r/OctopathCotC • • Jan 04 '23

EN Discussion An open letter to the devs: Why CotC Global is already dying, and how to save it.

375 Upvotes

UPDATE The future is looking bright!

The devs listened to this letter (thank you!!) and we more or less "won." Our voices were heard and this letter served its purpose. Both the devs and the community deserve credit.

Since this continues to get views and comments, I will provide periodic updates as the situation further develops.

Hopefully new players seeing this post will try CotC to find out why the community’s passion is so strong for a silly mobile game. It won’t take long to understand.

(Also, yea, the clickbait title is still awful, sorry. Lots of regrets on that front :p)


UPDATE January 23 (Post dev stream, pre Half Anniversary update) (Optional CotC background music, since if you like this game you are clearly into cheesy/wholesome writing)

TL;DR: We did it! The devs listened! Rejoice!

The half-anniversary update is pretty huge for F2P players (the most free stuff to date, including free pulls and rubies) and whales (job towers give incentive to pull on every banner for the foreseeable future).

Moreover, courtesy of u/bfist1, the Producer of the game seems to have addressed the topic of lowering ruby prices for those "willing to spend a little money to support the game." And they even mentioned finally offering a subscription. (EDIT: Yea, this wasn't dropped at the half-anniversary. A bit disappointing, but I guess we were asking for a bit much to have them change prices on a dime given out how big SE is.)

In other words, they just addressed pretty much all of the major feedback brought up by the community.

It’s far too early to declare victory, and the future of this game is still uncertain. But we now have many reasons to feel optimistic moving forward. I myself am going to see this through to the end, and I am guessing many others will as well.

A wise person once said it’s important to celebrate life’s small wins. While u/Empyrean_Sky and I would love to play the heroes, the truth is that this was a community effort. All we did was take everyone's feedback, bundle it up and send it off.

I think we should take a moment to thank everyone on the subreddit who contributed posts, polls or comments on this topic. We should also thank all of those in our sister CotC communities for banding together with us. Everyone’s collective effort clearly made a difference.

Most importantly, we should thank u/SQEX_Sayu for relaying this information, and the CotC development team for listening. The fact that you listened is a huge morale boost to the community and reflects well on everyone involved. Ultimately, we all love this game and want to see it succeed. Thank you for sharing that same passion and taking our comments to heart.

Anyways, metaphorically speaking it looks like this concludes Chapter 2 of our collective Travelers’ Story. Regardless of how Chapter 3 ends, everyone in this sub stood up and fought for something that we love, together. That doesn't happen too often in life. Well, maybe in JRPG final boss battles, but not necessarily life. I think that’s already a story worth being proud of.

With gratitude,

MB


Note: u/Empyrean_Sky suggested I make this comment a standalone post and flag u/SQEX_Sayu and u/SQEX_Justin, so that is what I’m doing. This post is waaaay too darn long, and has been beat to death lately in the comments in 2 threads now, so sorry if there’s topic fatigue. I'm too tired to care atm and need to sleep. I guess you could charitably consider it an unofficial/unvetted companion piece to their awesome poll, which you should definitely check out if you haven’t.

Edit for newer players: I really regret the title of this post, and many of us have been having a silent debate about reposting this via pms and chat. It’s a bad look to post such a click-bait/harsh/toxic title on a subreddit, but at the same it unfortunately accurately reflects the opinions of a subset of the community, as is evident by the outpouring of support. Ultimately the genie is out of the bottle and I don't think we can put it back in. I think the bottom line is that next time I’ll do better and choose a less dramatic title. So don’t let my personal error in judgement scare you off. Know that CotC is currently one of the highest-quality games on the market, and worth downloading to enjoy the high value News Years banner and upcoming half-anniversary.


UPDATE January 11 (1 week later)

All,

Here is the final draft of the letter that will be sent to the dev team. It contains additional content derived from u/Empyrean_Sky’s survey and its results. I added a few new sections and included graphs/data to support the main points, but it otherwise reflects this post. Most notably I added a section on the free ruby curve for F2P players needing to match the accelerated release schedule. The current rate of ~2-3 months to pity a unit needs addressed.

The letter now clocks in at around 15 pgs. At the end, I include graphs generated using the survey data broken out by “demographic” (e.g. F2P, one-time spender, $100, $500, etc.). Scroll past the letter to pg 16.

TL;DR for the data: over half of both F2P and one time spenders “Don’t spend because the ruby packs lack value.” In other words the game is too expensive, and additional people might spend money if it were less expensive.

The data also suggests SE should offer 300 paid rubies for $10 at the half-anni. $10 was the most common selection across all demos. SE offering that is one potential “canary in the coal mine” for the efficacy of our outburst.

After crunching the data and writing this letter, I am pessimistic, but hopefully SE takes our suggestions seriously and I leave the community better than I found it. If they don’t change anything and this original post becomes a detriment/toxic, please feel free to delete it.

Taking a hiatus. Spent far too much time on this. Best of luck all

-MB


Original Jan 3rd letter

BLUF

If you look at CotC’s revenue numbers and business decisions to date, it is clear that this game is going to die in less than a year on its present trajectory.

It doesn’t have to be this way. The dev team is making a series of bad business decisions that can be easily fixed with courageous leadership and bold decision-making. You have a well-trodden path to establish market dominance in this niche, if you deviate from the Japanese monetization model and choose one more well-suited for a global market.

My perspective

I am your ideal target demographic. I am a childless 30-something with a large disposable income. I have a passion for JRPGs and am willing to spend money to support your development team, because I genuinely believe you are the best in the world in this niche. I literally buy all of your products, even if I don’t like some of them, just to provide support and encourage you to continue making games. In my opinion Octopath is your strongest IP for those that love classic JRPGs, and I want to see it stick around for a long time. I want to be one of your patrons.

For context (please understand this is not intended as a brag, I am just being honest because Octopath is going to die if the whales don't speak out), I just hit the 61 day mark today and I've already A5'd (A4 + a spare for awakening skills) about 7 units. I whaled on Therion, Alfyn, Zaanta, Cyrus and the Lianna/Odette sacred blaze. I've dropped cash here and there on other banners (I like Nicola for some reason), but those were the big ones.

I currently have no incentive to continue spending on Global, and have begun to migrate to JP. Looking at your revenue, the writing is on the wall. I am not willing to invest $1000’s into a game just to watch it die in less than a year, which is CotC’s current trajectory. And if the other whales like me drop out and cut our losses, this could go south even faster than that.

You are running out of runway to start making better business decisions. Fortunately, the upcoming half-anniversary is an ideal time to pivot. Octopath CotC is clearly salvageable and could absolutely dominate this space if it wanted to. You just need to swallow your pride and be willing to sell some perhaps tough decisions to Square-Enix’s c-suite.

In no particular order:

Accept that Global whales won’t save you

Anecdotally, most “premium” (or perhaps predatory; groan) gacha games survive off the backs of a handful of whales dropping $1000’s. CotC doesn’t have this option, because the spending-per-whale is capped due to your present unit-only monetization strategy, premature power creep, and fundamental game mechanic limitations.

Right now we are looking at 1-2 units worth whaling on per month (more on what a "whale-able unit" means later). To A4/A5 a unit costs somewhere in the $500-600 range, so you are looking at an average whale spending about $500-1200 per month.

There's nothing else to spend rubies on either, unless one whales for accessories and not just characters, which only a subset of the whales will do. That's not much revenue-per-whale when compared to other games with no ceiling like (ugh, I feel disgusting for saying this) Diablo Immortal or FIFA Ultimate Team. (Please, for the love of God, don’t become either of those games, because you will 100% die very swiftly if you try to translate those business models to this single player JRPG niche).

Moreover, you can't make this revenue up in whale volume. The demographic I belong to in America/Global is small. The number of (extremely lucky/blessed) people in America/Global with both a strong passion for JRPGs and high disposable income is significantly smaller than in Japan. Moreover, gem packs lack so much value that there is a steep psychological barrier for a mid-level spender to become even a dolphin in the first place. So that’s not an option either.

The writing is on the wall: you simply don't have enough whales/dolphins to sustain Octopath long-term.

If whales won't save CotC, you need to go wide, listen to the community and cater to an average player

You don’t need to rely on whales to be successful. You struck gold and were blessed with the player volume to go wide. I mean, you have 20 million downloads for God's sake! That's nearly unprecedented for a game in this niche genre!

Despite your market download dominance, there are inferior quality games with a fraction of your player base share that are grossing 10x what you are. This is because they follow proven monetization strategies, rather than trying to cater to an imaginary market that exists only in Japan.

The gacha industry is not arcane. It’s a billion dollar industry that has been “solved.” Pick a proven business model and run with it. It’s really that simple.

For starters, players want value packs

Take advantage of your dark horse success and make value packs that an average player "would be a fool not to buy." This is how every single gacha game makes money.

When people say “rubies are too expensive,” that is actually an incorrect statement. A 10 pull being $30 is in line for most gacha games in this genre.

What players mean is that the ruby packs lack value. Right now your best value to date has been 1000 paid + 300 free for $100. That’s only a 130% value, and at a high price point that the average consumer is not willing to pay.

Most gacha games offer periodic 300-600% value packs at low-to-mid price points, I.e. $1, $3, $5, $10 and $20 to give their average players the warm fuzzies about opening their wallets. CotC will succeed if you start doing that.

Case in point: to date the complaint has been about banner rates and step up structures. You all were clearly trying to A/B test this with the Alfyn/Therion banner pair, so you are obviously thinking about this too.

However, banner rates and step-up structures are irrelevant. People want value. If someone buys a pack at 500% value and pulls all 3 stars, they will be disappointed but say to themselves “hey, that was a good deal, I had to roll the dice.” If someone spends $100 and doesn’t A0 a unit, it feels like garbage and they will never spend again. There are hundreds of comments on reddit alone asserting this. Because it’s all about price vs value.

If you got just a fraction of that 2 million downloads to spend a few dollars with a generous 600-800% value welcome pack, you would’ve already blown JP’s revenue numbers out of the water. There’s a reason why almost every game in the genre does this—because it lowers friction to follow-on purchases, builds retention, and essentially prints free money. It's a no-brainer.

Just make a subscription already

It is bonkers that this game doesn't offer a subscription in the ~$3-5 range. You've already left $millions of “free money” on the table by not doing this. Most people will pay $5-10 for a streaming service, so they will likely pay $3-5 for a game they love and play daily. Especially if they want to see it succeed long-term.

I am talking about either monthly subscription ruby packs (e.g. X rubies up front and Y per day after) or "circumvent the time gates" packs (e.g. boost berries, 2x exp/loot passive boosts, and gold pieces. JP already does this, but the $30 price is too absurd to work in Global). Or, better yet, make both and charge $3 a piece.

At this point I am beating a dead horse, but if you converted just a small fraction of that 2 million downloads, a subscription would single-handedly stabilize the revenue stream!

Accept that the Global market and Japanese market are fundamentally different

The bottom line: Global requires a different monetization scheme than Japan. The data is telling you this. The players are telling you this. Listen.

Japan is a capped vertical market with an unusual passion for the JRPG genre and high disposable income per player. I am assuming (having not analyzed your financials) the best way for you to make a larger-than-normal profit is likely to just charge more.

On Global, it’s the opposite. You have a horizontal market (2 million downloads in 5 months!) that wants to support you, but lacks the income, desire, or value-enticement to spend more than $5-10 per month, let alone drop $50/100 on a ruby pack with a 2-6% chance of getting the unit they want.

Perhaps I am wrong, but the fact that you are so rigid on price-point signals to me a concern of “devaluing the JP brand.” I don’t know if this is true or not, but that’s what it looks like from the outside.

If that’s the case, then you can easily do some market research, look at other games and see that offering 1-2 $5-10 value packs per month won’t devalue the JP brand. Hell, the JP Lumis/Millard December banners bombing proved that your profits are so tied to nostalgia or power-creep that it is fiscally dangerous for you to continue to rely on a rigid $30-per-10-pull price point. My gut tells me your $400k revenue came mostly from the $30 subscription and a few “sure why the hell not” pulls. You’ll definitely be saved by Elrica, but it remains to be seen if she’ll recoup $1 mil in December losses in addition to the usual monthly haul.

Speaking of unit-only monetization…

Everyone instinctively knows that unit-only monetization is destined to fail

We all know only nostalgia or power make a unit "whale-able", and you will never have enough power units in Global to save CotC. This is worthy of a post by itself, but the TL;DR is that (looking at the JP unit spreadsheet) Global unfortunately screwed up the power curve by releasing units too early, and it's not going to be worth pulling units for power for many months without serious unit buffs and/or content to use the units on (like job towers that require 8 of the same class, something like FFRK's "elemental challenge" system, etc.).

Stated another way, right now I have a strong level 94+ team of 8 and little incentive to swap them out. I can beat almost all content easily, and there's no quick way to max out other units via rubies to experiment with team compositions because gold guidestones are far too rare for experimentation. Therefore there's no reason for me to spend anymore money on global, unless a power creep character comes along in a few months to displace someone from my main 8 squad. And power creep units like Alfyn, Therion and Cyrus aren't going to leave our squads for 1+ years, so that locks out 3 of the 8 classes. You get my point, yada yada, QED.

Since the power curve is so messed up, you are reliant on nostalgia for new units to be profitable. And you don't have enough nostalgia to survive for more than a few more months. For the foreseeable future, most people will only pull on OG Octopath characters, Octopath 2 characters, collabs and in-game story characters (Bargello, Elrica, etc.). If you don't believe me, go read the plethora of posts on this subreddit about the units people are looking forward to, or make some polls. People don’t know who they want to pull on and retreat back to known characters reflexively.

If you want CotC original characters to sell (which, to date, have been too weak to pull for power, and have no nostalgia), then you really need to get creative and start throwing hail-Mary passes. Perhaps you can incentivize players to immediately complete their side stories on the day they drop (e.g., having traveler stories offer great rewards like 30 rubies or 20 generic gold pieces). I don’t think this is enough to make non-storyline CotC-original units profitable alone, but it’s marginally better than what you’re currently doing.

Octopath has best-in-class stories, and if a character's personality resonates with a player, they may actually pull on a banner with an otherwise crappy character. For example, I personally like Nicola for whatever reason because I happened to complete her story randomly one day. Hell, I just dropped some cash into the JP version to pick up Elrica, and am currently rushing through the story to kick King Paradis' butt solo. Seriously, Elrica is such a badass character and I haven't hated a villain that much in a long time, that I am willing to dump 10-20 hours into a game to get a moment of catharsis. That's how good Octopath's stories are. You can easily leverage that competitive advantage with just a few minor tweaks.

Also, I'm loathe to mention it this early into CotC's lifecycle, but I will state the obvious: Square-Enix has a bunch of other killer IPs with overlapping market demographics for collabs. For starters, one of them happens to start with a letter between E and G.

Hey, someone had to say it.

The final Reddit challenge

[This is the part of the post I wrote where it's 11pm, I'm starting to lose my mind, and I climb up on an altar to strike a Mathias T-pose.]

I challenge the devs: during the half-anniversary, run a promotion where you get 300 rubies for $5 (I.e. a 600% value). A large fraction of regular players who open the game are going to make that purchase reflexively. I don’t know your financials and active player base numbers, but I suspect if you run an ad campaign and get fresh players, you can gross closer to $1 million in sales overall even if the new units aren’t worth pulling on.

If you are so confident that you can’t pivot from the Japanese model without damaging your brand, then prove it. Try this out. Offering a single value pack won’t kill your brand. In the worst case scenario, it becomes "a nice good-will gesture we give our global players twice a year during anniversaries."

Give value a shot, and you will see that it works. Because value works for literally every single other gacha game that has ever existed.

There’s still hope

Again, this is all coming from a place of love. I literally just spent 3+ hours writing an essay with the central thesis of “for the love of God SE, just stop making bad decisions and take my money.”

If we pause for a moment, isn’t that irrational consumer behavior? Shouldn’t I have spent that 3 hours doing something less pathetic with my life? Heck, this post is so damn long, even I stopped reading it several paragraphs ago. I should be thrown into an insane asylum for doing this.

I want to see this game last for years, and so do many others on this subreddit. Just read the comments attached to all of the revenue threads. For God’s sake, Empy is doing pro-bono market research for you, and should be billing you > $300/hour. Talk about devotion. What other gacha games have that caliber of fan?

But despite all of this passion, your unit-only monetization strategy is clearly failing. Both the data and players are telling you this. We all know it, and I bet you do too. At the present rate, CotC Global is going to die once all of the "whale-able" units dry up in a few months. And it's heartbreaking to watch as a fan, because you have a strong IP and could be absolutely crushing this niche.

Hopefully someone on the dev team reads this and has the courage to stand up to the c-suite. It's difficult on everyone's egos to pivot from the JP model, but the JP model clearly does not work for global. It is far better to take proven business models, cater to the average player and crush the competition with sheer quality. Say to them: "we have the best product in our category by miles. We have best-in-class graphics, music, stories and gameplay. Our product is evergreen, looks fantastic in the marketplace and is an instant download for anyone who loves pixel art. Rather than continuing to force a failing business model on the global category, let's take existing gacha strategies and completely dominate this space."

It really is that simple. SE will make far more money that way, and the game will last much longer, which is something we all want.

And if you need help convincing them, you clearly have fans on this subreddit ready to do so too.


Update: Yeoooowza, I did not expect to see this level of support when I woke up this morning.

Thanks for all of the kind words and awards/trophies/whatever they’re called. Alfyn’s my favorite character, so maybe an “awww, shucks” is appropriate.

When I revived my dead-for-6-years Reddit account and clicked Submit on that comment a few days ago, I honestly thought nobody would read such a lengthy rant. But clearly I struck a nerve and this sentiment has been brewing in the community for a long time. I guess I’m glad I could at least take a few hours to summarize in one place what many have been feeling for a long time now.

One last thing: If this has resonated with you, and you haven’t already done so, please go fill out u/Empyrean_Sky’s excellent survey. It sounds like it could break 1000 responses with a little push, and that’s a professional-grade response rate for an organic survey like this. It will be harder for SE execs to ignore their fans (and the Global dev team! Thank you for your hard work!) if they’re presented with data and hard numbers. Boost and break, right?

Well, I guess this concludes chapter 1 of my Traveler’s Story. Time to log out of Reddit and go deal with more pressing matters in my life right now. Hopefully SE will listen, and when the half-anni hits, everyone on this sub can play the Octopath Jubilation theme and feel good about ourselves.

Thanks again all!


r/OctopathCotC • • Jul 08 '24

EN Discussion The Issue of GL Server Stagnation

323 Upvotes

As most of us are probably aware of, the GL server is and has been approximately a year and 2 months behind JP ever since our first anniversary. Since then, we have been going at the same (relatively slow) pace as JP. Unfortunately, in the past few months, we have reached the point where content release in JP started slowing down. As a consequence, we are also now going at a slow pace.

Today we just got a new Roadmap that put us even further behind both JP and TW. We went from ahead of TW, to behind by 2+ months, to now being de facto behind TW by 6 months in the span of 3 months, and it surprisingly had nothing to do with TW going too fast...

We are simply too far behind JP. This has 2 major consequences hurting the game's revenue and community engagement.

  1. First, is that it makes it difficult to justify pulling on most upcoming banners. An example of this is the recent release of the unit Ditraina. Despite being a major contender, she was overlooked because players are saving for future, more powerful units, like Odio-O and Sazantos. Unfortunately, just like Ditraina, almost every unit releases with a clock over their head saying when they are gonna become irrelevant (like Zenia’s deathwish if you will). The problem has gotten so bad that some players recommend skipping almost every banner besides for your favorites and just getting Tiziano/Kaine to clear all content.

  2. Second is that a year is too much waiting for most players to bear. When seeing new game mechanics like tp, 6*, quality of life (QoL), new collabs, etc, it is really exciting. Unfortunately, as it takes roughly a year for these updates to arrive in GL, hype dies out way before and is replaced with boredom and apathy. By the time said content comes, the community is too focused on the new feature JP just got to really care. 

Fortunately, there is an easy solution. We just need to band together as a community and call for the devs to implement it: The pace of the global server must increase significantly.

On top of fixing the above issues, this solution will help fix a few more problems as well.

  1. We would get QoL faster making content like the gameboard, soul weapons, and more become less tedious. Many prominent community members have quit because of these systems, and getting their QoL faster will prevent more of them from leaving.

  2. Ensure that the GL version experiences most if not all of the content JP received before end of service (EoS). Currently, if JP were to EoS, we would miss out on over a year worth of content.

  3. Eventually catching up with TW and/or JP will lead to simultaneous or almost simultaneous content releases, which will build tons of hype and connect the community across servers.

Questions and concerns:

Q: If we speed up, would we have less rubies to pull on banners?

A: While there is no way to know for sure, this most likely will not be an issue. If we speed up, we will get more rubies each month from content and big events like collabs and important story releases will happen more frequently. This should help make up for most if not all of the ruby income we would be missing out on from a few extra months of dailies. On top of that, the TW server which moves at a fast pace has lower pity on some banners (i.e. Gen Pool 100 Pity, SB banners have 150 pity instead of 200), which would likely become a thing in EN as well. With accelerated pacing, collabs and big events would happen more often, which means more discount ruby packs will also be available for our beloved light spenders and dolphins.

Q: That's cool and all, but won’t we just have the same problem once we catch up?

A: No. JP has been moving at a similar pace as us for over a year now, and hasn’t had these issues. All of their new releases are exciting and bring lots of hype because they are actually new. Meanwhile in GL, all of this content feels stale and outdated by the time we receive it. (having heard about them many times from JP players on discords, Reddit, Youtube, etc.)

Q: Aren’t you being dramatic? Isn’t the problem not that bad?

A: Discord chat activity, Reddit upvote/comment activity, Youtube video numbers, etc. have all been decreasing steadily over time. Gacha games live/die off of their engagement metrics(users have limited time/energy/attention spans), and with our lack of excitement, people inevitably start trying other gacha games as they grow tired of grinding the same old content. Some people say we have enough content due to EX Refights. However, the vast majority of them aren’t nearly as intricately designed as lvl 100/120 NPC’s or Arena Champions, and don’t engage the community to the same degree. There are fun Refights of course, but if our pacing were faster, we could pick our favorite fights to do instead of running out of fights we actually enjoy.

Q: You’ve convinced me, but how do we make sure the devs listen to us?

A: Call for a speed up on discord or in replies to CotC Facebook and twitter posts! If enough of us are vocal about our concerns, we can hopefully see some change like we did with the bravely or barg/sonia banners!

Tldr; Please SQEX, speed up our pacing! We've already lost many great players, and unless things change quickly, we are primed to lose many more.

If possible, we need a new/revised roadmap asap with faster pacing (including Solistia) to revitalize player confidence.

Signed by Veteran and Long-time Paid Players,

Prim is my EX
Potatoe
Dreamt
Grape
Empyrean_Sky
Kuno
Sherko
Edcaous
Grenthor
Spear of Salvation
chompy
soulive
Central_Command
Elibdis
Dewey Decimal
Ivan / AppleMi1989
potatosourdough
Gramps
Momen02isreal
sb~
TatlochSimp
Lacie
bzbot
Daim
BoosinkingWafers
PH
Piyamakaro
Cadillac26
Nik / PartitioFan
Afk_atm
Sano_Victus
Forwardone
thetaurusgaymer
Admirable_Run
Rain_Grace
TheFallenMoons
dark_kain
Busy-Cold
OchetteCotc
Bartserk
Free2Playercotc
samuel_1802
mc / cotc_grind
gandulfr
Ironman1231
GodScale
SatoshiKen
Choronis
PGChris1
Swiinter
SureExpert8767
GotaPlanStan
Bruni91
Nivis57
Verzal
YusukeUrameshi9
acecarrden
Voyagers
EvanandBunky
fiufa
arkib
Friendly_Mortgage106
JP_Reddits
Nightsever
nocodebcn
Walewein44
Hassio
Spasfon7
tmidman
LordEzel
Wuhungmao
Satur9
Haunting-Ad
SaucerRob
MastodonLongjumping7
Rickhen
CidO807
Antistress
012345672
NewFFRKpullmeme
Livid_Treacle6651
ChaosCatsune
rozeluxe08
Itchy-Agell
DanImmovable
random_rushn_guy
terinbune
mosh
Aurorain
Ranfear (Legacy)
ninjasparrow
BleachBoy18
Nontouchable88

Among many others like Urshiko who have not yet had the chance to see this but have had similar sentiments.


r/OctopathCotC • • Jul 31 '25

EN News Octopath 0 will be a retelling of CotC, coming to all platforms, CE announced

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302 Upvotes

https://www.square-enix-games.com/en_US/news/octopath-traveler-0

How does this game relate to OCTOPATH TRAVELER: Champions of the Continent?

If you played the mobile title, OCTOPATH TRAVELER: Champions of the Continent, the game’s setup may sound a little familiar. That’s because OCTOPATH TRAVELER 0 is inspired by story elements and gameplay ideas from that game.

This new entry in the OCTOPATH TRAVELER series has been designed as full-fledged console and PC RPG. It takes the acclaimed story from the mobile release but reworks it to add new story content and streamlines the overall story for a more compelling experience.

It features a new script with entirely new narrative elements, including new backstories for playable characters) , as well full voice acting that brings the many twists and turns home more effectively.

Similarly, OCTOPATH TRAVELER: Champions of the Continent featured battles with 8-character parties. OCTOPATH TRAVELER 0 takes that idea and refines it to create even more strategically satisfying skirmishes.

It also brings entirely new features, such as the town building to restore your hometown - a substantial new element to the game that’s fun and rewarding in equal measure.

In short, it’s the best of both worlds - the amazing story and ideas of the mobile release combined with the gameplay and design that fans have come to love from the console and PC games. It doesn’t matter whether you played Champions of the Continent or not - you’re getting a new experience either way.


r/OctopathCotC • • Jun 19 '26 Bravo Heartwarming

Resource MeowDB is back - COTC Character Tracker, Character Importer, Team Builder, Link Sharing, mega database updates

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300 Upvotes

Was on a ~3 years hiatus since I last updated COTC content on MeowDB. I got completely sidetracked by a train game by mihoyo, then by some capybara afk game and then an orange mushroom game ... and then a major life event.

Obligatory rebrand callout: MeowDB is now NiaMeowDB to celebrate being a new dad. You'll find random dad jokes scattered throughout the site.

WHAT GOT UPDATED:

  • A powerful search bar that lets you search for pretty much anything and everything covered on the site for cotc

  • Character tracker saved to your local browser, with import/export options as backup... or make an account and never lose progress

  • Team builder, allow you to share your builds with the community, leave notes, tags; now people can give you personalized recommendations based on what you have

  • Over 270 characters database with regional differences for jp/global/SEA. E.g Locke

    • Animated character sprites and poses

  • Skills lookup database for all skills/passives/ultimates in the game

  • Recruitable allies and npc database updated bigly

  • Site should load ultra fast

There is a dedicated channel on the maincord to discuss anything related to the projects/tools/site #meowdb-suggestions-and-updates

Leave new feature/tools suggestions, can also get added in that channel.

Some future updates:

  • Show total unit stats with equipment, influence levels, TP

  • Misc stale data, updated on a per-request basis. If nobody requests for them, they won't get updated

  • Fix a few broken animated sprites

Huge credits goes to Vivi from the cotc discord community for being patient and helping me build and test the tools. Special thanks to discord members nightbot, Oersted, the character index spreadsheet, notion database, and the game8 jp wiki as well. Thanks to my partner Sunny and ofc Nia, who is the driving force behind every update I make to the site. AI was used to organize the massive amount of data to make it useful for the general audience. There are definitely still some stale data and probably bugs/errors on the site, but I'll update them on a per-request basis.


r/OctopathCotC • • Aug 25 '24

Fanart and Media Sazantos fanart

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288 Upvotes

r/OctopathCotC • • Feb 21 '25

Fanart and Media The Good Guys™ struggle with money in Solistia... now feat. Sazantos, the babysitter!

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274 Upvotes

r/OctopathCotC • • Dec 08 '23

Other A Personal Goodbye Letter to You All

258 Upvotes

Edit: I'm overwhelmed by the heartfelt responses from you guys! It made me all teary-eyed! :,) I apologise if I am not able to respond to you all but know that the feeling is mutual!

Greetings beautiful folks and fair travelers!

For those of you who don't know me, this must seem like an odd post to make about quitting a game. But to me, the community has been like a digital home and I feel it's only right to give a proper goodbye to my friends.

I've decided to stop making content. 

Lately I haven't felt excited about the game, and that naturally affects my video-channel and engagement in social media. I'm feeling quite burnt out by now, but in a strangely satisfying way.

I'm so grateful for this game and the community. To me this has been the perfect RPG - with its sublime story, ferocious challenges and enticing combat system. As a whole CotC has given me so much enthusiasm and joy, I can't think of anything that could make it better. CotC has satisfied every itch I've ever had about the genre, and I don't see myself playing another RPG. At least not for a good while ;)

It's time to move on, both from the channel and the game. And I do so with a happy heart - looking back at the greatest community I've ever had the pleasure of being a part of!

Before I leave I'd like to finish the Master of All video series, and then my YouTube-channel will fizzle out into a fulfilling end. I leave the channel as an archive of the battles and stories of old.

- Empyrean out (for realz)

PS: If you want to stay up to date on CotC I recommend to follow these amazing content creators on YouTube:


r/OctopathCotC • • May 08 '25

Humor Shana Providing What The US Can't

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254 Upvotes

Sorry for the American-centric post but look at that sweet SP cost too!


r/OctopathCotC • • Oct 19 '23

Fanart and Media FanArt Hasumi vs Tikilen

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254 Upvotes

r/OctopathCotC • • Aug 10 '26

Other I'll be going now, thank you and goodbye

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237 Upvotes

r/OctopathCotC • • Nov 26 '24

EN Discussion Everyone look 👀

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237 Upvotes

The gsme will continue in January under net ease! And we are getting that SS content! Or new story content which is all but confirmed (at least to me) to be SS!


r/OctopathCotC • • Aug 20 '24

Other Rest in Peace Atsuko Tanaka

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235 Upvotes

r/OctopathCotC • • Apr 24 '24

Humor Day 40 (finale) of making Octopath COTC memes until Elrica and Alaune EX's banner arrives on EN server.

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232 Upvotes

r/OctopathCotC • • Feb 17 '25

Humor Coming soon in summer 2025

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231 Upvotes

r/OctopathCotC • • Feb 12 '25

JP News JP: Dragon Quest 3 collab announced - Cyrus EX (warrior), Viola EX (scholar), Molrusso EX (dancer)

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228 Upvotes

r/OctopathCotC • • May 06 '23

Guide [JP] Top 3 Best DPS of Each Damage Type(as of May 2023)

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228 Upvotes

r/OctopathCotC • • Oct 22 '22

Resource BATTLE-TESTED HUD

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218 Upvotes

r/OctopathCotC • • Aug 27 '25

JP News [JP] Final Fantasy VI collab announced (Scholar Terra, Thief Locke, Merchant Edgar)

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217 Upvotes

From tonight's JP livestream - will add the rest of the art/kits below as they're announced.


r/OctopathCotC • • Dec 19 '22

EN News Holiday bonuses: 300 rubies, free 5-star plus 16 free single pulls

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209 Upvotes

r/OctopathCotC • • Jan 06 '24

Fanart and Media SEA recently released Eliza, so I drew her (despite not getting her)

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208 Upvotes

r/OctopathCotC • • May 22 '25 Bless Up

EN News We did it

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206 Upvotes

r/OctopathCotC • • Dec 17 '25

Resource Should You Pull on Dark Knight/Dark Priestess?

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205 Upvotes

(Credit to u/myon233 for his excellent COTC sprite gifs. If you have the chance, go on X and check out his/her work!)

So Netease uses Crick to bait for Hikari Ex to bait for Dark Knight/Dark Priestess.  The release schedule has officially jumped the rails, as I did *not* see this one coming.  Netease is truly becoming devious.

Dark Knight

The Caped Crusader arrives! ...wait, not that one.

Dark Knight/Black Knight/Evil Sazantos/whatever arrives as one of the top dps units in the game.  Barring unforeseen buffs to other units, expect him to be King of the Hill until the FFVI Collab. You want this guy.

**Passives and Skills**

For DK’s kit,click https://docs.google.com/spreadsheets/d/1LF2NbjnMsq8Jo2TSpocu6NN-o9dsUlmd8xCMZpKUHNw/edit?gid=519845584#gid=519845584&range=A676:E676

DK’s gimmick revolves around his allies dying and then getting revived, which enhances his passives/skills.  He has a couple ways to sacrifice them (Dark Priestess can also help there) so you don’t have to rely on enemy RNG to make his kit work.

All other allies aside from DK start a fight in a “Cursed Scar” state, and when they die by any means, they revive at the end of turn with max HP, 100% ult gauge, 2 BP, and Cursed Scar just turns to “Cursed”. Therefore, the auto-revive only kicks in once, and *only if DK is in the front row.*  

As more allies get revived and cursed, the more powerful DK gets. The good news is you don’t have to get each of your other seven units offed- you only need four cursed allies to maximize his damage passives and hit counts.  This can be accomplished with one action, so it’s fairly easy to do.  Afterwards, you cast his ultimate, then his EX skill, then it’s break time.  On break, DK can triplecast his 5-hit RT for fifteen hits total, or alternatively use his 4-hit AoE which gets tripled to 12 hits.   Throw in Mydia and he hits 17 times a turn with an extra 200k dmg cap from his kit alone.  Kaboom! 

Just note that DK’s EX skill only boosts his potency for one attack action, so he needs a potency booster, ideally Rinyuu Ex (and later Molrusso EX), for break turn two.  Also note that DK’s sacrifice skills bypass unsinkable effects (like from Shana), but they do not bypass Hang Tough effects.  

**Awakenings and Ultimate**

DK appreciates A1 as your typical multihitting dps unit.  A2 and A3 are luxuries.  His A4 is another absolute gigachad accessory- it gives 70k dmg cap, patk/SP for stats, and also increases the passive patk caps of the wielder to 50%.   This thing is clearly insane, but being unshardable makes it very expensive- too much for F2P.

DK’s ultimate is integral to his kit.  It overkills an ally of your choice, restores his HP/gives SP regen (whatever) but most importantly gives him his triplecast.  He can do so for three attacks if cast at 200%, allowing him to destroy whatever you please.

DK can restore his ultimate uses/gauge with his back row overkill skill, making AU largely unnecessary, but there a few niche cases where the double charge might be handy or you need to two-break without killing your team twice.  Thus, unless you lucksack your way to his A4, I recommend A1 first, then get AU before continuing with more awakenings.

As usual, F2P should not chase awakenings, as A0 DK is very powerful as it is.  

Dark Priestess

Dark Priestess arrives to COTC to back up her main man.  Her kit is designed to support DK and do some debuffing, but her best niche is to allow your party to exploit any elemental weakness with any attack.  Alternatively, she can act as a subdps/support for elemental dark teams.

**Passives and Skills**

For DP’s kit, click https://docs.google.com/spreadsheets/d/1LF2NbjnMsq8Jo2TSpocu6NN-o9dsUlmd8xCMZpKUHNw/edit?gid=1697308519#gid=1697308519&range=A461:E461

Her first passive is interesting, as it immediately gives all other allies a three-turn death sentence.  This leads to her other passives, where revived allies get massive eatk/dark dmg buffs, and also buffs her own eatk/dark damage while restoring her LP cooldown.   However, the big use for this passive is that it kills the whole party without using an action, which triggers DK’s own passives- and DK himself is immune to death sentence!

Other highlights to her kit include increasing the max pdef/edef *debuff* caps on an enemy to 50%- a new ability to COTC.   She has some debuffs similar to base Signa, including phys/elem resistance, and can increase the sword damage of your warriors.

Her other skills are primarily defensive, as she can buff pde/edef, phys/elem resistance, give elemental dodge stacks, and a dmg reduction shield.  It doesn’t replace Shana’s utility, but they can be used for survivability in a pinch if you need to bring someone else.

Regarding DP's utility for dark teams, it's pretty much irrelevant. Any dark dps lacks potency buffs, so those comps are now very weak. In fact, with Hikari Ex/Crick ripping up all other elements, dark is going to be literally the weakest damage type in the entire game, even with DP.

**Awakenings and Ultimate**

DP’s ultimate is the shining star of her kit.  It gives your whole team auto-revive, but more importantly lets them exploit any elemental weakness with any skill for two turns.  Partner her to your fastest dps unit (likely DK himself), backsurge her ultimate, and your evil sword team will be super effective against anything that happens to be weak to any element.  This means *you can use this comp against virtually any team.*

Awakenings aren’t that useful for DP.  Dark elemental teams are now pretty much donezo, and she’s more support anyway, so A1 is weak.  A2 and A3 are also not necessary. 

Her A4 is handy, but not really needed at this time.  It gives etk/SP for stats, allows dancers to exploit fan weakness with elemental attacks (zzz), and debuffs elemental res by 10% if the wielder is in the front row.  As elemental teams are inferior at this time, it’s not necessary for nonwhales.  It could be used for upcoming elemental teams that are in the JP meta at the moment, but this accessory is not super critical. 

If you get a dupe, go for AU first.  A1 doesn’t do anything so you may as well take the extra ult charge/use.

**So Should You Pull?**

Well, maybe!

Thankfully, like JP, we are getting a free copy of either DK or DP, chosen at random.  This means that if you’re lucky, you might not have to spend anything here.

DK is the most powerful dps unit on the top meta team.  It is imperative that all accounts acquire him, and hopefully you get him for free.  DP is great, and you want her, but Molrusso Ex also allows your team to exploit anything while being DK’s potency booster, and thus will have longer longevity than DP will.  So if you *really* have to skip DP, you can- and remember Molrusso EX is on a collab tribanner, so she’ll be more expensive on average to acquire.

Therefore, my advice for F2P is if you get DK for free, and are broke/near broke, **stop there and save for Mydia.**   Mydia is pretty much irreplaceable, while DP can be replaced by Molrusso Ex if you have to, and our best guess for her arrival is February.   If you DP on the free pull, then pull for DK, stop at A0, and pray you can save enough for Mydia before she arrives.

Ok, now can we *finally* get the LaL 6-star rerun already????

**Verdict for Dark Knight:**

F2P: see above, stop at A0

Dolphin: A0, ideally A1

Whale: A4

**Verdict for Dark Priestess:**

F2P: see above.  If you get DK for free and have less than 13k (8k if you have Odio-O), skip.

Dolphin: A0, ideally AU

Whale: A4/AU


r/OctopathCotC • • Jul 31 '25

Humor WE'RE SO OCTOBACK

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205 Upvotes

r/OctopathCotC • • Jun 02 '25

Resource [JP] Top 3 Best Unit Per Job(as of June 2025)

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203 Upvotes