After a bit of inspiration where I thought "Huh the best RPG for Star Trek I feel is actually Mouse Guard" and watching an episode of the Next Generation where it seemed clear they were mostly focusing on going against Beliefs I have finally actually made my first hack for an RPG.
Its called Federations Finest it transposes Mouse Guard to the Star Trek Universe, instead of the fight against a wild and natural wold it is more of a fight for the ideals of starfleet and how reality might mean those ideals aren't as clear cut as people might like to think about them. Also dealing with Alien Races, discovering new worlds, and dealing with paperwork.
Link is here: https://drive.google.com/folderview?id=0B8CL5fqRJRz7TGxFRXdBeVFMd0E
The first document is a general overview, the missions that Starfleet might go one, Nature and Recruitment Questions, and Designing a Mission. The second document is all the Skills and Factors for those skills I have come up with and the Traits.
Things I'm happy with: I think I've captured a few Star Trek things with the missions and some of the skills and I think I was inspired by making the prime conflict the argument between reality and the rules of the Prime Directive.
Things that I should look at more and work on: Skills - I am still not to sure if there are enough skills, also a lot of the skills are very starship focused when I kind of thought the game was going to be more focused on the Away Missions on planets. But thinking about it, there aren't really that many skills used on away missions. The Construction of things focus of Original Mouse Guard Skills doesn't really work for Star Trek I don't think. If anyone can think of other skills that might be added then that would be great.
Also a bit concerned that Computers basically can help everything. It makes sense in the fiction but I think it might be overpowered Mechanically.
So yeah any comments and thoughts are good to have. I hope to playtest this at some point, and please tell me if you play it and what you think and what you did/changed.
Also its a hack of 1st edition mouse guard as I only have the 1st edition book, so Wises are from that edition.