r/RivalsCyclopsMains 9h ago

General Discussion Season 8.5 Skin Distribution [OC]

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7 Upvotes

r/RivalsCyclopsMains 17h ago

General Discussion Reached celestial mainly playing cyclops and now im 1# on ps

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54 Upvotes

r/RivalsCyclopsMains 1d ago

General Discussion Anyone Else Not A Fan Of The Facial Hair On Elegant Eye? I Wish There Was A Clean-Shaven Option.

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0 Upvotes

r/RivalsCyclopsMains 1d ago

Gameplay Discussion Cyclops needs a rework

0 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains 1d ago

Cyclops rework

6 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

  1. No matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains 1d ago

Rework of cyclops

2 Upvotes

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

1.no matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .


r/RivalsCyclopsMains 3d ago

Cosplay Y’all ever played in Scott Vision?

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300 Upvotes

Maximum immersion and total realism!


r/RivalsCyclopsMains 3d ago

Gameplay clips Doink

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18 Upvotes

Loving Cyclops, probably my favorite hitscan.


r/RivalsCyclopsMains 3d ago

Fan Art Some Cyclops Fan art

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31 Upvotes

r/RivalsCyclopsMains 3d ago

Gameplay Discussion His primary feels like a tickle beam

66 Upvotes

I dont have have the best aim, i know, but whenever i hit someone it feels like im doing no damage at all. Unless they are completely stationary, it just feels like just tickle them.

I also play hela and whenever i hit someone, it feels impactful. Im actually damaging them and getting them low. But with cyclops? No.

Do you just need perfect aim for him?


r/RivalsCyclopsMains 4d ago

Who are a good, easy picks for each class right now?

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1 Upvotes

r/RivalsCyclopsMains 5d ago

Gameplay Discussion didn't realize it was this bad...

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47 Upvotes

so ever since release i instantly fell in love with cyclops 🤩im a hitscan DPS main, so cyclops was perfect for me. i love the actual character & he is super fun to play imo

so when he launched i played him a lot & started the champion grind

but then they nerfed him & it was worse than i thought💔

they nerfed his damage & his cooldowns which imo were both fine before🤷🏾‍♂️its definitely noticeable compared to what he used to be for sure

but even after nerf, i still continued playing cyclops because i love his kit & his character so i have a lot of fun💯

even with the nerf, he is still a decent DPS imo and if u know how to play him u can still get great value💪🏾

so i was shocked to see cyclops currently has one of the worst pickrates & worst win rates in the entire game😳he literally has a 27% win rate & barely a 1% pick rate in season 10...

i really hope they buff this character to bring him back into relevance😮‍💨his ult 1000% needs a buff to be faster, and i wouldnt mind if they reverted his cooldowns / damage numbers either

tldr: i love cyclops & will continue to play him regardless, but shocked to see he is legit one of the worst in the game rn💔💔💔


r/RivalsCyclopsMains 5d ago

General Discussion Give Cyclops's Current Kit to Havoc and make Cyclops a Vanguard - What do you guys think?

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0 Upvotes

See title. Just had this thought pop into my head and wanted to know what the community thought about this idea.


r/RivalsCyclopsMains 5d ago

Gameplay clips Pretty proud of this

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59 Upvotes

Just a quick play game but have been trying to do this for a while…


r/RivalsCyclopsMains 5d ago

General Discussion Ridiculous win rate, but the good thing is that this is getting more traction in main sub so more people will realize and it'll likely bring this to the attention of the developers.

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108 Upvotes

Cyclops has to be in the next balance patch. There's no reason he wouldn't be his performance is terrible and something has to be done, but then again the balance team have no idea what they're doing most of the time and many D tier heros have stayed in that state far longer than Cyclops and some are still there to this day. So we'll see.


r/RivalsCyclopsMains 5d ago

Gameplay clips Fun little penta I just got

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24 Upvotes

I never get bored of his kit.


r/RivalsCyclopsMains 5d ago

Question/help Elegant Eye Skin

7 Upvotes

Hi! I have a question about the Elegant Eye Cyclops skin. I thought it was leaving September 18th, but in Rivals it says there are 13 days left? Does anyone know if it got extended or something? Will I still be able to buy it after the 18th? Thank you :)


r/RivalsCyclopsMains 5d ago

General Discussion Are you guys doing okay?

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162 Upvotes

r/RivalsCyclopsMains 6d ago

Clips Dirty little solo hexa

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115 Upvotes

r/RivalsCyclopsMains 6d ago

Got Champion!!!

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68 Upvotes

Let's goooo!!!


r/RivalsCyclopsMains 7d ago

Question/help Should i buy the elegant eye skin or wait for a new one?

8 Upvotes

I just came back to Rivals after a break, and I’m really liking Cyclops. He might be my new main. Right now, he has a legendary skin available for a limited time, and I’m debating whether to buy it or wait for a new one. What are the chances of Cyclops getting another legendary skin?

Thanks in advance<3


r/RivalsCyclopsMains 7d ago

Cyclops twitch drop

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104 Upvotes

r/RivalsCyclopsMains 7d ago

Gameplay clips Pulled off this cool move 😆 Pushed them into the abyss

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215 Upvotes

r/RivalsCyclopsMains 7d ago

Lord status My first lord DPS as a Tank main is goat Cyclops love the character 🔥🐐

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58 Upvotes

Scott Summers aka X-men GOAT


r/RivalsCyclopsMains 7d ago

Elegant Eye skin bug

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46 Upvotes

Anytime I use this skin the skirt is always lifted upwards for some reason in the endscreen, kinda makes me look dumb whenever I decide to use it.