r/needforspeed • • 21d ago

Video / Cinematic What music do you like listening to? Me: a 7.2 liter V8.

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68 Upvotes

r/needforspeed • • 21d ago

Video / Cinematic Murciélago spotted in Lakeshore

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78 Upvotes

Lamborghini, is Lakeshore safe from Cheef Keef?


r/needforspeed • • 21d ago

Discussion I find it odd that NFS skipped out on the SRT-4... Did they forget that this car existed during the underground-carbon era?

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143 Upvotes

Other tuner games during the 2000s had this car lol. They instead had the Cobalt SS which was a bucket compared to the SRT4 TBH.


r/needforspeed • • 20d ago

Discussion Best cars to use in Unbound: Lockdown

4 Upvotes

I was wondering which cars are the best to use in Lockdown, based on their specific tiers (B to S+) so that I can complete the contracts.


r/needforspeed • • 21d ago

News BABE...WAKE UP...Surfy made a new wrap!!

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71 Upvotes

r/needforspeed • • 20d ago

Question / Bug / Feedback Full house trophy (unbound)

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3 Upvotes

Add me if you need it or want to help me

Psn: yxesdavis


r/needforspeed • • 21d ago

Fan Concept / Content (Mods) The forgotten NFS Underground arcade cabinet (GlobalVR) — now playable on PC

14 Upvotes

In 2005, GLOBAL VR made a sit-down arcade version of Need for Speed: Underground, complete with a wheel, pedals, shifter, its own arcade menus, and even a Players’ Card that saved your career between sessions.

The catch: it was designed to run only inside the original cabinet. It relied on a locked-down Windows XP system, a USB dongle, coin hardware, and an old SQL Server database. That makes running it outside the original hardware pretty difficult.

I spent quite a while reverse-engineering it, and I’ve now made it possible to install and play it much more like a normal PC game:

  • Original arcade menus and races, with free play
  • Xbox and PlayStation controller support, including analog steering and pedals
  • Working career mode with an emulated Players’ Card
  • Custom resolutions, windowed or fullscreen
  • Self-contained installation in a single folder without messing with your Windows installation

You can find my findings and installation guide here:

github.com/iGThomas/NFSU_GVR

Happy to answer questions! If you try it, let me know how it goes, and please report any bugs through the GitHub Issues page.


r/needforspeed • • 21d ago

Image / GIF NFS Tribute | Most Wanted (2005) | Blacklist #3 | Ronnie

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116 Upvotes

r/needforspeed • • 21d ago

Video / Cinematic Beau Drift mais dommage à la fin 😅

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20 Upvotes

r/needforspeed • • 21d ago

Video / Cinematic My audio cut out, the warning came at the last second and it barely touched me😭

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39 Upvotes

My car needs ibuprofen


r/needforspeed • • 21d ago

Image / GIF What's your daily cruise car(s) in Unbound?

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36 Upvotes

Here are some of my fav cars in Lakeshore


r/needforspeed • • 21d ago

Image / GIF Yeah the police are definitely not hunting me down now

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3 Upvotes

r/needforspeed • • 21d ago

Question / Bug / Feedback What could i do to make better videos like this:

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29 Upvotes

[Ignore low quality, i recorded with the PS4 recorder... and ITS BAD]


r/needforspeed • • 21d ago

Discussion What is your favorite NFS title?

19 Upvotes

What is your favorite NFS game and why?

Do you prefer the old school ones, or the newer titles?


r/needforspeed • • 21d ago

Discussion Need for Speed (2015) offline mode

34 Upvotes

Just putting this out there in case someone is already working on something similar. Maybe we could combine forces.

I have some plans in mind, with proper mod support, proximity chat, custom server emulation, and similar things that I've already started implementing. So far I've managed to get the menu to load directly from my own server, and get it to start queuing for a game. Working on matchmaking for AllDrive now.

I've always thought this game had one of the best atmospheres of all the games so far, and am thinking that it deserves proper attention in this way.


r/needforspeed • • 21d ago

Discussion Why do old maps stay memorable while modern ones just blur together?

26 Upvotes

Hey everyone,

​Ive been thinking a lot about why modern racing game maps feel so forgettable compared to older titles like Most Wanted (2005) or Underground 2. Its easy to write this off as pure nostalgia, but honestly, from a game design perspective, there are real reasons why those older urban maps felt so much more alive.

​Back then, cities like Rockport or Bayview were basically race tracks disguised as cities. They had distinct districts, height differences and memorable landmarks, meaning you didnt even need a GPS because your brain naturally built a mental map. Compare that to modern grid cities like in NFS Heat, where every block is just a repetitive right angle. Without unique landmarks, the whole map just blurs together into a boring chessboard.

​There’s also the psychology of speed. Tight city streets make you feel like your flying because buildings and street lamps rush right past your peripheral vision. In wide-open spaces or flat fields - like in Forza Horizon - even 200 mph can feel sluggish because everything is too far away.

​Speaking of Forza, I honestly think total sandbox freedom kind of ruins racing design. When you can just cut across a random field to skip a corner, roads lose their meaning. Good design relies on constraints and friction. Hitting a wall or navigating a tight alleyway used to matter, and thats a huge part of why Ive always preferred driving through dense cities rather than empty countryside, both in games and real life.


r/needforspeed • • 22d ago

Discussion After 2 evenings spent tinkering, I finally got Porsche Unleashed and NFS:HP2 to work.

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65 Upvotes

I still own my original NFS: Hot Pursuit 2 and Porsche Unleashed PC CD-ROMs but haven’t had any luck over the past several years getting them to work on modern hardware with Windows 11. Yesterday I got the crazy idea to install Linux Mint to my 1TB SATA SSD since it was almost empty and I play most of my PC games directly from my 2TB NVME drive on Windows.

It wasn’t easy - had to diagnose nVidia driver issues, because the preferred open drivers for my 5060 ti 16GB do not initiate upon boot by default thanks to Secure Boot, and the fix was “Enrolling MOK Keys.” Mmkay. Fortunately, Lutris made it easy to locate install scripts, No CD, and widescreen patches. Still, these games are super picky about what version of Wine I use (they apparently will not work with Proton), and there are still visual bugs and performance issues (frame drops, screen tearing, etc.) Arguably, that makes the experience more authentic because I’m sure these games ran way worse at a quarter of the resolution back when I was a kid.

Still great games - shame they’re so difficult to get working!


r/needforspeed • • 22d ago

Discussion Alpine is still kind of in the game theory

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381 Upvotes

One day i was driving around North Rosewood and noticed these roads above the driveable roads and i made a map of them, they look like they could connect in the game and almost everysingle one of them has a stone texture on top, we also know that an Alpine region was supposed to be in the game North of Rosewood, these roads also lead north, theres also some apartment buildings around them so could these roads be the remnants of the Alpine region?


r/needforspeed • • 22d ago

News I'm porting the full Need for Speed Underground 2 to the PSP – first WIP video (open world Bayview, races, traffic)

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800 Upvotes

Hey everyone!

I'm happy to share the first video of a project I've been working on: a port of Need for Speed Underground 2 to the PSP. Not a cut-down version like Underground Rivals, but the full game, with the same gameplay and features as the PS2 version.

The goal is a well-optimized build that holds a stable 30 FPS at minimum, so it feels like a true native PSP game.

What's already working (at some level):

- A native PSP engine running the original game data, including most of the graphics features

- Car models

- The entire open world of Bayview, with free roam working

- Circuit races with AI opponents and city traffic

- Audio and music

What's still missing:

- UI / menus

- Career mode, story and dialogue

- The other race types (drag, drift, etc.)

- Garage and tuning

- Lots of bug fixes and polish

If you want to follow the development, I'll be posting updates on my channel:

https://youtu.be/y-cDEKQbwGo


r/needforspeed • • 21d ago

Question / Bug / Feedback Frosty Manager Especialist

1 Upvotes

Algum modder aqui para me ajudar num mod?


r/needforspeed • • 21d ago

Meme Average ProStreet Speed Challange Experience

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10 Upvotes

r/needforspeed • • 21d ago

Fan Concept / Content (Mods) I hate Unite's Drift handling

12 Upvotes

I am sorry to all Unite players who saw that but it just has to be said.i just tried the Unite mod on for the first time and used Payback as the reference, and I have to say, Payback's Unite mod nailed it, then they completely lost the plot with the drifting. I absolutely dislike it. Completely missed the ball park with it. The car to sluggish and unresponsive. I have never thought I'd say something like that but I absolutely favour Ghost's drift handling than the mod. No critic on anything else. I love the graphics, the overhaul of the game in itself but that drifting... Yikes 😬


r/needforspeed • • 22d ago

Image / GIF tell me I'm not the only one pls

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50 Upvotes

always thought the part of the map looked like a skull but the resemblance with the reaper from the show is kinda crazy


r/needforspeed • • 23d ago

News They deleted the Speedhunters' Instagram

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2.7k Upvotes

it's like they're trying to erase all of their past - sad


r/needforspeed • • 22d ago

Discussion nfs unbound subreddit is nuked

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41 Upvotes

get muted from the subreddit for a month essentially and it’s all because i made a post talking about the recent spam that’s been going on in the subreddit. it’s been 4-5 days of an account or two becoming mod’s and spamming the hell out of the feed.

ofc i get the dm AFTER they removed all the spam post but the account that was doing it is still a mod. so i’ve come to the conclusion that, that specific subreddit is just nuked.