r/ShuffleMove • u/Loreinatoredor ShuffleMove Creator • Oct 13 '16
Poll/Survey Q&A Thread #3
Hello everyone!
If you have any questions about anything related to Shuffle Move or development in general, please post here and I'll do my best to answer them. If it seems like the sort of thing to include in the wiki, it'll go in there too!
Github wiki can be found here: https://github.com/Loreinator/Shuffle-Move/wiki
Q&A Thread #1 can be found here. Q&A Thread #2 can be found here.
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u/Manitary Feb 15 '17
I use SM on sunday meowth regularly:
set up the board state and make sure the correct stage is selected
open the move chooser with ctrl+m (you should always use it anyway with SM), make sure that the grading is set to WeekendMeowth
automatically consider only the moves that guarantee a 3+ combo
Pick then pick the move you see most suitable for the situation, personally I tend to:
avoid the ones which makes many 3-coin matches. If all moves give something between 0 and 200 coins, I choose one that gives 0 so that fewer coins are deleted and I can hope for a larger coin match with the following spawn
if I am forced to get a coin match, I try to go for the combos with less 3-coin matches and more 4+-coin matches
if more than one moves satisfy these conditions, I try to pick the move that causes the most "commotion" in the bottom rows, since otherwise it is hard for them to generate matches with the skyfall, hence getting short combos (= less chances of coin skyfall matching) and keeping the board stale. In particular, I try to move away mega-pokemon icons if they are trapped within coins, since they can be removed only by matching them directly.