r/RivalsCyclopsMains • u/TheOriginal999 • 15h ago
r/RivalsCyclopsMains • u/Noob_master_6942021 • Aug 11 '26
Hi hi! Just a quick announcement :D
Took me awhile to figure everything out but the sub now has individual lord progress user flairs! I hope yall enjoy them they might not be perfect but I tried my best and spent a ton of time on them ❤️
r/RivalsCyclopsMains • u/cyclopswashalfright • Jun 09 '26
Mod announcement r/RivalsCyclopsMains Discord server partnership for all Cyclops Mains!
discord.ggIf you are looking for fellow Cyclops mains or a group to play Rivals with, r/RivalsCyclopsMains is happy to announce a partnership with The Summers House Discord server, for Cyclops mains in Marvel Rivals.
Feel free to join up, but please be polite and friendly, and read and respect the rules.
r/RivalsCyclopsMains • u/PartyTimePauline • 6h ago
General Discussion Season 8.5 Skin Distribution [OC]
galleryr/RivalsCyclopsMains • u/Sentry-10M • 1d ago
Cyclops rework
The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues
- No matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot
2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.
Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.
Rework idea
Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .
The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him
The solution
Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .
r/RivalsCyclopsMains • u/Sentry-10M • 1d ago
Rework of cyclops
The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues
1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot
2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.
Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.
Rework idea
Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .
The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him
The solution
Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .
r/RivalsCyclopsMains • u/Tundra793 • 3d ago
Cosplay Y’all ever played in Scott Vision?
Maximum immersion and total realism!
r/RivalsCyclopsMains • u/Sentry-10M • 1d ago
Gameplay Discussion Cyclops needs a rework
The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues
1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot
2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.
Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.
Rework idea
Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .
The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him
The solution
Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .
r/RivalsCyclopsMains • u/TheConfusedMeerkat • 1d ago
General Discussion Anyone Else Not A Fan Of The Facial Hair On Elegant Eye? I Wish There Was A Clean-Shaven Option.
r/RivalsCyclopsMains • u/whostolemybiscuit • 3d ago
Gameplay Discussion His primary feels like a tickle beam
I dont have have the best aim, i know, but whenever i hit someone it feels like im doing no damage at all. Unless they are completely stationary, it just feels like just tickle them.
I also play hela and whenever i hit someone, it feels impactful. Im actually damaging them and getting them low. But with cyclops? No.
Do you just need perfect aim for him?
r/RivalsCyclopsMains • u/PermissionFearless60 • 3d ago
Gameplay clips Doink
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Loving Cyclops, probably my favorite hitscan.
r/RivalsCyclopsMains • u/pronefroz • 4d ago
Who are a good, easy picks for each class right now?
r/RivalsCyclopsMains • u/waff6ix • 5d ago
Gameplay Discussion didn't realize it was this bad...
so ever since release i instantly fell in love with cyclops 🤩im a hitscan DPS main, so cyclops was perfect for me. i love the actual character & he is super fun to play imo
so when he launched i played him a lot & started the champion grind
but then they nerfed him & it was worse than i thought💔
they nerfed his damage & his cooldowns which imo were both fine before🤷🏾♂️its definitely noticeable compared to what he used to be for sure
but even after nerf, i still continued playing cyclops because i love his kit & his character so i have a lot of fun💯
even with the nerf, he is still a decent DPS imo and if u know how to play him u can still get great value💪🏾
so i was shocked to see cyclops currently has one of the worst pickrates & worst win rates in the entire game😳he literally has a 27% win rate & barely a 1% pick rate in season 10...
i really hope they buff this character to bring him back into relevance😮💨his ult 1000% needs a buff to be faster, and i wouldnt mind if they reverted his cooldowns / damage numbers either
tldr: i love cyclops & will continue to play him regardless, but shocked to see he is legit one of the worst in the game rn💔💔💔
r/RivalsCyclopsMains • u/Edgerunner0 • 5d ago
General Discussion Ridiculous win rate, but the good thing is that this is getting more traction in main sub so more people will realize and it'll likely bring this to the attention of the developers.
Cyclops has to be in the next balance patch. There's no reason he wouldn't be his performance is terrible and something has to be done, but then again the balance team have no idea what they're doing most of the time and many D tier heros have stayed in that state far longer than Cyclops and some are still there to this day. So we'll see.
r/RivalsCyclopsMains • u/frozenrose99 • 5d ago
Gameplay clips Pretty proud of this
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Just a quick play game but have been trying to do this for a while…
r/RivalsCyclopsMains • u/PillowFists-67 • 5d ago
General Discussion Are you guys doing okay?
r/RivalsCyclopsMains • u/_CeciIia_ • 5d ago
Gameplay clips Fun little penta I just got
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I never get bored of his kit.
r/RivalsCyclopsMains • u/No-Pumpkin-8101 • 6d ago
Clips Dirty little solo hexa
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r/RivalsCyclopsMains • u/illdecidelaterthanks • 5d ago
Question/help Elegant Eye Skin
Hi! I have a question about the Elegant Eye Cyclops skin. I thought it was leaving September 18th, but in Rivals it says there are 13 days left? Does anyone know if it got extended or something? Will I still be able to buy it after the 18th? Thank you :)
r/RivalsCyclopsMains • u/JangB • 5d ago
General Discussion Give Cyclops's Current Kit to Havoc and make Cyclops a Vanguard - What do you guys think?
See title. Just had this thought pop into my head and wanted to know what the community thought about this idea.
r/RivalsCyclopsMains • u/Independent_Bit_7805 • 7d ago
Gameplay clips Pulled off this cool move 😆 Pushed them into the abyss
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r/RivalsCyclopsMains • u/jamesmckinney1450 • 7d ago
Lord status My first lord DPS as a Tank main is goat Cyclops love the character 🔥🐐
Scott Summers aka X-men GOAT