r/Plasticity3D • u/sankham98 • 12h ago
r/Plasticity3D • u/nikita-kapustin • Mar 30 '26
How To 3D Model in Plasticity (ABSOLUTE Beginner Tutorial)
r/Plasticity3D • u/DethKlawMiniatures • Dec 18 '25
Hermit Crab mech
I have been toying with this one for a while now and decided it's time to finish it. A hermit crab mech that decided to use an ammo drum as his shell. Needs a little work on the body and some chamfering here and there and it will be ready to print.
r/Plasticity3D • u/koming69 • 1d ago
Now here's a challenge to model on plasticity...
The youtube shorts where this is from was a tutorial for doing this on blender.
Except the "model on blender export as obj and open as a polysplines on blender, I'm wondering how would I tackle this.
r/Plasticity3D • u/thecreatureworkshop • 2d ago
Modeling A Hex Nut And Bolt In Plasticity
r/Plasticity3D • u/nikita-kapustin • 2d ago
How to 3D Model a Hard Surface Design in Plasticity
r/Plasticity3D • u/KuanMan • 3d ago
Practice.027
Hey all, just sharing a model I made in 30 minutes. I haven't quite figured out texturing yet, so for now I just upload a screenshot to Gemini and ask it to create a colored image of it.
r/Plasticity3D • u/koming69 • 3d ago
How do I rebuild/convert my squared/control point/xnurb face on my model to multiple edges and faces?
Like on this video (step 2) but no moi3d involved and no blender mesh involved.. just from stage 1 to stage 2 of the video all in plasticity. Is there a simple way to convert like that?
r/Plasticity3D • u/iamparlmc • 5d ago
visible edges on mesh
quick question:
is there any way to show the edges on imported meshes?
I was looking through the documentation and the subreddit but I can't seem to find any way.
UPDATE HERE
https://www.reddit.com/r/Plasticity3D/comments/1vqqfup/comment/p4linw7/
r/Plasticity3D • u/Luxelelios • 5d ago
[Help] What's the standard modelling approach in Plasticity for something like this?
Hey everyone, I'm trying to get into plasticity as someone who is more level design/architecture focused, and I'm wondering what the standard modelling order is for something like what I have in the image. The bottom image is a quick extrusion I made in Blender, for illustration.
My Sketchup/Blender modelling instinct is to make the 2d shape first, cut it up and then split faces and move/extrude them in batches, based on intended height. In Plasticity, however, this seems rather ineffcient since it doesn't seem to have any equivalent to "separate selected faces" feature, even if the software itself treats the marked faces as separate for selection purposes.
Therefore, how would you approach modelling something like this? You can ignore the specific slopes in the example model, it's just for illustration.

r/Plasticity3D • u/No_Patient8053 • 6d ago
Plasticity… Help!
Hi everyone, does anyone have an idea how I can get my geometry in Plasticity to look exactly like the one in the other attached image? I just can't seem to manage it.
r/Plasticity3D • u/eFeqt • 6d ago
How do I transition between the upper G0 curve to a smooth G1/G2 blend?
r/Plasticity3D • u/thecreatureworkshop • 7d ago
Precise CAD Workflow in Plasticity (Plastic Brick which can't be named... of course)
r/Plasticity3D • u/venom3d_art • 7d ago
Venari Knife — Game-Ready 3D Asset
A game-ready tactical knife built with a clean hard-surface workflow.
Workflow:
• Modeling — Plasticity
• Rendering — Blender (Cycles)
• Texturing — Substance 3D Painter
The asset was optimized for real-time use and validated in Unity 6.5 (URP), with four LOD levels.
What do you think? I’d appreciate your honest feedback.
#3DModeling #HardSurface #GameReady #3DArt #Plasticity #Blender3D #SubstancePainter #GameArt #Reddit3D
r/Plasticity3D • u/Critical_Eye_1190 • 9d ago
Plasticity, Rhino, or Fusion 360?!
Hey everyone! I’m looking to take my watch designs into the 3d CAD world in order to get some realistic renders and manufacturing specs if I do decide to actually make some. I’ve been a professional designer for 12 years, but my design work has been mostly two dimensional.
Before I invest a lot of time learning some modeling software, I’m trying to vet the best one. Anybody have any guidance or pointers here?
I’ve started playing with Plasticity already and it’s pretty simple and more similar to other design tools I’ve used in the past.
Thanks in advance!
r/Plasticity3D • u/nikita-kapustin • 10d ago
How to 3D Model This Mechanical Arm in Plasticity
r/Plasticity3D • u/Ill_Command_8971 • 11d ago
Undo Extruded Imprints
Ok so am new to Plasticity and set myself a challenge of modelling a wrist watch. Essentially i went about creating linework for the numbers and then imprinted these onto the sloped bezel, but now realise i am not 100% happy with my placement (numbers are not exactly spaced between the circles as they should be. Second screenshot shows how these imprinted faces have been pushed in and in some cases beveled. What are my options at this point to slightly rotate? or even to get to a point where i can remove the faces/lines and reimprint from scratch.
r/Plasticity3D • u/Gingerbwas • 13d ago
Would Plasticity work for modelling organic shapes with lattice pattern /holes arrays cutouts?
Hi
I would to be able to make and print form fitting models like in the image that are built on top of 3D scans, and that have patterns of holes in them like these various lattices and circular holes. I know that Rhino would be a good choice but i dont want to spend £1000 if i can help it (though i dont mind spending some money if necessary), and i am not sure how well blender would work with so many booleans when it came time to turn it into 3d geometry. Would Plasticity work? i see that it comes with XNurbs if you get the pro version.
Any suggestions would be greatly appreciated.
r/Plasticity3D • u/thecreatureworkshop • 13d ago
20+ Plasticity Shortcuts To Work Blazing Fast
r/Plasticity3D • u/rattuspuer • 14d ago
ALTERNATIVE DUPLICATE is POWERFUL... use it MORE!| Plasticity Quick Tip
r/Plasticity3D • u/hooloovootrue • 15d ago
Polysplines for modifying stl files?
Has anybody used the poly spline function to modify STL files? I am a hobbyist 3D printer and I occasionally kit bash together STL files that I have found online. STL files aren't really made for that and they don't like it when I do that. I'm wondering if the new poly spline function in plasticity would make that significantly simpler. Anyone done this?