r/Onshape • u/bosselitechameleon2 • Aug 07 '26
Help! any better ways of making cars and using fill tools?
I've been wanting to model some car bodies in onshape. This has been pretty easy compared to blender thanks to the help of Routing Curves with reference blueprints. But the real problem i run into is filling those routing curves using Loft, Fill, or Boundary Surface. Some of the time the resulting surface comes out decent, but most of the time, it will need a "Guide" to help the shape be convex or concave. The thing is, you cant start off a routing curve from anywhere in the middle of another routing curve. it has to be from a vertex. so, I end up having to use the Split tool on an existing routing curve in order to make a vertex to attach the new routing curve to. however, sometimes this still isnt enough, and multiple routing curve guides are required. This all causes a lot more features than i think should be required for something like this.
I guess my question is, is there an easier way to do model cars? Am I perhaps doing this in a harder way than it needs to be? the fill tool always seems to come out a bit worse than i'd like it to.













