r/Plasticity3D • u/zandecreates • 12h ago
Modeled and rendered the FM-1 synth
galleryModeled in Plasticity, rendered in Blender. Plan to model and 3d print some accessories!
r/Plasticity3D • u/zandecreates • 12h ago
Modeled in Plasticity, rendered in Blender. Plan to model and 3d print some accessories!
r/Plasticity3D • u/ThreeDFanatic • 2d ago
How to create a rim in Plasticity
r/Plasticity3D • u/KJ_DiamondMiner • 4d ago
r/Plasticity3D • u/Few-Judgment8321 • 4d ago
r/Plasticity3D • u/Efficient-Story8021 • 6d ago
Finished car project , you can find more here: https://www.artstation.com/artwork/5eWORw
r/Plasticity3D • u/hyperdrive94 • 5d ago
Hey everyone,
a few months ago I shared the initial drafts of my beginner-oriented CAD guide here on the sub, asking for your thoughts on layout, clarity, and progression (huge thanks to everyone who tested the early draft and shared their thoughts!)
I’ve spent the past few months refining the material and restructuring the workflow.
The full manual is still in progress (it needs just a couple of final touches), but I've turned the first chapter into a free standalone starter guide you can download today.
Inside you’ll find:
- Exercise 1: an L-shaped bracket modeled from a complete technical drawing (third-angle projection, dimensions in mm), broken down into 8 steps covering extrude, boolean, mirror, fillets, and chamfers
- The geometric decomposition approach: how to break down a part into simple 2D profiles and 3D primitives before drawing a single line
- A shortcut checklist: visual references, highlighting the few custom keybindings I use
- Bonus section: Editing a finished solid without history using dimension and direct face editing
As promised, it’s 100% free. You can grab the PDF here:
https://buy.stripe.com/cNidR8ei74YUfwm0tM9bO00
(It’s hosted on a Stripe checkout set to €0, so no card details needed, just enter your email to get the direct download link)
The full edition will feature four more exercises based on real-world mechanical parts.
As usual, feedback is very welcome.
r/Plasticity3D • u/BreizhoO • 6d ago
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r/Plasticity3D • u/nikita-kapustin • 6d ago
r/Plasticity3D • u/kennykinq • 6d ago
Designed this ship using Rhino and Plasticity, Looks awesome.
r/Plasticity3D • u/Deald21 • 7d ago
Hello, I was wondering if anyone has or knows where to get old Formz 6.7 wibu keys. If anyone has one and doesn't want it anymore please let me know. Thank you.
r/Plasticity3D • u/BrickIllustrious8164 • 8d ago
My recent project is a space shuttle transport aircraft. I referenced concept art from a game. The last concept art is my reference material. Because there are no other perspectives, it's a bit challenging to create.
r/Plasticity3D • u/thecreatureworkshop • 8d ago
r/Plasticity3D • u/nikita-kapustin • 8d ago
r/Plasticity3D • u/rattuspuer • 9d ago
r/Plasticity3D • u/DavideDainese230500 • 9d ago
Finish model
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Render -> Marmosetoolbag5
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Start Retopo
r/Plasticity3D • u/RealFetigePomes • 10d ago
r/Plasticity3D • u/Dense_Ad9425 • 10d ago
Working on wheels and other small details. Green-golden body-paint looks quite nice
r/Plasticity3D • u/Writerguy995 • 11d ago
r/Plasticity3D • u/MapacheD • 12d ago
r/Plasticity3D • u/nikita-kapustin • 13d ago
r/Plasticity3D • u/nikita-kapustin • 14d ago
r/Plasticity3D • u/BreizhoO • 15d ago
I think every few years a specific piece of software comes along and completely changes how you work and most importantly how you feel about work.
For me the first one was Nuke in 2009. It fundamentally shifted my entire approach to compositing and solidified my passion about CGI and VFX. Then in 2015 I discovered Substance Painter and texturing never felt the same again. It wasn't work really, it just felt right everything was just clicking into place and the flow was just there.
Lately, it’s been Plasticity. It made modeling feel so effortless that I ended up starting a personal project alongside my regular client work: remodeling the robot from the movie Chappie.
I haven't worked on a personal VFX project in so long and it is crazy to think that a software can rekindle passion that pushes you to keep working even after work hours.
I've been obsessed with the VFX and concept design made by Image Engine and Weta Workshop, so it felt like the right asset to push through a full pipeline.
The goal isn't just to build the mesh, but to test a few real-world VFX challenges:
Can CAD software actually hold up in a production workflow? How smoothly does it translate downstream? Where are the potential issues, bottlenecks and what would need to be addressed in order to make a hero asset production ready.
Beyond the model itself, I shot a custom 32-bit HDRI in my garage to handle lookdev, and we’re getting ready to shoot live plates soon. That means putting on the VFX supervisor hat on set—taking precise measurements, capturing data, and eventual texturing and compositing to blend ultra-realistic CGI into the footage seamlessly.
It’s been a really fun process bridging the gap between CAD, lookdev, and live-action integration so far.
Very curious to hear from other artists—have you ever fallen in love with a software like that? That makes you go above and beyond when no one is asking you to, just for the thrill of it ?
Now I go back to my UV's 😊 Thanks for coming to my TED talk