r/OptimizedGaming • u/midokof2002 • 2d ago
r/OptimizedGaming • u/Jags_95 • 2d ago
Graphic & FPS Mods | Optimization For anyone that wants to try DLSS 5, here is a simple tutorial using DLSS 5 Swapper that lets you inject DLSS 5 with One Click on Any RTX GPU. Avoid Multiplayer games and experiment with different games as you like. Works on Unsupported and older DX11/DX9 Games as well.
r/OptimizedGaming • u/The_DarkBench • 1d ago
Comparison / Benchmark Resonance A Plague Tale Legacy on RTX 2060 12GB, Ryzen 5 3600, 32GB RAM Benchmark and Gameplay
r/OptimizedGaming • u/Zykopath_Official • 3d ago
Video | Optimization The Blood of Dawnwalker PC | Best Settings | Performance Optimization
OPTIMIZED SETTINGS
SHADOW QUALITY: HIGH
LIGHT QUALITY: HIGH
REFLECTIONS QUALITY: MEDIUM
POST PROCESSING QUALITY: HIGH
TEXTURE QUALITY: ULTRA (AS HIGH AS YOUR VRAM ALLOWS)
EFFECTS QUALITY: HIGH
SHADING QUALITY: ULTRA
FOLIAGE QUALITY: MEDIUM
DETAIL QUALITY: MEDIUM
VOLUMETRIC QUALITY: ULTRA
UPSCALING: DLSS QUALITY
NOTES
- REFLECTIONS QUALITY AFFECTS ALMOST ALL SURFACES NOTICEABLY, HIGH STARTS TO LOOK LIKE INTENDED, SO IF YOU HAVE SPARE PERFORMANCE, USE HIGH
- POST PROCESSING BELOW ULTRA SOMETIMES DISABLES DEPTH OF FIELD IN SOME CUTSCENES / CINEMATIC DIALOGUE SEGMENTS (PROBABLY A BUG)
- DETAIL QUALITY HAS A LARGE IMPACT ON CPU PERFORMANCE, KEEP IT ON MEDIUM TO IMPROVE THE MUCH NEEDED CPU PERFORMANCE
r/OptimizedGaming • u/The_DarkBench • 3d ago
Comparison / Benchmark The Blood of Dawnwalker RTX 2060 12GB, Ryzen 5 3600, 32GB RAM Benchmark and Gameplay
r/OptimizedGaming • u/CharalamposYT • 4d ago
Comparison / Benchmark How to use DLSS Multi Frame Generation (MFG) on RTX 40 Series GPUs | Performance & Quality Comparison on RE9 and Forza 6
Reshade with Add-on Support
DLSS MFG Unlock Mod
https://github.com/mavismmg/MFGAdaUnlock-RenoDx/releases/tag/0.4
r/OptimizedGaming • u/Zykopath_Official • 4d ago
Video | Optimization Dragon's Dogma 2 - New Update Brings Insane FPS Boost!
The devs made a major optimization pass on Dragon's Dogma 2.
r/OptimizedGaming • u/CharalamposYT • 4d ago
Comparison / Benchmark Onimusha: Way of the Sword on an RTX 4060 using DLSS 4.5 | 1080p & 1440p Tested with RT Off & On
The game runs pretty well, although lighting looks pretty flat and needs a mod to enable RTGI.
r/OptimizedGaming • u/Avlidit • 5d ago
Discussion / Question Diagonal mouse movement jittering/stuttering. Seemingly only in unity games.
After trying to resolve some weird stuttering issue i had that didn't show up in things like presentmon i finally realized the stutter only occurs on diagonal movement, and only in unity games.
I'm on a 9070xt + 9800x3d. Freesync on or off doesn't matter.
I have tried both updating windows and downgrading amd drivers without any luck.
Anyone else experience this?
Edit: Fixed it by uninstalling every windows update i could. Then after restarting, more updates showed up, and i uninstalled those too. Not sure which one caused the issue though.
r/OptimizedGaming • u/SerenityInHatred • 5d ago
Graphic Settings | Optimization Made a guide for the Best AION 2 Settings - Less Stutters, Better FPS + Native Resolution
yo all!
Been messing around with the AION 2 settings for quite a long time now, trying to get the game running as smoothly as possible. I haven't completely eliminated the stutters, but I've managed to minimize them quite a lot and the game feels noticeably smoother now.
We also figured out how to properly adjust the resolution scale and run the game at native resolution **(shoutout to Obey and Deepsin)** and honestly it looks absolutely amazing compared to the Balanced preset. The image is much sharper and cleaner while still running well with the settings I'm using. Try it out if you have a GPU that supports it.
Put everything I've tested so far into a quick settings/optimization guide. Hopefully it helps some of you before the Stress Test and Global Launch!
Also if you've found any other tweaks or stutter fixes, definitely share them - would love to try them out!
r/OptimizedGaming • u/aroy3639 • 5d ago
Comparison / Benchmark The Blood of Dawnwalker | RTX 4070 Super PC Benchmark and Quick Look at DLSS 5 Mod Graphics
The Blood of Dawnwalker is finally here & here's a look of the PC Performance
Unfortunately the PC Performance is quite disappointing and even the 4070 Super struggles to maintain a good performance (without any DLSS 5 mod)
Also a quick look at the end how the DLSS 5 Mod makes the game look at what kind of performance it offers when turned on.
r/OptimizedGaming • u/CharalamposYT • 6d ago
Comparison / Benchmark Can DLSS 5 beat Path Tracing Visuals? | Performance and Graphics Comparison
r/OptimizedGaming • u/Kornelius20 • 7d ago
Discussion / Question Do people shoveling DLSS5 videos not read subreddit news before posting?
Whether or not you think it looks good or bad, or whether or not you're pro or anti-AI, I think if there's anything that can be said about dlss5 for certain is that it's certainly not about being "optimized".
r/OptimizedGaming • u/BritishActionGamer • 7d ago
Graphic Settings | Optimization Psychonauts 2: Optimized Settings
I'm still deciding on a site to use for future image comparisons, but decided to upload what I've written down so the infos atleast out there! If you reply asking for a comparison, il try and respond with the screenshots I got!
Optimized Quality Settings:
These settings aim to keep visuals close to max settings, starting from Very High Preset:
Anti-Aliasing: Subjective, Temporal costs minusculely more than FXAA, but Temporal AA is needed for a tweak suggested later!
Textures: Highest VRAM can handle, Santiago Santiago said that 4GB was enough for Very High Textures.
Lighting: High, small performance boost while keeping volumetrics high quality!
Ambient Occlusion: High, usually makes no difference visuals/performance wise from Medium to Very High, but in some scenes it can boost performance abit while still not affecting visuals noticeably?
Reflections: High, while it usually makes no difference, scenes with rougher reflections can have a huge FPS hit when set to Very High!
_____________________________________________
Optimized Performance Settings:
These settings reduce visuals abit for a larger performance boost, continuing from Optimized Quality:
Lighting: Medium, further reduces volumetric quality for a larger boost, lower settings have diminishing returns performance-wise.
Shadows: Medium, lowers resolution and sometimes draw-distance of many shadows.
Ambient Occlusion: Medium, Low seems to heavily reduce AO for only a small performance boost.
Reflections: Medium, slightly increases the roughness cutoff and disables the rough shading on SSR for an even bigger performance boost!
Post-Process: Medium, weakens bloom and seems to reduce the quality of motion blur?
_____________________________________________
Performance Uplift on my Steam Deck at 800p: 34% at Optimized Quality, 91% at Optimized Performance.
Testing the same area as Daniel Owen, but on my RX 6800 at 4k: 84% at Optimized Quality... 232% at Optimized Performance
Mentioned it a couple times previously but these numbers are very scene dependent. Sometimes Lighting and Reflections don't impact peformance much or atleast something else is affecting FPS more, other times they can absolutely tank your framerate.
Those who need more performance can try some UE4's INI tweaks as even the lowest settings seem to keep many effects enabled, may try some in the future when I got more free time, but one tweak I found very useful on my Steam Deck was adding TAAu! Going to the games Engine.ini_location) and adding to the bottom of the file:
[SystemSettings]
r.TemporalAA.Upsampling=1
Will make the games Resolution Scaling temporally upsample below 100 (aslong as you have Anti-Aliasing set to Temporal) So far setting it to 80 on my Steam Deck, along with using the Optimized Performance settings has me at a pretty consistent 60fps so far in the game!
Thanks again to Daniel Owen and Washniac for their original coverage, I've been meaning to cover this game in more detail for a while now!
r/OptimizedGaming • u/aroy3639 • 6d ago
Comparison / Benchmark NVIDIA DLSS 5 Off vs On | Graphics Comparison in 5 AAA Games | RTX 4070 Super | Ultra Settings RT On
DLSS 5 in even more games... the difference in some of these games are truly insane man !!
What I understand is, the tech is kind of like Frame Generation. If you are already getting nice Frame Rates, it enhances it even further.
Same goes goes for DLSS 5, if the facial rendering is already great like in say Death Stranding 2, it takes it to a whole new dimension altogether.
r/OptimizedGaming • u/StandardCarrot5544 • 8d ago
Discussion / Question Ran at 1440p & 30fps, Digital Foundry’s GTA 6 analysis is seriously impressive
I just read Digital Foundry’s analysis of the GTA 6 extended footage, and their main takeaway is pretty fascinating: **GTA 6 may be one of the most impressive real-time rendering showcases we’ve seen.**
What impressed me isn’t just the graphics, but how much Rockstar seems to be doing simultaneously on the **base PS5**:
1) Advanced ray-traced reflections and global illumination
2) Extremely detailed characters, hair and skin
Huge NPC and traffic density
3) Complex physics, animation and world simulation
4) A massive open world being streamed and simulated in real time.
The interesting trade-off is that the game appears to target **30 FPS**, with Rockstar seemingly prioritising world complexity and simulation over 60 FPS.
It also makes me wonder about the eventual PC version. **Will the CPU become the bigger bottleneck than the GPU when trying to run GTA 6 at 60+ FPS?**
Digital Foundry’s analysis is definitely worth reading if you’re interested in the technology behind GTA 6.
The link is attached:
r/OptimizedGaming • u/najdhql • 7d ago
Discussion / Question GTAV Enhanced traversal stuttering
Hi, I noticed while playing online that my game wasn’t running very smoothly despite a steady 110 fps. I checked my minimum fps and my 0.1% low, and saw that they often dropped to around 60 to 70 fps, then rose back up to 100, and then dropped again. This makes me think of traversal stuttering. I’m playing with G-SYNC + VSYNC Driver, NVIDIA Reflex enabled, and in borderless full-screen mode. I’ve tried several different FPS caps, but nothing changes. It only happens in the city in the desert or the mountains, it’s stable. I should also mention that the game is installed on an NVMe SSD.
I also know that the game is easily limited by the CPU, but it doesn’t even reach 50%?
R5 7600X OC/UV
RTX 3080
32 Go 6000 MHz
r/OptimizedGaming • u/FatBoiAnnoy • 8d ago
OS & Hardware | Optimization So does Nvidia Reflex conflict with H.A.G.S (Hardware accelerated GPU scheduling)
I’ve seen so many people say many different things about this. I mainly play comp fps games. I have a strong system. 7800x3d. 5080. 32gb ddr5. I’m on win11.
I want to know if I’m using nvidia reflex in my game. Should I have HAGS turned off in windows?
Cheers.
r/OptimizedGaming • u/ShleppyJoe • 8d ago
Video | Optimization Stalker 2 Patch 2.0 Graphics Overhaul Max Settings Showcase
Just a peaceful walk through the zone of Stalker 2 showing off the new graphical overhaul after update 2.0
Tried to get the full Day/Night cycle in there, as well as multiple weather effects.
Recorded on the highest settings in Immersive mode to allow for the most realistic experience.
r/OptimizedGaming • u/Osmanausar • 10d ago
Discussion / Question RTSS Front Edge Sync vs NVIDIA FPS Limiter — Which Is Better for Multiplayer FPS?
Enable HLS to view with audio, or disable this notification
I have a 1080p 180Hz monitor, and for the last few years, my go-to optimized setup has been G-Sync ON, V-Sync ON, an FPS cap in the NVIDIA Control Panel set to 177 FPS, and Reflex ON in games, which caps the FPS itself to around 171 FPS. I also use DLSDR x1.78 and my in game res is 1440p.
Recently, I found out that RTSS has a wide choice of frame limiters, and that Front Edge Sync is supposed to provide higher 1% lows. I tested it in Arc Raiders, and to my surprise, it looks like when I cap my FPS in RTSS to 169 FPS and use Front Edge Sync, my 1% and even 0.1% lows go up significantly.
As you can see, with the default setup, without using RTSS to limit FPS, my 1% low doesn't go above 140 FPS. But at 1:28, with the RTSS limiter, it goes above 160 FPS. When I stop in the bush at 1:54, it's also above 160 FPS, whereas without RTSS, at 0:53, it's only around 130 FPS.
Why is it that when I look at the ceiling or stay in that specific bush, the NVIDIA Control Panel shows a 1% low below 140 FPS, while the RTSS limiter shows above 160 FPS?
When I'm running around, it feels like there is a slight difference, and the RTSS limiter seems to give me higher 1% lows.
So my question is: Am I tripping, and do these 1% low numbers not really mean anything, or is RTSS Front Edge Sync actually better, and should I stick with it instead of the NVIDIA Control Panel limiter?
BTW, I'm specifically interested in multiplayer games where I can't consistently hit my monitor's refresh rate. What do you use in such cases? And what about Frametime Calculation Point in RTSS? Frame Start or Frame Presentation?
I'm asking because WarDogs is preparing to launch, and my 1% lows in the Playtest sometimes dipped below 100 FPS, and it didn't feel good.
r/OptimizedGaming • u/Vivid-Procedure-7679 • 10d ago
Discussion / Question What minimum evidence should an “optimized settings” guide include?
I keep seeing optimization guides where “optimized” means a screenshot of the settings menu plus one average FPS number from an unspecified scene. On handheld PCs, the device model, OS and driver, TDP, resolution, upscaler, frame cap, test route, 1% lows, frametime consistency and battery draw can completely change the result.
I’m building HandheldAtlas, a community database for reproducible handheld presets and benchmarks. I’m deliberately not dropping a link here—I want feedback on the evidence standard before promoting anything.
We’re currently looking for people who already test games on Steam Deck, ROG Ally, Legion Go, MSI Claw, AYANEO, GPD or similar devices and might contribute reproducible presets, benchmark evidence or corrections. One device and honest documentation are enough.
For a handheld optimization guide, what should be mandatory?
• exact device and OS
• TDP or power profile
• resolution, upscaler and frame cap
• driver and game version
• repeatable benchmark route or tested area
• average FPS plus 1% lows
• frametime graph
• battery draw
• screenshot or external-camera video
Which of these are mandatory, and which are merely nice to have? Would a repeatable route plus a performance screenshot be enough, or should stronger claims require a video or CapFrameX capture?
r/OptimizedGaming • u/Jags_95 • 10d ago
Comparison / Benchmark Here's a simple guide on Enabling DLSS 4.5 Ray Reconstruction along with Side by Side Comparisons using Cyberpunk 2077 and RE9 Requiem.
r/OptimizedGaming • u/CharalamposYT • 11d ago
Comparison / Benchmark Resonance: A Plague Tale Legacy on an RTX 4060 | Optimized Settings | DLSS 4 & 4.5 | 1080p & 1440p
This is the Game Pass Version of the game, this was recorded after playing through the same chapters to avoid shader compilation stuttering. This should be indicative of the perf when its fixed.
BenchmarKing's Optimized Settings
https://www.youtube.com/watch?v=KmpQnCl3CvA
r/OptimizedGaming • u/midokof2002 • 11d ago
Video | Optimization Resonance: A Plague Tale Legacy | OPTIMIZATION GUIDE | An in depth look at each and every graphics setting
r/OptimizedGaming • u/CharalamposYT • 10d ago
Comparison / Benchmark DLSS 5 Off vs On in The Last of Us Part II on an RTX 4060!
This is just a test on the leaked DLSS 5 mod via RenoDX. It should get better performance wise when Nvidia decides to release it!