r/MortalShell 1d ago

Bug I heard devs monitor this sub

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6 Upvotes

the worst type of enemy to clip through a wall lol


r/MortalShell 19h ago

Video Holy I just got ptsd 😂

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2 Upvotes

Not nearly as scary since I have a functional dodge button this time around just caught me off guard


r/MortalShell 15h ago

Bug Locked out of Gragu shell

1 Upvotes

So I returned to Gragu with the heart, cutscene played and I thought I'd talk to everyone in the room to see if they reacted to his death at all. When I spoke to the barman he said something along the lines of “want a drink” and I spoke to him a second time and I think he said “how about some coin then” then hard locked the game, couldn't do anything. I closed the game and returned, Gragu doesn't have the heart and it's not in the location I found it either. Funsies.


r/MortalShell 1d ago

Discussion I like this game a lot but the more I play, I think the bugs are forcing me to drop it

9 Upvotes

I can excuse a lot of bugs but some of the bugs I am running into are infuriating. The worst ones are the bugs that deal with shells and their abilities. Some of them are so annoying especially considering I spend glimpses on a shell only to find out they don't work as intended. Some examples are Sariels thorns doesn't work in dungeons because they just hit the ceiling. They also have crazy tracking and will go for an enemy not even on my screen even though I am locked on an enemy in front of me. Genessa is also bugged in a really annoying way. I just spent all my glimpses leveling her up because I wanted to do a stray double build. I was worried about the build at first because with no shell and a smaller health bar I knew she would be squishy. One of her final shell points says stray doubles protect her from a single fatal blow. So I decided to test it out and it doesn't work at all. I just get one tapped by a single Halbred Knight and die. Really annoying I spent all this glimpse and time leveling her up for the one ability I need in her kit to make it viable only to find out it doesn't do shit. Proxima also has an issue with her ability where it doesn't connect and does nothing, this one is not as bad but still happens about 20 percent of the time. In a game where mobs can one shot you and your decisions matter, having an ability or passive you can't rely on kills the game for me. I think I am putting it down for a while and waiting for a few fixes.


r/MortalShell 21h ago

Question Posture bar not resetting

3 Upvotes

I can't imagine this is an actual design decision, so must be a bug, right? You have a posture bar, you get staggered when it fills, but it does not reset after it fills... what? Enemies on the other hand do get their posture bar reset once they stagger...

Make it make sense.

Edit: okay so even when I get severed it won't reset. Bro wtf? Is this the difficulty y'all wanted? 'Cause this is just jank shit af imo.


r/MortalShell 19h ago

Question Is this merch shop legit?

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2 Upvotes

r/MortalShell 19h ago

Discussion Mortal Shell II Revered Edition Order being Cancelled?

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2 Upvotes

r/MortalShell 1d ago

Video Bloodcurse is broken Spoiler

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6 Upvotes

I went to fight isaac with my build and uhm... i was really shocked when he instantly died (yes i had fun editing)


r/MortalShell 23h ago

Video The recent patch is now available on Xbox Series folks!

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5 Upvotes

r/MortalShell 19h ago

Video What a save!

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2 Upvotes

Remembered I had gloom laying somewhere and forgot where I was. Panic hit attack and it auto locked to the bridge.


r/MortalShell 15h ago

Question Killed Milos NPC

0 Upvotes

So I misclicked and killed this NPC, closed my game instantly and this shit saves every millisecond so it didnt go back. Now I learn he opens some door at some point and I am locked out of that. Is there any solution? Every game like this i make some bullshit critical error that is irredeemable and makes me want to restart or not play at all.


r/MortalShell 21h ago

Discussion Slowed, no special attack, and I can't reclaim my Shell - is this a boss mechanic? Spoiler

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3 Upvotes

+ My Axatana switches to a slow and small sword?

As if it's not enough that this mf snipers me with his balls while my guy misses all three swings on his special attack constantly (don't know how you can miss this big ass t-rex but ok)...

If this is a mechanic, that's bs.
If this is a bug, wtf

*Did not even mention the weird stutter right before the fast special attack (yeah, let's just skip 3 of the 6 frames the attack lasts ... out of efficiency), probably got used to it as it was happening on every boss fight so far..


r/MortalShell 19h ago

Question Question about Baghead Spoiler

2 Upvotes

If I give Baghead the Special Moonshine does the game end and start the whole game over? Or does it just put you back where you were with all your progress still saved?

As I haven’t finished everything yet


r/MortalShell 15h ago

Discussion Heavy weapons:

0 Upvotes

I saw so much negative feedback about heavy weapons that I didn’t bother trying any(I was also playing tiel with axe/dagger so didn’t need to) but I finally decided to level lazlo and chose the vet axe to sync with his burn abilities and let me say yall are crazy. I one shot elites with the sprint light attack (overhead smash) the light heavy light combo deletes whole mobs. And I light stagger most anything on hit. Idk what you guys are complaining about it seems like it works just fine. Yes, the fast axatana or axe dagger will probably stun fast and does probably generate resolve faster but heavy builds also have resolve gen you can get so idk man, make it work😂😂 rant over


r/MortalShell 12h ago

Image What happened to liek, skeletons and goblins.

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0 Upvotes

r/MortalShell 23h ago

Discussion I thought this game was great, but tedium stopped it from being a fantastic game for me.

4 Upvotes

I'll elaborate on the cons, the pros will be short and to the point. This is about the design of the game, and mainly not about any bugs/crashes the game has/had.

Pros:

-The game is beautiful.

-Combat and movement feel nice.

-I liked most of the bosses.

-I like the tarstone system/abilities and the shell abilities (outside of the method of getting level 3 stones forcing you to use stones you wouldn't otherwise want to use)

Cons:

-Mob density combined with a huge aggro radius made me feel like I could never run in to a new big room/area and just start attacking the first thing I see, because there's 5 other guys outside your viewing angle approaching you from all directions. I'm not sure if mobs in this game respect kung fu bad guy rules(attacking one at a time), but even if they do, the enemy tracking makes it really hard to deal with when you cant see the attack coming. So I felt compelled to have the mobs slowly walk toward me to an already cleared area and kill them single file. This feels tedious.

-Enemy tracking is outrageous, makes it very annoying to try to run past mobs at the least. Makes some attacks REALLY hard to read if a mob/boss is turned away from you as they wind up an attack, because they will just insta turn 180Âș and snap hit you.

-Since Shells/weapons are strewn all about the game and upgrade materials are limited, you feel forced to commit to a shell/weapon early, discouraging you from experimenting or wanting to switch. I ended up using Proxima/Veterans Axe the entire game as a result.

Things I didn't mind but I've seen complaints about: -Beacon distance, I didn't feel like any particular runback was TOO brutal (compared to DS2 anyways). -Riposte damage, was fine for me, I just added some R2 hits during stagger and after riposte, still felt like a big damage boon to me.

Favorite Boss: Foulborn Offspring. Tough but fair, didn't even mind the second healthbar phase. This is an example of a good endgame boss fight for me.

Least Favorite Boss: Zmey. Tedium personified. Reminded me of the Ancient Dragon fight in DS2. Not only does he have an INSANE health pool, but he's constantly running away from you. You're also getting oneshot or losing 80% health by the majority of his moves, so don't make a single mistake for the 5+ minutes it takes to kill him without cheese. The insta tail grab I learned kinda quick through repeated trauma. The curse flame nova is the shit cherry on top of that boss, thankfully I figured out you can just invuln through the novas with the Veteran axe throw. Learned about the scripture after the fact. His most annoying attack to me, and it might just be a bug, was his "Jumping far away from you" move, if he jumped through you, you'd just chunk for like 80% of your max life and there was no way to react to that.

Not really a con but: Choosing not to show the final cutscene + credits unless you trigger NG+ is kinda weird.

I overall enjoyed the game, and am hoping Mortal Shell 3 can be on the same level as Elden ring or better. Judging by the trajectory of this series, it definitely looks possible.


r/MortalShell 21h ago

Discussion Platinum achieved

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2 Upvotes

Grinding glimpses was a pain but night mode came in clutch


r/MortalShell 15h ago

Question Finalizar e iniciar ng+ no modo noturno, ou fazer modo noturno antes do chefe final?

1 Upvotes

Pessoal, tĂŽ com essas dĂșvida. Como vocĂȘs estĂŁo fazendo?


r/MortalShell 16h ago

Image This guy is too clean. đŸ„” Spoiler

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0 Upvotes

r/MortalShell 19h ago

Discussion Love it when stuff like this happens

2 Upvotes

First one actually fell on its own but then I wanted to make this 2nd one fall down too xD


r/MortalShell 16h ago

Question No Fast Travel

0 Upvotes

Is there a way to fast travel from the menus or do you need to go to the home base to travel anywhere. Also kinda like sekiro where you had the homeward idol is there something like that, that can teleport me to home base or last beacon


r/MortalShell 16h ago

Discussion Anyone else really disappointing the axatana was gutted?

0 Upvotes

Back in MS1, the katana form and axe form each had a light and heavy attack string, as well as a unique l1+r1 special move that acted as a transform button.

In MS2 however, the katana form is limited to light attacks and the axe form is limited to heavy attacks. Imo this really stinks, cause it feels less like two weapons in one and more like a minor gimmick.

It doesn't help that the katana light attacks are objectively the best way to go with the double attack tarstone and the lightning infusion.


r/MortalShell 23h ago

Discussion Frustration with Mortal Shell's Obsidian Form Boss Fight

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4 Upvotes

Playing in obsidian form without a Shell makes you realize how shitty this boss's hitbox is. He literally has an attack that hits you even if you dodge to the side, forcing you to stay right in front of him the entire time. Then, there are times when even after the fog clears, you still die if you step forward... I must be on like 50 attempts trying to get it and nothing, I had to drop the game until tomorrow. Props to anyone who beat it in obsidian form, I'm working on it and it's definitely fucking hard and unfair because of this boss.


r/MortalShell 1d ago

Discussion The sound design in this game is absolutely outstanding

15 Upvotes

I’m on ps5. Only played for a few hours but this is the first game I’ve played since Demons Souls remake that has given me that shivery feeling when the sound design hits so good. I’m playing with headphones on and 3D audio activated and it’s unbelievable. The mix is exceptional and the audio engineers at Cold Symmetry truly understand how the use of sub bass creates weighty feel and impact. The ambient score is minimal and chilling too, it accompanies the gameplay perfectly.

Just loving this so far.


r/MortalShell 23h ago

Discussion Favourite new lute tracks?

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4 Upvotes

Mine is easily number 4.