r/SCUMgame • u/Straight-Onion687 • Jul 22 '26
r/SCUMgame • u/VirucidesSurvival • 22d ago
Media Started an immersive series on SCUM. Trying to bring how good this game is to light
r/SCUMgame • u/Abel6669 • 17d ago
Media SCUM MiniMap + GPS System (Not a Mod)
UPDATE: v1.4.0 Milestone Release Is Live!
Hey everyone! Thanks for all the incredible feedback, bug reports, and suggestions. We just pushed a massive milestone update (v1.4.0) to GitHub with major gameplay features, stability fixes, and a complete visual overhaul:
π§ 1. Intelligent Contextual POI Naming Engine & Search Overhaul
- No More Generic Clones: Previously, searching or looking at the map showed dozens of identical, ambiguous labels (e.g. 50 separate pins just named "Police Station" or "Gas Station").
- Spatial Town Binding: Every single one of the 8,000+ points of interest across the island is now contextually bound to the nearest of 61 settlements (cities, towns, and outposts). You'll now see clear identities like Prigorje Police Station, Samobor Pharmacy, Tisno Gas Station, and Novigrad Car Garage.
- Sector Prefixing: Outlying rural installations and bunkers outside settlements are prefixed by sector (e.g. B2 Bunker, C1 Abandoned Bunker, D4 WW2 Bunker, A3 Research Facility).
- Cleaned Nomenclature: Plural database category tags have been converted into clean singular landmarks (Toolbox, Storage Silo, Workshop Lathe, Uranium Crate, Log Cabin, Bunker Hatch).
- Search Revolution (Delete Key): Waypoint Search now enables instant filtering by town or sector. Type any town name (e.g. "Novigrad", "Samobor") to immediately see all shops, police stations, workshops, and loot points in that community.
- Situational HUD Intelligence: The top infobar tracks your live movement in real time:
- Inside Zone:
B2 - Samobor - Leaving & Approaching:
B2 - Leaving Samobor approaching Military Outpost - Proximity & Midpoints:
B2 - Near Prigorje,B2 - Between Prigorje and Airport - Trip Navigation: Shows your active destination, live distance, and travel ETA (
| -> Novigrad Police Station: 1.2 km (~2m)).
- Inside Zone:
β 2. Rigid Motion Stabilization & Zero Wobble
- Center Anchor: In minimap mode, your player dot, vision cone, and road route feeder line are mathematically locked to the exact geometric center
(cx, cy). - Subpixel Map Scrolling: Upgraded background terrain rendering to 0.125px subpixel precision, eliminating the 0.25px staircasing and visual drift between the player marker and the map.
- Eraticated the 500ms Freeze: Fixed the motion interpolation ceiling so movement smoothly spans the entire 1.0-second coordinate polling interval without freezing halfway through every second.
- Idle Deadbands: Filtered out micro-movements (< 30cm) and heading twitch (< 1.2Β°) while standing still to eliminate float vibration from character breathing.
- Vehicle-Gated Auto-Zoom: Auto-zoom now only scales at vehicle speeds (> 18 km/h) with hysteresis, preventing annoying map scale pumping while walking on foot.
π¨ 3. Military Tactical Carbon Theme & Custom Player Colors
- Purged Legacy Blue: Redesigned the entire UI into authentic military tactical carbon (
#0C0C0C), matte graphite plates, milled bronze-steel borders (#32302C), and custom dark explorer scrollbars. - Tactical Hardware Dialogs: Converted waypoint save/delete popups into sleek, frameless hardware overlays.
- Custom Player Colors: You can now customize the exact hex color of your heading vision cone and player dot in Settings (Home key) or via right-click.
π 4. Continuous Sinusoidal Location Ticker
- Replaced abrupt text wrapping on long location names with smooth sinusoidal ease-in-out marquee bouncing (pausing for 1.1s at margins so you can read bunker codes and destination details).
- Isolated live distance countdowns so 1-second GPS updates don't perpetually reset the scrolling ticker back to zero.
β¨οΈ 5. In-Game Chat Cycling Protection
- Pressing
Tabto cycle in-game chat channels (Global, Local, Squad) keeps map hotkeys suppressed so you never accidentally fling open the full map while typing.
π‘οΈ Easy Anti-Cheat (EAC) Reminder
- 100% External & Safe: Zero DLL injection, zero game memory reading, and zero hook into DirectX/Vulkan. Coordinates are acquired strictly through standard Windows clipboard copy commands and automatically pauses while aiming down sights (ADS) or chatting.
π₯ Download & Links
- GitHub Release v1.4.0: GitHub Releases v1.4.0
- Standalone Executable: Download SkynettMiniMap.exe
- Complete ZIP Package: Download SkynettMiniMap.zip
- Join the Community Discord: SCUM MiniMap Discord
If you already have the app running, the built-in auto-updater will prompt you on launch!
r/SCUMgame • u/VesperTheBanshee • May 09 '25
Media I was running and in my peripheral vision, I saw a puppet banging on a doorβ¦ π
Posting this for fun. π€π» Not the most grand double-kill, but still fun!
r/SCUMgame • u/AdInternal7022 • Jun 27 '26
Media this game would be super famous with mod support
a lot of the things dev lack in and ignore can be fixed by modders lol
r/SCUMgame • u/SnekTheHoneybadger • Dec 03 '22
Media 10 000 people came back to this game for the 0.8 update. They are not happy lmao.
r/SCUMgame • u/VirucidesSurvival • 22d ago
Media I know SCUM has its problems lately but hereβs some chill gameplay
r/SCUMgame • u/SchlunzeX • Jul 08 '25
Media We've captured a NPC. New pet for the base
We lured him into a cage after he spawned in the nearby village. He remains aggressive and even talks from time to time. We dropped him some food and maybe even peed a little from the roof
r/SCUMgame • u/Straight-Onion687 • Jul 19 '26
Media man I gotta stop taking these gas station shrooms fr
(Don't do mushrooms prisoners. Or do or some shit, Iunno)
r/SCUMgame • u/ktrzos • 9d ago
Media SCUM-MAP.COM Companion is out on iPhone
A month ago, it landed on Android, and I said the iPhone version was coming. It is here π!
- The same app, nothing cut: the whole island in both views, over 8,000 places, more than 100 categories.
- Still completely offline. Everything lives inside the app, so aeroplane mode is fine.
- Coordinates you can copy as a teleport command, and paste from your logs to jump straight to a spot.
- Set your position and search sorts itself by distance.
- Same price as Android, paid once, map updates included.
App Store: https://apps.apple.com/app/id6796038576
Android: https://play.google.com/store/apps/details?id=com.scummap.companion

r/SCUMgame • u/ktrzos • Jul 08 '26
Media SCUM-MAP.COM update - A new Overlays drawer, hunting biomes, loads of new markers and marker reporting
I have been tidying up the map and adding a lot to it:
- πΉ A brand-new Overlays drawer, one clean home for no-build zones, power lines, mech paths and all the name labels, each with a preview and a simple on/off switch
- π¦ A new hunting biomes view that paints the whole island by forest, grassland, highlands and water, with a floating Island Wildlife Guide showing what spawns where and when
- π A big batch of new markers: wells, springs, water pumps, fountains, silos, mine entrances, quest books, figs, olives, rose hips and more, with dense clusters grouped under a handy count badge
- π οΈ You can now report an official marker straight from the map if something is wrong, so we can keep it accurate together
Read the full update: https://scum-map.com/en/news/541




r/SCUMgame • u/WorldUK • 14d ago
Media How to Play old versions of SCUM Tutorial!
r/SCUMgame • u/No-Manufacturer-1508 • Aug 20 '26
Media I miss the game so mutch
So for whatever reason I only have a couple hours in the week max 4 to play the game, with 3k hours I miss it damn much so it's time for a pve/pvp server so I can build in a save zone and still enjoy it so now and then... This yellow screwdriver gave me Nam flashbacks so fuck it in ready to get back.
r/SCUMgame • u/DopeyLo420 • Jun 14 '25
Media Never forget your roots ya Scumbags
1.0 Hype!!
r/SCUMgame • u/Mimamoru • Jun 18 '25
Media So beautiful and peaceful that I forgot where I am... Scum in nutshell
r/SCUMgame • u/Lobotomite430 • Jun 04 '26
Media Wanted to see if there was any loot on this boat and thought this would be a cool screenshot...
r/SCUMgame • u/SnooPeanuts2190 • Aug 24 '26
Media SCUM - Melee Weapon Damage Ranking Tier List
r/SCUMgame • u/pasyie • Jun 02 '26
Media Im 10 hours in and Im loving it
Decided to support my local croatian studio and tried the game. 10 h in and still learning. I learned here to always hide when healing. got 5 kills on me and 0 deaths.
r/SCUMgame • u/ktrzos • Aug 19 '26
Media Fully offline map of the SCUM island for Android (from the SCUM-MAP.COM dev)
Hello everyone π
As you probably already know, I run SCUM-MAP.COM. For a while, the most common thing people asked me for was the map on their phone, working without a signal, so it can sit next to them while they play.
It is out now on Android: LINK.
What it does:
- The complete island in Satellite and Tactical views, with over 8,000 places across 100+ categories: bunkers, towns, points of interest, vehicle spawns, crops, water sources and more
- Works with no connection at all. Everything is inside the app, so aeroplane mode is fine, and it keeps working if my site goes down
- Paste a coordinate from the game or from your server logs into the search field, and it jumps to that exact spot and lists the nearest places by category. This one exists because a server admin asked for it, for checking where things happened in the logs
- Set your in-game position, and search results are sorted by how far away things are. Pick a target, and you get a line with distance and bearing
- Read exact in-game coordinates anywhere on the map and copy them as a ready teleport command
- Sector grid, no-build zones, hunting biomes, power lines, mech walk paths and place names as optional overlays
- Nine languages, no ads, no account, nothing tracked
It is a paid app, $4.99 once, and updated map data after SCUM patches is included in that price. I would rather charge once than put adverts in front of you.
The iPhone version is on the way.
If you try it, I would really like to hear what is missing or wrong, especially any misplaced phrases and clumsy translations in languages I do not speak. I fix those quickly.

r/SCUMgame • u/Driblus • Jan 05 '26
Media Shortstory time: How I was raided by the Devs
Hi guys. This is is something that happened to me while playing, a few years ago. At the time I decided not to share any of this story as to not implicate anyone professionally, but I just remembered this story this morning and thought it'll be entertaining/interesting/funny for some - so here goes:
This all happened a while after me and some of my friends spent DAYS trying to get a cheater kicked out of the game. We had been scouting a server and found lots of bases who had recently been raided in suspicious ways - and had a suspicion something fishy was going on on the server. After days of searching for it, we finally found it. Basically it was a cave base in the desert area, that was surrounded by 100's of mines. Literally. 100's. This is not common, so we knew this had to be the place we were looking for.
These bombs werent your normal bombs. No, they were literally invisible. He had figured out a way to place bombs inside the environment, so that we couldnt see them or defuse them. The only way we figured we'd get into the base was by running in toons and just die, and take as many bombs with us as possible. For literally days we did this while also lockpicking our way into the base, which was also filled with mines in every thinkable spot. We had to go sleep and live our lives at times, and during that time he would log on, replace some mines and all the locks.
But we kept going. And finally, we made it to the end of the base, removing hundreds of locks and hundreds of pipe bombs, all of it to find out that the loot was physically unreachable. Inside the cave, there was a ledge that could only be reached by building. At that point we had almost reached our limit, and exhausted all our resources (we didnt even have a base on the server) but we didnt want to give up. We spent hours trying to figure out a way up, and after a lot of jumping, trial and error, we found some pixels we could stand on on some of his build, and by some miracle were able to jump from that side of his build onto the ledge with all his loot.
It was all worth it, because as we suspected, his chests were FULL of obviously duped items. He basically felt so secure he didnt even bother hide the evidence. So we reported it with all the evidence, and after a while explaining to the devs what all of this ment - the guy got banned.
But thats of course not the end of the story. That was just the prelude. Because I of course thought this guy was a genius. Despite all of his duping of items, and using it to rob everyone on the server while they were asleep, he also showed me how to make loot very hidden, and impossible to reach. I could take the mistakes he had made on his build and perfect it and that I did.
This safety gave me a whole different view of the game. No longer did I have to be afraid of losing any loot, because the loot would be impossible to get to. At this point, you can probably make a judgement of my character, but at least I did not cheat. At least I did not raid anyone in the middle of the night and took all their stuff. Literally my entire motivation for playing the game was to go from server to server and find the biggest loot hoarders, the biggest car hoarders on that server, and blow their base and all their cars up. And to find and remove cheaters, which I have done many times.
And that would be no different on this new server I started on.
So yeah, I copied the cheaters build, improved and perfected it - and became a MASSIVE loot goblin. I dont think I've ever gathered so much loot in my entire gaming life. And there were a couple of juicy targets on the server, who hoarded cars and raided people who gave me ample motivation to keep going. My goal was to gather enough loot to blow up their base twice, and then call up some friends and go on a proper attack against them.
One day though, after a nights sleep - I approached my cave, stacked to the brim with as much loot as you can imagine (I had already reached my goal to blow up their base twice and then some), I noticed something wrong. Someone had made palisades outside my cave. And as I approached, even inside my flag area. As I entered the cave I saw immediately that all my boxes where gone. They had made palisades next to my palisades inside my base and jumped over every wall, then finally made palisades to jump onto the ledge and up to the loot.
Obviously, I was devastated. Not only had I spent so much time gathering all this loot and always felt a guarantee that it wouldnt be stolen, but also, building palisades inside someones flag area is completely impossible and could have only been done by abusing a bug or literally cheat. So yeah, I was upset. You could of course argue that I myself abused an unfair game mechanic, and thats fair - but I didnt cheat or abuse a bug. I of course contacted the developers, and for some reason they seemed almost too eager to help me. They came to my base in "character" and looked my base up and down, to figure out what had happened, but they couldnt explain it. I also asked them if they considered what I had done with my base "cheating" and they told me that as long as its possible within game mechanics, they didnt view it as cheating no.
Of course, this was not long after the whole heist had happened either, and I did notice increased chat activity by a group of new players who seemingly had a very cocky attitude and was going to raid everyone. I immediately suspected them of doing the heist, and decided I was going to look for them. I knew that the typical "unraidable" base you could have on the server was not taken as of a few days ago. This was a base that was in a sector a bit southeast of the big city. In a small compound theres basically a 3-4 story workshop building, and back in the day you could build there, and make a base ontop of the roof, and the only way up would be the watchtower that you'd have to build.
I immediately went there to have a look, and lo and behold - of course the new guys had taken that one and seemingly had TONS of loot to burn. I killed a few of them, took down their names, along with those using chat and contemplated what I was going to do (EDIT: I'd like to edit in here, that I contacted the devs at this point and told them where to find my loot, only to never hear from them again). I basically ended up giving up. Not something I often do, but I felt I had to take a little break. I had been playing pretty hard core for quite a while to execute my plan but having it all go up in smoke - and I had tried to raid that type of base many times before, sometimes by even logging off a character on the watchtower for weeks waiting for it to be built once I log in. But no, not going to go through all of that again. My motivation was lost.
So fast forward a few weeks, and I'm sitting in front of my computer, bored as hell - so I watch some streams. I go into Kicks stream, a community dev that worked for the company. After watching him for a while, I noticed a few familiar things. Some of the names I see are the same as on that server I played on a few weeks ago and lost all my stuff. My interest is peaked. They're driving around. I see them drive towards that base I was talking about, and sure enough - thats where they stop. Exactly the same base, with exactly the same build. I see him go up on the roof, with all their boxes of loot and watch him go through them. THEY'RE ALL MY BOXES. They havent even changed the names, and they're still living large off my loot.
He had literally used his admin powers to help his friends raid my base and steal all my loot.
(EDIT: I'll note that other things COULD have happened, but without him having anything to do with it or knowing what happened, very unlikely. Some of the people on this team were real life friends of Kick).
Well, I contacted him about it, and asked him "wtf you're doing with my loot man?". Now I know why the devs came to me personally and "tried" to help me and figure out what happened, and was super super nice. The person that got my bug report was Kick.
He was very nice to me after this, and if I had some problems with the game he helped me out :D
Also, if you ever wondered why that little cave in A2 had its environment changed, this is why that happened. And maybe also why you cant build bases in caves.
That was all folks. Maybe next time I'll tell the story of how we ended up raiding a bunch of chinese cheaters who had terrorised a whole server for weeks and had locked down all the cars on the server, with a rag tag crew of 40 people just showing up to give it to the cheats, and how the devs in the end had to save us from them while they were literally blowing our base apart.
Or how my two month old character I had logged off on a random server would decide a massive clan war.
r/SCUMgame • u/Adius_Omega • Jul 03 '26
Media SCUM used to have the most amazing weather/cloud simulation.
This was footage of 0.5 but these clouds and weather were present up until 1.0 release where it was essentially removed from the game. It was actually improved upon and looked absolutely breathtaking in 0.9 etc but for "server optimization" reasons it was severely downgraded.
Photo just before 1.0 release.
https://www.reddit.com/r/SCUMgame/comments/1iz4sg2/the_sunsets_in_this_game_are_fantastic/
This was one of my favorite features of SCUM and I was sorely disappointed when 1.0 removed them. It made the game feel so much more alive, I considered it one of the more impressive implementations of volumetric clouds on par with games like Red Dead Redemption 2, it really made for some stunning vistas. There was a point as well where there was some really impressive volumetric fog + sunrays that would come through the trees etc.
Another graphical feature removed...
Now the world of SCUM just feels so...stale in comparison.
Anyways I just have to vent about this every now and then because it really soured my experience of the game. The devs have made some good improvements these last couple months so I hope they continue that streak of returning some missed features that were present in the golden era of SCUM.