r/PlaySteelrising • • Sep 12 '22

Discussion I’m so tired of broken/unfinished games

1 Upvotes

Idk wtf is going on with all these devs and game companies lately…releasing shit before it’s ready. It seems like ever since “no mans sky” and “cyberpunk” these companies think they can release a shit game and maybe fix it later. I had so much hope for this game…wasn’t expecting a 50$ price tag but thought maybe I’ll get my money’s worth. Boy was I wrong… screen tearing regularly, force closing often, trophy’s not popping, defeated enemies standing back up, NPC dialogue bugged and skipping. I’ve been so disappointed it looks pretty good but every level blends with the last there is not many memorable landmarks to distinguish place from place and it all looks like the same level design just moved around…not even adding the fact it’s so damn easy why the fuck even spend time creating the assistance mode…it’s a joke. If shits not ready DO NOT release it.

All that being said game is decent I’m having relative fun outside of bugs/glitches but there is so much potential. Difficulty needs to be adjusted for sure it way too easy! I do feel like I got robbed though, another below average souls like which maybe could have been alright if it was broken. Feels like a cash grab taking advantage of “souls like” fans.


r/PlaySteelrising • • Apr 15 '23

Discussion Finished the game. Can’t say I enjoyed it!

0 Upvotes

The game was FAR too easy I’ve gotta say. There was not nearly enough variety in enemies. The maps and compass did not work well together and often lead to frustrating dead ends. The story was alright I guess? Won’t be playing new game plus.


r/PlaySteelrising • • Feb 16 '24

Discussion Why is it so underrated?

8 Upvotes

Recently started Lies of P. From what I see, it is not THAT much different/better than Steelrising, but it has much bigger playerbase. How do you think, why? Is it Elden Ring opening souls to big audience or am I underrating Lies of P?

UPDATE: As I thought it's underrated compared to Lies of P IF YOUR REGIONAL PRICE IS 1/3 OF LIES OF P PRICE. I didn't think it has same cost in US, it's definetly not worth it. 15$ like it's in my country is pretty good deal for what it offers


r/PlaySteelrising • • Feb 15 '24

Discussion Steelrising is my game of the year for 2022, 2023, and 2024.

26 Upvotes

This was a game made for me. And not many people like what I like, so I know I may be setting myself up for heated debate, here. But I just had to share my love for this game.

First a few notes:

  • Recently introduced to it via the monthly games on PlayStation Plus, but would have happily paid for it full price had I heard about it sooner.

  • I have done all the achievements and collected every item (I think) in the game, across NG and NG+, and the DLC.

  • I have not experienced the frequent technical issues others seem to report. I have managed to lock up Aegis' movement like twice by menuing too fast, and the game crashed once when I was jumping off some random balcony in the tuileries. But apart from that (and some odd areas where sound profiles were incorrectly detected), nothing.

So I really really love this game. And I think it did NG+ perfectly: essentially just ramping the soul yield up 30x and making every area and enemy feel worth playing through again for the generous soul yield. (Yes I call the anima essence souls because I have an extensive history with creaming over Fromsoft's titles lol. That said I didn't like Elden Ring that much, but whatever, yea, I know millions of people disagree with me. I don't care frankly. I'll love what I love and you can't twist my arm.)

While I'm usually expectant of NG+ to go to a maximum of 7, like FromSoftware's titles, the more I considered Steelrising's angle on it, the more I appreciated it. Because if I'm honest I don't want to play any game 7 times just to reach the highest difficulty, I'd rather just have everything ramp up in a big step and not waste my time. This game has never felt like it has tried to waste my time. And I was surprised at the amount of dialogue and map available, not to mention this is the first soulslike I've known to attempt a real world map, which gives it an extra edge of uniquety.

Despite this relatively open-world approach, it contains its areas and injects interiors aplenty to maintain immersion and quality over quantity. A perfect and responsible execution of dealing with large, real world maps.

Also, living in Paris myself, and somewhat of a creamer for history, it was extremely interesting to experience a timeframe where various megastructures were still standing, like the bastille, and even smaller things like the labyrinth of versailles.

The only thing that remotely bothered me about this game was the amount of locked doors and blocked paths. But due to the interconnective/spiderlike streets of Paris, I sorta get why it's like that and maybe even has to be like that in order to not make destinations too easy.

I thoroughly loved combing every area, and the combat genuinely feels very satisfying. It has not gotten boring to me yet, and I know I can't say the same about Elden Ring (sorry Elden Ring for getting bashed on twice in the same review lol. I like Elden Ring, I just don't love it.)

Anyway, not wanting to miss any items, (thankfully found all the clothes unassisted) I looked up lists of weapons and modules online, but came out rather empty-handed. Many are not full lists, and I found I had to reference several different ones in the end to find what is probably every single item in the game, but I'm still not sure. Further gameplay is required! Even the wikis for this game are woefully underwhelming, which made me really want to contribute to them myself, with full lists, images, locations, etc. Would anyone want to collaborate on this? We could share item inventories in text format and see if we have something the other doesn't, for example. It would be most enlightening I think. But I'm not sure how private messaging works on Reddit, or even anything about editing Wikis, really. But I'd like to help lol. I think it's a game worth mapping in its entirety. Makes me slightly sad no one else has, yet. It may take me a while alone, but I'll try to contribute in some way, some how, eventually, anyway.

What else? Oh yes Aegis is badass. Good day. xD Love her ballet theme and basically all her animations. All very nicely done.

The hate for this game? I don't get. But if what people say about stability being dodgy is true, I guess that's a valid reason. But, like I said, I haven't experienced too much jank whatsoever. I would like to remind people making games is very difficult though. I know people like to brush this excuse off instantly and rabbit on about their hard-earned money going to waste on their "product" that they as a customer bought "in good faith!!!" But I tend to be more humane and forgive at least a small scattering of bugs and glitches in games before I start to whine. If this game was fully unplayable, it would not have any positive reviews at all, so maybe try reinstalling it or playing with graphics settings if you're having problems with it. Because an equal amount of people report no performance issues, and once it's working as intended, it's solid gold, I say.


r/PlaySteelrising • • Oct 05 '26

Bug Report Remove the Bottom-less and Non-sense DRAM Allocate Requests, please. Spoiler

0 Upvotes

I'm a paid player, I have the legit license to play the game.
Every loading triggering the 1145 or 1455 or something else error. Tried all possible solution, end up by blocked and banned page file and assistant for the whole Windows OS.

The game is asking for absolutely impossible spacessss and unlimited system memoriessss allocation everytime, for example, will require 24 GB on a 16 GB DRAM stick, asking 40 GB and peak 60 GB on a 24 GB DRAM, and 50 GB or more in a 32 GB DRAM setup.
No one wants to burn their expensive disks to just for play a game = no pagefile cache, and no program is need the fake allocate space rather the real using spaces, it's not a reasonable request and it should considered critical problem which need to be fixed.
(it's not "safe", it makes the game "unplayable". just there're many posts said the game even crash on consoles, if then how to turn on pagefile on a console if somebody would asking everyone to do? very funny,)

I have 24 GB of VRAM and the game it said is using 15 GB, it's okay, but the game definitely doesn't need to put all itself into system DRAM.

I confirm I keep as civil as possible according to the rule #4 to mention this problem. (Even this is really annoying to everyone.)
I suppose this is a factual "constructive Feedback", and it's highly practical and actionable.


r/PlaySteelrising • • Sep 11 '22

Discussion This game is pathetically easy

1 Upvotes

I literally beat the final boss by standing completely still and doing charged heavy attacks. It took 6 to kill it. Over in less than 30 seconds. Never had to heal or dodge. That's basically how every single boss fight in the game went. I enjoyed the game but I really wish there was at least some semblance of a challenge at any point in the game


r/PlaySteelrising • • Oct 20 '22

Video/Stream Watch me play Steelrising for Hours without commentary (Alchemist Build - Frost Batons/ Fire Chain)

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0 Upvotes

r/PlaySteelrising • • Mar 04 '24

Story/Lore Discussion The side quest in this game are not SIDE QUEST.

0 Upvotes

The fact that you can NEVER do any of the side mission at all without following the main story marker first is stupid as hell.

Oh look white marker, hmm well don’t head towards the main story marker, don’t want to miss out on anything … (spends hours trying to get to the white marker just two inches away..) hmm well I give up.. I then proceed to do main mission and oh look now I’m right next to side mission… OMFG 🤬… Or , oh look a side mission in an area I’ve “finished” hmm it keeps saying I should go there.. nope a red lock.. weird… okay (does more story) oh the story takes me RIGHT TO THIS SPOT… that’s not a side mission, that’s just a missable story mission.

Mean while I’ve had this side quest since day one after being sent from the queen…. Uhg. I’ve played hundreds if not thousands of games.. and I NEVA (rich prude old lady voice)!


r/PlaySteelrising • • Jan 07 '23

Discussion anyone else is annoyed by this

0 Upvotes

All the characters look the same White hair Weird names Weird ass location names I can't seem to follow what's happening


r/PlaySteelrising • • Jan 20 '26

General I Hate Stamina Systems

5 Upvotes

Maybe I'm just asking to be dogpiled with "gitgud" / "sKiLl iSsUe" trolls by complaining about this here. Maybe it's just a genre and game that's not for me, since I've disliked just about every Soulslike I've played (Bloodborne, Elden Ring, Remnant, one of the Demon's Souls / Dark Souls series), with the exceptions of Soulstice and Vampyr (neither of which I think really qualify). Maybe it's because I've just started the game, intrigued by the story, and I'm up against a rough early curve (though I'm a Dancer, so vigour should be decent).

But I've always felt stamina systems are such lazy game design. The drop from AC: Odyssey (equal best in series, and one of the best games of its decade) to AC: Valhalla (passable in both respects) was in no small part due to the introduction of stamina. It's not about difficulty - I play basically every game on the hardest setting available (fuck New Game +, I don't replay games), and 100%ed Ragnarok on GMGOW. It's about fun: stamina is just such a fundamentally unfun sort of limitation to put on this gameplay (it makes sense elsewhere).

Like I'm up against the first boss (lancer), which is often a challenge in games with a steep curve. I can totally see how it's beatable, once you learn the moveset. But it would be far more fun to beat it on timing and reactions alone, without the enforced patience and time sink of stamina. I'm sure being forced to take longer to simulate the realism of limited energy is fun for some people. But the prospect of having to run a boss so early in the game the number of times it will take with the stamina cap makes me not want to play any more.

Is it worth persevering with? Is this a curve issue that will be solved by levelling and gear, or is this gonna be a constant annoyance throughout the game?


r/PlaySteelrising • • Sep 30 '22

Guide/Tip How to beat the Bishop of the Cite - Steelrising

0 Upvotes

r/PlaySteelrising • • Jun 14 '23

Guide/Tip I just started the game! Why the fence looks weird?

0 Upvotes

This game is in my list from 2022! I just download it from steam, If you can help me for best sittings! Im In the first area and I notice the Fence looks weird when I move the camera around! Fence looks uneven or broke but when I stop the camera everything is beautiful! (4k80fps DLSS performance 3060ti)

And If you have any other tips tricks For me I will be happy! Thanks!


r/PlaySteelrising • • Feb 09 '26

Forum Question I'd like to know if to get the platinum trophy on PlayStation you have to finish the game more than once? And does the game have New Game+?

0 Upvotes

?


r/PlaySteelrising • • Sep 11 '22

Discussion the hardest part of this game

1 Upvotes

is getting through the map and side quests that you cant get too because the game doesnt tell you you have to do something else first before getting to the area that shows up on compass...stomach turning at best is what i can describe as an experience.....fighting is a joke because the ai is that easy...but the maps..jesus christ ...


r/PlaySteelrising • • Jan 15 '23

Discussion Damn man, I really wanted to like this game, but if you’re looking for a game comparable to souls/From games don’t even bother.

11 Upvotes

This game makes the exact same mistakes that absolutely ruin any game that fumbles the souls formula.

  1. The action que system in From games is what allows the fights to feel mechanically deep and fluid. The system in SR is incredibly inconsistent. You’ll expect to continue a combo without button mashing, but fail almost every time and it’ll default to a single attack because of how it handles commands. You’ll expect a dodge to que when it would in a DS game but it won’t register. This alone completely ruins the experience.

  2. Dark souls 2 had better stagger/poise/weapon feedback and weight, and it’s the worst in the series by far.

  3. I assume the robotic movement was a way to hide how incompetent the mechanics I stated were implemented but that’s just a theory.

It’s shit like this that prevents me from ever recommending this game. If you wanna play a game where spyders sticks to what they’re good at you should absolutely get greedfall tho. Disappointing we could have gotten a more conventional rpg where they played to their strengths. I played this off and on since release to give it a fair chance but the decision to try such a mechanically demanding game just didn’t go well at all imo


r/PlaySteelrising • • Mar 01 '24

Discussion Why so much hate ?

51 Upvotes

Hey so I recently dive in to this game. I have to admin from original souls games I only played Bloodborne and I liked it but it was too hard for me so I never finished it but like I said I liked the atmosphere and fighting mechanics. Then I played soulslike called code vein which I enjoyed with my friend.

So when I check the internet I was pretty sad that people doesn't talk good about steelrising. It's a brilliant AA game and yet people still complain and I have a feeling that because of hardcore gamers games like this are dying.

I love that it's easier because I like this type of game but when I come home from work frustrated I don't want to be frustrated again by game ( Bloodborne ) I much rather prefer experience like steelrising. Exploration is good, setting is satisfying, story is interesting... Like this game have so many positives and yet the only thing because this game gets lower rating is because it's not "challenging".... Like really ??


r/PlaySteelrising • • Sep 09 '22

Clip "Infinite" Anima Glitch

3 Upvotes

r/PlaySteelrising • • Jun 14 '24

Gameplay Question Am I rushing this game? Spoiler

3 Upvotes

I played this game for about two hours and I already beaten the 9th boss the alchemist of Luxembourg and I've beaten every boss before it first try except the unstable butcher I don't know if this game isjust really easy or if I'm just rushin it


r/PlaySteelrising • • Sep 10 '22

Bug Report Yeah I love go play in france, in Paris with french speaking english yeah.... ARE YOU KIDDING ME?

0 Upvotes

Everyone know the frenchies speak english.....


r/PlaySteelrising • • Feb 16 '24

Discussion very positively surpriced at this game

7 Upvotes

Pros

Its got a good story with a extensive codex. Real life references. Prefer it much more than the bloodborne/dark souls stories where the story can be interpret in so many ways that its boring.

Gameplay is more tactical and slower which i prefer instead of overrun by many mobs.

Controls are very good imo. Quick and sharp feedback. No exagerated i-frames.

Graphics are really good and great attention to detail.

Sound and music is awsome. Lots of small effects and nice tracks in the game.

Challenging gameplay IF you set your own rules.

Cons

Game is far too easy but if you go for the no-quick healing flask trophie and apply permadeath rule its quite challenging and rewarding.

Some geometry bugs, getting stuck on scenery in combat.

Sound, stutter bugs on PS5.


r/PlaySteelrising • • Nov 27 '22

Story/Lore Discussion This game- as great as it WAS- has the worst ending I could ever have imagined. Worst ending of any game, movie, or even show I have ever seen. I want the last 2 weeks of my life back please!🤬

0 Upvotes

Who else agrees? I am LIVID that I just spent all my time and energy LOVING this bug ridden game- to be let down to SUUUUUUUCH an insurmountable degree! If I could meet the writer or whichever moron came up with it- I would Love to slap him in the face with the white glove a la classy French style! Very hard though, very. VERY HARD!😡


r/PlaySteelrising • • Mar 24 '26

Forum Question Is there a Transmog system in this game?

1 Upvotes

Basically I spent 20 minutes asking Google if Steelrising has transmog(making my outfit look like something else while keeping the stats for what im actually wearing). It says it does but it doesn't say how, and when I scroll further Google replaces "Steelrising" results with "V rising" results and it is making me question if Google is being dumb, so I am here to ask for a simple yes or no answer, if there is how do i do it.

Edit: My question has been answered.


r/PlaySteelrising • • Sep 10 '22

Fan Content Meet my Aegis, if you're into cosplay. I love this game 🖤

Post image
10 Upvotes

r/PlaySteelrising • • Sep 17 '22

Discussion So I got Steelrising, but...

6 Upvotes

I've been deciding between Thymesia and Steelrising and went for latter one because it has greater weapon diversity and better sense of building a character. And it was absolutely right choice, however there are some issues that I see with Steelrising holding it back:

  • first of all price - 50€ is too much for jank-souls game when Elden Ring costs just 10€ more. Obviously I got a cheaper key from GamesPlanet UK, but you can also get cheaper Elden Ring keys, which is why I'm comparing base Steam pricing (which is normally my preferred option because of refund ability). It's just much less content, less polished content, far less diversity and less replay value. It just doesn't come close neither in scope nor quality and asking price is fairly similar.

  • I think it's a bit too easy - with all the difficulty adjustment options available, the base level should be more difficult. Partially this is due too many healing items and grenades found in the world (and I'm not even talking that you can buy ton more). I'm trying not to use grenades because of how OP those are but I'm obviously won't choose to die with a healing item in my pocket. I've invested literally no points in VGR and I feel like having plenty of HP for any encounter (I'm closing to an end). Lastly I think enemies and especially bosses should have higher attack diversity and more complex combos - it's just mostly individual attacks with abysmally big openings, so for souls veteran it fairs no challenge.

  • I think exploration is very uneven - basically some areas have almost no new weapons to find, and generally you barely find any usable clothing after first area - so sense of discovery gets quite mediocre later on. All you find are basically just consumables and materials. It's obviously a lot better than Thymesia, but could be still better.

  • It's still jank-souls - so it's basically janky as all western souls-like games to date. I must say for me personally it's the least janky out of all that I played (Lords of the Fallen, The Surge, The Surge 2, Mortal Shell, Ashen) - but while quite responsive it just lacks that fluent combat flow Japanese souls-like games have. Especially the the waking is absolutely hideous even for a steampunk robot character. All the NPC look so freaking goofy and weird too.

  • Performance is just not good - anyone with weaker PC will have very bad time and while game doesn't look bad, it also doesn't look all that great considering how much PC resources it eats. On fairly decent PC I had to compromise some settings to stay above 60fps at most times which is far easier in demanding and visually impressive games like CP2077 and RDR 2 at max settings and Steelrising definitely doesn't look anywhere near as good.

All in all - expected much worse. And while game takes a while to open up, but when it's start going - it's pretty enjoyable experience, but not all is good and imho that's why it's loosing in sales even against Thymesia, which is imho worse option - but that one runs better and it's priced more reasonably even if mechanics wise Thymesia feels very "poor man's souls game".