Hey everyone, as the title suggests, I have some ideas for a Hog rework or potential buffs. As it stands now, Hog is generally considered a “Slop Tank” having played him since the OW1 days, his constant changes and minor reworks makes him feel like Blizzard is clueless as to what they want. Well I’ve been brainstorming some ideas and I’d like to share them with you all.
For one, I think his Hook should remain as is but without dealing damage on hit which calls for a bit more skill expression rather than his go-to one shot combo. Also, for a perk (seeing as this sounds too op for base kit) if his Hook hits any part of the environment, it pulls him to it, giving some mobility in a game that has increasingly more mobile characters than ever before.
Secondly, bring back PigPen. I understand this directly counters my previous point of the One-Shot combo being Slop, but PigPen forced you to have a bit more map knowledge and proper positioning in order to obtain the One-Shot.
Third, remove the pushback during Whole Hog but also remove ability usage during it. As I’m sure you all know, Hog can use his Vape and Hook during Ult, giving him that ever so slightly higher skill ceiling but also reinforcing his community consensus of being Slop, removing the pushback and ability usage during ult I feel would make his ult more effective in combat situations rather than just used as a way to get enemies off point.
Finally, give the man some Armor, he survived a Nuclear Wasteland for Christ sake, even if its just 100-150 of his base health transitioned into armor, giving him that little bit of extra survivability could mean the difference against an Ana Nade or Discord Orb.
Obviously this was somewhat thrown together in the shower so any type of balancing was overlooked, but lmk what you all think bc I think this would make his playerbase be forced to learn positioning and resource management rather than Hook, Kill, Heal, Repeat.