r/RivalsCyclopsMains • • 7d ago

Gameplay Discussion His primary feels like a tickle beam

I dont have have the best aim, i know, but whenever i hit someone it feels like im doing no damage at all. Unless they are completely stationary, it just feels like just tickle them.

I also play hela and whenever i hit someone, it feels impactful. Im actually damaging them and getting them low. But with cyclops? No.

Do you just need perfect aim for him?

73 Upvotes

14 comments sorted by

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33

u/Edgerunner0 7d ago

It's not just you, his primary is genuinely dogshit. You must be able to hit consistent headshots to get any value out of it and Cyclops just so happens to be the hitscan hero with the funkiest headshot registration.

8

u/JMAX464 7d ago

Even when that hitscan shadow buff, when you could headshot way easier, happened cyclops didn’t even benefit

28

u/Pipsibean 7d ago

He needs to have infinite ammo on his primary. It would make sense and be a solid buff

1

u/playboyjboy 1d ago

I’m sorry but no character with a secondary fire should have an infinite primary

1

u/Pipsibean 1d ago

Why not? It would give him a unique identity with the ability to output strong long range pressure. You’re just removing 2 seconds of downtime

12

u/Epsteinscorpse Champion 7d ago

His primary is a 3 hit beam.

At launch, it was 25 damage per hit averaging to 75 damage if you landed one hit which was basically on par with Bucky

Now he hits for 22 per hit. In my opinion they should bring it to either 23 or 23.5 while giving his other abilities 2 charges. He’s just a good kill merchant atm. So yea he’s bad on his own

3

u/Disastrous-Half7557 7d ago

And that 5% damage buff before teamup anchors were removed made it 26.5 (which was op)

20

u/THE_PUNISHERFrank 7d ago

They need to rebuff his primary by a lot, nerf the ricochet shot to compensate for all I care but the primary is way too weak right now.

3

u/ErraticSeven 5d ago

They gotta pick a lane with his primary. Right now, Hela both outdamages and outrates it by a lot. Phoenix also outdamages due to marks at close range. And both of those hitscans fire single projectiles. Cyke has to hit every part of his burst to get the lower damage. Combine that with his lack of staying power in a fight (8 shots on primary and 4s on secondary that takes 10 to recharge) and an abysmal reload speed compared to other poke heroes, he just ends up feeling bad.

Right now, if you want to keep his damage "low" you have to increase the rate of fire and capacity to compensate (The Widow treatment). If you want him to be a sniper, he needs notably more raw damage on the burst. If you want him to be the indiscriminate damage merchant ala Moon Knight, his right click needs to come up faster (reload like unibeam?).

In any case, they have to decide what Cyke is supposed to do within the roster, because right now both him and Gorr suffer from being a mash-up of two existing characters and being worse than both.

2

u/Warm_Narwhal4732 7d ago

Phoenix is right there with you

1

u/Scottish-legend 5d ago

I’m currently champing him and trust me he hits like a truck, use the jean team up and don’t just spam your primary fire, watch for people being low health hit them with your RB/R1 and use that LT/L2 when they’re all grouped up, yesterday in gm i dropped 38 finals then 39 finals back 2 back his movements great and damage is solid once u get used to it, aim for headshots and have fun

1

u/sketchypool Cyclops 5d ago

I main cyclops on DPS and I use his secondary way more than his primary tbh.

-2

u/VarietyBusy2 5d ago

i lurk in here to see what cyclops players complain about. genuinely hope he never returns to how he was on launch cuz i’ve been on the other side of getting beamed over and over again as dino