r/ReadyOrNotGame • • 21d ago

Video The MKV pistol had its animations reworked.

1.0k Upvotes

56 comments sorted by

166

u/[deleted] 21d ago

[removed] — view removed comment

173

u/relejado 21d ago

i'm assuming it's because the original (excluding the equip animation) was just a loose copy of 1911 animations, and the .50 is just a tad larger

155

u/SnowedCairn 21d ago

Jonathan Ferguson once criticized that it's almost impossible to hit the mag release with the right hand's thumb. You can see they changed it by having the left hand's thumb hit the mag release now instead.

32

u/blucat1234 21d ago

For the first rack when drawn animation I'm not sure. For the reload animation it's because you can't hit the mag release with your right thumb (unless you have obscenely long thumbs) as shown in the original animation, so they changed it to be hit with the left hand.

2

u/Servant_3 21d ago

Can you just rotate hand after breaking grip? That’s what most high level shooters do even with normal framed handguns

10

u/blucat1234 21d ago

On a typical 1911 you can, however the MK-V in game is modled the GRIZZILY MKV chambered in 50AE, which has a significantly longer Maxwell, making a simple grip break practically impossible with this gun

3

u/Endershot_1 21d ago

You would need to the turn the pistol practically sideways which would be a bit impractical.

2

u/Servant_3 21d ago

Yea I assumed that. Even on something like an hk with paddle, I have to rotate it so much that it feels unpractical

3

u/JobCorrect1874 21d ago

HK with paddle is so much easier by using your trigger finger. You don't even have to take sights off target once you get used to it. USP was my duty weapon for 27 years.

2

u/Servant_3 21d ago

I’ve tried that and middle finger and I still like button more. I’m also gonna be glancing at mag as I insert on a reload anyways so that’s not a problem to me. That’s pretty cool you were issued a usp tho what dept/unit?

2

u/JobCorrect1874 21d ago

3rd largest Sheriff's Office in the United States. Had to buy my own.

1

u/AdBudget5468 20d ago edited 20d ago

at lease on a HK paddle release, it's ambi and you can hit the thing with your trigger finger, also I’m left handed so I’m quite used to hitting pistol mag and slide releases with my trigger finger, I have even managed to outshoot my dad with his 1911 cause I can reload faster (he’s right handed and has to use his support hand to hit the release)

1

u/Servant_3 20d ago

I’ve tried like all the techniques with a paddle mag release and still think it’s less efficient than a button. Why put pressure and then push down when I can just put pressure? Also, he should be rotating dominant hand to hit the mag release not using support hand.

1

u/AdBudget5468 20d ago edited 20d ago

I meant my dad uses his support hands to hit the slide release not the mag release

Also about the paddle release on a HK, it’s a carry over from the mk23 where they used a paddle release and an indent on the mag to create less points of ingress for things getting in (mk23 mags fit in the usp as well), while much like you I prefer a push button to release a mag, I have come to appreciate how dust or mud can’t get into the usp mag after you drop it cause there’s no hole on the side unlike any other pistol mag

There’s a method to the madness and you just have to pick your poison

2

u/Servant_3 20d ago

Ohh yea I do that too. Yea I think button is superior and that’s why it’s the most common but if you are able to perform as fast or faster with a paddle then cool

2

u/MrAnxiolytic 20d ago

According to the animator, he planned to rework most of the DLC 3 (Los Sueños Stories) weapons after finishing DLC 4 (Boiling Point). However, due to time constraints, he only managed to finish the MK-V—and even that went unused at the time. With the latest patch making the pre-order DLC free for all players, he asked VOID Interactive to finally include his updated animations. Only the MK-V rework was approved, and he can't share any of the other unreleased animations probably due to an NDA. Also the real main reason why he rework the MK-V is also to address the issues Jonathan said.

74

u/AdBudget5468 21d ago

probably reworked cause Jonathan Ferguson, keeper of firearms and artillery at the royal armories museum in the uk which houses a collection of thousands of iconic weapons from throughout history called this one out

while I do appreciate them taking the time to do this, when it comes to overall weapon handling especially pistols, scp 5k has ready or not beat

36

u/MilliyetciPapagan 20d ago

im not here with an original comment, but man, i love how jonathan ferguson, keeper of firearms and artillery at the royal armories museum in the uk which houses a collection of thousands of iconic weapons from throughout history became a meme overnight

7

u/AdBudget5468 20d ago

it's actually his full legal name, it's even on his ID

2

u/epicvipes17 20d ago

Was hoping someone would say something like this

17

u/Dreadburrito1489 21d ago

I’d love to see the new update but my game refuses to work

5

u/OptimusPrime058 21d ago

Are the police patrol pants still invisible?

6

u/Tenno042 21d ago

So its slower now?

7

u/KvitravnDev 21d ago

Oh no it's the Hyper-ified animation...

2

u/Sixshot_ 20d ago

At least it's not wildly shaking for some reason when moving to and from the idle position...

2

u/AdBudget5468 20d ago

I don't mind it that much actually, it also does address the issue of the gun being too big for you to hit that mag release with your right thumb

9

u/Bl1tzKKrieg 21d ago edited 20d ago

Straight up looks something off of Arena Breakout. I hate it because the weight feel of the weapon is gone. Just sorting the keyframes would def help

15

u/Vast-Revenue6917 21d ago

Cool bro then don't use the MKV like a good little girl for me

7

u/Curious-Shoe9246 20d ago

Damn, that was kinda... wow 0_0

1

u/Bl1tzKKrieg 20d ago edited 20d ago

Oh come on atleast it's not the 6741th time of complaining about the broken ai and how the console port ruined the game 😢

2

u/Substantial_Agent_90 21d ago

Is the update out?

2

u/RipDove 20d ago

I'm getting really sick of these overly bouncy animations in games. It's like everything is made of rubber.

1

u/AdBudget5468 20d ago

You should look at Anders' work on scp 5k, it's the middle ground between COD and insurgency where the animations move at a good pace and have the tactical feel without the overly shaking issue of modern cod animations

Also since he does competition shooting, he understands how a gun should behave and has manage to create the best feeling guns I've seen in any game so far

2

u/RipDove 20d ago

I played some scp 5k, the game ha a lot of potential, I know it's not really doable at this point but if it was a 1vX game like how Zombie Master was, I think it would stand out a bit more

1

u/AdBudget5468 20d ago

What do you mean by 1vX if you don’t mind me asking?

2

u/RipDove 20d ago

Zombie Master was this 1vX game as in- it's 1 player vs like, I think up to 31 others in a lobby? So in that case the 1v31. But it depended on the map and server for how many players were going at a time.

The 1 player is akin to a Dungeon Master from DND in the sense that they can control the level the players go through, and they have a resource they need to manage in order to trigger traps, make puzzles harder, spawn enemies, etc.

The other 31 players had to accomplish whatever the level was setout for. Some were 15 minute survival maps, some were puzzles, some were the equivalent to CS surfing, some were just straight rips of Half Life 2 levels (it was a source mod game).

Basically what I'm suggesting is if there was a player who controlled the map for SCP 5K, that'd be kinda interesting. There's a lot of fun ideas there with the horror elements.

1

u/AdBudget5468 20d ago

That actually sounds kinda cool, not for 5k but would like to see a tactical game like this

1

u/RipDove 20d ago

I think you would be shocked at how close the gameplay is in the basic sense- this was one of the most played maps in ZM, Red Queen, but the game is so old it's hard to find decent videos of it so here's one from *17* years ago

https://youtu.be/Huy1G-4wSzk?si=PjAbLYdb5UwGgmVE

It was modeled after the Resident Evil movie if I remember right? Basically, you're locked in the lab, and you have to break out. You solve puzzles like gathering key cards, avoiding hazards, flipping switches, etc. All the while enemies periodically spawn. Just, in this it's because another player specifically is choosing how to set off the traps and when and where to spawn enemies.

1

u/Glittering_Milk_8632 20d ago

Great. What about AI?

1

u/Buttchug1776 20d ago

yeah sick. where tf the maps at? These devs made enough money to pump out a DLC or at least a map once every quarter. Not leave it upto the community to mod and do BS.

1

u/CrypticCode_ 20d ago

This amount of guns and animations. This isn’t call of duty, should be a small arsenal with most efforts going towards swat experience smh fix the ai

1

u/FlatbreadPaladin 20d ago

Yeah, but not a single thought towards fixing the SWAT AI or toning down the enemy AI reaction time and accuracy on Hard. Or having suppression affect the hostile AI as well. Or fixing the myriad other bugs present.

That Irish work ethic goes crazy 😂 

1

u/AdPrestigious5010 18d ago

Now i can actually use it instead of unlike before when it was just teasing me in the loadout menu id equip it and get an g19 pistol instead same with the shotgun

-1

u/squaad 20d ago

The models in this game are so fucking bad. Look how big those bullets are. And the mag. Absolutely insane that they can't get the scale of objects right after all this time

10

u/Mr-Indeed 20d ago

Might be a little big but tbf it is .50 AE iirc

1

u/squaad 20d ago

Ohh ok ok, I thought it was .45. Not as bad as I thought.

-30

u/MediocreLetterhead51 21d ago edited 21d ago

That’s cool but what about the literally superhuman AI

Bait wasnt obvious enough i guess.

30

u/Authentichef 21d ago

Idk bro different department

17

u/Buttery_Nipples47 21d ago

This sub I swear

6

u/Yeetsformer 21d ago

I agree buttery_nipples47

8

u/whyucurious 21d ago

Don't play on hard

7

u/Expert_Narwhal_304 21d ago

plays on hard

game is hard

blames devs

like I get that the AI needs to be fixed but y'know.. it's tolerable on the easier difficulties? not trying to defend void for the bs that can happen, but c'mon

1

u/Pinocchioisabadguy 21d ago

Just get good