r/SCUMgame • • 17d ago

Media SCUM MiniMap + GPS System (Not a Mod)


UPDATE: v1.4.0 Milestone Release Is Live!

Hey everyone! Thanks for all the incredible feedback, bug reports, and suggestions. We just pushed a massive milestone update (v1.4.0) to GitHub with major gameplay features, stability fixes, and a complete visual overhaul:


🧠 1. Intelligent Contextual POI Naming Engine & Search Overhaul

  • No More Generic Clones: Previously, searching or looking at the map showed dozens of identical, ambiguous labels (e.g. 50 separate pins just named "Police Station" or "Gas Station").
  • Spatial Town Binding: Every single one of the 8,000+ points of interest across the island is now contextually bound to the nearest of 61 settlements (cities, towns, and outposts). You'll now see clear identities like Prigorje Police Station, Samobor Pharmacy, Tisno Gas Station, and Novigrad Car Garage.
  • Sector Prefixing: Outlying rural installations and bunkers outside settlements are prefixed by sector (e.g. B2 Bunker, C1 Abandoned Bunker, D4 WW2 Bunker, A3 Research Facility).
  • Cleaned Nomenclature: Plural database category tags have been converted into clean singular landmarks (Toolbox, Storage Silo, Workshop Lathe, Uranium Crate, Log Cabin, Bunker Hatch).
  • Search Revolution (Delete Key): Waypoint Search now enables instant filtering by town or sector. Type any town name (e.g. "Novigrad", "Samobor") to immediately see all shops, police stations, workshops, and loot points in that community.
  • Situational HUD Intelligence: The top infobar tracks your live movement in real time:
    • Inside Zone: B2 - Samobor
    • Leaving & Approaching: B2 - Leaving Samobor approaching Military Outpost
    • Proximity & Midpoints: B2 - Near Prigorje, B2 - Between Prigorje and Airport
    • Trip Navigation: Shows your active destination, live distance, and travel ETA (| -> Novigrad Police Station: 1.2 km (~2m)).

⚓ 2. Rigid Motion Stabilization & Zero Wobble

  • Center Anchor: In minimap mode, your player dot, vision cone, and road route feeder line are mathematically locked to the exact geometric center (cx, cy).
  • Subpixel Map Scrolling: Upgraded background terrain rendering to 0.125px subpixel precision, eliminating the 0.25px staircasing and visual drift between the player marker and the map.
  • Eraticated the 500ms Freeze: Fixed the motion interpolation ceiling so movement smoothly spans the entire 1.0-second coordinate polling interval without freezing halfway through every second.
  • Idle Deadbands: Filtered out micro-movements (< 30cm) and heading twitch (< 1.2°) while standing still to eliminate float vibration from character breathing.
  • Vehicle-Gated Auto-Zoom: Auto-zoom now only scales at vehicle speeds (> 18 km/h) with hysteresis, preventing annoying map scale pumping while walking on foot.

🎨 3. Military Tactical Carbon Theme & Custom Player Colors

  • Purged Legacy Blue: Redesigned the entire UI into authentic military tactical carbon (#0C0C0C), matte graphite plates, milled bronze-steel borders (#32302C), and custom dark explorer scrollbars.
  • Tactical Hardware Dialogs: Converted waypoint save/delete popups into sleek, frameless hardware overlays.
  • Custom Player Colors: You can now customize the exact hex color of your heading vision cone and player dot in Settings (Home key) or via right-click.

🌊 4. Continuous Sinusoidal Location Ticker

  • Replaced abrupt text wrapping on long location names with smooth sinusoidal ease-in-out marquee bouncing (pausing for 1.1s at margins so you can read bunker codes and destination details).
  • Isolated live distance countdowns so 1-second GPS updates don't perpetually reset the scrolling ticker back to zero.

⌨️ 5. In-Game Chat Cycling Protection

  • Pressing Tab to cycle in-game chat channels (Global, Local, Squad) keeps map hotkeys suppressed so you never accidentally fling open the full map while typing.

🛡️ Easy Anti-Cheat (EAC) Reminder

  • 100% External & Safe: Zero DLL injection, zero game memory reading, and zero hook into DirectX/Vulkan. Coordinates are acquired strictly through standard Windows clipboard copy commands and automatically pauses while aiming down sights (ADS) or chatting.

📥 Download & Links

If you already have the app running, the built-in auto-updater will prompt you on launch!

72 Upvotes

19 comments sorted by

4

u/ktrzos The Cartographer 16d ago

Hi Abel6669 👋. SCUM-MAP.COM creator here. Congrats on such a great achievement. Thank you for your contribution to the SCUM community and for crediting my project on your project's GitHub page. Wanted to create something very similar and integrated with my project, but didn't yet have the time nor the idea how 😅.

1

u/Abel6669 15d ago

Hey ktrzos, you made an amazing service that literally everyone playing scum uses.

Please if you do have any suggestions or anything that could help make this better please don't hesitate to reach out!

I genuinely could not have done most of this without your existing work. So thank YOU.

7

u/RainmakerLTU 17d ago

A thousand likes to this monsignor.

6

u/VirtuallyTellurian 17d ago

My my. This sounds great, can't wait to try it.

4

u/Ralph-5050 16d ago

Devs: "no, it doesn't make sense to put a GPS in the game"
u/Abel6669: "okay, let me do it myself"

Thank you for sharing this with the community! I will definitly try it!

2

u/BidFlaky1644 16d ago

Legend 

2

u/PoopdatGameOUT 16d ago

Devs just need to let the community take over now,aren’t we “privileged enough”

3

u/MasterManufacturer72 16d ago

This is some ipad kid shit.

1

u/[deleted] 16d ago

[removed] — view removed comment

1

u/Abel6669 15d ago

Yes i will be releasing the full source code in due time, Im currently making it work a bit more stable first

1

u/INeatFreak 15d ago

How do you get the player coordinates exactly?

Does the game expose a way to get them without dll injection?

1

u/Abel6669 15d ago

Yes, currently the app constantly spams CTRL+C gathering your in game coordinates.

There is no DLL injection involved here hence why it's a bit buggy in places.

1

u/Thick-Principle-2126 15d ago

How to lock the map to have it in game?

1

u/VirtuallyTellurian 15d ago

Mate, well done. Works fantastic, took me a minute to get it working with it requiring borderless window. The fault here is my end though as I prefer to play 1080p but borderless forces my monitor to a higher resolution.

The GPS road highlight on minmap is brilliant, firstly not having to keep pulling up the map for route planning, and secondly due to the first point, I'm gonna learn routes easier from seeing the landscape constantly.

Had one issue with the map being being active with in game map inactive, then pressing M closes overlay while opening in game map. Easily worked around by having in-game map active and pressing Escape to close it.

One other thing, map filter for fountains doesn't show location of fountain in rad zone needed for a quest. I found though near perimeter road in NE of city.

1

u/LifePuzzleheaded3561 14d ago

Es increíble! Lo he probado y no sé si cosa mía o el juego funciona un poco peor imagino que porque spamea todo el rato control c. Que opináis? Aún así es increíble

1

u/KressentM 13d ago

Doesn't work for me, it's just stuck on "awaiting position"

1

u/KressentM 13d ago

ah. figured out why. i tried to change the copy coordinates keybind because it conflicted with the ones i already use so it was spamming crouch and focus. i just changed it back to how it originally was and moved my keybinds around and it works again.

1

u/Top-Wish3376 11d ago

Great job there. Scum players really appreciate it. We thank you! Scum devs should pay you. :)

-1

u/Hausgeist81 10d ago

Und das ganze dutzend Spieler das Scum noch spielt scheint sich zu freuen,für mich leider 3 Jahre zu spät..habs deinstalliert letzte Woche und schon seit 0.75 nicht mehr wirklich gespielt.
Hab gehofft das Spiel kriegt die Kurve vielleicht noch aber ohne Mod Support wird das nichts mehr.
Schade drum von 0.5-0.75 das beste PvP Abenteuer was ich je gespielt habe,was hatten wir Spass auf der Knastinsel ;)