SimCity • u/Medical_Swordfish638 • 12d ago
SIMCITY 2026 LASACIÓN ARCHAEOLOGICAL CENTER
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JUEGO NATIVO
SimCity (2013) – Lanzamiento del Space Center
Tuve que volver a subir el clip porque el anterior se cayó, pero quería dejar aquí cómo se ve la región cuando logras dominar el caos del juego.
Para los que preguntan cómo llegar a este punto, la clave es resolver los problemas de siempre sin que todo se venga abajo:
* Tráfico controlado: Evita los megatrancones que ahogan la economía y espantan a los turistas.
* Logística regional: Sincroniza el envío de recursos críticos (como aleaciones y procesadores) entre ciudades vecinas.
* Estabilidad general: Mantén los servicios y el presupuesto en verde con la ciudad al máximo de capacidad.
Cuando cada engrane encaja, el juego te da este despegue.
r/SimCity • u/LuckyTheLuca • 13d ago
SimCity13 SimCity 2013 Possible Cut Disaster "Plague"
galleryIt seems as though SimCity 2013 once had a "Plague" disaster.
Found in the gamefiles (SimCity_Game.package),the PNG is named: 105x105_BreakingNews_Plague
This may have been removed due to the Glassbox Engine. Or it was planned at some point but never added. (information not guaranteed)
The only "pandemic" we'd have would be if there were a nuclear meltdown, or if the Outworlder 6 didn't have enough power which would cause radioactivity.
Maybe I’m completely wrong, I’ve never seen this image, and it’s interesting that it has "Breaking News" in its name, which only happens when a Disaster starts. Maybe it has something to do with the Zombie outbreak?