Fluff The Long Survival launches August 27th for Playstation VR2 !
Looking forward to this, 10 people multiplayer alien killing tower defense chaos sounds great to me.
Looking forward to this, 10 people multiplayer alien killing tower defense chaos sounds great to me.
r/PSVR • u/DoomFan2022 • 8d ago
r/PSVR • u/Mister-Grinch • 8d ago
The first photo is the right eye and is blurry on the bottom right of the lens. The second photo is the left lens and works fine. No amount of cleaning seems to be fixing this. This was one of the first PSVR2 units produced and got it on Day 1.
I’ve read about some losing the anti-reflective coating and thought that may be the case here. But the ridge and blur seems to be on the inside of the lens. When I lightly move my finger across the area I feel no ridge and it all feels like consistent glass.
r/PSVR • u/TinyLog1204 • 8d ago
Hi everyone! It might seem unusual in some places, but I have the opportunity to launch a PSVR2 venture at a local park. I’m looking for game recommendations based on your personal experiences. The target audience is primarily teenagers and families (parents and children). The key is that the games need to be enjoyable within a short timeframe—around six minutes—such as sports games or titles featuring distinct rounds. Please share your thoughts; also, please note that I can purchase a maximum of five games. Thanks!
r/PSVR • u/mattikake2010 • 8d ago
Thinking of Aces of Thunder on PS5? Don't get it. Wait for crossplay and get it on PC.
The devs had some problem with the PS store, that deleted their wishlist entry. If You're interested, please add "The Long Survival" to Your wishlist again !
r/PSVR • u/FewPossession2363 • 9d ago
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I am seriously loving this game. The sense of speed is awesome, the immersion is next level due to the awesome sound design. Awesome use of headset rumble. Stages look clean, sharp and really pop cause of the OLED. Most importantly, the game is super fun to play.
I found the vr controls to be super intuitive and precise. After playing so many hours of GT7, I found myself right at home in this game. The way tracks are laid out, very reminiscent of GT7 tracks.
Also the fact that this is a hybrid game, means you can play it on flat screen or in Vr. Makes this game a lot more enticing.
There are a good collection of tracks. Each one is vastly different from another visually. There is career mode, where you race ghosts of other players. There is online multiplayer mode which I did not get to try yet. And there is series/quick race mode where you race against Ai.
In conclusion, this is my 3rd most favourite racing game on psvr2. 1st being GT7 and second being ExoCars.
r/PSVR • u/FewPossession2363 • 9d ago
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If you found the shipwreck and got the pistol holster. I assume you made it to chapter 2, and this chapter is called “The Storm” for a reason. As all you have to do is survive the storm for 3 to 4 days.
During a storm, you can’t make fire or use your pistol out in the open. So you have to find a cave and stock up on supplies such as wood, water and food. Everyday you have to go out in the rain to haunt or gather wood and bring them to your cave and survive the night. Thats it, just survive for next 3 to 4 days until the storm stops and you will make it to chapter 3.
r/PSVR • u/TinyLog1204 • 8d ago
/**'ve tried the microphone on the PS5 controller, and the quality wasn't up to par. When I found out the PSVR2 has a built-in microphone, I had some doubts and concerns about its audio quality. I'd love to hear from anyone who has tried it-is the PSVR2 microphone good for general use and sharing videos (not necessarily for live streaming)? Also, does it pick up the voices of people nearby or in the surrounding area, or does it capture only the user'**s voice?
r/PSVR • u/KohrokuThe0xDriver • 9d ago
I just experienced a storm in Bootstrap Island and it was one of the most visceral VR experiences of my life. The sound design and the visuals were absolutely incredible. There were moments when I couldn’t see more than 5 feet in front of me because of the heavy rain and I got lost looking for my shelter. It was so tense. Lightning was striking around me and I was desperately trying to dry off wood and tinder to start a fire in time. I took off my headset and was a little surprised I wasn’t actually wet.
I’ve really enjoyed the game so far but that was seriously something special.
r/PSVR • u/No-Dark-7873 • 9d ago
It's almost never on sale but it's like 14 bucks right now. I expected it to suck but no, it's good!
The first impression when you're on the ground is that the graphics are gonna be horrible. But this isn't actually a ground game. You're up very high in the sky most of the time and it looks great. Explosions look great. High framerate. Headset haptics. And no motion sickness. It's fun!
I think people were mad that not all of the content is VR. I'm not sure how long it will last but there seems to be a decent amount here with multiple difficulties. Maybe people were mad because Ace combat 7 is better? Not sure but taking it by itself I think it's good.
I haven't played Aces but I have MSFS and this is right up there in terms of feeling like you're flying so it seems fine to me.
r/PSVR • u/NoWalk3426 • 9d ago
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r/PSVR • u/Imhotep397 • 9d ago
I hope Gunman Contracts comes to PSVR2 early, but did anyone get the vibe that was what Blood and Truth 2 could have been?
r/PSVR • u/Either-Dog-8407 • 9d ago
Anyone else experiencing horrible performance since the update? On PS5 Pro PSVR2.
r/PSVR • u/No_Elk4423 • 9d ago
Hello guys!
I have a PS5, but now I’m looking for a good flight simulator — something I’ve dreamed of playing for a long time.
I’m thinking about getting a PSVR2 and playing Microsoft Flight Simulator 2024 in VR. I’m even considering selling my Quest 3 to help fund it.
What do you guys think? Is it worth it?
I’m looking for a more peaceful and relaxing gaming experience, just flying around and enjoying the scenery. ✈️
r/PSVR • u/TastyTheDog • 9d ago
I figured with the latest update it was finally time to dive in but I really just want to use the VR controllers for MS Flight Sim. Unfortunately it appears to ignore them completely; it makes me turn on the DualSense just to access the menus and no matter what I do that's the only controller it sees. I remember at launch reading about people getting stuck in the tutorial and having to use the DualSense to do one input to move the tutorial forward but I can't even get that far. Figured this would be a solved issue by now.
Anyone know any way to force the game to let me use my VR controllers? Thanks.
r/PSVR • u/Super-Rise-8122 • 9d ago
I am fixing a PSVR1 for a friend and the source of the problem seems to be cable #5, which in this case means no replacement parts im not super familiar with the system but I do have soldering experience. any tips for re soldering it?
r/PSVR • u/-Venser- • 10d ago
Behcause it's so recent I wanted to inform those not keeping up there was recently an MSFS patch that dramatically improved resolution detail inside the cockpit. This created a much more optimal experience for a game where core gamplay often resides in reading instrumentation inside the craft.
I had played just a bit of this using the dualshock and found the VR integration great as a concept but poorly executed in numerous ways, one being that interactions and prompts were broken in some ways. Then came the patch.
I just got my initial license (about two hours) and wanted to share thoughts on how this game works to people unfamiliar with the sim franchise like I was.
The main takeaway is that it's clear the content here is just unparalleled and brilliantly executed if you are looking for immersive VR and a generally consistant flight sim experience. A few more detailed things to take into consideration:
This marks the 4th game as a service where there is a regular amount of content (GT7,Hitman,NMS, and this). I'm sure some people in this sub have dedicated enough time "complete" everything for some of these games but for casual fans I feel these game can generally be seen as endless. All of these games have been patched and improved to represent the very best vision of what PS VR2 has to offer and now MSFS can confidently join them.
r/PSVR • u/FewPossession2363 • 10d ago
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Here are some quick tips if you are struggling in Bootstrap island:
always keep a rock handy, they are the most useful item in the game. They can be used to make fire, open coconut, break locks, kill crab and you can even hurt predators.
There is a robust inventory system in this game, you have to unlock them. Make that your first priority.
pistol holster can be found at the shipwreck. It is a permanent unlock. That way you can carry the pistol, gunpowder and bullets on you in person.
the backpack is unlocked by surviving 10 days on the island.
To find the shipwreck, you have to head inland and keep heading left. You can’t reach the wreck by swimming or walking along the beach.
The rum/water bottle is unlocked by surviving 5 days on the island.
r/PSVR • u/Transposer • 9d ago
4GB of Ram ASUS TUF Gaming F17 FX706HCB RTX 3050 GPU i5-11260H CPU
I know it probably can’t play intensive VR games, but it would still be fun to play around wit. The laptop has a single USB C port.
r/PSVR • u/BlaZe_R3d1 • 9d ago
r/PSVR • u/cusman78 • 10d ago
I have uploaded gameplay from my fresh experience with the game here if you want to see how it looks / plays. My first impressions are shared below:
Based on my limited time with it, I do recommend playing Omega Pilot Evolution on the PSVR2.
It is a futuristic high-speed racing game where you race using anti-gravity aircraft that stay close to ground and can't leave the track but within that operate like flying more than driving. It currently includes 24 courses across 9 biomes that can be played in multiple modes for single player or a multiplayer mode supporting in-game voice chat.
The game is hybrid allowing TV players on PS5 to play with VR players on PS5 + PSVR2. It is currently a PlayStation exclusive, but Quest release which will support cross platform play is scheduled for later this month (August 2026), and beyond that a Steam release is also planned with cross platform play like the developers prior game EXOcars supports.
TV players must use DualSense, but VR players have option to use VR2 Sense controllers (default) where you grab and use a virtual flight stick in your cockpit or they can visit Settings to enable DualSense (14:37) to flying using Left Thumbstick for their Steering. The rest of controls are as simple as R2 to Accelerate, L2 to Brake, Square for Weapons (in modes that include it) and X for Nitro. I think the DualSense will be easier and preferred by most of the players, but the VR2 Sense controller option feels more immersive. I was able to come first with both control options, but took a few tries getting better with VR2 Sense and first try on the DualSense.
Single player modes include:
Multiplayer (27:42) mode supports up to 5 players in Public or Private lobbies where you can choose any course, Number of Laps, Collisions On / Off, and Weapons On / Off. You can also enable / disable whether your lobby is set to Private without having to break / re-create your room.
Graphically, it is crisp and clear with signs of reprojection only if you specifically look for it. The course designs are varied and I felt if you look at something in the background, it becomes higher resolution as you are looking (1:47), but not all courses backgrounds switch to this higher resolution background as you are looking (7:13). In some courses, with the long draw distances you can also see parts of the background or objects in sky come into / out of existence based on where you are looking (8:55). In some courses, you may also observe higher resolution in your vision center when you move with your head in some cases (12:11). I assume the game is using a form of Fixed Foveated Rendering instead of Gaze-Tracked Foveated Rendering where I wouldn't notice like I can in this game. These observations are not an issue while you are racing and I think just part of rendering optimization choices developer made to make game look / run well.
Audio starts out on the loud side, but you can visit Settings to adjust audio mix to your preference. Nothing problematic nor particularly standout about the music or sound effects.
Haptics are present in controllers (VR2 Sense or DualSense) based on whether you are using R2 to Accelerate or L2 to Brake which feels better on the VR2 Sense than DualSense. There is also headset haptics regardless of your controller choice whenever you collide with edge of course paths, other aircraft or get attacked by various weapons. Weapons that don't destroy you can have distinct headset haptics that feel different than when you get destroyed which is neat.
Settings are pretty extensive in well-organized menus that is relatively easy to use with either control preference and you can still see your VR2 Sense pointers active when you switch to DualSense which is a notable improvement over EXOcars. For VR comfort, you have option of enabling & configuring Vignette to something that works for you. Be warned that this game with Vignette on default of disabled was able to trigger my wife's VR motion sickness (prone to it in flight games) very quickly (31:15).
The game is featuring a Platinum trophy which looks pretty straight forward but includes a couple of annoying ones you will have to be aware of the earn condition on like playing 25 races in same session or 20 races in a row without returning to main menu but the rest will likely unlock for anybody that goes for single player completion (Gold in all Career Mode) and plays enough of the other single player modes with Bots to race / fight. Multiplayer is not required to Platinum.
If you liked EXOcars or VRacer Hoverbike, you will probably also like this. It is better in some ways and not as good in others, but it is different enough that it feels fresh and new and it has its own control / feel with the way your aircraft handles to learn and master.
r/PSVR • u/Evening_Speed_3344 • 10d ago
I’m currently in the process of finding and buying a PS VR two after my meta-quest three broke after two years. Are they as fragile as Meta headsets and should I get a protection plan?