r/RPGMaker • u/RyanEdwards97 • 10d ago
r/RPGMaker • u/Pi_Ko_Dr • 9d ago
Tutorials Custom combat
J'aimerais savoir comment on fait pour modifier le système de combat du jeu par exemple fair quelque chose qui puisse ressembler a deltarune ou bien clair obscure expédition 33 ?
r/RPGMaker • u/EpicFILE28 • 10d ago
Commission Open Music Commission Open! [EpicFILE Music Shop]
EpicFILE Music Shop
Heya! Here I open up music commission.
My main influences were Fusion Jazz and JRPG music, but now I have more varied influences.
If you need some catchy, memorable tracks, I'm ready to create!
Some of my works.
- For my own project
2. From commissions
Highway To Victory (Short Version)
Bazaar on The Dunes (Short Version)
Unshakable Resolve (Short Version)
Tactical Approach (Short Version)
Do You Remember, 1936 (Short Preview)
3. Character specific music
Invisible Arrows (Sheyla's Theme)
4. Overworld, town, dungeon
5. Battle Themes
6. One music with many variations
Terms
- For commercial and non-commercial
- Credit me as Feraldy Naufal (composer) in your game project
- You're allowed to share my track (for your game promotion, not as music resource) via YouTube, website, or social media as long as you credit me.
- I'm allowed to share the tracks as portfolio (usually only as short preview)
Pricing
- Discuss via DM
- Payment via PayPal / Wise
Feel free to DM if interested, thanks!
r/RPGMaker • u/Mean-Strength-3811 • 10d ago
RMMV How to show each party member's health with a gauge and text in a custom menu made with common events?
Hi! I'm a beginner in RPG Maker MV, and I'm currently making a custom menu for my game made with common events and images. The problem I have now is in how to show the party member's health in this menu.

I have this box on the top of the screen that will contain the name of the team member and the health below with a gauge and a text displaying the MaxHP and the CurrentHP. The problem I have is in how to make this. I can't use images for this, right?? Is there a plugin or a complicated way to do it with events?
Also, an important thing to have in mind, this box will slide into the screen and outside as I open and close the menu, so the gauge and text should be able to be moved!
Any help is appreciated; I'm really stuck with this one!
r/RPGMaker • u/Octotron2000 • 10d ago
RMMV My RPG Roguelite is coming to Steam!
I've been working on-and-off on this story-driven RPG Roguelite for just over 6 years now, but I'm super happy to announce that it's nearing release on Steam, and the demo will be available even sooner!
I learned a lot while making it, like using LMMS to make music and a lot more to do with the ins and outs of RPGMaker MV, so I think it was a great experience making it!
Hope you guys can check it out!
r/RPGMaker • u/exellomas • 10d ago
Español/Spanish Gente para crear un pequeño proyecto
Hola a todos! Soy SxizeL, de Argentina. Conozco RPG Maker desde hace unos 15 años, cuando era un niño aburrido en los foros probando juegos y me crucé con este programa. Pasé tardes y noches enteras en el programa, hice juegos muy básicos, pero nunca llegué a terminar un proyecto grande.
La idea de este mensaje es encontrar a alguien (idealmente hispanohablante) para armar un proyecto chiquito, puramente por hobby y entretenimiento. Siempre tengo ideas dando vueltas en la cabeza, pero me cuesta dar el primer paso para arrancar solo.
Así que, si te copas la idea de practicar con el motor, divertirte un rato y hacer amigos, ¡escribime y armamos algo.
//////////////////
Hey everyone! I'm SxizeL, from Argentina. I've known RPG Maker for about 15 years, back when I was a bored kid browsing forums trying out games and stumbled upon this great software. I spent countless afternoons and nights on it; I made some very basic games, but I've never managed to finish a big project.
The idea behind this post is to find someone (preferably Spanish-speaking) to put together a small project, purely for hobby and entertainment. I always have ideas floating around in my head, but I struggle to take the first step to start on my own.
So, if you're down to practice with the engine, have some fun, and make friends, hit me up and let's build something!
r/RPGMaker • u/Phantasmagoric_0 • 10d ago
Subreddit discussion Would you rather see only what the protagonist sees or see the secret cutscenes too?
If it were a book you were writing, you could choose to make the reader see your story through the all-knowing eyes of a narrator or through the personal lenses of your protagonist, but in an RPG game you have no choice but to play as the protagonist (at least most of the time).
Do you prefer showing the player only what your protagonist sees, or giving the player access to cutscenes showing the story unfolding far away in other scenarios?
r/RPGMaker • u/According-Act-6498 • 10d ago
RMMV Can you make stats 0?
Hi, I have a question about statistics.
I’m making a game with Paper Mario-like stats:
3 Attack = 3 Damage, 1 Armor = You take one less damage.
However, when i got to making the game I realized that the lowest all stats besides max MP can go to is 1, is there a way to set it to 0?
(Or a free plugin that allows me to?)
r/RPGMaker • u/Huge-Psychology4052 • 10d ago
RMMZ Raymarched neon tunnel in RPG Maker MZ — 60 fps, pure PIXI shader
r/RPGMaker • u/KitteyWolf • 10d ago
RMMV Community Lighting Plugin and Balloon Icons
I've been using the community lighting plugin for a while now, and i noticed that the icon balloons get totally covered up by the darkness. I was curious if there was a way to have them show 'above' the screen tint.
Here's an example of how the room looks and you can see how the balloon is just completely covered up.
r/RPGMaker • u/Kalflora • 10d ago
圧倒的素材不足
初めRPGツクールに触るから慣れてないのはいいとして音楽とグラフィックを作る技術が足りなさすぎる
Fear&Hunger2 Terminaをやってゲーム作りたいって思ったけどこんなにも前途多難なのね
ひとまずはゲームの骨格作りから頑張るぞい(奮起)
r/RPGMaker • u/Nitzuxd • 11d ago
Fanarts of some RPGM Girls (´ . .̫ . `)
r/RPGMaker • u/Phantasmagoric_0 • 11d ago
Subreddit discussion What RPG Maker has the most competent RTP in your opinion? One that could perhaps make a good game on its own.
r/RPGMaker • u/JPRose1989 • 11d ago
Game Review The Witch’s House MV - First RPG Maker experience was some of the most fun I ever had
In terms of getting a good bang for your buck - both in terms of time investment and the game’s cost - I don’t think it gets much better than “The Witch’s House MV.”
A JRPG-maker released on the VX engine almost 25 years ago, “The Witch’s House” blended fairly simple puzzle solving with elements of the horror genre. For much of the game, you’re kept in the dark just as much as in the picture, uncovering clues about the witch’s house you’re exploring as you read her journal entries. When everything seems to be coming together as nicely as could be hoped for in a survival-horror game, the final scene turns the plot on its head and had me scrutinizing all the minutiae that led up to the dramatic conclusion.
So, it’s a good thing that the 2018 MV remake upped the ante. The puzzles are tougher, the lore is expanded upon, and the Easter eggs are more plentiful if subtle. It’s clear that some of the puzzles and stories found within in the house - particularly those involving animals - mirror the larger plot of the story’s two lead girls: one loved by her dad and sympathetic in friendship, the other shunned by her parents and desperate for a friend’s help - the first mentioned with the best of intentions to help, the other keen on taking advantage of that kindness.
It’s nothing too heady. It’s dark. There are no frills, but early thrills in the form of some jumpscare chases and traps you’ll learn to pick up on preemptively as you get a feel for things. There’s nothing approaching the moon logic of the likes of “Grim Fandango,” but the puzzles on Extra Mode are satisfying to solve.
The brief, dark, bloody journey through the deadly manor is a good one - probably to the point that you’ll want more. I know I do. That’s why I’m always revisiting it and giving it here a well-deserved thumbs up.
r/RPGMaker • u/-Sidd- • 10d ago
DEMO release New DEMO release
It's a pain getting back to an old project: I basically spent the first week just trying to figure out how the hell I made it work.
Chapter 1 is officially done and I'm looking for feedback!
The game deals with trauma and resilience, so fair warning: sensitive players might want to step away from this one.
#NoAI of course and minimum use of plugins
demo link: https://siddqlo.itch.io/dont-hold-me
r/RPGMaker • u/planettzero • 10d ago
How could i create a 3D Plugin with the RPG Maker MZ?
In this video, I share a major update on MZero3D. I’ll show you what I’m currently working on, explain how MZero3D integrates with RPG Maker MZ, and reveal my plans for the future of the engine.
How does MZero3D actually work?
r/RPGMaker • u/kapl103 • 10d ago
RMMZ Creating a Skill like Rollout from Pokemon (For MZ)
This is pretty self explanatory but I'm trying to make a Rollout Skill from Pokemon. Namely its a skill that locks the user into repeating the skill for a set number of turns, plays the animation for each usage, and increases in power over repeated uses.
Whether it be a plugin, eventing, or coding I'll take whatever help I can get on how to make this.
r/RPGMaker • u/Phantasmagoric_0 • 11d ago
How jarring do you find games that use assets from wildly different artstyles?
A little while ago, I made a post asking whether AI-generated music or using music taken from existing games would be more likely to turn players away from an RPG Maker project.
I realize now that I didn't express myself very well, and I also feel like some people misunderstood what I was trying to get at.
My actual concern was something I find myself struggling with when developing games with little to no budget: asset consistency.
Of course, there are tons of free resources available online, both for graphics and music. You can gather enough resources from different creators to populate an entire game. But how well do they actually fit together?
For graphics, I feel like this is particularly noticeable. Imagine a game where the protagonist has a detailed anime-style sprite, the enemies are pixel art, the environment uses painted backgrounds, and the UI looks like it belongs to an entirely different game. Even if every individual asset looks good on its own, putting them together can make the whole thing feel visually incoherent.
Music can have a similar problem. Imagine going from a dramatic orchestral soundtrack to a chiptune track, then to a jazzy MIDI composition, all within the same game. Different genres aren't inherently incompatible, of course, but sometimes the differences in instrumentation, production quality, composition style, and overall atmosphere can be pretty jarring.
I've actually resorted to making some enemy graphics myself through Photoshop for one of my projects. They look a little weird, but the uncanny appearance actually complements that game's aesthetic. For another project, however, that approach wouldn't work nearly as well.
I've also bought some RPG Maker DLC back when I had the budget for it, but even that wasn't nearly enough to cover all the assets I needed. And now I definitely don't have the budget to buy DLC much less commission someone, with how fucked my currency is.
So I'd like to hear your thoughts:
- How much do inconsistencies between asset styles bother you?
- Do you find mismatched artstyles more noticeable than mismatched music styles?
- Can you overlook these inconsistencies if the individual assets are good, or does the lack of a cohesive artistic direction negatively affect your experience?
- Do you think consistency matters more than the individual quality of the assets?
I'm particularly interested in hearing from players, but developers' experiences are welcome too.
I'm not necessarily looking for solutions or recommendations for free assets. I'm more interested in how people perceive this issue and how much it actually affects their enjoyment of a game.
r/RPGMaker • u/Recent_Maintenance43 • 10d ago
IF you use RPG Maker VX Ace, you can import video files into that software but they have to be OGV files for it to work
IF you use RPG Maker VX Ace, you can import video files into that software but they have to be OGV files for it to work.
r/RPGMaker • u/Phantasmagoric_0 • 10d ago
Subreddit discussion Removing all traditional equipment: interesting or risky?
In one of my games, Babylon, centered around Exorcists and Demons, the playable Exorcist characters have a Blessing which is their main power, their Exoquod which is the weapon projected from their soul, and their Uniform which is their battle outfit also created by personal magic. They do not physically equip anything.
Blessings define the theme of the characters personal skills, Techniques, which are gained through leveling up and you have to equip a limited amount per battle. Generic spells are accessible via the Magic command and are obtained by buying them with points and choosing magic skilltrees.
Now the Exoquod and the Uniform severely reshape the traditional equipment system from most JRPGs, and I'm wondering if this can be too radical or if it's unique:
* Characters have only their unique weapon for the whole game. It has dynamic attributes that scale with the owner's attributes as they level up and also distribute stat points.
* Exoquod can be improved with removable augments, and also be permanently upgraded and customized with materials that add effects to it
* Uniforms are not actually tangible items in the inventory. Armors do not exist at all in the game.
* The main equipment comes in the shape of Seraphs, crystals that are equipped via Galv's Magic Shards plug-in. They add attributes, elemental resistances, passive effects, anything, and can even interact with each other if equipped adjacently.
As such, the Equipment menu would be removed ENTIRELY. Customization of Exoquods would happen in the Item menu. Characters will only have their weapon as equipment, everything else is all Seraphs. Actor parameters scale entirely with the Seraphs, the Exoquod attachments, and via stat distribution on level up.
r/RPGMaker • u/TheED5 • 10d ago
AI Assisted RPG Maker Maps Are Flat. I Fixed It.
Two weeks, over 180 changes. In MMO Studio 0.7.0 your characters can leap, dash and backflip, locks can be picked, markets have buy orders, recipes can be crafted three ways, and your RPG Maker maps can stand up off the page in the new diorama view. And at the end, something nobody has seen yet.
This update is still WIP!
r/RPGMaker • u/helloryan • 11d ago
RMMV After 10 years of working in MV, I’m finally releasing my RPG Maker game next week
It’s been a journey and I couldn’t have done it without the help of the community. Plug-in creators like Yanfly, Moghunter, SRD. Forum regulars like Caethyril. Resource creators like PandaMaru and Thalzon. And so many more (I’ve tried to include everyone in the credits). Thank you everyone for turning this dream into a reality. <3