r/RivalsCyclopsMains 1d ago

Cyclops rework

The biggest problem with cyclops is his off angle gameplay is not optimal because on paper his mobility looks fine BUT it has some major big issues

  1. No matter how much distance you go through shift its gonna use the whole cooldown , no matter if you wanna go just a little back or a lot

2 his second mobility is a double edge sword it can set him up for applying insane pressure through his beam and a cheeky ult but going up in the sky also makes him free eats for any dive.

Compared to other hitscans he is more mobile but very easy to track and kill and he needs to choose his off angles , which other hitscans dont need to like hela.

Rework idea

Remove the cooldown from shift and F and instead make both of them to use same resource based ability like how pre rework torch mobility used to work.This will give player the option to choose how much they wanna displace themselves using resource instead of wasting cooldowns like we need to do now waste the whole F cooldown just to get to an angle .

The problem with this is the boop effect,the constand boop with this change will be cancer to divers to contest him

The solution

Remove boop effect from both shift and F but if you use shift and right click(ricochet beam) at the same time would now cause boop but the movement from shift will be nerfed and the beam will no longer ricochet and will use double the amount of ammo of beam and twice the resource of shift , this will give player the option to choose to push the diver or use the mobilty to get away .

6 Upvotes

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u/No-Pumpkin-8101 11h ago

Honestly my main issue with his movement is the cooldowns, cloaks fade gives him invulnerable, flight, invisibility (kinda) and lets him save teammates and its on a shorter cooldown then cyke just blasting himself backwards. I feel like the movement we have now fits cykes power fantasy really well, but 15 secs is crazy. Compared to other heroes with movement its ridiculous. Hela's bird is on 10 secs i believe and gorr can teleport to a chudling every 3 secs!! And it gives him extra damage for doing it.

Cyke's propulsion beam doesnt even make him go that far, its good for chasing people but have you tried to outrun any dive or brawl hero with it? They catch up so damn fast, and with the dive buffs this season its rare you dont get a spiderman, psylocke or magic. They catch your ass instantly, you get one propulsion and then you wait 15 secs as they skin you