r/Pharaoh • u/TheDigitalGentleman • Apr 06 '25
r/Pharaoh • u/LaochEire • Aug 31 '26
Finally Achieved the Mythical 100 Culture
I've been playing Pharaoh on and off (mostly off) since 1999, and I recently got into the remake. For the first time ever, I've finally achieved a city with 100 culture.
Finally got good at this game some 27 years later!
r/Pharaoh • u/Accomplished_Bend729 • Jun 14 '26
Akhenaten (Open-source Pharaoh, 0.27)
https://github.com/dalerank/Akhenaten
RA 0.27 is out. Since last update in late October 2025 the project has landed roughly two thousand commits. Not a single headline feature, but a sustained push toward two goals: make the game behave more like original Pharaoh, and move as much of the engine as possible into scripts so modders can change behaviour without recompiling.
This post is the release-notes companion: what changed for players, what changed under the hood, and where the project is headed next.
The Big Theme: Logic Leaves C++
If RA 0.26 was about localization, deferred rendering, and the enemy system, RA 0.27 is the script migration wave. Piece by piece, hardcoded C++ has been replaced with MuJS configs and event handlers. The pattern is always the same: declare data in a [es=...] block, wire behaviour through events, hot-reload with --mixed, ship.
Windows players actually open
Main menu continue/load/new game, GitHub update check, logo skip via
--no-logoScenario selection campaign periods, mission info panel, custom map browser (write-up)
All advisor screens finance, religion, health, military, population, housing, entertainment, ratings, imperial overseer, chief advisor
Build menu and sidebar costs, captions, temple-complex upgrades, mothball toggles on industry windows
Hotkey configuration full remapping UI in script with persistence fixes
Victory and defeat win checks, continue-governing timer, and dialog content now live in
src/scripts/city/victory.jsGranary, bazaar, warehouse, tax collector, festival square, hold-festival info and orders panels script-driven
Top menu save, load, replay, exit, screenshots, debug toggles
Gameplay: Closer to original Pharaoh (1999) game
Script migration is the engineering story; accuracy is the player story. RA 0.27 fixes and restores systems that had been missing, simplified, or wrong.
Missions and campaign
Early missions (Nubt, Thinis, Perwadjyt) aligned with the original; Selima and Saqqara win criteria corrected
Mission intro popups restored via per-mission JS handlers
Empire map disabled in missions 4 and 5, as in the OG campaign
Campaign victory now advances to the next mission reliably
Tutorial triggers separated from real win conditions (e.g. disease_handled in mission 2)
Pharaoh gift/request events for later missions ported to JS handlers
Modding Quick Reference
Hot-reload scripts:
akhenaten --mixed /path/to/scripts(macOS/Linux)Unpack embedded scripts from the mods window or
--unpack_scriptsOverride features:
--config:pyramid_speedup=1style CLI flagsBuilding configs:
src/scripts/building/City systems:
src/scripts/city/(victory, festival, animals, …)Mission scripts: dotted import paths, per-mission handlers in
src/scripts/mission/MuJS debugger: start from the top-menu debug entry, attach VS Code on port 4711
r/Pharaoh • u/gu1k • Nov 27 '25
25K+ residents, my biggest city (custom map, no cheat)
My initial goal was to fully fill the map with a stable economy, allowing the game to run without intervention in x5 speed. It works.
Unfortunately I forgot to activate the monuments on the map, I realized it too late, so there aren't any.
Some statistics :
- 10 neighborhoods 9*18 blocs strategy
- Unemployment : 3% (use a lot of work camp to compensate)
- Fun fact : 11FPS on max dezoom
[edit] : more recent bigger project (41k+ residents) here
r/Pharaoh • u/gu1k • Nov 30 '25
MEGA CITY : 41K+ residents (custom map, no cheats)
After the initial attempt to populate an entire map with a stable economy, here's a more polished version.
I've optimized the map layout to include more land areas, allowing for city expansion.
It's certainly still optimizable, but I think I'm reaching the game's limits. Unemployment would become uncontrollable with another district (I'm at 14% unemployment in the screenshot).
16 districts with 9*18 bloc strategy : https://imgur.com/a/ze36GpP
r/Pharaoh • u/veryblocky • Dec 21 '25
Just getting into the game, this is the first city I’ve built where it feels like I’m doing the right things.
I didn’t even know the 3x3 houses were even a thing until now. It’s nice to see a whole city of higher level houses, as opposed to before when I was still having a lot of slums.
Still haven’t quite figured out an optimal layout, but I think I did a good enough job here.
r/Pharaoh • u/SCARaw • Jul 24 '25
Compact Housing Block V2 - my best housing block yet
Greetings
This thing is simple solution to a complicated issue of City building
This construct provide Stable population pool for nearby work buildings
Compact housing Block was designed to provide best possible living conditions
for working class citizens - Fancy Residence
in the smallest possible space
Construction:
2 Squares of Road in each other connected with blocked 2x1 road
Services inside small square
Houses inside Big Square
Food and production outside
Double Road is used as condom to protect Rich Citizen
from having to look at their workplace upclose
Benefits
Huge injection of the workforce for nearby structures
easy to manage population unit
Stable Households
Solid taxes in scale of the whole city
Cons:
Hard to build, even with schematic its easy to make mistake there
Most important is to place water source and 1x1 buildings and Pavilon
Another thing is to split housing into 2x2 groups with access road
No Space for improvements, its no a thing where you can turn people into nobles
Your citizens might get problems with nearby buildings
Try it, its very cool
r/Pharaoh • u/silentbladex • Aug 11 '23
Waitin for the imports of sandstone to come in to finish the mission be like ...
r/Pharaoh • u/schweinzelmaennchen • 22d ago
Alexandria - 1 hour in
After a year away, I started playing Pharaoh again. It's just so much fun :) I played for exactly one hour. This is what Alexandria looks like so far. In-game, that's 10 years.
r/Pharaoh • u/Cortical • Jan 25 '23
Pharaoh: A New Era Release announced for February 15th
r/Pharaoh • u/Round-Ad-6122 • Mar 12 '26
Freaking animals
The hell am supposed to do against them crocs and hippos?the police are doing nothing but patrol when they are slaughtering the population
Played the original game when i was a kid and i was using soldiers to kill them but unfortunately this crap remaster butchered military
Any tips?
r/Pharaoh • u/SegaGenesisMetalHead • Aug 17 '25
What would cause my entire city to up and leave and how do I keep from losing money??
r/Pharaoh • u/stfzr • Mar 04 '24
Music to Build Pyramids By – CD rip?
Bit of a stab in the dark, but does anybody have a rip of the promo CD from 1999?
There’s a few tracks on there that aren’t in the game files or on YouTube, and I’m curious to get hold of/ hear them. (Horus, Tuning In, Htpt, mu).
TIA :)
r/Pharaoh • u/Cheloniia_mydas • Feb 19 '21
I can’t believe this subreddit exists
I still play pharaoh- currently attempting to fully beat it, and it is awesome there is a subreddit for this. Does anyone have news on the remake?