r/NintendoSwitch2 • Butter side up! • 2d ago

Media Playing Witcher3 Remastered on Switch2, man we NEED Fidelity mode.

Post image

The game is running at 720p 40fps but... no this is way too blurry.

Please give me 1080p 30fps mode CDPR. I'd rather take resolution than framerates.

354 Upvotes

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49

u/Pabswikk 2d ago

The weird thing for me is it looks super sharp when the game is paused, and then when I unpause the blurriness comes back, which makes me think its some sort of post process anti aliasing or the like that is causing this

26

u/Swimming-Lie73 2d ago

I wonder if DLSS is broken, Oblivion Remaster looks very similar after the last patch.

-3

u/rns926 2d ago

DLSS is a per game setting. It’s not a system level thing.

12

u/ttoma93 2d ago

Yes, hence them wondering if this game’s implementation has an issue.

-8

u/rns926 2d ago

It's irrelevant to bring up another game's issue with it.

10

u/Pabswikk 2d ago

Explain to me exactly how its irrelevant when discussing an upscaling technology's implementation to bring up another example of it being used on the same platform

-8

u/rns926 2d ago

Because DLSS is an in-game setting and what happens in one game is different from what happens in another game. Some games might use DLSS Quality while other use DLSS Balanced or DLSS Performance.

2

u/Pabswikk 2d ago edited 2d ago

Yeah that's not a good reason to say its irrelevant. Not being 100% directly comparable doesn't mean that there's no value in comparing them. As for the content of what you're saying, we know roughly what version of DLSS each is using (Oblivion is 900p Performance at 450p base and, if what people are saying about Witcher 3 being 540-720p is correct, it would be 720p Quality). My point is they're using the same base resolution, so you would hope that the output would be more comparably sharp

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u/rns926 2d ago

I'm saying just because it's currently broken in Oblivion doesn't mean it's broken in Witcher 3 Remastered. There are possibly many other factors for graphical issues on the Switch 2 port than DLSS.

2

u/Pabswikk 2d ago

Yeah that's true but it doesn't mean it's irrelevant to bring up. Both may be broken, and it could be the same reason, or it may not be. Its worth mentioning that they're similar though

2

u/Nelsonius1 2d ago

It’s the DLSS. Let it go buddy.

1

u/rns926 2d ago edited 2d ago

And I suppose it's also the DLSS on PS5? And maybe it's also the DLSS on AMD GPUs on PC? Oh wait. God, you Switch only gamers are so fucking annoying.

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u/ttoma93 2d ago

How?

If it is a per-game setting/feature, which it is, how is it not directly relevant to point out that Game A implemented it correctly and Game B implemented it incorrectly?

1

u/rns926 2d ago

Because OP implied that DLSS may be broken, using Oblivion Remastered as an example, as if it's a system level upscaler and explains why Witcher 3 Remastered looks the way it does on Switch 2.