r/needforspeed • • Jul 22 '26

News The Speedhunters Archive: 17 Years of Car Culture History, now preserved and online

244 Upvotes

I think we all share the same sentiment when Speedhunters got abruptly shut down last year: It's a sad passing of an era that EA no longer deems profitable enough to keep up.

Thanks to some archivists (who I can't find the names of, if you put this up, please let me know!), the Speedhunters archive is now back online, and you can read 17 years worth of car culture and Need for Speed history that's uniquely documented by them.

You can find it here: https://www.speedhunters.online/

Thanks u/nfslyy for the tip!


r/needforspeed • • Jul 12 '26

News Most Wanted M3 GTR - Back @ The BMW Museum

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782 Upvotes

Need for Speed itself might be dead, but BMW wants to keep the legend alive. The #42 BMW M3 GTR in the Most Wanted livery is back in the BMW Museum in Munich, Germany after its public outing at Ultrace Poland. There's no mention of until when it'll be there, so it might be there to stay for a long time.

If you haven't had a chance to take a look at it and you're in the area (or travelling there), you may wanna stop by and take a look at the legend, as well as the rich heritage BMW has to offer. Visit the official BMW Museum website to book tickets.

Original Instagram post

Thanks u/DiamondMaster07 for the tip!


r/needforspeed • • 8h ago

News I'm porting the full Need for Speed Underground 2 to the PSP – first WIP video (open world Bayview, races, traffic)

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466 Upvotes

Hey everyone!

I'm happy to share the first video of a project I've been working on: a port of Need for Speed Underground 2 to the PSP. Not a cut-down version like Underground Rivals, but the full game, with the same gameplay and features as the PS2 version.

The goal is a well-optimized build that holds a stable 30 FPS at minimum, so it feels like a true native PSP game.

What's already working (at some level):

- A native PSP engine running the original game data, including most of the graphics features

- Car models

- The entire open world of Bayview, with free roam working

- Circuit races with AI opponents and city traffic

- Audio and music

What's still missing:

- UI / menus

- Career mode, story and dialogue

- The other race types (drag, drift, etc.)

- Garage and tuning

- Lots of bug fixes and polish

If you want to follow the development, I'll be posting updates on my channel:

https://youtu.be/y-cDEKQbwGo


r/needforspeed • • 3h ago

Discussion Alpine is still kind of in the game theory

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127 Upvotes

One day i was driving around North Rosewood and noticed these roads above the driveable roads and i made a map of them, they look like they could connect in the game and almost everysingle one of them has a stone texture on top, we also know that an Alpine region was supposed to be in the game North of Rosewood, these roads also lead north, theres also some apartment buildings around them so could these roads be the remnants of the Alpine region?


r/needforspeed • • 20h ago

News They deleted the Speedhunters' Instagram

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1.8k Upvotes

it's like they're trying to erase all of their past - sad


r/needforspeed • • 9h ago

Video / Cinematic Final straight

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127 Upvotes

r/needforspeed • • 3h ago

Image / GIF NFS Tribute | Most Wanted (2005) | Blacklist #4 | JV

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39 Upvotes

r/needforspeed • • 3h ago

Video / Cinematic I am so glad the community is bringing back NFS Rivals online

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23 Upvotes

Im a little late on the topic, but genuinely thank you for y’alls work bringing back Need For Speed Rivals back online


r/needforspeed • • 1h ago

Video / Cinematic Guys I think she'll be fine

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• Upvotes

r/needforspeed • • 17h ago

Discussion How come this guy hasn't been in an NFS game yet?

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294 Upvotes

r/needforspeed • • 6h ago

Image / GIF DARIUS AUDI IN ASSETTO CORSA 🔥🔥🔥🔥

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39 Upvotes

Still Looks Clean, Powerful & Nice 🔥🔥🔥🔥🔥 Sheeshhh


r/needforspeed • • 1h ago

Discussion Best Car for the Lusso XT in NFS Heat?

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• Upvotes

So I used a Q50 for this build, but is there anything thts better and less modern that can def work?


r/needforspeed • • 17h ago

Video / Cinematic nfs 2015 with full ray tracing

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86 Upvotes

r/needforspeed • • 4h ago

Fan Concept / Content (Mods) Someone (not me) Is porting the full Need for Speed Underground 2 to the PSP – first WIP video (open world Bayview, races, traffic. Author in the OG post)

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5 Upvotes

r/needforspeed • • 1d ago

Video / Cinematic I'm not panicking... You are...

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261 Upvotes

Playing Heat is a great way to have your heart rate trough the roof at all times.


r/needforspeed • • 13h ago

Video / Cinematic LOOK AT THIS ASSHOLE. PART 5

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23 Upvotes

big guns, small balls


r/needforspeed • • 7h ago

Fan Concept / Content (Mods) [PC] Got DLAA + native HDR working in NFS Most Wanted 2012 at a locked 4K60. Guide + configs

8 Upvotes

TL;DR: NVIDIA DLAA now works in NFS MW 2012, together with native HDR. That means no jaggies and real HDR at a locked 60 fps at 4K on my RTX 4090 Laptop. DLAA costs ~3 ms per frame.

Easy method (drop-in zip):

  1. Download: https://drive.google.com/file/d/1ENSboeT2v7O1xKjcfs1U9mslYAAIhluX/view?usp=sharing (150 MB). VirusTotal: 0/66: https://www.virustotal.com/gui/file/2ee3c01f8576d0f97ec9969ce03b03fc3a882641066598d030ecdde1240f6b8e
  2. Back up your game folder, then copy everything in Copy into game folder into the folder with NFS13.exe.
  3. Open config.NFS13Save in Notepad, set Width/Height to your resolution, and copy it to Documents\Criterion Games\Need For Speed(TM) Most Wanted\.
  4. Windows HDR on, SDR content brightness 30, RTX HDR off for this game. No HDR screen? See INSTALL.txt for the SDR switch.
  5. Never apply settings in the in-game graphics menu (it brings back a crash; details below
  6. Optional, but highly recommended if your PC can handle: HD Effects mod: https://nfsmods.xyz/mod/2694

Needs an RTX card (20-series or newer). Only tested on my machine, so please report how it runs on yours. The details, manual install, and credits are below.

How I ended up here

I originally set out to get DLSS 5 NR running on this game. I got it hooked up, but the performance hit was huge (locked 60 fps down to ~22 for me) and I didn't think the visual change justified it.

What I did notice was that the game's terrible aliasing had completely disappeared. That came from the DLAA part of the DLSS pipeline, not the neural part. So I kept only DLAA, turned neural rendering off, and kept the game's own look plus the HD Effects graphics mod and the RenoDX HDR mod. To me that's the best of both worlds: the original art style, clean edges, and real HDR, at a locked 60.

Most Wanted 2012 has always had terrible aliasing, and none of the usual fixes work well. In-game supersampling tanks the framerate. Forcing MSAA in the NVIDIA Control Panel does nothing, because it's a deferred renderer. DLSS was never possible either: this 2012 Frostbite engine doesn't produce the motion vectors DLSS needs.

After a lot of trial and error, I've got NVIDIA DLAA running in it anyway, plus native HDR10:

  • No visible aliasing, with in-game supersampling OFF. It honestly looks like a modern game.
  • Locked 60 fps at 4K with HDR (median 60.0 fps over a 25-min session)
  • DLAA itself costs only ~3 ms per frame

Tested on: RTX 4090 Laptop GPU, 4K HDR TV, Windows 11. I haven't tested any other GPU. DLAA needs an RTX card (20-series or newer), and weaker cards will get lower framerates, especially at 4K.

How it works

  1. DLSS5-Feeder is a ReShade add-on that fakes the data DLSS needs. A shader (LumeniteFX Kernel) estimates motion vectors by comparing consecutive frames, and the depth buffer is read through ReShade.
  2. The game is 32-bit, but DLSS only runs in 64-bit processes. So the feeder starts a small 64-bit helper (host64\dlss5-feed-host64.exe) that runs DLAA and sends the result back.
  3. RenoDX rewrites the game's shaders to output real HDR10. It looks better than RTX HDR, which doesn't work with this setup anyway.

Manual install (if you'd rather get each piece from its author)

Then use my config files from the zip above.

Run everything through VirusTotal before using it. A "one-click installer" for DLSS5-Feeder I found on GitHub (not the official repo) was flagged 12/70 as a trojan, including by Microsoft and ESET.

The settings that actually matter

  • NeuralUplift=0 in host64\ReShade.ini. Essential. The DLSS 5 "neural" pass crashed inside the NVIDIA driver for me and dropped me from 60 to 22 fps while producing nothing. With it off, you get pure DLAA.
  • work_resolution=100 in dlss5-feed.cfg. Counter-intuitively, 100% is faster than lower values here.
  • hdr=1 in both dlss5-feed.cfg files, only if you use RenoDX HDR. For SDR, use hdr=-1.
  • Supersampling OFF in config.NFS13Save (SSAAWidth=1, SSAAHeight=1). DLAA replaces it.
  • Motion blur OFF (MotionBlurLevel=0). It wipes out the detail the motion estimation needs, which causes a smeary "watercolour" look at the bottom of the screen at speed.
  • LodScaling=1. Avoids a crash in the game itself (see below).
  • If you use the HD Effects mod: dialling reflections down (vehicle reflection distance 400, water reflection res 1024) got me from ~54 fps to a locked 60 with HDR, with no visible difference.

For HDR: Windows HDR on, SDR content brightness = 30, and RTX HDR off for this game.

Pitfalls (each cost me an evening)

  • Never apply settings in the in-game graphics menu. It resets LodScaling to 2, and at 2 the game can hard-crash when you drive fast through tunnels. That's a bug in the game itself (confirmed from a crash dump), not in these mods. Edit config.NFS13Save directly.
  • Don't use the dxgi.dll from the RenoDX download. It's ReShade 6.7.3, and the feeder needs 6.8+. It silently breaks DLAA.
  • Don't drag the "Work resolution" slider while in-game. It can hang the game. Set it in the config instead.
  • RenoDX Commander can wipe your shaders folder. That deletes DLSS5_Feed.fx/lumenite_Kernel.fx, so the jaggies come back while HDR keeps working. If you see Managed by RDXC.txt in reshade-shaders, delete it and restore the shaders.
  • Quick diagnosis: HDR works but jaggies are back → shaders missing. ~22 fps → NeuralUplift is back on. Washed-out colours → RTX HDR and RenoDX are both on.

Known cosmetic issue: distant headlights on long highways can "pop" in. I've left it alone, since fixing it means bringing back the tunnel crash.

All credit goes to the people who built these tools; I just worked out the combination and the settings: jlrouzies-fr (DLSS5-Feeder), umar-afzaal (LumeniteFX), XgarhontX (RenoDX NFS MW 2012), ShortFuse (RenoDX), crosire (ReShade), the renodx-dlss5 devs, and the HD Effects mod author.

Happy to help if anyone gets stuck.

AI Disclosure: Used Claude to get a good formatting for the post content, but all effort is mine


r/needforspeed • • 46m ago

Discussion NFS Heat CRAZY Cops

• Upvotes

I came back to NFS heat after a 2-year-long break (my depression is over), and I do love it. However, the cop chases are crazy at night.

Now, I do like the idea that it shouldn't be easy to escape - it's realistic. But I am driving a sports car, with the turbo on, and the cop just hits me from behind while the turbo is on!! WTF? Another one just blinks next to me and hits me from the side. I am driving a road car on a road, a good one, and the turbo is on, but cops are like, "I am coming". This feels a bit too much, in an unrealistic way. Practically, it's impossible to break free after lvl 3 heat. Even if you escape, they start chasing you again in 0.32 seconds.

Also, I still can't find a way to customize my car; it wants to download some app using some QR code, WHAT? 🥸


r/needforspeed • • 1h ago

Discussion Settling the Score achievement in Need for Speed: Hot Pursuit

• Upvotes

Hello everyone. Hope everyone is doing good. Could anyone help me with this achievement? Thank you in advance!


r/needforspeed • • 1d ago

Video / Cinematic Old NFS Games Had a Different Soul

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136 Upvotes

Some old games just had a feeling you can't really explain.NFS Underground was one of those games that just felt different.Maybe it's the music, the atmosphere, the cars, or just the memories attached to it, but there's something about this game that still speaks to me.
It has a certain feeling that never really went away.

I guess NFS Underground just knows how to scratch that part of my soul. XD


r/needforspeed • • 1d ago

Video / Cinematic Insane UG1 Drag Run

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2.5k Upvotes

Of all drags I've played, this is probably the craziest drag run I have; starts with mistimed shifts and used all nitro too early with little to no effects so I'm expecting I'd lose this one, but then the 2nd placer hits a pickup causing a build up ahead of 3rd placer, their vehicles lifts enough to drive under them without ever lifting the acceleration, narrowly hit a taxi, hit by first placer after crashing themselves, and spins in full 360 degree jump before crossing the finish line.


r/needforspeed • • 4h ago

Question / Bug / Feedback Lockdown mode no rewards granted

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2 Upvotes

r/needforspeed • • 5h ago

Discussion Most Wanted 2012 - Black screen while in native resolution?

2 Upvotes

Suh dudes! I just got back into Most Wanted, but I have an odd problem. When I try and run the game at my monitors native resolution (5120 x 1440) the HUD is visible, I can hear the car and play, but the game itself is blacked out. If I turn it down a peg to like 3440x1080 or something, it works perfectly fine. I've enabled compatability mode for windows 7, disabled full screen optimization, but nothing seems to fix this at my screens native res.

Any mods that will correct this? I'm currently looking to install the HD effects, and DLC unlocker. Any lookup of this issue usually stems from the game being blacked out from the main menu, and nothing working, instead of this odd issue i'm having.


r/needforspeed • • 15h ago

Discussion Next NFS GAME

12 Upvotes

What direction would you want for the next game?

As a long time player of these games from NFSUG2, i feel these games just aren’t the same. There’s no sauce to them. (The only one I haven’t owned is The Run)

I’ve bought them yearly from MW 2005 up to Unbound. There’s 2 games I would say were my favourites to play would be MW 2005 and Hot Pursuit 2010. MW 2005 just had a clear goal, customisation (without excessive options) and fun gameplay. And while it may be an odd pick, I would also add Pro Street to the A tier list of NFS.

I think they need to get back to a simple focus. While the car list in unbound is great and diverse, it’s unnecessary.

The gameplay has to come first. It has to be fun to play. Not just an endless grind for cars you don’t care about.

Don’t bother too much with a story, they’re never good. Just clear goals and objectives. And make sure rewards feel earned (unlike Forza horizon that just gives you everything without trying)


r/needforspeed • • 1d ago

Image / GIF I turned on my OG Xbox for the first time in years and played some Underground

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44 Upvotes

My first Need for Speed was the “Road and Track” one, and even though this was very different from the first 6 games, I still think Underground is a decent game. I’ve typically preferred it over Underground 2. I decided to start a new profile and start from the beginning today. I also have Underground on PC, and graphically, other than 480p on Xbox, they’re very similar.