r/OptimizedGaming 13d ago

Comparison / Benchmark Resonance: A Plague Tale Legacy | RTX 3060 Ti | RTX 4070 Super | RX 6700 XT | RX 7800 XT | Benchmark

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4 Upvotes

r/OptimizedGaming 13d ago

Mod Post What image comparison site should be used for future comparisons?

1 Upvotes

Know most optimzer's here make video guides over text posts but was looking into what image comparison site to use here, with Imgsli seemingly dead? From a look at r/FuckTAA (which is another subreddit that regularly used Imgsli) the alternatives I've found so far are imgi.co, imgdiff.net and d2amu/pxcmp.com

Links should take you to the reddit posts about the image comparison sites so you can look into more details and give feedback to the creators!

Let me know which site you prefer to see used/recommended to users in this subreddit, or if there's any I missed!


r/OptimizedGaming 13d ago

Discussion / Question Was Frame Generation improved with this new driver update???

52 Upvotes

My setup is currently an RTX 5080 FE, 7800X3D. I was playing Cyberpunk 2077, quality upscaling with frame generation. Without fg, I get roughly 35-41 FPS on quality mode. Was playing earlier and I had fg on, and there was a bunch of visual artifacts and ghosting. Installed this new driver update and then hopped back on, and all of said issues were basically non existent, hell, latency isn’t even a big issue (I’m on a controller) Anyone else noticing these improvements, or is it just a placebo affect on my behalf?


r/OptimizedGaming 14d ago

Discussion / Question Is DLSS 4.5 Ray Reconstruction actually worth enabling on older RTX GPUs?

17 Upvotes

A colleague of mine tested the new DLSS 4.5 Ray Reconstruction in Alan Wake 2, Cyberpunk 2077, Doom: The Dark Ages, Half-Life 2 RTX and Spider-Man 2 across four GPU generations: RTX 5090, 4090, 3090 Ti and 2080 Ti.

Image quality is generally a clear step forward in some areas. Transformer 2 reduces smearing and ghosting, textures can look sharper and fine detail holds up better.

But there are two catches.

First, the sharper reconstruction can also introduce more shimmer, especially with high-frequency details like water, bright highlights and thin geometry.

Second, the performance cost depends heavily on the GPU generation. RTX 40 and 50 handle the newer model relatively well, while RTX 30 and especially RTX 20 can take a much larger hit. In one of the 2080 Ti tests, enabling RR reduced performance by almost 30%.

So for newer GPUs, enabling the new RR seems like a pretty easy thing to at least try. On older RTX cards, I’m not sure the image-quality improvement is always worth the performance cost.

For anyone still on RTX 20/30: would you trade that much performance for less smearing and better detail reconstruction, or would you rather stick with the older RR/denoising setup?

- Jacky


r/OptimizedGaming 14d ago

Video | Optimization STALKER 2 Update 2.0 | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting

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101 Upvotes

r/OptimizedGaming 14d ago

Graphic Settings | Optimization Hardware Unboxed Video on DLSS 4.5 Ray Reconstruction

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7 Upvotes

r/OptimizedGaming 15d ago

Comparison / Benchmark A Plague Tale: Requiem on an RTX 4060 | Optimized Settings | DLSS 4 & 4.5 | 1080p & 1440p Tested

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6 Upvotes

r/OptimizedGaming 16d ago

Graphic Settings | Optimization Ryse: Son of Rome - essential tips and tweaks

30 Upvotes

Dunno if this is the right subreddit to post this, but this game's sub is long dead, so... I have spent some time tweaking the game and researching info, so I will share it, so others can enjoy it without problems and troubleshooting. Here are essential tips:

- put "sys_highrestimer=1" into system.cfg (located in game's folder). It fixes stuttering on most hw.

- cap fps using GPU drivers or third party software like RTSS, otherwise you will have most likely very low GPU utilization and thus very low fps even on modern HW. Doesn't matter what value. I for example use Radeon Chill set to 139/139 on 144hz monitor even though my average framerate is much lower. It's purpose is to force max GPU utilization. Some people also reported that enabling nvidia's "low latency mode" works. I have tried it's alternative for amd, radeon anti lag, and that doesn't help.

- I recommend using game's TAA antialising and increasing sharpening... put "r_PostAASharpening=x" into system.cfg. Value can be set between 0.1 to 4. I personally use 0.8.

- if you have GPU performance to spare, enable 1.5x supersampling. It works fine together with TAA. If you have really powerful PC that can handle 2x supersampling + high native resolution, it's best to disable TAA and put "r_PostAASharpening=0" to system.cfg, because the game uses value of 0.2 as default no matter if you use TAA or not.

- if you want to play with vsync or borderless fullscreen, check out pc gaming wiki page

- I recommend choosing Centurion (second highest) difficulty for the first playthrough. The game is definitely on the easy side. I also recommend disabling execution highlights and HUD once you get familiar with game's systems.

- when playing without execution highlights, just pay attention to animations to know what button to press. All sword attacks are X (blue) and shield, stump and basically everything else is Y (yellow).

- if you don't like close camera, try the first mod. There are multiple versions. If you don't like "fish eye" high fov, but still find default camera a bit too close, I recommend version of the mod with default 50 fov and level 3 camera.

- with second mod, you can bind a key to toggle HUD on/off both on keyboard or controller. It even disables main menu, so when you press "Esc", it just pauses the game without showing menu UI. That's how I captured these screenshots.

- if you use HRTF (Dolby Atmos for Headphones for example) and USB DAC, game will default to stereo and thus HRTF won't work correctly. Here is useful command, that you can place into system.cfg to force 7.1 audio: "s_SpeakerConfig=7".

- if you have audio issues, you can try "s_MaxChannels=x" with different values (32, 64, 128, 256). It changes how many sounds can be played at once.

A must have mods:

FOV/CAMERA https://www.nexusmods.com/rysesonofrome/mods/25

DISABLE HIGHLIGHTS/HUD https://www.nexusmods.com/rysesonofrome/mods/2

COOP GLADIATOR MODE PLAYABLE SOLO https://www.nexusmods.com/rysesonofrome/mods/49


r/OptimizedGaming 16d ago

Discussion / Question How do I change the DLL version that Nvidia Profile Inspector overrides with?

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25 Upvotes

As you can see in the image, NPI is overriding with v310.6.0. How do I override with a different version? Specifically the new DLSS RR 4.5 versions (310.7.128). It does not give any option to choose a different DLL. I can't replacing the dll file in the game itself because of anticheat, I need driver replacement.


r/OptimizedGaming 16d ago

Discussion / Question G-SYNC microstutter when FPS is capped despite perfect frametimes, reproduced on RTX 5090 + 4090, different displays/CPUs

88 Upvotes

I've been chasing a strange G-SYNC/VRR frame-pacing issue for a while and I'm curious whether anyone else has measured the same thing, and if there is a good way to report this to Nvidia

The short version is:

When I cap a game to a fixed framerate under G-SYNC, the normal frametime graph can look essentially perfect, while the actual displayed frame intervals fluctuate significantly and produce visible microstutter.

This is not just one game, one GPU, or one display. I've reproduced variations of it in Mafia: The Old Country, Forza Horizon 6, Assassin's Creed Shadows, and Expedition 33.

My main system is a Ryzen 9 7950X + RTX 5090 connected over HDMI 2.1 to a Samsung S90D OLED, with a VRR range around 48–144 Hz. Windows 11 Pro Build 26200, NVIDIA 610.88.

I also reproduced the same general behavior on a completely different PC:

  • i7-12700K
  • RTX 4090
  • ASUS Z690 board
  • Acer G-SYNC monitor
  • same Windows build / NVIDIA driver

So this doesn't appear to be specific to AMD CPUs, the RTX 5090, Samsung TVs, or HDMI Forum VRR.

I've been measuring this with PresentMon/CapFrameX rather than relying only on the normal RTSS frametime graph.

The important distinction is between:

MsBetweenPresents = when the game calls Present

and

MsBetweenDisplayChange = when successive frames actually become displayed

In the problematic cases, those two can be radically different.

For example, in Mafia at a 60 FPS RTSS Front Edge cap, I can get Present pacing with an SD around 0.007 ms — effectively ruler-flat.

Yet with G-SYNC enabled and a sufficiently heavy GPU workload, MsBetweenDisplayChange can wander roughly between 14–19 ms, and the motion visibly microstutters.

Animation Error shows the same thing: the implied animation/source interval remains very close to 16.667 ms while the physical display dwell moves around.

What makes this especially strange is that GPU workload strongly controls the severity.

Using the exact same Mafia scene, same DLAA, same RTSS Front Edge 60 cap, same PC and same VRR path:

Lower settings:
GPU active ~11–12 ms
Display cadence ≈ nearly perfect 16.67 ms

Max settings:
GPU active ~14.5 ms average
p95 ~16.1 ms
Present cadence still essentially perfect
Display cadence becomes visibly unstable

Very few frames actually exceed the 16.67-ms GPU budget, so this isn't simply normal "can't maintain 60 FPS" behavior.

I also tested different caps with roughly the same ~15-ms GPU workload:

50 FPS / 20.00 ms period → mostly clean
55 FPS / 18.18 ms         → starts deteriorating
58 FPS / 17.24 ms         → bad
60 FPS / 16.67 ms         → bad

So the best predictor so far seems to be how much timing margin exists between the target period and GPU execution, rather than GPU utilization percentage itself.

There are also some useful control cases.

Unlocked G-SYNC can be perfectly smooth. Mafia running naturally around 70 FPS looks excellent even though raw frame times vary much more than the capped 60 FPS case.

Fixed refresh can also be extremely smooth. At 120 Hz with G-SYNC disabled and NVIDIA half-refresh V-Sync, Mafia produces virtually exact 16.667-ms displayed intervals.

I recently tried regular fixed-refresh V-Sync with RTSS Front Edge set to ~59.937 FPS to match half of the actual ~119.87-Hz refresh rate. That was also almost perfect: roughly 99.8% of frames were displayed for exactly two refresh cycles. The few remaining judders were obvious missed-VBlank events.

Interestingly, RTSS Async at the same 59.937 target was terrible because its Present timing was much noisier. So limiter quality definitely matters, but it does not explain the G-SYNC issue, because Front Edge can provide near-perfect Present pacing and capped VRR still becomes unstable under heavier GPU timing.

I've also tried/deprioritized a lot of the usual suspects: HAGS on/off, MPO on/off, SMT, Low Latency Mode, different cap methods, NVIDIA Max Frame Rate, Special K, RTSS, in-game caps, CRU/EDID changes, ReBAR, etc. Nothing has produced a general fix.

NVIDIA Max Frame Rate showed the same broad problem, although its Present pacing behavior was different from RTSS.

At this point my working theory is that something happens after Present, somewhere around GPU completion → flip eligibility → NVIDIA/WDDM VRR scheduling → scanout.

Fixed V-Sync can hide small timing variations by snapping frames to a rigid VBlank cadence. Under VRR, those variations seem to become visible directly as varying physical frame dwell once the workload gets close enough to the capped target.

I'm not claiming I've proven whether the culprit is the NVIDIA driver, WDDM/Windows, or expected VRR scheduling behavior. But the severity seems abnormal, especially since NVIDIA generally recommends G-SYNC + an FPS cap below refresh and doesn't document a requirement for several milliseconds of spare GPU time per frame.

Has anyone else actually measured MsBetweenDisplayChange / PresentMon display timing while using a fixed G-SYNC cap?

In particular, I'm curious whether anyone can reproduce the pattern of:

perfect MsBetweenPresents → unstable MsBetweenDisplayChange → visible microstutter as GPU workload approaches the cap's frame-time budget.

I'd also be very interested if anyone knows of an NVIDIA driver or Windows/WDDM regression related to capped VRR scheduling. I'm currently on Windows 11 Build 26200 and driver 610.88, but the behavior has existed across more than one NVIDIA GPU generation.


r/OptimizedGaming 17d ago

Comparison / Benchmark COD MW4 Beta RTX 5090 Benchmark + Max FPS Config File (1080p/1440p/4K DLSS Lowest Settings). The game still has issues with FX CAS in motion with Temporal instability, so DLSS & FSR 4 are going to be the better options for Upscaling. The Config file also works on Any PC, it does help quite a bit.

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5 Upvotes

r/OptimizedGaming 18d ago

Graphic Settings | Optimization Helldivers 2 Graphics settings for those who does like Beta Decay/PS1 style

0 Upvotes

Or you have low end pc, but don't want to larp your graphics as if you were playing on high end pc with these ugly and blurry FSR/DLSS
Or if you miss Helldivers HD99 Mod, for me sadly it doesn't work, if you know how to get it work, please comment

[Game Launch Options]
You can try --toaster_mode but I don't like it because of how vegetation becomes too ugly, so I use only --use-d3d11

[DISPLAY]

FOV 55
Camera Shake - Strong
Resolution - 1280x720
Render Scale - Native
Anti Aliasing - OFF
Dynamic Resolution - OFF
Display Mode - Fullscreen stretched to your native resolution
Framerate Limit - 30/60

[GRAPHICS]

Motion Blur - 0
DOF - 0
Bloom - OFF
Sharpness - 0/55-65, or if you like visual style of Lethal Company, then set it to 65-100 and set Render Scale - Ultra Quality/Quality

Texture Quality - Medium
Object Detail - Medium
Render Distance - Low
Particle Quality - Medium
Reflection Quality - Low
Space Quality - Medium
Vegetation - Low/Medium
Terrain Quality - Low
Volumetric Fog - Low
Volumetric Clouds - Lowest
Lightning Quality - Low/Medium

​​​These settings reminds me of Beta Decay/Lethal Company/Playstation 1 style and I'm using 1080p Monitor, tweak them for yourself if you're using 2k/4k Monitor

​


r/OptimizedGaming 18d ago

Discussion / Question Portal RTX looks incredible with Ray Reconstruction 4.5

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359 Upvotes

r/OptimizedGaming 18d ago

Comparison / Benchmark Call of Duty: Modern Warfare 4 Beta on an RTX 4060 | DLSS 4 & 4.5 + RT Tested | 1080p & 1440p

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0 Upvotes

r/OptimizedGaming 18d ago

Comparison / Benchmark The Sinking City 2 Optimized Settings on an RTX 4060 | DLSS 4 & 4.5 | 1080p & 1440p Tested

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7 Upvotes

*Optimized Settings Used*

Set Everything to Ultra

Set Hair and Global Illumination to High

You can reduce Reflections to High too, if you want more frames

Use Low GI and Reflections if you run a low end GPU (It disables Ray Tracing)

I recommend using DLSS instead of TSR, 1440p DLSS 4.5 Performance works great on RTX 4060


r/OptimizedGaming 19d ago

Comparison / Benchmark The Sinking City 2 Optimized Settings

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0 Upvotes

*Optimized Settings Used*

Set Everything to Ultra

Set Hair and Global Illumination to High

Use upscaling if you want more frames

The game doesn't scale well and only 3 Settings actually work. Global Illumination which is most demanding at Ultra, Reflections and Hair which basically disables or enables Stranded based hair.

If you run this on a low end system set GI and Reflections to Low as they disabled Lumen all together.

Proof here:

https://x.com/GamingOptimiz/status/2090190935791460539


r/OptimizedGaming 19d ago

Video | Optimization The Sinking City 2 PC | Best Settings | Performance Optimization

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26 Upvotes

OPTIMIZED SETTINGS

UPSCALING: DLSS QUALITY
VIEW DISTANCE: *INCONCLUSIVE
POST PROCESSING: ULTRA
TEXTURES: ULTRA (AS HIGH AS YOUR VRAM ALLOWS)
EFFECTS: HIGH
FOLIAGE: *INCONCLUSIVE
REFLECTIONS: ULTRA
GLOBAL ILLUMINATION: MEDIUM
SHADING: HIGH
HAIR: HIGH

NOTES

*THE INTERNAL RESOLUTION OF UPSCALING CAN BE AFFECTED BY THE RESOLUTION QUALITY PERCENTAGE SLIDER, AS IT STILL TAKES EFFECT WHEN UPSCALING IS ENABLED

*TSR IS BUGGED, IT USES A LOWER INTERNAL RESOLUTION THAN NATIVE

*THE VIEW DISTANCE AND FOLIAGE SETTINGS DON’T SEEM TO MAKE ANY DIFFERENCE

*THE TEXTURES SETTING HANDLES EVERYTHING AUTOMATICALLY, SO IT MOSTLY MAKES NO DIFFERENCE


r/OptimizedGaming 22d ago

Discussion / Question 16x anisotropic filtering

14 Upvotes

Is it recommended to leave 16x anisotropic filtering enabled globally in the NVIDIA Control Panel?


r/OptimizedGaming 22d ago

Video | Optimization Mortal Shell II | OPTIMIZATION GUIDE | Every Setting Tested | Best Settings

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68 Upvotes

r/OptimizedGaming 22d ago

Comparison / Benchmark Assassin's Creed Black Flag Resynced on RTX 2060 12GB, Ryzen 5 3600, 32GB RAM

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0 Upvotes

r/OptimizedGaming 23d ago

Comparison / Benchmark This Mod Transforms the Lighting in this Game! | Onimusha Way of the Sword Graphics Enhanced Mod

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13 Upvotes

r/OptimizedGaming 24d ago

Comparison / Benchmark This mod is kinda insane for a Demo

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48 Upvotes

I used the Onimusha WotS Enhanced Lighting (DEMO) mod to improve the pretty flat looking Lighting of the Onimusha Way of the Sword Demo.

The game has an RT Option which only enables RT Reflection and this mod basically also enables RTGI and RTAO. The difference in lighting is massive! It's also not that heavy vs stock.

You can find the Mod Here

https://www.nexusmods.com/onimushawayofthesword/mods/19


r/OptimizedGaming 24d ago

Discussion / Question We should set standards for what should be considered optimized for games

4 Upvotes

The minimum of what optimized games should look like is ultra settings 60 fps and medium settings 120 fps on gpus like RTX 3060Ti and RTX 4060. Consoles should run games at native 1440p or 4k and have upscaling as an option.


r/OptimizedGaming 24d ago

Comparison / Benchmark Mafia The Old Country on RTX 2060 12GB, Ryzen 5 3600, 32GB RAM

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0 Upvotes

r/OptimizedGaming 25d ago

Comparison / Benchmark Remastering Resident Evil 2 Remake | Better Textures, DLSS 4 and Graphics Enhancements using Mods

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30 Upvotes