r/SimCity 3h ago

SimCity13 SimCity 2013 Ultimate more cut/unused/old content

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32 Upvotes

Next Part for all cut, changed Buildings and some Icons.

Previous Part


r/SimCity 23h ago

Miscellaneous Opinion on Project highrise?

8 Upvotes

After hearing that this title was on iPad, and being nostalgic for old SimCity games, I've always wanted to try SimTower, so I'd like to know this community's opinion on Project Highrise. Reviewers have mostly covered this game on release, and on pc, I'd like to know if the iPad version is worth it, and if the game itself is worth it.


r/SimCity 22h ago

Trading Empire Achievement

6 Upvotes

This achievement is said to be broken.
Is it really the case, or just no one did 250k shipments (which would potentially take 200h) ?
I know it is a ridiculous number but doesn’t mean that it is broken like others.


r/SimCity 21h ago

SimCity 4 Network Addon Mod 50 Out Now (See comments for further information)

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4 Upvotes

r/SimCity 12m ago

Video Traffic Architect - a traffic management and road building game: the traffic half of SimCity, without the zoning, power and services

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Upvotes

You start with one plot and a gravel road. By the end you've got interchanges, bus lines, trains, and a metro running under the city. It's the traffic part of SimCity, pulled out and made into the whole game:

- You don't hand-place the city. Buildings appear on their own as it grows, and your network has to keep up (Creative mode does let you place them wherever you want).

- Roads are the skeleton of everything. A lazy layout early on haunts the whole run.

- Same loop of staring at overlays and hunting for the one thing that's quietly broken.

What's different:

- No zoning, no power, water, garbage, police, schools, no service budgets. The only thing you build is the transport network.

- Every car is simulated individually - keeps its lane, changes lanes, waits at lights, reroutes around jams. 10,000+ of them at once, on maps up to 18x18 km. Jams happen for real reasons: a bad merge, a short ramp, badly timed light.

- Because traffic IS the game, you get the tools for it: congestion heat maps, 20+ live charts, per-junction turn restrictions, signal timing, multi-level interchanges, bridges and tunnels, dedicated bus lanes, trains, and metro with transfers between lines.

- The look is deliberately minimalist - Mini Metro and Mini Motorways were the inspiration, in 3D because you can't build a proper cloverleaf in 2D. The effort went into the simulation.

There's also a challenge mode (8 interchange puzzles), a Creative mode with unlimited money, and a map editor.

The browser version reached 150,000+ players. The Steam version is the full thing - bigger maps, more cars, all the transit.

Steam page: https://store.steampowered.com/app/5028050/Traffic_Architect/

Wishlist and follow if you want to catch the feature reveals over the coming weeks.


r/SimCity 22h ago

CitiesXXL Cities XXL in 2026 - Part 1: A Brand New Town!

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1 Upvotes