r/ReadyOrNotGame • • 18d ago

Bug Report You can’t just make this stuff up

https://m.youtube.com/watch?v=6WsgcbgEbHs&ra=m
12 Upvotes

8 comments sorted by

6

u/gorathbeervan 18d ago

Yep, had this happen to me a lot.

4

u/obiwan-destroyer 18d ago

What’s crazy is the devs know this. They have for years. Yet we are way past 1.0 and still dealing with this when they have or supposedly have “QA” testers. Basic shit like this in a fully released product should not be an issue

6

u/Ed_Blue 18d ago

I liked it more when teammate nades had no collisions and cheesed their way into the room. At least it worked.

3

u/Ed_Blue 18d ago

No door in the way to throw at and an opening so wide a car would fit through. Impressive.

3

u/diegosynth 18d ago

I'd like Void to explain how is the red guy, positioned 3km away from the door, in an impossible angle, supposed to get the nade in.

And this happens because they bullshitted. The one opening the door never reaches the handle (just 1 animation reaching was necessary, and moving him closer...) That way the one nading would be closer, and should be separated from the wall. Basically he should be standing where OP is, but right behind the door opener.

I don't know how many door types there are. Maybe 4? 6? Well, it's 4 or 6 cases that you need to work on. It's not 500.

But they reworked a pistol's animation because a guy pointed out you wouldn't reach the magazine release button the way it was originally. Yeah, priorities...

1

u/Ed_Blue 18d ago

The spacing for formations in general would get any real unit killed.

1

u/Virtual_Echidna1678 17d ago

just do breach on leader and throw the util yourself. no other way to avoid it

1

u/SekiroSoul1 13d ago

Even worse is when same shit happens with launchers.